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Jul 18th, 2018
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  1. if (strcmp("/anim1", cmdtext, true) == 0) {
  2.           LoopingAnim(playerid, "SHOTGUN_CROUCHFIRE", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  3.           return 1;
  4.     }
  5. if (strcmp("/anim2", cmdtext, true) == 0) {
  6. LoopingAnim(playerid, "SWT_GO", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  7. return 1;
  8. }
  9. if (strcmp("/anim3", cmdtext, true) == 0) {
  10. LoopingAnim(playerid, "RAIL_FALL", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  11. return 1;
  12. }
  13. if (strcmp("/anim4", cmdtext, true) == 0) {
  14. LoopingAnim(playerid, "SHP_TRAY_POSE", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  15. return 1;
  16. }
  17. if (strcmp("/anim5", cmdtext, true) == 0) {
  18. LoopingAnim(playerid, "RIFLE_CROUCHLOAD", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  19. return 1;
  20. }
  21. if (strcmp("/anim6", cmdtext, true) == 0) {
  22. LoopingAnim(playerid, "RIFLE_CROUCHFIRE", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  23. return 1;
  24. }
  25. if (strcmp("/anim7", cmdtext, true) == 0) {
  26. LoopingAnim(playerid, "ARRESTGUN", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  27. return 1;
  28. }
  29. if (strcmp("/anim8", cmdtext, true) == 0) {
  30. LoopingAnim(playerid, "WEAPON_CROUCH", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  31. return 1;
  32. }
  33. if (strcmp("/anim9", cmdtext, true) == 0) {
  34. LoopingAnim(playerid, "ATM ", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  35. return 1;
  36. }
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