carlosname

Untitled

Nov 25th, 2019
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  1. function TakeDamage(hum, dmg)
  2. hum:TakeDamage(dmg * 150)
  3. end
  4. plr = game.Players.LocalPlayer
  5. repeat
  6. wait(0.4)
  7. until plr.Character
  8. chr = plr.Character
  9. human = chr:FindFirstChild("Humanoid")
  10. human.MaxHealth = 1500
  11. human.Health = 1500
  12. human.JumpPower = 75
  13. mouse = plr:GetMouse()
  14. cam = workspace.CurrentCamera
  15. selected = false
  16. equipd = false
  17. tors = chr.Torso
  18. rarm = chr["Right Arm"]
  19. larm = chr["Left Arm"]
  20. rleg = chr["Right Leg"]
  21. lleg = chr["Left Leg"]
  22. hrp = chr.HumanoidRootPart
  23. hed = chr.Head
  24. anim = human.Animator
  25. activu = false
  26. appeared = false
  27. animpose = nil
  28. POSU = false
  29. local wherto = hrp
  30. local addcfr = CFrame.new(0, 0, 0)
  31. Heartbeat = Instance.new("BindableEvent")
  32. Heartbeat.Name = "Heartbeat"
  33. Heartbeat.Parent = script
  34. frame = 0.03333333333333333
  35. tf = 0
  36. game:GetService("RunService").Heartbeat:connect(function(s, p)
  37. tf = tf + s
  38. if tf >= frame then
  39. for i = 1, math.floor(tf / frame) do
  40. Heartbeat:Fire()
  41. end
  42. tf = tf - frame * math.floor(tf / frame)
  43. end
  44. end)
  45. function swait(num)
  46. if num == 0 or num == nil then
  47. Heartbeat.Event:wait()
  48. else
  49. for i = 1, num do
  50. Heartbeat.Event:wait()
  51. end
  52. end
  53. end
  54. tool = Instance.new("Tool")
  55. tool.CanBeDropped = false
  56. tool.RequiresHandle = false
  57. tool.TextureId = "rbxassetid://291302154"
  58. tool.ToolTip = "NANI"
  59. tool.Name = "AAAAAAAAAAAAAA"
  60. tool.Parent = plr.Backpack
  61. modz = Instance.new("Model")
  62. modz.Name = "efx"
  63. modz.Parent = chr
  64. ZANOOB = Instance.new("Model")
  65. ZANOOB.Name = "THE NOOB"
  66. ZANOOB.Parent = chr
  67. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  68. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  69. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  70. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  71. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  72. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  73. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  74. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  75. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  76. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  77. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  78. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  79. RS = tors:FindFirstChild("Right Shoulder")
  80. LS = tors:FindFirstChild("Left Shoulder")
  81. RH = tors:FindFirstChild("Right Hip")
  82. LH = tors:FindFirstChild("Left Hip")
  83. RJ = hrp:FindFirstChild("RootJoint")
  84. N = tors:FindFirstChild("Neck")
  85. cf = CFrame.new
  86. ang = CFrame.Angles
  87. rd = math.rad
  88. rd2 = math.random
  89. function nooutline(p)
  90. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  91. end
  92. function makepart(color, name, reflec, mater, parnt, cfram)
  93. local port = Instance.new("Part")
  94. port.BrickColor = BrickColor.new(color)
  95. port.Name = name
  96. port.Transparency = 1
  97. nooutline(port)
  98. port.Reflectance = reflec
  99. port.Material = mater
  100. port.Anchored = false
  101. port.CanCollide = false
  102. port.Locked = true
  103. port.Size = Vector3.new(0.2, 0.2, 0.2)
  104. port.Parent = parnt
  105. return port
  106. end
  107. function makemesh(meshtype, scale, meshid, parent)
  108. local mes = Instance.new("SpecialMesh")
  109. mes.MeshType = meshtype
  110. mes.Scale = scale
  111. if meshtype == "FileMesh" then
  112. mes.MeshId = meshid
  113. end
  114. mes.Parent = parent
  115. return mes
  116. end
  117. function makemotor(parent, p0, p1, c0, c1)
  118. swait()
  119. local wel = Instance.new("Motor6D")
  120. wel.Part0 = p0
  121. wel.Part1 = p1
  122. wel.C0 = c0
  123. if c1 ~= nil then
  124. wel.C1 = c1
  125. end
  126. wel.Parent = parent
  127. return wel
  128. end
  129. local konodioda = Instance.new("Sound")
  130. konodioda.SoundId = "rbxassetid://514993123"
  131. konodioda.Volume = 2.5
  132. konodioda.Parent = hrp
  133. konodioda.Looped = true
  134. local bast = Instance.new("Sound")
  135. bast.SoundId = "rbxassetid://395845961"
  136. bast.Volume = 2.5
  137. bast.Parent = hrp
  138. bast.Looped = true
  139. local zaworld = Instance.new("Sound")
  140. zaworld.SoundId = "rbxassetid://1746484270"
  141. zaworld.Volume = 2.5
  142. zaworld.Parent = hrp
  143. zaworld.Looped = true
  144. local wry = Instance.new("Sound")
  145. wry.SoundId = "rbxassetid://1056668930"
  146. wry.Volume = 2.75
  147. wry.Parent = hrp
  148. local wryy = Instance.new("Sound")
  149. wryy.SoundId = "rbxassetid://1056668930"
  150. wryy.Volume = 2.75
  151. wryy.Parent = hrp
  152. local wryyy = Instance.new("Sound")
  153. wryyy.SoundId = "rbxassetid://1056668930"
  154. wryyy.Volume = 2.75
  155. wryyy.Parent = hrp
  156. function animo(yep)
  157. if yep == true then
  158. anim.Parent = human
  159. chr.Animate.Disabled = false
  160. elseif yep == false then
  161. chr.Animate.Disabled = true
  162. anim.Parent = nil
  163. end
  164. end
  165. animo(false)
  166. function lerpz(joint, prop, cfrmz, alp)
  167. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  168. end
  169. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  170. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  171. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  172. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  173. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  174. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  175. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  176. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  177. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  178. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  179. function resetlerp(whoever)
  180. if whoever == nil then
  181. RJ.C0 = RJC0
  182. RJ.C1 = RJC1
  183. N.C0 = NC0
  184. N.C1 = NC1
  185. RS.C0 = RSC0
  186. RS.C1 = RSC1
  187. LS.C0 = LSC0
  188. LS.C1 = LSC1
  189. RH.C0 = RHC0
  190. RH.C1 = RHC1
  191. LH.C0 = LHC0
  192. LH.C1 = LHC1
  193. elseif whoever ~= nil then
  194. nRJ.C0 = RJC0
  195. nRJ.C1 = RJC1
  196. nN.C0 = NC0
  197. nN.C1 = NC1
  198. nRS.C0 = RSC0
  199. nRS.C1 = RSC1
  200. nLS.C0 = LSC0
  201. nLS.C1 = LSC1
  202. nRH.C0 = RHC0
  203. nRH.C1 = RHC1
  204. nLH.C0 = LHC0
  205. nLH.C1 = LHC1
  206. end
  207. end
  208. function STANDO(cfr)
  209. local rooto = Instance.new("Part")
  210. nooutline(rooto)
  211. rooto.Name = "HumanoidRootPart"
  212. rooto.Anchored = true
  213. rooto.CFrame = cfr
  214. rooto.Size = Vector3.new(2, 2, 1)
  215. rooto.CanCollide = false
  216. rooto.Locked = true
  217. rooto.Transparency = 1
  218. rooto.Parent = ZANOOB
  219. local head = Instance.new("Part")
  220. nooutline(head)
  221. head.Anchored = false
  222. head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
  223. head.Size = Vector3.new(2, 1, 1)
  224. head.BrickColor = BrickColor.new("White")
  225. head.CanCollide = false
  226. head.Name = "Head"
  227. head.Locked = true
  228. head.Transparency = 1
  229. head.Parent = ZANOOB
  230. local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
  231. local headdecal = Instance.new("Decal")
  232. headdecal.Name = "face"
  233. headdecal.Texture = "rbxasset://textures/face.png"
  234. headdecal.Face = "Front"
  235. headdecal.Transparency = 1
  236. headdecal.Parent = head
  237. local mp = Instance.new("Part",ZANOOB)
  238. mp.Name = "Mask"
  239. mp.BrickColor = BrickColor.new("Bright green")
  240. mp.Transparency = 1
  241. mp.CanCollide = false
  242. local mask = Instance.new("SpecialMesh",mp)
  243. mask.MeshId = "http://www.roblox.com/asset/?id=6837450"
  244. mask.MeshType = "FileMesh"
  245. mask.TextureId = "http://www.roblox.com/asset/?id=6837452"
  246. mask.Scale = Vector3.new(1,1,1)
  247. local mw = Instance.new("Weld")
  248. mw.Parent = mask
  249. mw.Part0 = head
  250. mw.Part1 = mp
  251. mw.C1 = CFrame.new(-0.05,-0.5, -0.1)
  252. mw.C0 = CFrame.Angles(0,0,0)
  253. local mp2 = Instance.new("Part",ZANOOB)
  254. mp2.Name = "Mask2"
  255. mp2.BrickColor = BrickColor.new("Really black")
  256. mp2.Transparency = 1
  257. mp2.CanCollide = false
  258. local mask2 = Instance.new("SpecialMesh",mp2)
  259. mask2.MeshId = "http://www.roblox.com/asset/?id=1090756"
  260. mask2.MeshType = "FileMesh"
  261. mask2.TextureId = "http://www.roblox.com/asset/?id=1090759"
  262. mask2.Scale = Vector3.new(1,1,1)
  263. local mw2 = Instance.new("Weld")
  264. mw2.Parent = mask2
  265. mw2.Part0 = head
  266. mw2.Part1 = mp2
  267. mw2.C1 = CFrame.new(-0.05,-1.25, -0.1)
  268. mw2.C0 = CFrame.Angles(0,0,0)
  269. local torso = Instance.new("Part")
  270. nooutline(torso)
  271. torso.Name = "Torso"
  272. torso.Anchored = false
  273. torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  274. torso.Size = Vector3.new(2, 1, 1)
  275. torso.BrickColor = BrickColor.new("Bright red")
  276. torso.CanCollide = false
  277. torso.Transparency = 1
  278. torso.Locked = true
  279. torso.Parent = ZANOOB
  280. local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso)
  281. local leftarm = Instance.new("Part")
  282. nooutline(leftarm)
  283. leftarm.Anchored = false
  284. leftarm.Name = "Left Arm"
  285. leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
  286. leftarm.Size = Vector3.new(1, 2, 1)
  287. leftarm.BrickColor = BrickColor.new("White")
  288. leftarm.CanCollide = false
  289. leftarm.Transparency = 1
  290. leftarm.Locked = true
  291. leftarm.Parent = ZANOOB
  292. local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm)
  293. local rightarm = Instance.new("Part")
  294. nooutline(rightarm)
  295. rightarm.Anchored = false
  296. rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
  297. rightarm.Name = "Right Arm"
  298. rightarm.Size = Vector3.new(1, 2, 1)
  299. rightarm.BrickColor = BrickColor.new("White")
  300. rightarm.CanCollide = false
  301. rightarm.Locked = true
  302. rightarm.Transparency = 1
  303. rightarm.Parent = ZANOOB
  304. local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm)
  305. local leftleg = Instance.new("Part")
  306. nooutline(leftleg)
  307. leftleg.Anchored = false
  308. leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
  309. leftleg.Name = "Left Leg"
  310. leftleg.Size = Vector3.new(1, 2, 1)
  311. leftleg.BrickColor = BrickColor.new("Really black")
  312. leftleg.CanCollide = false
  313. leftleg.Transparency = 1
  314. leftleg.Locked = true
  315. leftleg.Parent = ZANOOB
  316. local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg)
  317. local rightleg = Instance.new("Part")
  318. nooutline(rightleg)
  319. rightleg.Anchored = false
  320. rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
  321. rightleg.Name = "Right Leg"
  322. rightleg.Size = Vector3.new(1, 2, 1)
  323. rightleg.BrickColor = BrickColor.new("Really black")
  324. rightleg.CanCollide = false
  325. rightleg.Locked = true
  326. rightleg.Transparency = 1
  327. rightleg.Parent = ZANOOB
  328. local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg)
  329. local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
  330. rootweld.Name = "RootJoint"
  331. local neckweld = makemotor(torso, torso, head, NC0, NC1)
  332. neckweld.Name = "Neck"
  333. local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
  334. rshoulderweld.Name = "Right Shoulder"
  335. local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
  336. lshoulderweld.Name = "Left Shoulder"
  337. local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
  338. rhipweld.Name = "Right Hip"
  339. local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
  340. lhipweld.Name = "Left Hip"
  341. local scarf = Instance.new("Part")
  342. nooutline(scarf)
  343. scarf.Anchored = false
  344. scarf.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  345. scarf.Name = "scarf"
  346. scarf.Size = Vector3.new(1.1, 0.35, 1.1)
  347. scarf.BrickColor = BrickColor.new("Maroon")
  348. scarf.CanCollide = false
  349. scarf.Locked = true
  350. scarf.Transparency = 1
  351. scarf.Parent = ZANOOB
  352. local scarfw = makemotor(scarf, scarf, torso, ang(rd(0), rd(0), rd(0)) * cf(0, -0.85, 0), ang(0, 0, 0))
  353. local scarf2 = Instance.new("Part")
  354. nooutline(scarf2)
  355. scarf2.Anchored = false
  356. scarf2.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  357. scarf2.Name = "scarf2"
  358. scarf2.Size = Vector3.new(0.35, 1, 0.1)
  359. scarf2.BrickColor = BrickColor.new("Maroon")
  360. scarf2.CanCollide = false
  361. scarf2.Locked = true
  362. scarf2.Transparency = 1
  363. scarf2.Parent = ZANOOB
  364. local scarf2w = makemotor(scarf2, scarf2, torso, ang(rd(0), rd(0), rd(0)) * cf(0.25, -0.35, 0.5), ang(0, 0, 0))
  365. local should1 = Instance.new("Part")
  366. nooutline(should1)
  367. should1.Anchored = false
  368. should1.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  369. should1.Name = "should1"
  370. should1.Size = Vector3.new(1.5, 0.25, 1)
  371. should1.BrickColor = BrickColor.new("Bright yellow")
  372. should1.Material = "Metal"
  373. should1.CanCollide = false
  374. should1.Locked = true
  375. should1.Transparency = 1
  376. should1.Parent = ZANOOB
  377. local should1w = makemotor(should1, should1, torso, ang(rd(0), rd(0), rd(0)) * cf(-1.5, -1.1, 0), ang(0, 0, 0))
  378. local should12 = Instance.new("Part")
  379. nooutline(should12)
  380. should12.Anchored = false
  381. should12.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  382. should12.Name = "should12"
  383. should12.Size = Vector3.new(1.4, 0.15, 0.9)
  384. should12.BrickColor = BrickColor.new("New Yeller")
  385. should12.Material = "Neon"
  386. should12.CanCollide = false
  387. should12.Locked = true
  388. should12.Transparency = 1
  389. should12.Parent = ZANOOB
  390. local should12w = makemotor(should12, should12, torso, ang(rd(0), rd(0), rd(0)) * cf(-1.5, -1.2, 0), ang(0, 0, 0))
  391. local should13 = Instance.new("Part")
  392. nooutline(should13)
  393. should13.Anchored = false
  394. should13.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  395. should13.Name = "should13"
  396. should13.Size = Vector3.new(1.25, 0.15, 0.85)
  397. should13.BrickColor = BrickColor.new("Bright yellow")
  398. should13.Material = "Metal"
  399. should13.CanCollide = false
  400. should13.Locked = true
  401. should13.Transparency = 1
  402. should13.Parent = ZANOOB
  403. local should13w = makemotor(should13, should13, torso, ang(rd(0), rd(0), rd(0)) * cf(-1.5, -1.3, 0), ang(0, 0, 0))
  404. local should2 = Instance.new("Part")
  405. nooutline(should2)
  406. should2.Anchored = false
  407. should2.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  408. should2.Name = "should2"
  409. should2.Size = Vector3.new(1.5, 0.25, 1)
  410. should2.BrickColor = BrickColor.new("Bright yellow")
  411. should2.Material = "Metal"
  412. should2.CanCollide = false
  413. should2.Locked = true
  414. should2.Transparency = 1
  415. should2.Parent = ZANOOB
  416. local should2w = makemotor(should2, should2, torso, ang(rd(0), rd(0), rd(0)) * cf(1.5, -1.1, 0), ang(0, 0, 0))
  417. local should22 = Instance.new("Part")
  418. nooutline(should22)
  419. should22.Anchored = false
  420. should22.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  421. should22.Name = "should22"
  422. should22.Size = Vector3.new(1.4, 0.15, 0.9)
  423. should22.BrickColor = BrickColor.new("New Yeller")
  424. should22.Material = "Neon"
  425. should22.CanCollide = false
  426. should22.Locked = true
  427. should22.Transparency = 1
  428. should22.Parent = ZANOOB
