Eternal_Horizon

Amelia Abilities / Tools

Aug 1st, 2020 (edited)
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  1. Passive:
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  3. [Graceful Combatant] — A very flexible and combat-ready body gained through her years of training.
  4. - High Agility, capable of vaulting self over walls, great balance, reach a jump height of 2ft off of the ground and manage a top speed of 20 mph.
  5. - Great flexibility. Can perform splits, flips, twirls and the like with relative ease.
  6. - Moderate Strength. Can lift 200 lbs. without pushing herself, though can lift 225 lbs. at maximum.
  7. - Has a decently large pool of stamina.
  8. - Unnaturally high heat resistance. Can be exposed to roughly 250°F (121.1°C) in pure heat for extended periods of time and still function at maximum capability.
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  10. [Expert Martial Artist] — Expert combat skills gained through intense training.
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  12. [Mastery of Weaponry] — Amelia, due to her constant use of different weapons, is a master of her main weapons along with one-handed sword use and other polearms.
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  15. Active:
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  17. [Supportive Magic] — Despite her training as a Knight, Amelia is gifted with support-type magic and has since used it to support the Elite Squadron when necessary. These abilities can be cast up-close or from a distance of roughly 3 meters. Only one spell can be cast at a time and can only be cast on one person at a time.
  18. - Healing Capabilities. She can force the body to regenerate quickly, resulting in small cuts and scraps being healed within minute and more major wounds, such as a large gash in the arm to recover in the hour, depending on how many. Despite this, she is unable to force the body to regenerate lost limbs, however can reconnect them if the limb is still alive. This doesn't work on Inorganic entities.
  19. - Physical Ability Boost. She can enhance the capabilities of one's body, such as their reaction time and strength by roughly 25%. While this can be boosted to 50%, it puts a strain on the enhancee, possibly resulting in permanent brain damage or death. Doesn't work on Inorganic entities.
  20. - Defensive Boost. She can increase the defensive power of one's physical form by 50%, allowing one to take hits that would otherwise be extremely wounding or even fatal.
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  23. Tools:
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  25. [Prototype Magi-Armor] — Prototype Magitek Armor created by Xion for Amelia specifically. Inactive Mode is a wrist watch.
  26. - Must be activated by passing the user's hand over the wrist watch.
  27. - When engaged, user is cloaked in red energy before the armor itself forms upon the user. Disengage process is identical.
  28. - Absorbs most Magical Attacks on contact. Powerful enough attacks will break through absorption mechanism, causing damage to the armor depending on the attack. Magic absorption also works internally as well, allowing self-powering of armor. Can store energy for later use.
  29. - Durable. Crafted from Titanium-Iron Alloys. Will typically deflect non-piercing bullet rounds, unless damaged due to continuous fire. Can overheat if exposed to too much Fire-based Magic or Fire in general. Temperatures of absorbed magic persist until they naturally dissipate.
  30. - Armor can generate 3 different weapons of the same material (Though, all take a black coloration): a Battle Axe (A 4.5ft long, double-edged, two-handed weapon with a blade height of 9in.), a Quarterstaff (A 6ft long staff. Can flow energy from armor reserves into the staff to create a 1 ft long energy blade at the end), and Interlocking Dual Blades (Two identical one-handed swords, with a 3ft long double-edged blade and 7in handle. Handles can connect (and disconnect) at will to form a new weapon)
  31. - Two Modes: Stalwart Mode and Angel Mode.
  32. - Stalwart Mode: Using stored magical energy, armor can release powerful gusts of hot air to both cool the armor and push it in a desired direction at roughly 25 mph. Defensive measures function at 100% however, weapon selection is limited to Battle Axe and movements are not as flexible.
  33. - Angel Mode: Armor becomes more flexible as weight is dropped and armor pieces are temporarily absorbed. Defensive measures are cut to 50% however, weapon selection is no longer limited. Angel Mode's 'Wings' can be used for flight (Approximately 2 minutes to completely take off though can hover 1ft off the ground for consistent movement between 0 and 20 mph). 'Wings' can also fire feather-like energy bolts towards the enemy though, drain armor's energy reserves as a result.
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