Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- ---------- 2 / 3 Button Controls ----------
- NOTE:
- Click = do short click
- Long Click = hold button for 1 second and release
- Hold = hold button down
- Standard Controls While Blade is OFF
- Turn On / Ignite Saber* = Click PWR
- *If FETT263_MOTION_WAKE_POWER_BUTTON defined first Click will Wake up motion detection and boot sound will play
- Turn On / Ignite Saber (Muted) = Double Click PWR
- Change Preset (one at a time*) = Click AUX
- *if pointing down will go to previous
- NEW! Scroll Presets (using twist menu) = Long Click AUX
- Turn Right (Stepped) = Next Preset
- Increment by 5 = Hold PWR + Turn Right
- Turn Left (Stepped) = Previous Preset
- Increment by 5 = Hold PWR + Turn Left
- Click PWR = Select Preset
- Click AUX = go to First Preset
- Play Track = Long Click PWR pointing up
- NEW! Track Player* = Long Click PWR parallel
- *requires tracks in either font/tracks/ or common/tracks/
- *if no tracks in font or common will "Loop" default track
- Turn Right (Stepped) = Next Track
- Turn Left (Stepped) = Previous Track
- Click PWR = Play Current Track Once
- Click AUX = Random (will play current track and then randomly select next tracks)
- Hold PWR + Turn Right = Rotate (will play current track and then next sequential tracks)
- Hold PWR + Turn Left = Loop Current Track
- Long Click PWR = Stop Track Player
- NEW! Toggle Gesture Sleep* = Hold PWR + Twist
- *toggles gesture controls on/off
- *gestures sleep automatically if Blade Detect is enabled and blade is missing
- NEW Control! Volume Menu = Hold PWR, Click AUX
- Turn Right (Stepped) = Increase Volume (to max)
- Turn Left (Stepped) = Decrease Volume (to min)
- Click PWR or AUX = Exit
- Check Battery Level* = Hold AUX, Click PWR
- *requires EFFECT_BATTERY_LEVEL style and/or FETT263_SAY_BATTERY_VOLTS or FETT263_SAY_BATTERY_PERCENT define
- NEW! Change Font
- Next Font = Hold AUX + Long Click PWR (parallel or up)
- Previous Font= Hold AUX + Long Click PWR (down)
- NEW! Copy Preset = Hold PWR + Long Click AUX
- Optional Gesture Controls (if enabled and Gesture Sleep is deactivated)
- Ignite Saber
- Swing On
- Stab On
- Twist On
- Thrust On
- Standard Controls While Blade is ON
- Turn Off / Retract Blade* = Click PWR (Hold PWR**)
- *if PowerLock is disabled
- **using FETT263_HOLD_BUTTON_OFF define
- Turn Off / Retract Blade (PowerLock Mode) = Hold PWR + Hold AUX
- Blast Effect = Click Aux
- Multi-Blast Mode = Long Click Aux
- Each Swing in Multi-Blast Mode will deflect Blast effect
- To exit, click AUX or do Clash
- Clash Effect = Clash Saber
- Stab Effect = Stab (thrust and impact tip of blade on object)
- Lockup Effect = Hold PWR + Clash Saber (Hold AUX**)
- **using FETT263_HOLD_BUTTON_LOCKUP
- **Battle Mode changes to Hold AUX + Swing with this define
- Drag Effect = Hold AUX + Stab Down
- Melt Effect = Hold AUX + Stab Parallel or Up
- Lightning Block Effect = Hold PWR + click AUX
- NEW! Force/Quote = Long Click PWR (parallel or down)
- If quotes exist in current font pointing straight down will toggle between Force/Quote and play
- *Quotes play sequentially 1,2,3...
- If parallel will do Force/Quote based on current mode
- Start/Stop Tracks = Long Click PWR (pointing straight up)
- *default track only (use Track Player while OFF to select tracks or playback modes)
- Color Change = Hold AUX + Click PWR (parallel or down)
- Rotate Hilt to select color (unless ColorChange<> style is used with COLOR_CHANGE_DIRECT*)
- If styles use Edit Mode Color Editing styles, Color List is used
- If styles use ColorChange<> then colors within the style are used
- *if COLOR_CHANGE_DIRECT is defined then each click will change color instead of turn
- Otherwise ColorWheel is used per style set up.