  429. local should22w = makemotor(should22, should22, torso, ang(rd(0), rd(0), rd(0)) * cf(1.5, -1.2, 0), ang(0, 0, 0))
  430. local should23 = Instance.new("Part")
  431. nooutline(should23)
  432. should23.Anchored = false
  433. should23.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  434. should23.Name = "should23"
  435. should23.Size = Vector3.new(1.25, 0.15, 0.85)
  436. should23.BrickColor = BrickColor.new("Bright yellow")
  437. should23.Material = "Metal"
  438. should23.CanCollide = false
  439. should23.Locked = true
  440. should23.Transparency = 1
  441. should23.Parent = ZANOOB
  442. local should23w = makemotor(should23, should23, torso, ang(rd(0), rd(0), rd(0)) * cf(1.5, -1.3, 0), ang(0, 0, 0))
  443. local pa7 = Instance.new("Part")
  444. nooutline(pa7)
  445. pa7.Anchored = false
  446. pa7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  447. pa7.Name = "pa7"
  448. pa7.Size = Vector3.new(0.2, 0.2, 0.2)
  449. pa7.BrickColor = BrickColor.new("Bright yellow")
  450. pa7.CanCollide = false
  451. pa7.Locked = true
  452. pa7.Transparency = 1
  453. pa7.Parent = ZANOOB
  454. local pa7m = makemesh("FileMesh", Vector3.new(1.05, 0.201, 1.1), "rbxasset://fonts/torso.mesh", pa7)
  455. local pa7w = makemotor(pa7, pa7, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.9, 0), ang(0, 0, 0))
  456. local raemblem = Instance.new("Part")
  457. nooutline(raemblem)
  458. raemblem.Anchored = false
  459. raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  460. raemblem.Name = "raemblem"
  461. raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
  462. raemblem.BrickColor = BrickColor.new("White")
  463. raemblem.CanCollide = false
  464. raemblem.Locked = true
  465. raemblem.Material = "SmoothPlastic"
  466. raemblem.Transparency = 1
  467. raemblem.Parent = ZANOOB
  468. local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
  469. local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
  470. local emmes = Instance.new("Decal")
  471. emmes.Texture = "rbxassetid://0"
  472. emmes.Transparency = 1
  473. emmes.Face = "Right"
  474. emmes.Name = "embe"
  475. emmes.Parent = raemblem
  476. local ra1 = Instance.new("Part")
  477. nooutline(ra1)
  478. ra1.Anchored = false
  479. ra1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  480. ra1.Name = "ra1"
  481. ra1.Size = Vector3.new(0.2, 0.2, 0.2)
  482. ra1.BrickColor = BrickColor.new("Really black")
  483. ra1.CanCollide = false
  484. ra1.Locked = true
  485. ra1.Transparency = 1
  486. ra1.Parent = ZANOOB
  487. local ra1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", ra1)
  488. local ra1w = makemotor(ra1, ra1, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
  489. local ra2 = Instance.new("Part")
  490. nooutline(ra2)
  491. ra2.Anchored = false
  492. ra2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  493. ra2.Name = "ra2"
  494. ra2.Size = Vector3.new(0.2, 0.2, 0.2)
  495. ra2.BrickColor = BrickColor.new("Really black")
  496. ra2.CanCollide = false
  497. ra2.Locked = true
  498. ra2.Transparency = 1
  499. ra2.Parent = ZANOOB
  500. local ra2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", ra2)
  501. local ra2w = makemotor(ra2, ra2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.175, 0.9, 0), ang(rd(0), 0, 0))
  502. local ra3 = Instance.new("Part")
  503. nooutline(ra3)
  504. ra3.Anchored = false
  505. ra3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  506. ra3.Name = "ra3"
  507. ra3.Size = Vector3.new(0.2, 0.2, 0.2)
  508. ra3.BrickColor = BrickColor.new("Bright red")
  509. ra3.CanCollide = false
  510. ra3.Locked = true
  511. ra3.Transparency = 1
  512. ra3.Parent = ZANOOB
  513. local ra3m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", ra3)
  514. local ra3w = makemotor(ra3, ra3, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
  515. local ra4 = Instance.new("Part")
  516. nooutline(ra4)
  517. ra4.Anchored = false
  518. ra4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  519. ra4.Name = "ra4"
  520. ra4.Size = Vector3.new(0.2, 0.2, 0.2)
  521. ra4.BrickColor = BrickColor.new("Bright red")
  522. ra4.CanCollide = false
  523. ra4.Locked = true
  524. ra4.Transparency = 1
  525. ra4.Parent = ZANOOB
  526. local ra4m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.15), "rbxasset://fonts/rightarm.mesh", ra4)
  527. local ra4w = makemotor(ra4, ra4, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.2, 0.85, 0), ang(rd(0), 0, 0))
  528. local ra5 = Instance.new("Part")
  529. nooutline(ra5)
  530. ra5.Anchored = false
  531. ra5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  532. ra5.Name = "ra6"
  533. ra5.Size = Vector3.new(0.1, 0.1, 0.1)
  534. ra5.BrickColor = BrickColor.new("New Yeller")
  535. ra5.Material = "Neon"
  536. ra5.CanCollide = false
  537. ra5.Locked = true
  538. ra5.Transparency = 1
  539. ra5.Parent = ZANOOB
  540. local ra5w = makemotor(ra5, ra5, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.9, 0.375), ang(rd(0), 0, 0))
  541. local ra6 = Instance.new("Part")
  542. nooutline(ra6)
  543. ra6.Anchored = false
  544. ra6.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  545. ra6.Name = "ra6"
  546. ra6.Size = Vector3.new(0.1, 0.1, 0.1)
  547. ra6.BrickColor = BrickColor.new("New Yeller")
  548. ra6.Material = "Neon"
  549. ra6.CanCollide = false
  550. ra6.Locked = true
  551. ra6.Transparency = 1
  552. ra6.Parent = ZANOOB
  553. local ra6w = makemotor(ra6, ra6, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.9, -0.375), ang(rd(0), 0, 0))
  554. local ra7 = Instance.new("Part")
  555. nooutline(ra7)
  556. ra7.Anchored = false
  557. ra7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  558. ra7.Name = "ra7"
  559. ra7.Size = Vector3.new(0.1, 0.1, 0.1)
  560. ra7.BrickColor = BrickColor.new("New Yeller")
  561. ra7.Material = "Neon"
  562. ra7.CanCollide = false
  563. ra7.Locked = true
  564. ra7.Transparency = 1
  565. ra7.Parent = ZANOOB
  566. local ra7w = makemotor(ra7, ra7, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.9, -0.125), ang(rd(0), 0, 0))
  567. local ra8 = Instance.new("Part")
  568. nooutline(ra8)
  569. ra8.Anchored = false
  570. ra8.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  571. ra8.Name = "ra8"
  572. ra8.Size = Vector3.new(0.1, 0.1, 0.1)
  573. ra8.BrickColor = BrickColor.new("New Yeller")
  574. ra8.Material = "Neon"
  575. ra8.CanCollide = false
  576. ra8.Locked = true
  577. ra8.Transparency = 1
  578. ra8.Parent = ZANOOB
  579. local ra8w = makemotor(ra8, ra8, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.9, 0.125), ang(rd(0), 0, 0))
  580. local ra9 = Instance.new("Part")
  581. nooutline(ra9)
  582. ra9.Anchored = false
  583. ra9.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  584. ra9.Name = "ra9"
  585. ra9.Size = Vector3.new(0.1, 0.1, 0.1)
  586. ra9.BrickColor = BrickColor.new("New Yeller")
  587. ra9.Material = "Neon"
  588. ra9.CanCollide = false
  589. ra9.Locked = true
  590. ra9.Transparency = 1
  591. ra9.Parent = ZANOOB
  592. local ra9w = makemotor(ra9, ra9, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.75, 0), ang(rd(0), 0, 0))
  593. local ra10 = Instance.new("Part")
  594. nooutline(ra10)
  595. ra10.Anchored = false
  596. ra10.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  597. ra10.Name = "ra10"
  598. ra10.Size = Vector3.new(0.1, 0.1, 0.1)
  599. ra10.BrickColor = BrickColor.new("New Yeller")
  600. ra10.Material = "Neon"
  601. ra10.CanCollide = false
  602. ra10.Locked = true
  603. ra10.Transparency = 1
  604. ra10.Parent = ZANOOB
  605. local ra10w = makemotor(ra10, ra10, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.75, 0.25), ang(rd(0), 0, 0))
  606. local ra11 = Instance.new("Part")
  607. nooutline(ra11)
  608. ra11.Anchored = false
  609. ra11.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  610. ra11.Name = "ra11"
  611. ra11.Size = Vector3.new(0.1, 0.1, 0.1)
  612. ra11.BrickColor = BrickColor.new("New Yeller")
  613. ra11.Material = "Neon"
  614. ra11.CanCollide = false
  615. ra11.Locked = true
  616. ra11.Transparency = 1
  617. ra11.Parent = ZANOOB
  618. local ra11w = makemotor(ra11, ra11, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.75, -0.25), ang(rd(0), 0, 0))
  619. local ra12 = Instance.new("Part")
  620. nooutline(ra12)
  621. ra12.Anchored = false
  622. ra12.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  623. ra12.Name = "ra12"
  624. ra12.Size = Vector3.new(0.1, 0.1, 0.1)
  625. ra12.BrickColor = BrickColor.new("New Yeller")
  626. ra12.Material = "Neon"
  627. ra12.CanCollide = false
  628. ra12.Locked = true
  629. ra12.Transparency = 1
  630. ra12.Parent = ZANOOB
  631. local ra12w = makemotor(ra12, ra12, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.6, -0.125), ang(rd(0), 0, 0))
  632. local ra13 = Instance.new("Part")
  633. nooutline(ra13)
  634. ra13.Anchored = false
  635. ra13.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  636. ra13.Name = "ra13"
  637. ra13.Size = Vector3.new(0.1, 0.1, 0.1)
  638. ra13.BrickColor = BrickColor.new("New Yeller")
  639. ra13.Material = "Neon"
  640. ra13.CanCollide = false
  641. ra13.Locked = true
  642. ra13.Transparency = 1
  643. ra13.Parent = ZANOOB
  644. local ra13w = makemotor(ra13, ra13, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.6, 0.125), ang(rd(0), 0, 0))
  645. local ra14 = Instance.new("Part")
  646. nooutline(ra14)
  647. ra14.Anchored = false
  648. ra14.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  649. ra14.Name = "ra14"
  650. ra14.Size = Vector3.new(0.1, 0.1, 0.1)
  651. ra14.BrickColor = BrickColor.new("New Yeller")
  652. ra14.Material = "Neon"
  653. ra14.CanCollide = false
  654. ra14.Locked = true
  655. ra14.Transparency = 1
  656. ra14.Parent = ZANOOB
  657. local ra14w = makemotor(ra14, ra14, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.55, 0.45, 0), ang(rd(0), 0, 0))
  658. local ra15 = Instance.new("Part")
  659. nooutline(ra15)
  660. ra15.Anchored = false
  661. ra15.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  662. ra15.Name = "ra15"
  663. ra15.Size = Vector3.new(0.2, 0.2, 0.2)
  664. ra15.BrickColor = BrickColor.new("Really black")
  665. ra15.CanCollide = false
  666. ra15.Locked = true
  667. ra15.Transparency = 1
  668. ra15.Parent = ZANOOB
  669. local ra15m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", ra15)
  670. local ra15w = makemotor(ra15, ra15, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0), ang(rd(0), 0, 0))
  671. local ra16 = Instance.new("Part")
  672. nooutline(ra16)
  673. ra16.Anchored = false
  674. ra16.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  675. ra16.Name = "ra16"
  676. ra16.Size = Vector3.new(0.2, 0.2, 0.2)
  677. ra16.BrickColor = BrickColor.new("Bright red")
  678. ra16.CanCollide = false
  679. ra16.Locked = true
  680. ra16.Transparency = 1
  681. ra16.Parent = ZANOOB
  682. local ra16m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", ra16)
  683. local ra16w = makemotor(ra16, ra16, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0), ang(rd(0), 0, 0))
  684. local la1 = Instance.new("Part")
  685. nooutline(la1)
  686. la1.Anchored = false
  687. la1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  688. la1.Name = "la1"
  689. la1.Size = Vector3.new(0.2, 0.2, 0.2)
  690. la1.BrickColor = BrickColor.new("Really black")
  691. la1.CanCollide = false
  692. la1.Locked = true
  693. la1.Transparency = 1
  694. la1.Parent = ZANOOB
  695. local la1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", la1)
  696. local la1w = makemotor(la1, la1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
  697. local la2 = Instance.new("Part")
  698. nooutline(la2)
  699. la2.Anchored = false
  700. la2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  701. la2.Name = "la2"
  702. la2.Size = Vector3.new(0.2, 0.2, 0.2)
  703. la2.BrickColor = BrickColor.new("Really black")
  704. la2.CanCollide = false
  705. la2.Locked = true
  706. la2.Transparency = 1
  707. la2.Parent = ZANOOB
  708. local la2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", la2)
  709. local la2w = makemotor(la2, la2, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.175, 0.9, 0), ang(rd(0), 0, 0))
  710. local la3 = Instance.new("Part")
  711. nooutline(la3)
  712. la3.Anchored = false
  713. la3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  714. la3.Name = "la3"
  715. la3.Size = Vector3.new(0.2, 0.2, 0.2)
  716. la3.BrickColor = BrickColor.new("Bright red")
  717. la3.CanCollide = false
  718. la3.Locked = true
  719. la3.Transparency = 1
  720. la3.Parent = ZANOOB
  721. local la3m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", la3)
  722. local la3w = makemotor(la3, la3, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
  723. local la4 = Instance.new("Part")
  724. nooutline(la4)
  725. la4.Anchored = false
  726. la4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  727. la4.Name = "la4"
  728. la4.Size = Vector3.new(0.2, 0.2, 0.2)
  729. la4.BrickColor = BrickColor.new("Bright red")
  730. la4.CanCollide = false
  731. la4.Locked = true
  732. la4.Transparency = 1
  733. la4.Parent = ZANOOB
  734. local la4m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.15), "rbxasset://fonts/rightarm.mesh", la4)
  735. local la4w = makemotor(la4, la4, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.2, 0.85, 0), ang(rd(0), 0, 0))
  736. local la5 = Instance.new("Part")
  737. nooutline(la5)
  738. la5.Anchored = false
  739. la5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  740. la5.Name = "la5"
  741. la5.Size = Vector3.new(0.1, 0.1, 0.1)
  742. la5.BrickColor = BrickColor.new("New Yeller")
  743. la5.Material = "Neon"
  744. la5.CanCollide = false
  745. la5.Locked = true
  746. la5.Transparency = 1
  747. la5.Parent = ZANOOB
  748. local la5w = makemotor(la5, la5, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.9, 0.375), ang(rd(0), 0, 0))
  749. local la6 = Instance.new("Part")
  750. nooutline(la6)
  751. la6.Anchored = false
  752. la6.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  753. la6.Name = "la6"
  754. la6.Size = Vector3.new(0.1, 0.1, 0.1)
  755. la6.BrickColor = BrickColor.new("New Yeller")
  756. la6.Material = "Neon"
  757. la6.CanCollide = false
  758. la6.Locked = true
  759. la6.Transparency = 1
  760. la6.Parent = ZANOOB
  761. local la6w = makemotor(la6, la6, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.9, -0.375), ang(rd(0), 0, 0))
  762. local la7 = Instance.new("Part")
  763. nooutline(la7)
  764. la7.Anchored = false
  765. la7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  766. la7.Name = "la7"
  767. la7.Size = Vector3.new(0.1, 0.1, 0.1)
  768. la7.BrickColor = BrickColor.new("New Yeller")
  769. la7.Material = "Neon"
  770. la7.CanCollide = false
  771. la7.Locked = true
  772. la7.Transparency = 1
  773. la7.Parent = ZANOOB
  774. local la7w = makemotor(la7, la7, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.9, -0.125), ang(rd(0), 0, 0))
  775. local la8 = Instance.new("Part")
  776. nooutline(la8)
  777. la8.Anchored = false
  778. la8.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  779. la8.Name = "la8"
  780. la8.Size = Vector3.new(0.1, 0.1, 0.1)
  781. la8.BrickColor = BrickColor.new("New Yeller")
  782. la8.Material = "Neon"
  783. la8.CanCollide = false
  784. la8.Locked = true
  785. la8.Transparency = 1
  786. la8.Parent = ZANOOB
  787. local la8w = makemotor(la8, la8, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.9, 0.125), ang(rd(0), 0, 0))
  788. local la9 = Instance.new("Part")
  789. nooutline(la9)
  790. la9.Anchored = false
  791. la9.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  792. la9.Name = "la9"
  793. la9.Size = Vector3.new(0.1, 0.1, 0.1)
  794. la9.BrickColor = BrickColor.new("New Yeller")
  795. la9.Material = "Neon"
  796. la9.CanCollide = false
  797. la9.Locked = true
  798. la9.Transparency = 1
