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YahManGames

Xcode Issue

Dec 10th, 2019
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  1. 2019-12-10 09:32:12.860633-0500 myCompany[13196:2193810] Built from '2019.2/release' branch, Version '2019.2.7f2 (c96f78eb5904)', Build type 'Release', Scripting Backend 'il2cpp'
  2. 2019-12-10 09:32:12.865191-0500 myCompanyDistPro[13196:2193810] -> registered mono modules 0x104df44a0
  3. -> applicationDidFinishLaunching()
  4. 2019-12-10 09:32:13.002566-0500 myCompanyDistPro[13196:2193810] Metal GPU Frame Capture Enabled
  5. -> applicationDidBecomeActive()
  6. GfxDevice: creating device client; threaded=1
  7. Initializing Metal device caps: Apple A9 GPU
  8. Initialize engine version: 2019.2.7f2 (c96f78eb5904)
  9. 2019-12-10 09:32:13.904060-0500 myCompanyDistPro[13196:2193810] FBSDKLog: fb-messenger-share-api is missing from your Info.plist under LSApplicationQueriesSchemes and is required for iOS 9.0
  10. 2019-12-10 09:32:13.966530-0500 myCompanyDistPro[13196:2193810] [Common] _BSMachError: port 7503; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
  11. 2019-12-10 09:32:13.971668-0500 myCompanyDistPro[13196:2193810] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x153d4b6b0>.
  12. 2019-12-10 09:32:14.059552-0500 myCompanyDistPro[13196:2193900] [] tcp_input [C1.1:3] flags=[R] seq=4148621778, ack=0, win=0 state=CLOSED rcv_nxt=4148621778, snd_una=1227272732
  13. 2019-12-10 09:32:14.059656-0500 myCompanyDistPro[13196:2193900] [] tcp_input [C1.1:3] flags=[R] seq=4148621778, ack=0, win=0 state=CLOSED rcv_nxt=4148621778, snd_una=1227272732
  14. 2019-12-10 09:32:14.059806-0500 myCompanyDistPro[13196:2193900] [] tcp_input [C2.1:3] flags=[R] seq=1923732960, ack=0, win=0 state=CLOSED rcv_nxt=1923732960, snd_una=1397102648
  15. 2019-12-10 09:32:14.065994-0500 myCompanyDistPro[13196:2193940] [] tcp_input [C2.1:3] flags=[R] seq=1923732960, ack=0, win=0 state=CLOSED rcv_nxt=1923732960, snd_una=1397102648
  16. 2019-12-10 09:32:14.254266-0500 myCompanyDistPro[13196:2193940] [] tcp_input [C3.1:3] flags=[R] seq=1619914353, ack=0, win=0 state=CLOSED rcv_nxt=1619914353, snd_una=4174522334
  17. 2019-12-10 09:32:14.255181-0500 myCompanyDistPro[13196:2193940] [] tcp_input [C3.1:3] flags=[R] seq=1619914353, ack=0, win=0 state=CLOSED rcv_nxt=1619914353, snd_una=4174522334
  18. UnloadTime: 1.186375 ms
  19. 2019-12-10 9:32:15 AM - TinySauce/TinySauce: Initializing Facebook
  20. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  21. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  22. UnityEngine.Logger:Log(LogType, Object)
  23. UnityEngine.Debug:Log(Object)
  24. Voodoo.Sauce.Internal.VoodooLog:Log(String, String)
  25. Voodoo.Sauce.Internal.TinySauceBehaviour:InitFacebook()
  26. Voodoo.Sauce.Internal.TinySauceBehaviour:Awake()
  27.  
  28. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  29.  
  30. 2019-12-10 9:32:16 AM - TinySauce/TinySauce: Initializing GameAnalytics
  31. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  32. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  33. UnityEngine.Logger:Log(LogType, Object)
  34. UnityEngine.Debug:Log(Object)
  35. Voodoo.Sauce.Internal.VoodooLog:Log(String, String)
  36. Voodoo.Sauce.Internal.TinySauceBehaviour:InitGameAnalytics()
  37. Voodoo.Sauce.Internal.TinySauceBehaviour:Awake()
  38.  
