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- if (strcmp("/anim1", cmdtext, true) == 0) {
- LoopingAnim(playerid, "SHOTGUN_CROUCHFIRE", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim2", cmdtext, true) == 0) {
- LoopingAnim(playerid, "SWT_GO", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim3", cmdtext, true) == 0) {
- LoopingAnim(playerid, "RAIL_FALL", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim4", cmdtext, true) == 0) {
- LoopingAnim(playerid, "SHP_TRAY_POSE", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim5", cmdtext, true) == 0) {
- LoopingAnim(playerid, "RIFLE_CROUCHLOAD", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim6", cmdtext, true) == 0) {
- LoopingAnim(playerid, "RIFLE_CROUCHFIRE", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim7", cmdtext, true) == 0) {
- LoopingAnim(playerid, "ARRESTGUN", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim8", cmdtext, true) == 0) {
- LoopingAnim(playerid, "WEAPON_CROUCH", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
- if (strcmp("/anim9", cmdtext, true) == 0) {
- LoopingAnim(playerid, "ATM ", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
- return 1;
- }
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