  799. la9.Parent = ZANOOB
  800. local la9w = makemotor(la9, la9, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.75, 0), ang(rd(0), 0, 0))
  801. local la10 = Instance.new("Part")
  802. nooutline(la10)
  803. la10.Anchored = false
  804. la10.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  805. la10.Name = "la10"
  806. la10.Size = Vector3.new(0.1, 0.1, 0.1)
  807. la10.BrickColor = BrickColor.new("New Yeller")
  808. la10.Material = "Neon"
  809. la10.CanCollide = false
  810. la10.Locked = true
  811. la10.Transparency = 1
  812. la10.Parent = ZANOOB
  813. local la10w = makemotor(la10, la10, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.75, 0.25), ang(rd(0), 0, 0))
  814. local la11 = Instance.new("Part")
  815. nooutline(la11)
  816. la11.Anchored = false
  817. la11.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  818. la11.Name = "la11"
  819. la11.Size = Vector3.new(0.1, 0.1, 0.1)
  820. la11.BrickColor = BrickColor.new("New Yeller")
  821. la11.Material = "Neon"
  822. la11.CanCollide = false
  823. la11.Locked = true
  824. la11.Transparency = 1
  825. la11.Parent = ZANOOB
  826. local la11w = makemotor(la11, la11, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.75, -0.25), ang(rd(0), 0, 0))
  827. local la12 = Instance.new("Part")
  828. nooutline(la12)
  829. la12.Anchored = false
  830. la12.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  831. la12.Name = "la12"
  832. la12.Size = Vector3.new(0.1, 0.1, 0.1)
  833. la12.BrickColor = BrickColor.new("New Yeller")
  834. la12.Material = "Neon"
  835. la12.CanCollide = false
  836. la12.Locked = true
  837. la12.Transparency = 1
  838. la12.Parent = ZANOOB
  839. local la12w = makemotor(la12, la12, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.6, -0.125), ang(rd(0), 0, 0))
  840. local la13 = Instance.new("Part")
  841. nooutline(la13)
  842. la13.Anchored = false
  843. la13.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  844. la13.Name = "la13"
  845. la13.Size = Vector3.new(0.1, 0.1, 0.1)
  846. la13.BrickColor = BrickColor.new("New Yeller")
  847. la13.Material = "Neon"
  848. la13.CanCollide = false
  849. la13.Locked = true
  850. la13.Transparency = 1
  851. la13.Parent = ZANOOB
  852. local la13w = makemotor(la13, la13, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.6, 0.125), ang(rd(0), 0, 0))
  853. local la14 = Instance.new("Part")
  854. nooutline(la14)
  855. la14.Anchored = false
  856. la14.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  857. la14.Name = "la14"
  858. la14.Size = Vector3.new(0.1, 0.1, 0.1)
  859. la14.BrickColor = BrickColor.new("New Yeller")
  860. la14.Material = "Neon"
  861. la14.CanCollide = false
  862. la14.Locked = true
  863. la14.Transparency = 1
  864. la14.Parent = ZANOOB
  865. local la14w = makemotor(la14, la14, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.55, 0.45, 0), ang(rd(0), 0, 0))
  866. local la15 = Instance.new("Part")
  867. nooutline(la15)
  868. la15.Anchored = false
  869. la15.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  870. la15.Name = "la15"
  871. la15.Size = Vector3.new(0.2, 0.2, 0.2)
  872. la15.BrickColor = BrickColor.new("Really black")
  873. la15.CanCollide = false
  874. la15.Locked = true
  875. la15.Transparency = 1
  876. la15.Parent = ZANOOB
  877. local la15m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", la15)
  878. local la15w = makemotor(la15, la15, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0), ang(rd(0), 0, 0))
  879. local la16 = Instance.new("Part")
  880. nooutline(la16)
  881. la16.Anchored = false
  882. la16.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  883. la16.Name = "la16"
  884. la16.Size = Vector3.new(0.2, 0.2, 0.2)
  885. la16.BrickColor = BrickColor.new("Bright red")
  886. la16.CanCollide = false
  887. la16.Locked = true
  888. la16.Transparency = 1
  889. la16.Parent = ZANOOB
  890. local la16m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", la16)
  891. local la16w = makemotor(la16, la16, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0), ang(rd(0), 0, 0))
  892. local ll1 = Instance.new("Part")
  893. nooutline(ll1)
  894. ll1.Anchored = false
  895. ll1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  896. ll1.Name = "ll1"
  897. ll1.Size = Vector3.new(0.2, 0.2, 0.2)
  898. ll1.BrickColor = BrickColor.new("Bright red")
  899. ll1.CanCollide = false
  900. ll1.Locked = true
  901. ll1.Transparency = 1
  902. ll1.Parent = ZANOOB
  903. local ll1m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", ll1)
  904. local ll1w = makemotor(ll1, ll1, leftleg, ang(rd(7), rd(30), rd(20)) * cf(-0.25, -0.3, 0.525), ang(0, 0, 0))
  905. local ll2 = Instance.new("Part")
  906. nooutline(ll2)
  907. ll2.Anchored = false
  908. ll2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  909. ll2.Name = "ll2"
  910. ll2.Size = Vector3.new(0.2, 0.2, 0.2)
  911. ll2.BrickColor = BrickColor.new("Bright red")
  912. ll2.CanCollide = false
  913. ll2.Locked = true
  914. ll2.Transparency = 1
  915. ll2.Parent = ZANOOB
  916. local ll2m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", ll2)
  917. local ll2w = makemotor(ll2, ll2, leftleg, ang(rd(7), rd(-30), rd(-20)) * cf(0.25, -0.3, 0.525), ang(0, 0, 0))
  918. local ll3 = Instance.new("Part")
  919. nooutline(ll3)
  920. ll3.Anchored = false
  921. ll3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  922. ll3.Name = "ll3"
  923. ll3.Size = Vector3.new(0.2, 0.2, 0.2)
  924. ll3.BrickColor = BrickColor.new("White")
  925. ll3.CanCollide = false
  926. ll3.Locked = true
  927. ll3.Transparency = 1
  928. ll3.Parent = ZANOOB
  929. local ll3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", ll3)
  930. local ll3w = makemotor(ll3, ll3, leftleg, ang(rd(15), rd(0), rd(0)) * cf(0, 0, 0.7), ang(0, 0, 0))
  931. local rr1 = Instance.new("Part")
  932. nooutline(rr1)
  933. rr1.Anchored = false
  934. rr1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  935. rr1.Name = "rr1"
  936. rr1.Size = Vector3.new(0.2, 0.2, 0.2)
  937. rr1.BrickColor = BrickColor.new("Bright red")
  938. rr1.CanCollide = false
  939. rr1.Locked = true
  940. rr1.Transparency = 1
  941. rr1.Parent = ZANOOB
  942. local rr1m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", rr1)
  943. local rr1w = makemotor(rr1, rr1, rightleg, ang(rd(7), rd(30), rd(20)) * cf(-0.25, -0.3, 0.525), ang(0, 0, 0))
  944. local rr2 = Instance.new("Part")
  945. nooutline(rr2)
  946. rr2.Anchored = false
  947. rr2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  948. rr2.Name = "rr2"
  949. rr2.Size = Vector3.new(0.2, 0.2, 0.2)
  950. rr2.BrickColor = BrickColor.new("Bright red")
  951. rr2.CanCollide = false
  952. rr2.Locked = true
  953. rr2.Transparency = 1
  954. rr2.Parent = ZANOOB
  955. local rr2m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", rr2)
  956. local rr2w = makemotor(rr2, rr2, rightleg, ang(rd(7), rd(-30), rd(-20)) * cf(0.25, -0.3, 0.525), ang(0, 0, 0))
  957. local rr3 = Instance.new("Part")
  958. nooutline(rr3)
  959. rr3.Anchored = false
  960. rr3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  961. rr3.Name = "rr3"
  962. rr3.Size = Vector3.new(0.2, 0.2, 0.2)
  963. rr3.BrickColor = BrickColor.new("White")
  964. rr3.CanCollide = false
  965. rr3.Locked = true
  966. rr3.Transparency = 1
  967. rr3.Parent = ZANOOB
  968. local rr3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", rr3)
  969. local rr3w = makemotor(rr3, rr3, rightleg, ang(rd(15), rd(0), rd(0)) * cf(0, 0, 0.7), ang(0, 0, 0))
  970. return ZANOOB
  971. end
  972. local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
  973. coroutine.resume(coroutine.create(function()
  974. local rot = thenoob.HumanoidRootPart
  975. repeat
  976. swait()
  977. rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
  978. until rot == nil
  979. end))
  980. local rot = thenoob.HumanoidRootPart
  981. local ntorso = thenoob:FindFirstChild("Torso")
  982. local rightarm = thenoob:FindFirstChild("Right Arm")
  983. local leftarm = thenoob:FindFirstChild("Left Arm")
  984. local leftleg = thenoob:FindFirstChild("Left Leg")
  985. local rightleg = thenoob:FindFirstChild("Right Leg")
  986. local head = thenoob:FindFirstChild("Head")
  987. local face = head:FindFirstChild("face")
  988. local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
  989. local embpart = thenoob:FindFirstChild("raemblem")
  990. local nRJ = rot:FindFirstChild("RootJoint")
  991. local nN = ntorso:FindFirstChild("Neck")
  992. local nRS = ntorso:FindFirstChild("Right Shoulder")
  993. local nLS = ntorso:FindFirstChild("Left Shoulder")
  994. local nRH = ntorso:FindFirstChild("Right Hip")
  995. local nLH = ntorso:FindFirstChild("Left Hip")
  996. function standappear(nbz)
  997. if selected == false or activu == true then
  998. return
  999. end
  1000. if appeared == false then
  1001. appeared = true
  1002. wherto = hrp
  1003. addcfr = cf(-2, 1, 2)
  1004. local apear = Instance.new("Sound")
  1005. apear.SoundId = "rbxassetid://463010917"
  1006. apear.Parent = rot
  1007. apear.Volume = 1.25
  1008. game.Debris:AddItem(apear, 1.5)
  1009. apear:Play()
  1010. for _, n in pairs(nbz:GetChildren()) do
  1011. coroutine.resume(coroutine.create(function()
  1012. for _ = 1, 5 do
  1013. if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
  1014. swait()
  1015. n.Transparency = n.Transparency - 0.2
  1016. face.Transparency = face.Transparency - 0.2
  1017. emblem.Transparency = emblem.Transparency - 0.2
  1018. end
  1019. end
  1020. if n ~= rot and n ~= embpart then
  1021. n.Transparency = 0
  1022. end
  1023. face.Transparency = 0
  1024. emblem.Transparency = 0
  1025. end))
  1026. end
  1027. elseif appeared == true then
  1028. appeared = false
  1029. wherto = hrp
  1030. addcfr = cf(0, 0, 0)
  1031. for _, n in pairs(nbz:GetChildren()) do
  1032. coroutine.resume(coroutine.create(function()
  1033. for _ = 1, 5 do
  1034. if n ~= rot and n ~= embpart then
  1035. swait()
  1036. n.Transparency = n.Transparency + 0.2
  1037. face.Transparency = face.Transparency + 0.2
  1038. emblem.Transparency = emblem.Transparency + 0.2
  1039. end
  1040. end
  1041. if n ~= rot and n ~= embpart then
  1042. n.Transparency = 1
  1043. end
  1044. face.Transparency = 1
  1045. emblem.Transparency = 1
  1046. end))
  1047. end
  1048. end
  1049. end
  1050. function THREATENING()
  1051. if selected == false or activu == true then
  1052. return
  1053. end
  1054. if POSU == false then
  1055. POSU = true
  1056. human.WalkSpeed = 0
  1057. local d = Instance.new("ParticleEmitter")
  1058. d.Name = "MENACINGU"
  1059. d.Lifetime = NumberRange.new(1)
  1060. d.Rate = 2
  1061. d.Texture = "rbxassetid://298768656"
  1062. d.VelocitySpread = 60
  1063. d.Parent = tors
  1064. human:SetStateEnabled(3, false)
  1065. local randomoth = math.random(1, 2)
  1066. if randomoth == 1 then
  1067. repeat
  1068. swait()
  1069. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
  1070. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
  1071. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.125) * ang(rd(-0), rd(-45), rd(90)), 0.3)
  1072. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1073. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-0), rd(0), rd(15)), 0.3)
  1074. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1075. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
  1076. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1077. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
  1078. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1079. until POSU == false
  1080. elseif randomoth == 2 then
  1081. repeat
  1082. swait()
  1083. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3)
  1084. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
  1085. lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3)
  1086. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1087. lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3)
  1088. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1089. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
  1090. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1091. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
  1092. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1093. until POSU == false
  1094. end
  1095. elseif POSU == true then
  1096. POSU = false
  1097. human.WalkSpeed = 25
  1098. human:SetStateEnabled(3, true)
  1099. tors.MENACINGU:Destroy()
  1100. activu = true
  1101. activu = false
  1102. end
  1103. end
  1104. local EHMMM = 0
  1105. function block()
  1106. if EHMMM == math.huge or selected == false or activu == true then
  1107. return
  1108. end
  1109. if appeared == false then
  1110. standappear(thenoob)
  1111. end
  1112. wherto = hrp
  1113. addcfr = cf(0, 0, -3)
  1114. local bep = true
  1115. local humanshealth = human.Health
  1116. activu = true
  1117. human:SetStateEnabled(15, false)
  1118. local de = mouse.KeyUp:connect(function(key)
  1119. if key == "e" then
  1120. bep = false
  1121. end
  1122. end)
  1123. local poopes = 0
  1124. repeat
  1125. swait()
  1126. poopes = poopes + 1
  1127. human.Health = humanshealth
  1128. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
  1129. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
  1130. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
  1131. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1132. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
  1133. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1134. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1135. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1136. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1137. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1138. until bep == false or poopes > math.huge
  1139. de:Disconnect()
  1140. human:SetStateEnabled(15, true)
  1141. activu = false
  1142. EHMMM = 0
  1143. coroutine.resume(coroutine.create(function()
  1144. wait()
  1145. EHMMM = 0
  1146. end))
  1147. wherto = hrp
  1148. addcfr = cf(-2, 1, 2)
  1149. end
  1150. function MUDA()
  1151. if selected == false or activu == true then
  1152. return
  1153. end
  1154. if appeared == false then
  1155. standappear(thenoob)
  1156. wherto = hrp
  1157. addcfr = cf(0, 0, -3.5)
  1158. end
  1159. wry:Stop()
  1160. local bep = true
  1161. activu = true
  1162. wherto = hrp
  1163. addcfr = cf(0, 0, -3.5)
  1164. local function blur(limb)
  1165. coroutine.resume(coroutine.create(function()
  1166. local memedon = {}
  1167. for i = 1, 6 do
  1168. local b1 = Instance.new("Part")
  1169. nooutline(b1)
  1170. b1.Size = Vector3.new(1, 2, 1)
  1171. b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1172. b1.CanCollide = false
  1173. b1.BrickColor = limb.BrickColor
  1174. b1.Anchored = true
  1175. b1.Transparency = 0.85
  1176. b1.Locked = true
  1177. b1.Parent = modz
  1178. b1.Material = "Neon"
  1179. table.insert(memedon, b1)
  1180. end
  1181. local num = 0
  1182. repeat
  1183. swait()
  1184. num = num % 6 + 1
  1185. memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1186. until bep == false
  1187. for i = 1, #memedon do
  1188. swait()
  1189. memedon[i]:Destroy()
  1190. end
  1191. end))
  1192. end
  1193. local de = mouse.KeyUp:connect(function(key)
  1194. if key == "r" then
  1195. bep = false
  1196. end
  1197. end)
  1198. blur(rightarm)
  1199. blur(leftarm)
  1200. local mudodo = Instance.new("Sound")
  1201. mudodo.Volume = 5
  1202. mudodo.SoundId = "rbxassetid://791374350"
  1203. mudodo.Looped = true
  1204. mudodo.Parent = hrp
  1205. mudodo:Play()
  1206. repeat
  1207. for _ = 1, 2 do
  1208. swait()
  1209. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
  1210. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
  1211. lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