  39. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  40.  
  41. 2019-12-10 09:32:16.031473-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: Info logging enabled
  42. 2019-12-10 09:32:16.041148-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: Set build version: 0.1
  43. 2019-12-10 9:32:16 AM - TinySauce/TinySauce: Initializing Tenjin
  44. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  45. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  46. UnityEngine.Logger:Log(LogType, Object)
  47. UnityEngine.Debug:Log(Object)
  48. Voodoo.Sauce.Internal.VoodooLog:Log(String, String)
  49. Voodoo.Sauce.Internal.TinySauceBehaviour:InitTenjin()
  50. Voodoo.Sauce.Internal.TinySauceBehaviour:Awake()
  51.  
  52. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  53.  
  54. 2019-12-10 09:32:16.044924-0500 myCompanyDistPro[13196:2193810] Called Tenjin [TenjinSDK sharedInstanceWithToken:E3OTCZ3UQ1OUEWUD3W9SO8JT6REPCZ5U]
  55. 2019-12-10 09:32:16.047669-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: Starting a new session.
  56. Using Facebook Unity SDK v7.17.2 with FBiOSSDK/5.6.0
  57. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  58. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  59. UnityEngine.Logger:Log(LogType, Object)
  60. UnityEngine.Debug:Log(Object)
  61. Facebook.Unity.DebugLogger:Info(String)
  62. Facebook.Unity.FacebookLogger:Info(String)
  63. Facebook.Unity.FB:LogVersion()
  64. Facebook.Unity.CompiledFacebookLoader:Start()
  65.  
  66. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  67.  
  68. Setting up 1 worker threads for Enlighten.
  69. 2019-12-10 9:32:16 AM - TinySauce/TinySauce: Facebook Initialized
  70. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  71. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  72. UnityEngine.Logger:Log(LogType, Object)
  73. UnityEngine.Debug:Log(Object)
  74. Voodoo.Sauce.Internal.VoodooLog:Log(String, String)
  75. Voodoo.Sauce.Internal.<>c:<InitFacebook>b__5_0()
  76. Facebook.Unity.InitDelegate:Invoke()
  77. Facebook.Unity.FacebookBase:<OnInitComplete>b__35_0(ILoginResult)
  78. Facebook.Unity.FacebookDelegate`1:Invoke(T)
  79. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  80. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  81. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  82. Facebook.Unity.FacebookBase:OnAuthResponse(LoginResult)
  83. Facebook.Unity.Mobile.MobileFacebook:OnLoginComplete(ResultContainer)
  84. Facebook.Unity.FacebookBase:OnInitComplete(ResultContainer)
  85. Facebook.Unity.FacebookGameObject:OnInitComplete(String)
  86.  
  87. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  88.  
  89. Thread -> id: 16ea7b000 -> priority: 1
  90. 2019-12-10 09:32:16.300524-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: validateInitRequestResponseCC - 'enabled' field not NSNumber.
  91. 2019-12-10 09:32:16.325383-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: Add SESSION START event
  92. 2019-12-10 09:32:16.350631-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: Event queue: Sending 1 events.
  93. 2019-12-10 09:32:16.624779-0500 myCompanyDistPro[13196:2193940] Info/GA/Analytics: Event queue: 1 events sent.
  94. 2019-12-10 09:32:38.144642-0500 myCompanyDistPro[13196:2193900] [ServicesDaemonManager] interruptionHandler is called. -[FontServicesDaemonManager connection]_block_invoke
  95. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  96. UnloadTime: 26.196042 ms
  97. myCompanyDistPro was compiled with optimization - stepping may behave oddly; variables may not be available.
  98. (lldb)
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