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- print("Made by Ayano#0002")
- _G.on = true
- local parts = {}
- local lp = {}
- local chr = game.Players.LocalPlayer.Character
- local bp = game.Players.LocalPlayer.Backpack
- for i,d in pairs(game.Players.LocalPlayer.Character.Humanoid:GetAccessories()) do
- local part = nil
- pcall(function()
- part = d.Handle
- end)
- if part ~= nil then
- local c = Instance.new("Tool")
- c.Name = "s-"..d.Name
- c.Parent = game.Players.LocalPlayer.Backpack
- c.Parent = game.Players.LocalPlayer.Character
- part.Massless = true
- part:FindFirstChildOfClass("Weld"):Destroy()
- part.Parent = c
- for l,k in pairs(part:GetChildren()) do
- k:Destroy()
- end
- table.insert(parts, c)
- end
- end
- local rs = game:GetService('RunService').RenderStepped
- local l = 1
- local fparts = {}
- for i,d in pairs(parts) do
- for i=1,5 do
- table.insert(fparts,"no")
- end
- table.insert(fparts,d)
- end
- while _G.on and rs:wait() do
- local cp = {}
- for i,d in pairs(fparts) do
- local pos = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- if type(d) ~= "string" then
- local cfd = ((game.Players.LocalPlayer.Character:FindFirstChild("Right Arm") or game.Players.LocalPlayer.Character:FindFirstChild("RightLowerArm")).CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- d.Parent = game.Players.LocalPlayer.Backpack
- if i == 1 then
- d.Grip = cfd:toObjectSpace(CFrame.new(pos.p)):inverse()
- cp[i] = pos
- elseif lp[i - 1] ~= nil then
- d.Grip = cfd:toObjectSpace(CFrame.new(lp[i-1].p)):inverse()
- cp[i] = lp[i-1]
- end
- d.Parent = game.Players.LocalPlayer.Character
- else
- if i == 1 then
- cp[i] = pos
- elseif lp[i - 1] ~= nil then
- cp[i] = lp[i-1]
- end
- end
- end
- lp = cp
- end
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