  1212. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1213. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
  1214. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1215. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1216. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1217. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1218. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1219. end
  1220. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1221. for _ = 1, 2 do
  1222. swait()
  1223. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
  1224. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
  1225. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
  1226. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1227. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
  1228. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1229. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1230. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1231. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1232. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1233. end
  1234. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1235. for _ = 1, 2 do
  1236. swait()
  1237. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
  1238. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
  1239. lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
  1240. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1241. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
  1242. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1243. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1244. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1245. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1246. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1247. end
  1248. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1249. for _ = 1, 2 do
  1250. swait()
  1251. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
  1252. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
  1253. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
  1254. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1255. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
  1256. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1257. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1258. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1259. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1260. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1261. end
  1262. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1263. until bep == false or 0 >= human.Health
  1264. de:Disconnect()
  1265. mudodo:Stop()
  1266. wry:Play()
  1267. for _ = 1, 6 do
  1268. swait()
  1269. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  1270. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  1271. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  1272. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1273. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1274. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1275. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1276. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1277. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1278. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1279. end
  1280. for _ = 1, 7 do
  1281. swait()
  1282. hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
  1283. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  1284. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  1285. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  1286. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
  1287. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1288. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1289. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1290. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1291. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1292. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1293. end
  1294. swait(5)
  1295. wherto = hrp
  1296. mudodo:Destroy()
  1297. addcfr = cf(-2, 1, 2)
  1298. activu = false
  1299. end
  1300. function MUDAA()
  1301. if selected == false or activu == true then
  1302. return
  1303. end
  1304. if appeared == false then
  1305. standappear(thenoob)
  1306. wherto = hrp
  1307. addcfr = cf(0, 0, -3.5)
  1308. end
  1309. wryy:Stop()
  1310. local bep = true
  1311. activu = true
  1312. wherto = hrp
  1313. addcfr = cf(0, 0, -3.5)
  1314. local function blur(limb)
  1315. coroutine.resume(coroutine.create(function()
  1316. local memedon = {}
  1317. for i = 1, 6 do
  1318. local b1 = Instance.new("Part")
  1319. nooutline(b1)
  1320. b1.Size = Vector3.new(1, 2, 1)
  1321. b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1322. b1.CanCollide = false
  1323. b1.BrickColor = limb.BrickColor
  1324. b1.Anchored = true
  1325. b1.Transparency = 0.85
  1326. b1.Locked = true
  1327. b1.Parent = modz
  1328. b1.Material = "Neon"
  1329. table.insert(memedon, b1)
  1330. end
  1331. local num = 0
  1332. repeat
  1333. swait()
  1334. num = num % 6 + 1
  1335. memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1336. until bep == false
  1337. for i = 1, #memedon do
  1338. swait()
  1339. memedon[i]:Destroy()
  1340. end
  1341. end))
  1342. end
  1343. local de = mouse.KeyUp:connect(function(key)
  1344. if key == "y" then
  1345. bep = false
  1346. end
  1347. end)
  1348. blur(rightarm)
  1349. blur(leftarm)
  1350. local mudododo = Instance.new("Sound")
  1351. mudododo.Volume = 7.5
  1352. mudododo.SoundId = "rbxassetid://791374350"
  1353. mudododo.Looped = true
  1354. mudododo.Parent = hrp
  1355. mudododo:Play()
  1356. repeat
  1357. for _ = 1, 2 do
  1358. swait()
  1359. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
  1360. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
  1361. lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
  1362. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1363. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
  1364. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1365. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1366. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1367. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1368. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1369. end
  1370. hito2(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1371. for _ = 1, 2 do
  1372. swait()
  1373. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
  1374. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
  1375. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
  1376. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1377. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
  1378. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1379. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1380. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1381. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1382. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1383. end
  1384. hito2(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1385. for _ = 1, 2 do
  1386. swait()
  1387. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
  1388. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
  1389. lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
  1390. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1391. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
  1392. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1393. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1394. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1395. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1396. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1397. end
  1398. hito2(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1399. for _ = 1, 2 do
  1400. swait()
  1401. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
  1402. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
  1403. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
  1404. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1405. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
  1406. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1407. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1408. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1409. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1410. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1411. end
  1412. hito2(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1413. until bep == false or 0 >= human.Health
  1414. de:Disconnect()
  1415. mudododo:Stop()
  1416. wryy:Play()
  1417. for _ = 1, 6 do
  1418. swait()
  1419. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  1420. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  1421. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  1422. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1423. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1424. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1425. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1426. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1427. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1428. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1429. end
  1430. for _ = 1, 7 do
  1431. swait()
  1432. hito2(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
  1433. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  1434. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  1435. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  1436. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
  1437. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1438. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1439. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1440. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1441. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1442. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1443. end
  1444. swait(5)
  1445. wherto = hrp
  1446. mudododo:Destroy()
  1447. addcfr = cf(-2, 1, 2)
  1448. activu = false
  1449. end
  1450. function MUDAAA()
  1451. if selected == false or activu == true then
  1452. return
  1453. end
  1454. if appeared == false then
  1455. standappear(thenoob)
  1456. wherto = hrp
  1457. addcfr = cf(0, 0, -3.5)
  1458. end
  1459. wryyy:Stop()
  1460. local bep = true
  1461. activu = true
  1462. wherto = hrp
  1463. addcfr = cf(0, 0, -3.5)
  1464. local function blur(limb)
  1465. coroutine.resume(coroutine.create(function()
  1466. local memedon = {}
  1467. for i = 1, 6 do
  1468. local b1 = Instance.new("Part")
  1469. nooutline(b1)
  1470. b1.Size = Vector3.new(1, 2, 1)
  1471. b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1472. b1.CanCollide = false
  1473. b1.BrickColor = limb.BrickColor
  1474. b1.Anchored = true
  1475. b1.Transparency = 0.5
  1476. b1.Locked = true
  1477. b1.Parent = modz
  1478. b1.Material = "Neon"
  1479. table.insert(memedon, b1)
  1480. end
  1481. local num = 0
  1482. repeat
  1483. swait()
  1484. num = num % 6 + 1
  1485. memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1486. until bep == false
  1487. for i = 1, #memedon do
  1488. swait()
  1489. memedon[i]:Destroy()
  1490. end
  1491. end))
  1492. end
  1493. local de = mouse.KeyUp:connect(function(key)
  1494. if key == "t" then
  1495. bep = false
  1496. end
  1497. end)
  1498. blur(rightleg)
  1499. local mudodododo = Instance.new("Sound")
  1500. mudodododo.Volume = 7.5
  1501. mudodododo.SoundId = "rbxassetid://791374350"
  1502. mudodododo.Looped = true
  1503. mudodododo.Parent = hrp
  1504. mudodododo:Play()
  1505. repeat
  1506. for _ = 1, 2 do
  1507. swait()
  1508. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(45)), 0.85)
  1509. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.85)
  1510. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(100), rd(150)), 0.5)
  1511. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1512. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(-100), rd(-75)), 0.5)
  1513. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1514. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1515. lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.30, 0) * ang(rd(25), rd(5), rd(-90)), 0.85)
  1516. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1517. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1518. end
  1519. hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1520. for _ = 1, 2 do
  1521. swait()
  1522. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(45)), 0.85)
  1523. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.85)
  1524. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(100), rd(150)), 0.5)
  1525. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1526. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(-100), rd(-75)), 0.5)
  1527. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1528. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1529. lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.40, 0) * ang(rd(25), rd(5), rd(-110)), 0.85)
  1530. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1531. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1532. end
  1533. hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1534. for _ = 1, 2 do
  1535. swait()
  1536. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(45)), 0.85)
  1537. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.85)
  1538. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(100), rd(150)), 0.5)
  1539. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1540. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(-100), rd(-75)), 0.5)
  1541. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1542. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1543. lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.325, 0) * ang(rd(25), rd(5), rd(-95)), 0.85)
  1544. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1545. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1546. end
  1547. hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1548. for _ = 1, 2 do
  1549. swait()
  1550. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(45)), 0.85)
  1551. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.85)
  1552. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(100), rd(150)), 0.5)
  1553. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1554. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(-100), rd(-75)), 0.5)
  1555. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1556. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1557. lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.375, 0) * ang(rd(25), rd(5), rd(-105)), 0.85)
  1558. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1559. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1560. end
  1561. hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1562. until bep == false or 0 >= human.Health
  1563. de:Disconnect()
  1564. mudodododo:Stop()
  1565. wryyy:Play()
  1566. for _ = 1, 6 do
  1567. swait()
  1568. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(45)), 0.85)
  1569. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.85)
  1570. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(100), rd(150)), 0.5)
  1571. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1572. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(-100), rd(-75)), 0.5)
  1573. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1574. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1575. lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.20, 0) * ang(rd(-25), rd(25), rd(45)), 0.85)
  1576. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1577. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1578. end
  1579. hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1580. for _ = 1, 7 do
