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a guest Dec 8th, 2019 104 Never
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  1. spinal now adds 50% more e required to the weapon placed on it
  2. spinal range 500m -> 600m
  3. spinal cost 30$
  4. ring 20t -> 22t
  5. reload mod 25$
  6. pd 18 damage
  7. shield is just changed entirely
  8. stasis can be used with cloak
  9. stasis does not reset jump
  10. jump now actively requres energy
  11. jump now decloaks the ship it's on slightly
  12. jump can now activate with partial charge
  13. volumetric weight 1.3->1.5
  14. flak firerate doubled
  15. flak damage halved
  16. flak e cost halved
  17. orb e was halved
  18. orb fire rate doubled
  19. orb damage halved
  20. scout thruster slightly more thrust and slightly higher e cost
  21. fleet tabs
  22. emp nuke radius 325 -> 300
  23. normal nuke 325 -> 390
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