- Click PWR to save
- NEW! Color Zoom* = Hold PWR, Release to Save
- *For Color List or ColorWheel you can Hold PWR down to zoom in color for easier selection
- Release PWR to save
- Power Save* = Hold AUX + Click PWR (pointing straight up)
- *requires EFFECT_POWERSAVE in style
- NEW! Change Style (All Blades)
- Next Style = Hold AUX + Long Click PWR (parallel or up)
- Previous Style = Hold AUX + Long Click PWR (down)
- Multi-Phase Preset Change*
- *requires FETT263_MULTI_PHASE define
- Hold AUX + Twist = Next Preset
- Hold PWR + Twist = Previous Preset
- Optional Gesture Controls (if enabled)
- Retract Blade
- Twist Off
- */
- #ifdef CONFIG_TOP
- #include "proffieboard_config.h"
- #define NUM_BLADES 2
- #define NUM_BUTTONS 2
- #define VOLUME 1700
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 2.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- // Memory Saving defines
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define COLOR_CHANGE_DIRECT
- #define DISABLE_BASIC_PARSER_STYLES
- // Support inverted install proffieboard
- #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
- #define FETT263_TWIST_ON_NO_BM
- #define FETT263_TWIST_ON
- #define FETT263_THRUST_ON
- #define FETT263_THRUST_OFF
- // Timesout For Clash/Gestures (60s * 5 * 1000ms = 5 minutes)
- #define MOTION_TIMEOUT 60 * 5 * 1000
- // Timeout for Crystal Chamber (60s * 5 * 1000ms = 5 minutes)
- #define IDLE_OFF_TIME 60 * 2 * 1000
- // OS6 specific defines
- #define FETT263_SAY_BATTERY_PERCENT
- #define NO_REPEAT_RANDOM
- #endif
- // Implement Fett263 buttons
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- // PRESETS GO HERE
- { "Kylo_TFA;common", "tracks/track1.wav",
- StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionLoopL<TrConcat<TrWipeX<Scale<SlowNoise<Int<2500>>,Int<150>,Int<300>>>,StrobeL<RandomPerLEDFlickerL<Rgb<175,175,175>>,Int<50>,Int<125>>,TrDelayX<Scale<SlowNoise<Int<1200>>,Int<300>,Int<80>>>,AlphaL<White,Int<0>>,TrDelay<300>>>,AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,White,Black>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<300>,Black>>>(),
- StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionLoopL<TrConcat<TrWipeX<Scale<SlowNoise<Int<2500>>,Int<150>,Int<300>>>,StrobeL<RandomPerLEDFlickerL<Rgb<175,175,175>>,Int<50>,Int<125>>,TrDelayX<Scale<SlowNoise<Int<1200>>,Int<300>,Int<80>>>,AlphaL<White,Int<0>>,TrDelay<300>>>,AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,White,Black>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<300>,Black>>>()},
- { "Father_ANH;common", "tracks/track2.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
- // ****************
- { "Father;common", "tracks/track1.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<1060>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<1060>,Black>>>()},
- // ****************
- { "Father_RJ;common", "tracks/track4.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Black>>>()},
- // ****************
- { "Father_R1;common", "tracks/hallwayscene.wav",
- // Main Blade:
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<450>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<450>,Black>>>()},
- // ****************
- { "MightyKylo;common", "tracks/track1.wav",
- StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>, BrownNoiseFlicker<RotateColorsX<Variation,Rgb<10,0,0>>,RotateColorsX<Variation,Rgb<128,0,0>>,300>,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<Black,RotateColorsX<Variation,Rgb<128,0,0>>>, RotateColorsX<Variation,Red>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>, Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000, RandomBlink<30000,Strobe<Rgb<125,125,225>,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange, TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>, Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>, DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,1000>,TrWipeInSparkTip<White,1131>,Black>,TransitionEffectL<TrConcat<TrInstant, HumpFlickerL<White,40>,TrWipe<200>,HumpFlickerL<White,40>,TrBoing<600,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>, BrownNoiseFlicker<RotateColorsX<Variation,Rgb<10,0,0>>,RotateColorsX<Variation,Rgb<128,0,0>>,300>,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<Black,RotateColorsX<Variation,Rgb<128,0,0>>>, RotateColorsX<Variation,Red>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>, Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000, RandomBlink<30000,Strobe<Rgb<125,125,225>,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange, TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>, Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>, DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,1000>,TrWipeInSparkTip<White,1131>,Black>,TransitionEffectL<TrConcat<TrInstant, HumpFlickerL<White,40>,TrWipe<200>,HumpFlickerL<White,40>,TrBoing<600,3>>,EFFECT_PREON>>>()},