  1581. swait()
  1582. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(45)), 0.85)
  1583. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.85)
  1584. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(100), rd(150)), 0.5)
  1585. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1586. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0.25) * ang(rd(0), rd(-100), rd(-75)), 0.5)
  1587. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1588. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1589. lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.40, 0) * ang(rd(25), rd(5), rd(-110)), 0.85)
  1590. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1591. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1592. end
  1593. hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1594. swait(5)
  1595. wherto = hrp
  1596. mudodododo:Destroy()
  1597. addcfr = cf(-2, 1, 2)
  1598. activu = false
  1599. end
  1600. function cability()
  1601. if selected == false or activu == true then
  1602. return
  1603. end
  1604. if appeared == false then
  1605. standappear(thenoob)
  1606. wherto = hrp
  1607. addcfr = cf(0, 0, -3.75)
  1608. end
  1609. activu = true
  1610. wherto = hrp
  1611. addcfr = cf(0, 0, -3.5)
  1612. local ZAWRUA = Instance.new("Sound")
  1613. ZAWRUA.SoundId = "rbxassetid://1056668930"
  1614. ZAWRUA.Volume = 3.5
  1615. ZAWRUA.Parent = hrp
  1616. ZAWRUA:Play()
  1617. game.Debris:AddItem(ZAWRUA, 2.5)
  1618. local wate = Instance.new("Part")
  1619. nooutline(wate)
  1620. wate.Size = Vector3.new(0.2, 0.2, 0.2)
  1621. wate.Material = "Neon"
  1622. wate.Transparency = 1
  1623. wate.BrickColor = BrickColor.new("New Yeller")
  1624. wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
  1625. wate.Anchored = true
  1626. wate.CanCollide = false
  1627. wate.Parent = modz
  1628. local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate)
  1629. coroutine.resume(coroutine.create(function()
  1630. repeat
  1631. swait()
  1632. wate.CFrame = rightarm.CFrame * cf(0, -1, 0)
  1633. wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5)
  1634. until not wate
  1635. end))
  1636. coroutine.resume(coroutine.create(function()
  1637. local pt = {}
  1638. for _ = 1, 10 do
  1639. local wp = Instance.new("Part")
  1640. nooutline(wp)
  1641. wp.Size = Vector3.new(0.2, 0.2, 0.2)
  1642. wp.Material = "Neon"
  1643. wp.Transparency = 1
  1644. wp.BrickColor = BrickColor.new("New Yeller")
  1645. wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
  1646. wp.Anchored = true
  1647. wp.CanCollide = false
  1648. wp.Parent = modz
  1649. local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp)
  1650. table.insert(pt, wp)
  1651. table.insert(pt, wmz)
  1652. end
  1653. for m = 1, 45 do
  1654. swait()
  1655. for _, hey in pairs(pt) do
  1656. if hey.ClassName == "SpecialMesh" then
  1657. hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005)
  1658. elseif hey.ClassName == "Part" then
  1659. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1660. hey.Transparency = hey.Transparency - 0.015
  1661. end
  1662. end
  1663. end
  1664. for m = 45, 50 do
  1665. swait()
  1666. for _, hey in pairs(pt) do
  1667. if hey.ClassName == "SpecialMesh" then
  1668. hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025)
  1669. elseif hey.ClassName == "Part" then
  1670. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1671. hey.Transparency = hey.Transparency + 0.2
  1672. end
  1673. end
  1674. end
  1675. for _, AAA in pairs(pt) do
  1676. if AAA.ClassName == "Part" then
  1677. AAA:Destroy()
  1678. end
  1679. end
  1680. end))
  1681. for _ = 1, 50 do
  1682. swait()
  1683. wmesh.Scale = Vector3.new(9, 9, 9)
  1684. wate.Transparency = wate.Transparency - 0.008
  1685. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
  1686. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
  1687. lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
  1688. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1689. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
  1690. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1691. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
  1692. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1693. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
  1694. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1695. end
  1696. local pooo = Instance.new("Sound")
  1697. pooo.SoundId = "rbxassetid://0"
  1698. pooo.Volume = 3
  1699. pooo.Parent = hrp
  1700. pooo:Play()
  1701. game.Debris:AddItem(pooo, 2.5)
  1702. for _ = 1, 1 do
  1703. swait()
  1704. wate.Transparency = wate.Transparency + 0.15
  1705. lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
  1706. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
  1707. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
  1708. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1709. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1710. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1711. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1712. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1713. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1714. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1715. end
  1716. local swoo = Instance.new("Part")
  1717. nooutline(swoo)
  1718. swoo.Size = Vector3.new(0.2, 0.2, 0.2)
  1719. swoo.Material = "Neon"
  1720. swoo.Transparency = 0.2
  1721. swoo.BrickColor = BrickColor.new("New Yeller")
  1722. swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0)
  1723. swoo.Anchored = true
  1724. swoo.CanCollide = false
  1725. swoo.Parent = modz
  1726. local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
  1727. local pli = Instance.new("PointLight")
  1728. pli.Brightness = 2
  1729. pli.Color = Color3.new(0.45098039215686275, 1, 0)
  1730. pli.Range = 10
  1731. pli.Shadows = true
  1732. pli.Parent = swoo
  1733. hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80)
  1734. for _ = 1, 10 do
  1735. swait()
  1736. wate.Transparency = wate.Transparency + 0.05
  1737. swoo.Transparency = swoo.Transparency + 0.075
  1738. pli.Range = pli.Range - 1
  1739. lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5)
  1740. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5)
  1741. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5)
  1742. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1743. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1744. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1745. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1746. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1747. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1748. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1749. end
  1750. wate:Destroy()
  1751. swoo:Destroy()
  1752. pli:Destroy()
  1753. swait(15)
  1754. wherto = hrp
  1755. addcfr = cf(-2, 1, 2)
  1756. activu = false
  1757. end
  1758. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
  1759. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
  1760. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
  1761. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
  1762. function THEBEST()
  1763. if selected == false or activu == true or appeared == true or POSU == true then
  1764. return
  1765. end
  1766. local dipperhat = chr:FindFirstChild("DXD_DipperHat")
  1767. local dipperrot
  1768. if dipperhat then
  1769. dipperrot = dipperhat.Handle.HatAttachment.Rotation
  1770. end
  1771. activu = true
  1772. POSU = true
  1773. cam.CameraType = "Scriptable"
  1774. chr.PrimaryPart = hrp
  1775. human.WalkSpeed = 0
  1776. human:SetStateEnabled(3, false)
  1777. local actmus1 = Instance.new("Sound")
  1778. actmus1.SoundId = "rbxassetid://188959462"
  1779. actmus1.Volume = 1.5
  1780. actmus1.RollOffMode = 1
  1781. actmus1.TimePosition = 0
  1782. actmus1.Parent = cam
  1783. local actmus2 = Instance.new("Sound")
  1784. actmus2.SoundId = "rbxassetid://188959462"
  1785. actmus2.Volume = 1.5
  1786. actmus2.RollOffMode = 1
  1787. actmus2.TimePosition = 0
  1788. actmus2.Parent = hrp
  1789. actmus1:Play()
  1790. actmus2:Play()
  1791. local mus1 = Instance.new("Sound")
  1792. mus1.SoundId = "rbxassetid://616594208"
  1793. mus1.Volume = 1.25
  1794. mus1.TimePosition = 0.45
  1795. mus1.Parent = cam
  1796. local mus2 = Instance.new("Sound")
  1797. mus2.SoundId = "rbxassetid://616594208"
  1798. mus2.Volume = 1.25
  1799. mus2.TimePosition = 0.45
  1800. mus2.Parent = hrp
  1801. local zawarudoda = Instance.new("Sound")
  1802. zawarudoda.SoundId = "rbxassetid://616576400"
  1803. zawarudoda.Volume = 2
  1804. zawarudoda.TimePosition = 0.3
  1805. zawarudoda.Parent = hrp
  1806. mus1:Play()
  1807. mus2:Play()
  1808. cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7)
  1809. local regface = hed.face.Texture
  1810. local whogothit, bodyvel
  1811. local function checkhit(partoz, magn)
  1812. for _, guy in pairs(workspace:GetChildren()) do
  1813. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then
  1814. whogothit = guy
  1815. guy:FindFirstChild("Humanoid").PlatformStand = true
  1816. do
  1817. local derp = Instance.new("BodyPosition")
  1818. derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999)
  1819. derp.P = 8000
  1820. derp.D = 500
  1821. derp.Position = hrp.Position + hrp.CFrame.lookVector * 20
  1822. derp.Parent = guy:FindFirstChild("HumanoidRootPart")
  1823. bodyvel = derp
  1824. local derp2 = Instance.new("BodyAngularVelocity")
  1825. derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999)
  1826. derp2.P = 8000
  1827. derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0)
  1828. derp2.Parent = guy:FindFirstChild("HumanoidRootPart")
  1829. delay(0.1, function()
  1830. derp2:Destroy()
  1831. end)
  1832. bodyvel = derp
  1833. end
  1834. end
  1835. end
  1836. end
  1837. coroutine.resume(coroutine.create(function()
  1838. for _ = 1, 25 do
  1839. swait()
  1840. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
  1841. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3)
  1842. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
  1843. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1844. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
  1845. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1846. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
  1847. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1848. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
  1849. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1850. end
  1851. for _ = 1, 20 do
  1852. swait()
  1853. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
  1854. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3)
  1855. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
  1856. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1857. lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3)
  1858. if dipperhat then
  1859. dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3)
  1860. end
  1861. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1862. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
  1863. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1864. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
  1865. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1866. end
  1867. end))
  1868. repeat
  1869. swait()
  1870. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0)
  1871. until mus1.TimePosition > 2.9
  1872. mus1:Pause()
  1873. mus2:Pause()
  1874. zawarudoda:Play()
  1875. coroutine.resume(coroutine.create(function()
  1876. for _ = 1, 7 do
  1877. swait()
  1878. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4)
  1879. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3)
  1880. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3)
  1881. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1882. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3)
  1883. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1884. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
  1885. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1886. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
  1887. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1888. end
  1889. for _ = 1, 16 do
  1890. swait()
  1891. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
  1892. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
  1893. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
  1894. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1895. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
  1896. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1897. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
  1898. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1899. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
  1900. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1901. end
  1902. end))
  1903. repeat
  1904. swait()
  1905. until zawarudoda.TimePosition > 1.4
  1906. zawarudoda:Pause()
  1907. activu = false
  1908. standappear(thenoob)
  1909. wherto = hrp
  1910. addcfr = cf(3, 0.25, -1.5)
  1911. activu = true
  1912. cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3)
  1913. for _ = 1, 10 do
  1914. swait()
  1915. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5)
  1916. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5)
  1917. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5)
  1918. lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5)
  1919. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1920. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1921. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1922. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1923. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1924. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1925. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1926. end
  1927. wherto = hrp
  1928. addcfr = cf(-3, 0.25, -1.5)
  1929. for _ = 1, 25 do
  1930. swait()
  1931. checkhit(rightarm, 3)
  1932. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4)
  1933. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4)
  1934. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4)
  1935. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1936. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4)
  1937. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1938. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4)
  1939. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1940. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4)
  1941. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1942. end
  1943. if whogothit then
  1944. print("derp")
  1945. cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4)
  1946. local laugo = Instance.new("Sound")
  1947. laugo.SoundId = "rbxassetid://291088606"
  1948. laugo.Volume = 1.5
  1949. laugo.Parent = hrp
  1950. game.Debris:AddItem(laugo, 2.5)
  1951. laugo:Play()
  1952. local sda = 0
  1953. local chn = 2
  1954. local cs = math.cos
  1955. for D = 1, 60 do
  1956. swait()
  1957. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15)
  1958. sda = sda + chn
  1959. lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D)
  1960. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D)
  1961. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D)
  1962. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1963. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D)
  1964. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1965. lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D)
  1966. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1967. lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D)
  1968. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1969. end
  1970. hed.face.Texture = "rbxassetid://176777497"
