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- class CfgSkeletons
- {
- class Default
- {
- isDiscrete = 1;
- skeletonInherit = "";
- skeletonBones[] = {};
- };
- class OFP2_ManSkeleton
- {
- isDiscrete = 0;
- skeletonInherit = "";
- skeletonBones[] =
- {
- "Pelvis","",
- "Spine","Pelvis",
- "Spine1","Spine",
- "Spine2","Spine1",
- "Spine3","Spine2",
- "Camera","Pelvis",
- "weapon","Spine1",
- "launcher","Spine1",
- //Head skeleton in hierarchy
- "neck","Spine3",
- "neck1","neck",
- "head","neck1",
- //New facial features
- "Face_Hub","head",
- "Face_Jawbone","Face_Hub",
- "Face_Jowl","Face_Jawbone",
- "Face_chopRight","Face_Jawbone",
- "Face_chopLeft","Face_Jawbone",
- "Face_LipLowerMiddle","Face_Jawbone",
- "Face_LipLowerLeft","Face_Jawbone",
- "Face_LipLowerRight","Face_Jawbone",
- "Face_Chin","Face_Jawbone",
- "Face_Tongue","Face_Jawbone",
- "Face_CornerRight","Face_Hub",
- "Face_CheekSideRight","Face_CornerRight",
- "Face_CornerLeft","Face_Hub",
- "Face_CheekSideLeft","Face_CornerLeft",
- "Face_CheekFrontRight","Face_Hub",
- "Face_CheekFrontLeft","Face_Hub",
- "Face_CheekUpperRight","Face_Hub",
- "Face_CheekUpperLeft","Face_Hub",
- "Face_LipUpperMiddle","Face_Hub",
- "Face_LipUpperRight","Face_Hub",
- "Face_LipUpperLeft","Face_Hub",
- "Face_NostrilRight","Face_Hub",
- "Face_NostrilLeft","Face_Hub",
- "Face_Forehead","Face_Hub",
- "Face_BrowFrontRight","Face_Forehead",
- "Face_BrowFrontLeft","Face_Forehead",
- "Face_BrowMiddle","Face_Forehead",
- "Face_BrowSideRight","Face_Forehead",
- "Face_BrowSideLeft","Face_Forehead",
- "Face_Eyelids","Face_Hub",
- "Face_EyelidUpperRight","Face_Hub",
- "Face_EyelidUpperLeft","Face_Hub",
- "Face_EyelidLowerRight","Face_Hub",
- "Face_EyelidLowerLeft","Face_Hub",
- "EyeLeft","Face_Hub",
- "EyeRight","Face_Hub",
- //Left upper side
- "LeftShoulder","Spine3",
- "LeftArm","LeftShoulder",
- "LeftArmRoll","LeftArm",
- "LeftForeArm","LeftArmRoll",
- "LeftForeArmRoll","LeftForeArm",
- "LeftHand","LeftForeArmRoll",
- "LeftHandRing","LeftHand",
- "LeftHandRing1","LeftHandRing",
- "LeftHandRing2","LeftHandRing1",
- "LeftHandRing3","LeftHandRing2",
- "LeftHandPinky1","LeftHandRing",
- "LeftHandPinky2","LeftHandPinky1",
- "LeftHandPinky3","LeftHandPinky2",
- "LeftHandMiddle1","LeftHand",
- "LeftHandMiddle2","LeftHandMiddle1",
- "LeftHandMiddle3","LeftHandMiddle2",
- "LeftHandIndex1","LeftHand",
- "LeftHandIndex2","LeftHandIndex1",
- "LeftHandIndex3","LeftHandIndex2",
- "LeftHandThumb1","LeftHand",
- "LeftHandThumb2","LeftHandThumb1",
- "LeftHandThumb3","LeftHandThumb2",
- //Right upper side
- "RightShoulder","Spine3",
- "RightArm","RightShoulder",
- "RightArmRoll","RightArm",
- "RightForeArm","RightArmRoll",
- "RightForeArmRoll","RightForeArm",
- "RightHand","RightForeArmRoll",
- "RightHandRing","RightHand",
- "RightHandRing1","RightHandRing",
- "RightHandRing2","RightHandRing1",
- "RightHandRing3","RightHandRing2",
- "RightHandPinky1","RightHandRing",
- "RightHandPinky2","RightHandPinky1",
- "RightHandPinky3","RightHandPinky2",
- "RightHandMiddle1","RightHand",
- "RightHandMiddle2","RightHandMiddle1",
- "RightHandMiddle3","RightHandMiddle2",
- "RightHandIndex1","RightHand",
- "RightHandIndex2","RightHandIndex1",
- "RightHandIndex3","RightHandIndex2",
- "RightHandThumb1","RightHand",
- "RightHandThumb2","RightHandThumb1",
- "RightHandThumb3","RightHandThumb2",
- //Left lower side
- "LeftUpLeg","Pelvis",
- "LeftUpLegRoll","LeftUpLeg",
- "LeftLeg","LeftUpLegRoll",
- "LeftLegRoll","LeftLeg",
- "LeftFoot","LeftLegRoll",
- "LeftToeBase","LeftFoot",
- //Right lower side
- "RightUpLeg","Pelvis",
- "RightUpLegRoll","RightUpLeg",
- "RightLeg","RightUpLegRoll",
- "RightLegRoll","RightLeg",
- "RightFoot","RightLegRoll",
- "RightToeBase","RightFoot"
- };
- // location of pivot points (local axes) for hierarchical animation
- pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
- };
- };
- class CfgModels
- {
- class Default
- {
- sectionsInherit="";
- sections[] = {};
- skeletonName = "";
- };
- class ArmaMan : Default
- {
- htMin = 60; // Minimum half-cooling time (in seconds)
- htMax = 1800; // Maximum half-cooling time (in seconds)
- afMax = 30; // Maximum temperature in case the model is alive (in celsius)
- mfMax = 0; // Maximum temperature when the model is moving (in celsius)
- mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
- tBody = 37; // Metabolism temperature of the model (in celsius)
- sections[] =
- {
- "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
- "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
- };
- skeletonName = "OFP2_ManSkeleton";
- };
- class Praetorian: ArmaMan {};
- };
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