- // ****************
- { "Emperor;common", "tracks/venus.wav",
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>, TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<50,0,0>>,Rgb<100,0,0>>,TrDelay<30000>,Mix<SwingSpeed<100>,AudioFlickerL<Rgb<150,0,0>>,Rgb<75,0,0>>,TrFade<800>>,EFFECT_FORCE>, LockupTrL<Layers<AlphaL<AudioFlickerL<MistyRose>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<MistyRose,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<MistyRose,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<200>>,TrFade<200>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<Rgb<100,100,150>,AudioFlicker<Azure,LemonChiffon>,50,1>,TrConcat<TrInstant,AlphaL<Rgb<100,100,150>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb<200,200,200>,Int<16000>>,30>,TrSmoothFade<300>>>, ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>, EffectSequence<EFFECT_BLAST,ResponsiveBlastL<TransitionEffect<NavajoWhite,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,Layers<ResponsiveBlastFadeL<TransitionEffect<NavajoWhite,Blue,TrInstant,TrFade<100>,EFFECT_BLAST>,Scale<SwingSpeed<200>,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL<Rgb<0,200,200>,Scale<SwingSpeed<200>,Int<4000>,Int<10000>>>>,BlastL<TransitionEffect<NavajoWhite,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,ResponsiveBlastL<TransitionEffect<Moccasin,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>>,BlastL<TransitionEffect<Moccasin,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>, ResponsiveBlastWaveL<Moccasin,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<Rgb<80,0,0>,750>,TrWipeInSparkTip<Rgb<80,0,0>,750>,Black>, TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<Rgb<150,0,0>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Rgb<200,0,0>,40>,TrWipe<200>,HumpFlickerL<Rgb<255,0,0>,40>,TrBoing<600,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>, TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<50,0,0>>,Rgb<100,0,0>>,TrDelay<30000>,Mix<SwingSpeed<100>,AudioFlickerL<Rgb<150,0,0>>,Rgb<75,0,0>>,TrFade<800>>,EFFECT_FORCE>, LockupTrL<Layers<AlphaL<AudioFlickerL<MistyRose>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<MistyRose,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<MistyRose,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<200>>,TrFade<200>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<Rgb<100,100,150>,AudioFlicker<Azure,LemonChiffon>,50,1>,TrConcat<TrInstant,AlphaL<Rgb<100,100,150>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb<200,200,200>,Int<16000>>,30>,TrSmoothFade<300>>>, ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>, EffectSequence<EFFECT_BLAST,ResponsiveBlastL<TransitionEffect<NavajoWhite,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,Layers<ResponsiveBlastFadeL<TransitionEffect<NavajoWhite,Blue,TrInstant,TrFade<100>,EFFECT_BLAST>,Scale<SwingSpeed<200>,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL<Rgb<0,200,200>,Scale<SwingSpeed<200>,Int<4000>,Int<10000>>>>,BlastL<TransitionEffect<NavajoWhite,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,ResponsiveBlastL<TransitionEffect<Moccasin,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>>,BlastL<TransitionEffect<Moccasin,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>, ResponsiveBlastWaveL<Moccasin,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<Rgb<80,0,0>,750>,TrWipeInSparkTip<Rgb<80,0,0>,750>,Black>, TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<Rgb<150,0,0>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Rgb<200,0,0>,40>,TrWipe<200>,HumpFlickerL<Rgb<255,0,0>,40>,TrBoing<600,3>>,EFFECT_PREON>>>()},
- // ****************
- { "SenateMajority;common", "tracks/track1.wav",