  1971. mus1.TimePosition = 2.75
  1972. mus1:Play()
  1973. for C = 1, 30 do
  1974. swait()
  1975. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60))
  1976. sda = sda + chn
  1977. lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31)
  1978. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31)
  1979. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31)
  1980. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1981. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31)
  1982. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1983. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31)
  1984. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1985. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31)
  1986. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1987. end
  1988. for _ = 1, 5 do
  1989. swait()
  1990. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02)
  1991. sda = sda + chn
  1992. lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5)
  1993. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
  1994. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5)
  1995. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1996. lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5)
  1997. if dipperhat then
  1998. dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5)
  1999. end
  2000. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  2001. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5)
  2002. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  2003. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5)
  2004. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  2005. end
  2006. wait(2)
  2007. elseif whogothit == nil then
  2008. print("noderp")
  2009. end
  2010. human:SetStateEnabled(3, true)
  2011. activu = false
  2012. standappear(thenoob)
  2013. activu = true
  2014. if dipperhat then
  2015. dipperhat.Handle.HatAttachment.Rotation = dipperrot
  2016. end
  2017. actmus1:Destroy()
  2018. actmus2:Destroy()
  2019. bast:Play()
  2020. if bodyvel then
  2021. bodyvel:Destroy()
  2022. end
  2023. cam.CameraType = "Custom"
  2024. hed.face.Texture = regface
  2025. chr.PrimaryPart = head
  2026. human.WalkSpeed = 25
  2027. activu = false
  2028. POSU = false
  2029. end
  2030. function hito(partoz, magn, dmg, debtim, bodyfdire)
  2031. for _, guy in pairs(workspace:GetChildren()) do
  2032. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  2033. do
  2034. local humz = guy:FindFirstChild("Humanoid")
  2035. local horp = guy:FindFirstChild("HumanoidRootPart")
  2036. TakeDamage(humz, dmg)
  2037. local db = Instance.new("StringValue")
  2038. db.Name = "alabo"
  2039. db.Parent = horp
  2040. delay(debtim, function()
  2041. db:Destroy()
  2042. end)
  2043. local b = Instance.new("Part")
  2044. nooutline(b)
  2045. b.Size = Vector3.new(0.2, 0.2, 0.2)
  2046. b.Transparency = 0.25
  2047. b.Anchored = true
  2048. b.CanCollide = false
  2049. b.BrickColor = BrickColor.new("New Yeller")
  2050. b.Locked = true
  2051. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  2052. b.Parent = modz
  2053. b.Material = "Neon"
  2054. local c = Instance.new("SpecialMesh")
  2055. c.MeshType = "Sphere"
  2056. c.Scale = Vector3.new(3.5, 3.5, 3.5)
  2057. c.Parent = b
  2058. game.Debris:AddItem(b, 1)
  2059. if bodyfdire then
  2060. local boopyve = Instance.new("BodyVelocity")
  2061. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2062. boopyve.P = math.huge
  2063. boopyve.Velocity = bodyfdire * 1.25
  2064. boopyve.Parent = horp
  2065. game.Debris:AddItem(boopyve, debtim)
  2066. end
  2067. local bet = Instance.new("Sound")
  2068. bet.Pitch = rd2(9, 11) / 10
  2069. bet.Volume = rd2(12, 14) / 10
  2070. bet.SoundId = "rbxassetid://165604684"
  2071. bet.Parent = b
  2072. bet:Play()
  2073. coroutine.resume(coroutine.create(function()
  2074. for _ = 1, 5 do
  2075. swait()
  2076. b.Transparency = b.Transparency + 0.15
  2077. c.Scale = c.Scale + Vector3.new(1 * dmg, 1 * dmg, 1 * dmg)
  2078. end
  2079. end))
  2080. end
  2081. end
  2082. end
  2083. end
  2084. function hito2(partoz, magn, dmg, debtim, bodyfdire)
  2085. for _, guy in pairs(workspace:GetChildren()) do
  2086. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  2087. do
  2088. local humz = guy:FindFirstChild("Humanoid")
  2089. local horp = guy:FindFirstChild("HumanoidRootPart")
  2090. TakeDamage(humz, -dmg)
  2091. if humz.Health >= humz.MaxHealth then
  2092. humz.Health = humz.MaxHealth
  2093. end
  2094. local db = Instance.new("StringValue")
  2095. db.Name = "alabo"
  2096. db.Parent = horp
  2097. delay(debtim, function()
  2098. db:Destroy()
  2099. end)
  2100. local b = Instance.new("Part")
  2101. nooutline(b)
  2102. b.Size = Vector3.new(0.2, 0.2, 0.2)
  2103. b.Transparency = 0.25
  2104. b.Anchored = true
  2105. b.CanCollide = false
  2106. b.BrickColor = BrickColor.new("Lime green")
  2107. b.Locked = true
  2108. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  2109. b.Parent = modz
  2110. b.Material = "Neon"
  2111. local c = Instance.new("SpecialMesh")
  2112. c.MeshType = "Sphere"
  2113. c.Scale = Vector3.new(3.5, 3.5, 3.5)
  2114. c.Parent = b
  2115. game.Debris:AddItem(b, 1)
  2116. if bodyfdire then
  2117. local boopyve = Instance.new("BodyVelocity")
  2118. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2119. boopyve.P = math.huge
  2120. boopyve.Velocity = bodyfdire * 1.25
  2121. boopyve.Parent = horp
  2122. game.Debris:AddItem(boopyve, debtim)
  2123. end
  2124. local bet = Instance.new("Sound")
  2125. bet.Pitch = rd2(9, 11) / 10
  2126. bet.Volume = rd2(12, 14) / 10
  2127. bet.SoundId = "rbxassetid://165604684"
  2128. bet.Parent = b
  2129. bet:Play()
  2130. coroutine.resume(coroutine.create(function()
  2131. for _ = 1, 5 do
  2132. swait()
  2133. b.Transparency = b.Transparency + 0.15
  2134. c.Scale = c.Scale + Vector3.new(1 * dmg, 1 * dmg, 1 * dmg)
  2135. end
  2136. end))
  2137. end
  2138. end
  2139. end
  2140. end
  2141. function hito3(partoz, magn, dmg, debtim, bodyfdire)
  2142. for _, guy in pairs(workspace:GetChildren()) do
  2143. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  2144. do
  2145. local humz = guy:FindFirstChild("Humanoid")
  2146. local horp = guy:FindFirstChild("HumanoidRootPart")
  2147. TakeDamage(humz, dmg)
  2148. local db = Instance.new("StringValue")
  2149. db.Name = "alabo"
  2150. db.Parent = horp
  2151. delay(debtim, function()
  2152. db:Destroy()
  2153. end)
  2154. local b = Instance.new("Part")
  2155. nooutline(b)
  2156. b.Size = Vector3.new(0.2, 0.2, 0.2)
  2157. b.Transparency = 0.25
  2158. b.Anchored = true
  2159. b.CanCollide = false
  2160. b.BrickColor = BrickColor.new("New Yeller")
  2161. b.Locked = true
  2162. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  2163. b.Parent = modz
  2164. b.Material = "Neon"
  2165. local c = Instance.new("SpecialMesh")
  2166. c.MeshType = "Sphere"
  2167. c.Scale = Vector3.new(3.5, 3.5, 3.5)
  2168. c.Parent = b
  2169. game.Debris:AddItem(b, 1)
  2170. if bodyfdire then
  2171. local boopyve = Instance.new("BodyVelocity")
  2172. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2173. boopyve.P = math.huge
  2174. boopyve.Velocity = bodyfdire * 2
  2175. boopyve.Parent = horp
  2176. game.Debris:AddItem(boopyve, debtim)
  2177. end
  2178. local bet = Instance.new("Sound")
  2179. bet.Pitch = rd2(9, 11) / 10
  2180. bet.Volume = rd2(12, 14) / 10
  2181. bet.SoundId = "rbxassetid://165604684"
  2182. bet.Parent = b
  2183. bet:Play()
  2184. coroutine.resume(coroutine.create(function()
  2185. for _ = 1, 5 do
  2186. swait()
  2187. b.Transparency = b.Transparency + 0.15
  2188. c.Scale = c.Scale + Vector3.new(1 * dmg, 1 * dmg, 1 * dmg)
  2189. end
  2190. end))
  2191. end
  2192. end
  2193. end
  2194. end
  2195. mouse.KeyDown:connect(function(key)
  2196. if human.Health <= 0 then
  2197. return
  2198. end
  2199. if key == "f" then
  2200. standappear(thenoob)
  2201. end
  2202. if key == "r" then
  2203. MUDA()
  2204. end
  2205. if key == "y" then
  2206. MUDAA()
  2207. end
  2208. if key == "t" then
  2209. MUDAAA()
  2210. end
  2211. if key == "e" then
  2212. block()
  2213. end
  2214. if key == "v" then
  2215. cability()
  2216. end
  2217. if key == "m" and plr.UserId then
  2218. THEBEST()
  2219. end
  2220. if key == "j" then
  2221. THREATENING()
  2222. end
  2223. if key == "h" then
  2224. stoptime()
  2225. end
  2226. if key == "k" then
  2227. konodioda:Play()
  2228. else konodioda:Stop()
  2229. end
  2230. if key == "l" then
  2231. bast:Play()
  2232. else bast:Stop()
  2233. end
  2234. if key == ";" then
  2235. zaworld:Play()
  2236. else zaworld:Stop()
  2237. end
  2238. end)
  2239. tool.Equipped:connect(function()
  2240. selected = true
  2241. end)
  2242. tool.Unequipped:connect(function()
  2243. selected = false
  2244. end)
  2245. sine = 0
  2246. charge = 1
  2247. cos = math.cos
  2248. game:GetService("RunService").RenderStepped:connect(function()
  2249. if POSU == false then
  2250. local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
  2251. local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
  2252. local checkstate = human:GetState()
  2253. if checkstate.Value == 13 then
  2254. animpose = "Sitting"
  2255. elseif hrp.Velocity.y > 1 and checkpart == nil then
  2256. animpose = "Jumping"
  2257. elseif hrp.Velocity.y < -1 and checkpart == nil then
  2258. animpose = "Falling"
  2259. elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
  2260. animpose = "Idle"
  2261. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
  2262. animpose = "Walking"
  2263. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
  2264. animpose = "TooFast"
  2265. end
  2266. if animpose == "Idle" then
  2267. sine = sine + charge
  2268. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  2269. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  2270. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  2271. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2272. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  2273. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2274. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  2275. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2276. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  2277. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2278. end
  2279. if animpose == "Walking" then
  2280. sine = sine + charge
  2281. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  2282. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  2283. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  2284. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2285. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  2286. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2287. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  2288. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2289. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  2290. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2291. end
  2292. if animpose == "Jumping" then
  2293. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
  2294. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
  2295. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  2296. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2297. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  2298. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2299. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  2300. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2301. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  2302. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2303. end
  2304. if animpose == "Falling" then
  2305. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
  2306. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  2307. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  2308. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2309. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  2310. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2311. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
  2312. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2313. lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  2314. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2315. end
  2316. if animpose == "TooFast" then
  2317. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
  2318. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  2319. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
  2320. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2321. lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
  2322. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
  2323. lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
  2324. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2325. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
  2326. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2327. end
  2328. if animpose == "Sitting" then
  2329. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2330. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2331. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  2332. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2333. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  2334. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2335. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  2336. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2337. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  2338. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2339. end
  2340. end
  2341. if appeared == false and activu == false then
  2342. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2343. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2344. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2345. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2346. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2347. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2348. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2349. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2350. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2351. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2352. elseif appeared == true and activu == false then
  2353. sine = sine + charge
  2354. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
  2355. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
  2356. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  2357. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2358. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  2359. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2360. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
  2361. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2362. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
  2363. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  2364. end
  2365. end)
  2366. function dispose()
  2367. for i, v in pairs(getfenv(0)) do
  2368. v = nil
  2369. end
  2370. error = nil
  2371. print = nil
  2372. warn = nil
  2373. end
  2374. human.Died:connect(dispose)
  2375. chr.Changed:connect(function()
  2376. if chr.Parent == nil then
  2377. dispose()
  2378. end
  2379. end)
  2380. local p = game.Players.LocalPlayer
  2381. local char = p.Character
  2382. local hed = char.Head
  2383. local LocalPlayer = p
  2384.  
  2385. local Player = game.Players.localPlayer
  2386. local Character = p.Character
  2387. local LeftArm2 = Character["Left Arm"]
  2388. local RightArm2 = Character["Right Arm"]
  2389. local LeftLeg2 = Character["Left Leg"]
  2390. local RightLeg2 = Character["Right Leg"]
  2391. local Head2 = Character.Head
  2392. local Torso2 = Character.Torso
  2393.  
