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- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- new Float:Health,Float:Armour;
- GetPlayerHealth(playerid,Health);
- GetPlayerArmour(playerid,Armour);
- if(Health == Health - amount)
- {
- SendClientMessageToAll(-1,"God Mod");
- }else{
- SendClientMessageToAll(-1,"Nema");
- }
- if(Armour == Armour - amount)
- {
- SendClientMessageToAll(-1,"God Mod");
- }else{
- SendClientMessageToAll(-1,"Nema");
- }
- return 1;
- }
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