- StylePtr<InOutTr<Blast<BlastFadeout<LocalizedClash<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<Lockup<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,White,TrWipeIn<50>,TrSmoothFade<50>,EFFECT_DRAG_END>,Gradient<Orange,Orange,White>,TrSmoothFade<50>,TrWipeIn<50>,EFFECT_DRAG_BEGIN>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrJoinR<TrWipe<200>,TrWipeIn<200>>,TrSmoothFade<300>,EFFECT_LOCKUP_END>,White,TrBoing<300,2>,TrFade<100>,EFFECT_LOCKUP_BEGIN>,BrownNoiseFlicker<White,DarkOrange,400>,100,75>,Rgb<120,0,0>>,White,200,200>,TrConcat<TrColorCycle<80,-400,-1000>,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe<Black,White,45,60>,TrJoinR<TrSmoothFade<190>,TrWipe<200>>>,TrConcat<TrInstant,White,TrJoin<TrJoin<TrJoin<TrColorCycle<2050,-1500,-1>,TrBoing<2050,15>>,TrBoing<2050,18>>,TrSmoothFade<2050>>>>>(),
- StylePtr<InOutTr<Blast<BlastFadeout<LocalizedClash<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<Lockup<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,White,TrWipeIn<50>,TrSmoothFade<50>,EFFECT_DRAG_END>,Gradient<Orange,Orange,White>,TrSmoothFade<50>,TrWipeIn<50>,EFFECT_DRAG_BEGIN>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrJoinR<TrWipe<200>,TrWipeIn<200>>,TrSmoothFade<300>,EFFECT_LOCKUP_END>,White,TrBoing<300,2>,TrFade<100>,EFFECT_LOCKUP_BEGIN>,BrownNoiseFlicker<White,DarkOrange,400>,100,75>,Rgb<120,0,0>>,White,200,200>,TrConcat<TrColorCycle<80,-400,-1000>,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe<Black,White,45,60>,TrJoinR<TrSmoothFade<190>,TrWipe<200>>>,TrConcat<TrInstant,White,TrJoin<TrJoin<TrJoin<TrColorCycle<2050,-1500,-1>,TrBoing<2050,15>>,TrBoing<2050,18>>,TrSmoothFade<2050>>>>>()},
- // ****************
- { "Darth_Maul;common", "tracks/track1.wav",
- // Main Blade:
- StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,White,Black>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeInSparkTip<White,300>,Black>>>(),
- StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,White,Black>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeInSparkTip<White,300>,Black>>>()},
- // ****************
- { "TheReturn;common", "tracks/track1.wav",
- StylePtr<Layers<Stripes<7500,-1500,RotateColorsX<Variation,Rgb<255,0,0>>,RotateColorsX<Variation,Rgb<255,75,0>>,RotateColorsX<Variation,Rgb<255,50,0>>,RotateColorsX<Variation,Rgb<255,25,0>>>, LockupTrL<Layers<AlphaL<Blinking<Rgb<255,255,191>,Strobe<Black,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,AlphaL<Blinking<BrownNoiseFlicker<Rgb<255,255,191>,Black,50>,BrownNoiseFlicker<Rgb<255,255,191>,Black,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<14000>>>>,TrConcat<TrInstant,AlphaL<Blinking<Rgb<255,255,191>,Strobe<BrownNoiseFlicker<Rgb<255,255,191>,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<300>,SaberBase::LOCKUP_NORMAL>, TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<Rgb<255,255,191>,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<300>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<255,255,191>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,Yellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,Strobe<Rgb<255,255,191>,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Yellow,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<LemonChiffon,Azure>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<OrangeRed,Int<16000>>,30>,TrSmoothFade<600>>>, TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1200>>,EFFECT_IGNITION>, ResponsiveBlastL<Azure,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>, ResponsiveClashL<Azure,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>, ResponsiveStabL<DarkOrange,TrWipeIn<600>,TrWipe<600>>, ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>, ResponsiveMeltL<Mix<TwistAngle<>,DarkOrange,Orange>,TrWipeIn<600>,TrSmoothFade<600>>, InOutTrL<TrWipe<250>,TrWipeIn<900>,Black>>>(),
- StylePtr<Layers<Stripes<7500,-1500,RotateColorsX<Variation,Rgb<255,0,0>>,RotateColorsX<Variation,Rgb<255,75,0>>,RotateColorsX<Variation,Rgb<255,50,0>>,RotateColorsX<Variation,Rgb<255,25,0>>>, LockupTrL<Layers<AlphaL<Blinking<Rgb<255,255,191>,Strobe<Black,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,AlphaL<Blinking<BrownNoiseFlicker<Rgb<255,255,191>,Black,50>,BrownNoiseFlicker<Rgb<255,255,191>,Black,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<14000>>>>,TrConcat<TrInstant,AlphaL<Blinking<Rgb<255,255,191>,Strobe<BrownNoiseFlicker<Rgb<255,255,191>,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<300>,SaberBase::LOCKUP_NORMAL>, TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<Rgb<255,255,191>,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<300>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<255,255,191>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,Yellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,Strobe<Rgb<255,255,191>,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Yellow,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<LemonChiffon,Azure>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<OrangeRed,Int<16000>>,30>,TrSmoothFade<600>>>, TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1200>>,EFFECT_IGNITION>, ResponsiveBlastL<Azure,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>, ResponsiveClashL<Azure,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>, ResponsiveStabL<DarkOrange,TrWipeIn<600>,TrWipe<600>>, ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>, ResponsiveMeltL<Mix<TwistAngle<>,DarkOrange,Orange>,TrWipeIn<600>,TrSmoothFade<600>>, InOutTrL<TrWipe<250>,TrWipeIn<900>,Black>>>()},
- // ****************
- { "Visions;common", "tracks/track1.wav",
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation, Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure, TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>, TrSmoothFade<600>>>, ResponsiveStabL<Orange>, ResponsiveBlastL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<White,1600>,TrWipeInSparkTip<White,1143>>, TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>, Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation, Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure, TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>, TrSmoothFade<600>>>, ResponsiveStabL<Orange>, ResponsiveBlastL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<White,1600>,TrWipeInSparkTip<White,1143>>, TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>, Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>()},
- // ****************
- { "TheBoldOne;common","tracks/track1.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<NavajoWhite,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>,Stripes<1500,-2500,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<400>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<NavajoWhite,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>,Stripes<1500,-2500,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<400>,Black>>>()},
- // ****************
- { "Kenobi;common","tracks/track1.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<NavajoWhite,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>,Stripes<1500,-2500,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<400>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<NavajoWhite,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>,Stripes<1500,-2500,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Blue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<400>,Black>>>()},
- // ****************
- { "Hoth_Skywalker;common", "tracks/track1.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<700>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<700>,Black>>>()},
- // ****************
- { "Mace_Windu;common", "tracks/track1.wav",
- StylePtr<Layers<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<30,0,90>>,RotateColorsX<Variation,Rgb<50,0,150>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<145,0,255>>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,500>,TrWipeIn<650>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<30,0,90>>,RotateColorsX<Variation,Rgb<50,0,150>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<145,0,255>>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,500>,TrWipeIn<650>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>()},
- // ****************
- { "RgueCmdr;common", "tracks/track1.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<255,150,150>>,TrDelay<1500>,RotateColorsX<Variation,Rgb<255,150,150>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<255,150,150>>,TrDelay<1500>,RotateColorsX<Variation,Rgb<255,150,150>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
- // ****************
- { "Luke;common", "tracks/track1.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<500>,Black>>>()},
- // ****************
- { "Halflex;common", "tracks/track1.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
- ////////
- };
- // Blade Definition for main & accent
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- WS281XBladePtr<30, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(),
- CONFIGARRAY(presets) },
- };
- #endif
- // Buttons Setup
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
Add Comment
Please, Sign In to add comment