  2394. --created by SoldierJoao
  2395. --Credits to metabee for the knives edit
  2396. cut = Instance.new("Sound", Character)
  2397. cut.SoundId = "https://www.roblox.com/asset/?id=0"
  2398. cut.Volume = 1.5
  2399. thri = Instance.new("Sound", Character)
  2400. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  2401. thri.Volume = 2.5
  2402. WRY = Instance.new("Sound", Character)
  2403. WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
  2404. WRY.Volume = 5
  2405.  
  2406. local Players=game:service'Players'
  2407. local Player=Players.LocalPlayer
  2408. local Mouse=Player:GetMouse''
  2409. local RenderStepped=game:service'RunService'.RenderStepped
  2410.  
  2411. local MeshId='http://www.roblox.com/asset?id=202083123'
  2412. local TextureId='http://www.roblox.com/asset/?id=189436355'
  2413.  
  2414.  
  2415. local QHold=false
  2416. local EHold=false
  2417.  
  2418. Mouse.KeyDown:connect(function(k)
  2419. local Key=k:lower''
  2420. if Key=='q'then
  2421. QHold=true
  2422. elseif Key=='e'then
  2423. EHold=true
  2424. end
  2425. end)
  2426.  
  2427. Mouse.KeyUp:connect(function(k)
  2428. local Key=k:lower''
  2429. if Key=='q'then
  2430. QHold=false
  2431. elseif Key=='e'then
  2432. EHold=false
  2433. end
  2434. end)
  2435.  
  2436. coroutine.wrap(function()
  2437. RenderStepped:connect(function()
  2438. if QHold then
  2439. if BeeSpeed>0 then
  2440. BeeSpeed=BeeSpeed-1
  2441. end
  2442. elseif EHold then
  2443. BeeSpeed=BeeSpeed+1
  2444. end
  2445. end)
  2446. end)()
  2447.  
  2448.  
  2449.  
  2450.  
  2451. mse = Player:GetMouse()
  2452.  
  2453. sound2 = Instance.new("Sound", Character)
  2454. sound2.SoundId = "https://www.roblox.com/asset/?id=864569342"
  2455. sound2.Volume = 2.5
  2456. sound4 = Instance.new("Sound", Character)
  2457. sound4.SoundId = "https://www.roblox.com/asset/?id=257346558"
  2458. sound4.Volume = 5
  2459. TSTheme = Instance.new("Sound", Character)
  2460. TSTheme.SoundId = "https://www.roblox.com/asset/?id=850256806"
  2461. TSTheme.Volume = 2
  2462. TSTheme.Looped = true
  2463. canworld = true
  2464. mse.KeyDown:connect(function(key)
  2465. key = key:lower()
  2466. if key == "g" then
  2467. sound4:Play()
  2468. if canworld == false then return end
  2469. if canworld then
  2470. canworld = false
  2471. TSTheme:Play()
  2472.  
  2473. local function spawnpart()
  2474. sphere = Instance.new("Part")
  2475. --game.Debris:AddItem(sphere,3)
  2476. local sm = Instance.new("SpecialMesh", sphere)
  2477. sm.MeshType = "Sphere"
  2478. sphere.Transparency = 0.5
  2479. sphere.Anchored = true
  2480. sphere.CanCollide = false
  2481. sphere.Material = "Neon"
  2482. sphere.BrickColor = BrickColor.new("Black")
  2483. end
  2484.  
  2485. local function weld(lol)
  2486. local weld = Instance.new("Weld", Player.Character.Torso)
  2487. weld.Part0 = Player.Character.Torso
  2488. weld.Part1 = lol
  2489. weld.C0 = Player.Character.Torso.CFrame:inverse()
  2490. weld.C1 = lol.CFrame:inverse()
  2491. end
  2492. wait()
  2493. spawnpart()
  2494. for i, v in pairs(game.Players:GetChildren()) do
  2495. t = v.Character:FindFirstChild("Torso")
  2496. if t then
  2497. t.Anchored = true
  2498. Player.Character:FindFirstChild("Torso").Anchored = false
  2499. end
  2500. RA = v.Character:FindFirstChild("Right Arm")
  2501. if RA then
  2502. RA.Anchored = true
  2503. Player.Character:FindFirstChild("Right Arm").Anchored = false
  2504. end
  2505. LA = v.Character:FindFirstChild("Left Arm")
  2506. if LA then
  2507. LA.Anchored = true
  2508. Player.Character:FindFirstChild("Left Arm").Anchored = false
  2509. end
  2510. RL = v.Character:FindFirstChild("Right Leg")
  2511. if RL then
  2512. RL.Anchored = true
  2513. Player.Character:FindFirstChild("Right Leg").Anchored = false
  2514. end
  2515. LL = v.Character:FindFirstChild("Left Leg")
  2516. if LL then
  2517. LL.Anchored = true
  2518. Player.Character:FindFirstChild("Left Leg").Anchored = false
  2519. end
  2520. end
  2521.  
  2522. game.Lighting.TimeOfDay="00:00:00"
  2523. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2524. wait(0.1)
  2525. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2526. wait(0.1)
  2527. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2528. wait(0.1)
  2529. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2530. wait(0.1)
  2531. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  2532.  
  2533. weld(sphere)
  2534. sphere.Parent = Character.Torso
  2535. for i = 1,3 do
  2536. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  2537. wait()
  2538. end
  2539. wait()
  2540. sphere:Destroy()
  2541. BeeSpeed = 0
  2542. end
  2543. end
  2544. end
  2545. )
  2546. if canworld == false then
  2547. wait(9)
  2548. canworld = true
  2549. end
  2550.  
  2551. mse.KeyDown:connect(function(key)
  2552. key = key:lower()
  2553. if key == "h" then
  2554. canworld = true
  2555. sound2:Play()
  2556. wait()
  2557.  
  2558. for i, v in pairs(game.Players:GetChildren()) do
  2559. t = v.Character:FindFirstChild("Torso")
  2560. if t then
  2561. t.Anchored = false
  2562. end
  2563. RA = v.Character:FindFirstChild("Right Arm")
  2564. if RA then
  2565. RA.Anchored = false
  2566. end
  2567. LA = v.Character:FindFirstChild("Left Arm")
  2568. if LA then
  2569. LA.Anchored = false
  2570. end
  2571. RL = v.Character:FindFirstChild("Right Leg")
  2572. if RL then
  2573. RL.Anchored = false
  2574. end
  2575. LL = v.Character:FindFirstChild("Left Leg")
  2576. if LL then
  2577. LL.Anchored = false
  2578. end
  2579. end
  2580. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2581. wait(0.1)
  2582. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2583. wait(0.1)
  2584. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2585. wait(0.1)
  2586. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2587.  
  2588. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  2589. game.Lighting.TimeOfDay="15:00:00"
  2590. BeeSpeed = 100
  2591. TSTheme:Stop()
  2592. end
  2593. end)
  2594.  
  2595. --- [[ Simple Time Rewind ]] ---
  2596. -- by fo43123
  2597.  
  2598.  
  2599. local me = game.Players.LocalPlayer
  2600. local mouse = me:GetMouse()
  2601. local char = me.Character
  2602. local hum = char:FindFirstChild('Humanoid')
  2603. local hd = char:FindFirstChild('Head')
  2604. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  2605. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  2606. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  2607. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  2608. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  2609. local root = char:FindFirstChild('HumanoidRootPart')
  2610. local rj = root:FindFirstChild('RootJoint')
  2611. local rs = ts:FindFirstChild('Right Shoulder')
  2612. local ls = ts:FindFirstChild('Left Shoulder')
  2613. local rh = ts:FindFirstChild('Right Hip')
  2614. local lh = ts:FindFirstChild('Left Hip')
  2615. local nk = ts:FindFirstChild('Neck')
  2616. local anim = char:FindFirstChild('Animate')
  2617. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  2618. local cantimerewind = true
  2619. local cooldown = false
  2620. local selfrewind = true
  2621. local cc = workspace.CurrentCamera
  2622. local cos = math.cos
  2623. local sin = math.sin
  2624. local rad = math.rad
  2625. local rand = math.random
  2626. local cfn = CFrame.new
  2627. local cfa = CFrame.Angles
  2628. local v3 = Vector3.new
  2629. local str = string
  2630. local past = {}
  2631. local lastpast = {}
  2632. local sine = 0
  2633. local rewind = Instance.new('Sound', hd)
  2634. local onrewind = Instance.new('Sound', workspace.CurrentCamera)
  2635. onrewind.Looped = true
  2636. onrewind.Volume = 10
  2637. onrewind.SoundId = 'rbxassetid://2061143306'
  2638. rewind.SoundId = 'rbxassetid://864569342'
  2639. rewind.Name = 'trewind'
  2640. rewind.Volume = 1
  2641. rewind.PlaybackSpeed = 1.25
  2642. hum.WalkSpeed = 23
  2643. effects = Instance.new('Folder', char)
  2644. effects.Name = 'Effects'
  2645. print([[
  2646. -- // Moves
  2647. C - Rewind
  2648. ]])
  2649.  
  2650. ArtificialHB = Instance.new('BindableEvent', script)
  2651. ArtificialHB.Name = 'Heartbeat'
  2652. script:WaitForChild('Heartbeat')
  2653.  
  2654. frame = 1 / 60
  2655. tf = 0
  2656. allowframeloss = false
  2657. tossremainder = false
  2658. lastframe = tick()
  2659. script.Heartbeat:Fire()
  2660.  
  2661. game:GetService('RunService').Heartbeat:connect(function(s, p)
  2662. tf = tf + s
  2663. if tf >= frame then
  2664. if allowframeloss then
  2665. script.Heartbeat:Fire()
  2666. lastframe = tick()
  2667. else
  2668. for i = 1, math.floor(tf / frame) do
  2669. script.Heartbeat:Fire()
  2670. end
  2671. lastframe = tick()
  2672. end
  2673. if tossremainder then
  2674. tf = 0
  2675. else
  2676. tf = tf - frame * math.floor(tf / frame)
  2677. end
  2678. end
  2679. end)
  2680.  
  2681. function swait(t)
  2682. if t == 0 or t == nil then
  2683. script.Heartbeat.Event:Wait()
  2684. else
  2685. for i = 0, t do
  2686. script.Heartbeat.Event:Wait()
  2687. end
  2688. end
  2689. end
  2690.  
  2691. function sound(id, parent, vol, pitch, timepos)
  2692. local s = Instance.new('Sound')
  2693. s.Parent = parent
  2694. s.SoundId = id
  2695. s.Volume = vol
  2696. s.PlaybackSpeed = pitch
  2697. s.TimePosition = timepos
  2698. s:Play()
  2699. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  2700. end
  2701.  
  2702. function camshake(duration, intensity)
  2703. coroutine.wrap(function()
  2704. for i = 0, duration*60 do
  2705. hum.CameraOffset = v3(rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10), (intensity*10))/10)
  2706. swait()
  2707. end
  2708. hum.CameraOffset = v3(0, 0, 0)
  2709. end)()
  2710. end
  2711.  
  2712. function readyrewind()
  2713. cantimerewind = false
  2714. cooldown = true
  2715. onrewind:Play()
  2716. for i,v in pairs(workspace:GetDescendants()) do
  2717. if v:IsA('BasePart') then
  2718. local lastpos = v.CFrame
  2719. table.insert(past, {part = v, change = lastpos})
  2720. end
  2721. if v.Parent then
  2722. local lastparent2 = v.Parent
  2723. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  2724. end
  2725. if v:IsA('Camera') then
  2726. local lastcam = v.CFrame
  2727. table.insert(past, {cam = v, change3 = lastcam})
  2728. end
  2729. if v:IsA('Sound') then
  2730. if v ~= rewind then
  2731. local lastsongpos = v.TimePosition
  2732. table.insert(past, {sound = v, pchange = lastsongpos})
  2733. end
  2734. end
  2735. if v:IsA('Humanoid') then
  2736. local lasthp = v.Health
  2737. local always = lasthp
  2738. table.insert(past, {health = v, hchange = lasthp})
  2739. end
  2740. end
  2741. newpast = workspace.DescendantAdded:Connect(function(v)
  2742. if v:IsA('BasePart') then
  2743. local lastpos = v.CFrame
  2744. local lastparent = v.Parent
  2745. table.insert(past, {part = v, change = lastpos, change4 = lastparent})
  2746. end
  2747. if v.Parent then
  2748. local lastparent2 = v.Parent
  2749. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  2750. end
  2751. if v:IsA('Camera') then
  2752. local lastcampos = v.CFrame
  2753. table.insert(past, {cam = v, change3 = lastcampos})
  2754. end
  2755. if v:IsA('Sound') then
  2756. if v ~= rewind then
  2757. local lastsongpos = v.TimePosition
  2758. table.insert(past, {sound = v, pchange = lastsongpos})
  2759. end
  2760. end
  2761. if v:IsA('Humanoid') then
  2762. local lasthp = v.Health
  2763. local always = lasthp
  2764. table.insert(past, {health = v, hchange = lasthp})
  2765. end
  2766. end)
  2767. end
  2768.  
  2769. function timerewind()
  2770. if cooldown then
  2771. rewind:Play()
  2772. sine = 0
  2773. onrewind:Stop()
  2774. coroutine.wrap(function()
  2775. local blur = Instance.new('BlurEffect', game.Lighting)
  2776. local effect2 = Instance.new('Part', effects)
  2777. local effect3 = Instance.new('Part', effects)
  2778. effect3.Shape = 'Ball'
  2779. effect3.Material = 'ForceField'
  2780. effect3.Anchored = true
  2781. effect3.CanCollide = false
  2782. effect3.Name = 'eff3'
  2783. effect3.BrickColor = BrickColor.new('Really red')
  2784. effect3.Size = v3(30, 30, 30)
  2785. effect3.Transparency = 0
  2786. effect2.CastShadow = false
  2787. effect2.Shape = 'Ball'
  2788. effect2.BrickColor = BrickColor.new('Bright red')
  2789. effect2.Material = 'ForceField'
  2790. effect2.Name = 'eff2'
  2791. effect2.Anchored = true
  2792. effect2.CanCollide = false
  2793. effect2.Size = v3(50, 50, 50)
  2794. effect2.Transparency = 0
  2795. cantimerewind = true
  2796. for i,v in pairs(past) do
  2797. pcall(function()
  2798. v.part.CFrame = v.change
  2799. end)
  2800. pcall(function()
  2801. v.cam.CFrame = v.change3
  2802. end)
  2803. pcall(function()
  2804. v.sound.TimePosition = v.pchange
  2805. end)
  2806. pcall(function()
  2807. v.health.Health = v.hchange
  2808. end)
  2809. end
  2810. for i,v in pairs(lastpast) do
  2811. pcall(function()
  2812. v.part2.Parent = v.change4
  2813. end)
  2814. end
  2815. pcall(function()
  2816. newpast:Disconnect()
  2817. end)
  2818. coroutine.wrap(function()
  2819. for i = 1, 1000 do
  2820. effect2.CFrame = ts.CFrame
  2821. effect3.CFrame = ts.CFrame
  2822. blur.Size = v3(blur.Size, 0, 0):lerp(v3(0, 0, 0), .010).X
  2823. effect2.Transparency = effect2.Transparency + 0.020
  2824. effect3.Transparency = effect3.Transparency + 0.020
  2825. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.050)
  2826. effect3.Size = effect3.Size:lerp(v3(0, 0, 0), 0.030)
  2827. if effect2.Transparency >= 1 then
  2828. effect2:Destroy()
  2829. end
  2830. if effect3.Transparency >= 1 then
  2831. effect3:Destroy()
  2832. end
  2833. swait()
  2834. end
  2835. end)()
  2836. wait(1)
  2837. blur:Destroy()
  2838. end)()
  2839. wait(1.5) -- cooldown
  2840. past = {}
  2841. cooldown = false
  2842. end
  2843. end
  2844.  
  2845. mouse.KeyDown:connect(function(key)
  2846. if str.lower(key) == 'c' and cantimerewind and cooldown == false then
  2847. readyrewind()
  2848. elseif str.lower(key) == 'c' and cantimerewind == false and cooldown then
  2849. timerewind()
  2850. end
  2851. end)
  2852.  
  2853. local me = game.Players.LocalPlayer
  2854. local mouse = me:GetMouse()
  2855. local char = me.Character
  2856. local hum = char:FindFirstChild('Humanoid')
  2857. local hd = char:FindFirstChild('Head')
  2858. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  2859. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  2860. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  2861. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  2862. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  2863. local root = char:FindFirstChild('HumanoidRootPart')
  2864. local rj = root:FindFirstChild('RootJoint')
  2865. local rs = ts:FindFirstChild('Right Shoulder')
  2866. local ls = ts:FindFirstChild('Left Shoulder')
  2867. local rh = ts:FindFirstChild('Right Hip')
  2868. local lh = ts:FindFirstChild('Left Hip')
  2869. local nk = ts:FindFirstChild('Neck')
  2870. local anim = char:FindFirstChild('Animate')
  2871. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  2872. local cantimestop = true
  2873. local cooldown = false
  2874. local cc = workspace.CurrentCamera
  2875. local cos = math.cos
  2876. local sin = math.sin
  2877. local rad = math.rad
  2878. local rand = math.random
  2879. local cfn = CFrame.new
  2880. local cfa = CFrame.Angles
  2881. local v3 = Vector3.new
  2882. local str = string
  2883. local unfreeze = {}
  2884. local health = {}
  2885. local connect = {}
  2886. local sine = 0
  2887. local effects = nil
  2888. hum.WalkSpeed = 23
  2889. if char:FindFirstChild('Effects') then
  2890. effects = char:FindFirstChild('Effects')
  2891. else
  2892. effects = Instance.new('Folder', char)
  2893. effects.Name = 'Effects'
  2894. end
  2895.  
  2896. ArtificialHB = Instance.new('BindableEvent', script)
  2897. ArtificialHB.Name = 'Heartbeat'
  2898. script:WaitForChild('Heartbeat')
  2899.  
  2900. frame = 1 / 60
  2901. tf = 0
  2902. allowframeloss = false
  2903. tossremainder = false
  2904. lastframe = tick()
  2905. script.Heartbeat:Fire()
  2906.  
  2907. game:GetService('RunService').Heartbeat:connect(function(s, p)
  2908. tf = tf + s
  2909. if tf >= frame then
  2910. if allowframeloss then
  2911. script.Heartbeat:Fire()
  2912. lastframe = tick()
  2913. else
  2914. for i = 1, math.floor(tf / frame) do
  2915. script.Heartbeat:Fire()
  2916. end
  2917. lastframe = tick()
  2918. end
  2919. if tossremainder then
  2920. tf = 0
  2921. else
  2922. tf = tf - frame * math.floor(tf / frame)
  2923. end
  2924. end
  2925. end)
  2926.  
  2927. function swait(t)
  2928. if t == 0 or t == nil then
  2929. script.Heartbeat.Event:Wait()
  2930. else
  2931. for i = 0, t do
  2932. script.Heartbeat.Event:Wait()
  2933. end
  2934. end
  2935. end
  2936.  
  2937. function sound(id, parent, vol, pitch, timepos)
  2938. local s = Instance.new('Sound')
  2939. s.Parent = parent
  2940. s.SoundId = id
  2941. s.Volume = vol
  2942. s.PlaybackSpeed = pitch
  2943. s.TimePosition = timepos
  2944. s:Play()
  2945. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  2946. end
  2947.  
  2948. function camshake(duration, intensity)
  2949. coroutine.wrap(function()
  2950. for i = 1, duration do
  2951. hum.CameraOffset = hum.CameraOffset:lerp(v3(rand(-1, 1), rand(-1, 1), rand(-1, 1)), 0.1 * intensity)
  2952. swait()
  2953. end
  2954. hum.CameraOffset = v3(0, 0, 0)
  2955. end)()
  2956. end
  2957.  
  2958. function findascendant(obj, class)
  2959. local par = obj
  2960. local ret = nil
  2961. pcall(function()
  2962. repeat
  2963. par = par.Parent
  2964. if par:IsA(class) then
  2965. ret = par
  2966. break
  2967. end
  2968. until par == nil
  2969. end)
  2970. return ret
  2971. end
  2972.  
  2973. local TimeStopSounds = {
  2974.  
  2975. TimeStop = 'rbxassetid://2152227673';
  2976. TimeResume = 'rbxassetid://864569342';
  2977.  
  2978. }
  2979.  
  2980. function timestop()
  2981. cantimestop = false
  2982. coroutine.wrap(function()
  2983. local effect1 = Instance.new('Part', effects)
  2984. effect1.Shape = 'Ball'
  2985. effect1.Material = 'ForceField'
  2986. effect1.Anchored = true
  2987. effect1.CanCollide = false
  2988. effect1.Size = v3(0, 0, 0)
  2989. effect1.Transparency = 0
  2990. sound(TimeStopSounds.TimeStop, ts, 5, 1, 0)
  2991. for i,v in pairs(workspace:GetDescendants()) do
  2992. if v:IsA('BasePart') then
  2993. if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then
  2994. if not v:IsDescendantOf(char) then
  2995. v.Anchored = true
  2996. table.insert(unfreeze, v)
  2997. end
  2998. end
  2999. end
  3000. if v:IsA('Sound') then
  3001. if not v:IsDescendantOf(char) then
  3002. if v.IsPlaying then
  3003. v:Pause()
  3004. table.insert(unfreeze, v)
  3005. end
  3006. end
  3007. end
  3008. if v:IsA('Humanoid') then
  3009. local last = v.Health
  3010. local always = last
  3011. local e = v.HealthChanged:connect(function(hp)
  3012. if last - hp > 0 then
  3013. table.insert(health, {humanoid = v, change = last - hp})
  3014. end
  3015. last = hp
  3016. v.Health = always
  3017. end)
  3018. table.insert(connect, e)
  3019. end
  3020. if v:IsA('BodyVelocity') then
  3021. local lastforce = v.MaxForce
  3022. v.MaxForce = v3(0, 0, 0)
  3023. table.insert(unfreeze, {force = v, change = lastforce})
  3024. end
  3025. if v:IsA('BodyPosition') then
  3026. local lastposition = v.MaxForce
  3027. local lastD = v.D
  3028. local lastP = v.P
  3029. v.MaxForce = v3(0, 0, 0)
  3030. v.D = 0
  3031. v.P = 0
  3032. table.insert(unfreeze, {position = v, change = lastposition, dchange = lastD, pchange = lastP})
  3033. end
  3034. if v:IsA('BodyForce') then
  3035. local lastforce2 = v.Force
  3036. v.Force = v3(0, 0, 0)
  3037. table.insert(unfreeze, {force2 = v, fchange = lastforce2})
  3038. end
  3039. end
  3040. ee = workspace.DescendantAdded:Connect(function(v)
  3041. if v:IsA('BasePart') then
  3042. if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then
  3043. if not v:IsDescendantOf(char) then
  3044. v.Anchored = true
  3045. table.insert(unfreeze, v)
  3046. end
  3047. end
  3048. end
  3049. if v:IsA('Sound') then
  3050. if not v:IsDescendantOf(char) then
  3051. if v.IsPlaying then
  3052. v:Pause()
  3053. table.insert(unfreeze, v)
  3054. end
  3055. end
  3056. end
  3057. if v:IsA('Humanoid') then
  3058. local last = v.Health
  3059. local always = last
  3060. local e = v.HealthChanged:connect(function(hp)
  3061. if last - hp > 0 then
  3062. table.insert(health, {humanoid = v, change = last - hp})
  3063. end
  3064. last = hp
  3065. v.Health = always
  3066. end)
  3067. table.insert(connect, e)
  3068. end
  3069. end)
  3070. coroutine.wrap(function()
  3071. for i = 1, 10 do
  3072. camshake(70, 2)
  3073. swait(5)
  3074. end
  3075. end)()
  3076. coroutine.wrap(function()
  3077. for i = 1, 1000 do
  3078. effect1.CFrame = ts.CFrame
  3079. effect1.Size = effect1.Size:lerp(v3(50, 50, 50), 0.015)
  3080. effect1.Transparency = effect1.Transparency + 0.010
  3081. if effect1.Transparency >= 1 then
  3082. effect1:Destroy()
  3083. end
  3084. swait()
  3085. end
  3086. end)()
  3087. wait(0.5)
  3088. local effect2 = Instance.new('Part', effects)
  3089. local effect3 = Instance.new('Part', effects)
  3090. effect3.Shape = 'Ball'
  3091. effect3.Material = 'ForceField'
  3092. effect3.Anchored = true
  3093. effect3.CanCollide = false
  3094. effect3.Size = v3(0, 0, 0)
  3095. effect3.Transparency = 0
  3096. effect2.Shape = 'Ball'
  3097. effect2.Material = 'ForceField'
  3098. effect2.Anchored = true
  3099. effect2.CanCollide = false
  3100. effect2.Size = v3(40, 40, 40)
  3101. effect2.Transparency = 1
  3102. coroutine.wrap(function()
  3103. for i = 1, 15 do
  3104. effect2.Transparency = effect2.Transparency - 0.11
  3105. swait()
  3106. end
  3107. end)()
  3108. coroutine.wrap(function()
  3109. for i = 1, 1000 do
  3110. effect3.CFrame = ts.CFrame
  3111. effect3.Size = effect3.Size:lerp(v3(50, 50, 50), 0.015)
  3112. effect3.Transparency = effect3.Transparency + 0.010
  3113. if effect3.Transparency >= 1 then
  3114. effect3:Destroy()
  3115. end
  3116. swait()
  3117. end
  3118. end)()
  3119. for i = 1, 1000 do
  3120. effect2.CFrame = ts.CFrame
  3121. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.015)
  3122. effect2.Transparency = effect2.Transparency + 0.015
  3123. if effect2.Transparency >= 1 then
  3124. effect2:Destroy()
  3125. end
  3126. swait()
  3127. end
  3128. end)()
  3129. wait(1.5) -- cooldown
  3130. cooldown = true
  3131. end
  3132.  
  3133. function timeresume()
  3134. coroutine.wrap(function()
  3135. sound(TimeStopSounds.TimeResume, ts, 5, 1, 0.15)
  3136. coroutine.wrap(function()
  3137. for i = 1, 10 do
  3138. camshake(20, 0.3)
  3139. swait(5)
  3140. end
  3141. end)()
  3142. coroutine.wrap(function()
  3143. wait(1.5)
  3144. for i,v in pairs(unfreeze) do
  3145. pcall(function()
  3146. v.Anchored = false
  3147. end)
  3148. pcall(function()
  3149. v:Resume()
  3150. end)
  3151. end
  3152. for i,v in pairs(connect) do
  3153. pcall(function()
  3154. v:Disconnect()
  3155. end)
  3156. end
  3157. for i,v in pairs(health) do
  3158. pcall(function()
  3159. local humanoid = v.humanoid
  3160. humanoid.Health = humanoid.Health - v.change
  3161. if humanoid.Parent:FindFirstChild('Health') then
  3162. pcall(function()
  3163. humanoid.Parent.Health.Disabled = false
  3164. end)
  3165. end
  3166. end)
  3167. end
  3168. pcall(function()
  3169. ee:Disconnect()
  3170. end)
  3171. health = {}
  3172. unfreeze = {}
  3173. end)()
  3174. cantimestop = true
  3175. end)()
  3176. wait(1.5) -- cooldown
  3177. cooldown = false
  3178. end
  3179.  
  3180. mouse.KeyDown:connect(function(key)
  3181. if str.lower(key) == 'n' and cantimestop and cooldown == false then
  3182. timestop()
  3183. elseif str.lower(key) == 'n' and cantimestop == false and cooldown then
  3184. timeresume()
  3185. end
  3186. end)
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