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Expand Reborn

Jul 30th, 2026 (edited)
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  2. -Expand Reborn
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 100%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. Resources :
  14.  
  15. *energy
  16. -named Joules
  17.  
  18. *tenergy
  19. -named Total Energy
  20.  
  21. *menergy
  22. -named Monolith Energy
  23.  
  24. *land
  25. -named Land
  26.  
  27. *tland
  28. -named Total Land
  29.  
  30. *biomass
  31. -named Biomass
  32.  
  33. *metal
  34. -named Metal
  35.  
  36. *chemical
  37. -named Barrel of Chemicals
  38.  
  39. *component
  40. -named Components
  41.  
  42. *isotope
  43. -named Isotopes
  44.  
  45. *relic
  46. -named Relics
  47.  
  48. *warpcharge
  49. -named Warp Charge
  50.  
  51. *research
  52. -named Research
  53.  
  54. *time
  55. -named Time
  56.  
  57. *invader
  58. -named Invader
  59.  
  60. *attention
  61. -named Invader Attention
  62.  
  63. *ainvader
  64. -named Attention Invader
  65.  
  66. *tinvader
  67. -named Time Invader
  68.  
  69. *damage
  70. -named Invader Damage
  71.  
  72. *invaderkill
  73. -named Invaders Killed
  74.  
  75. *sacripoint
  76. -named Sacrificial Unit
  77.  
  78.  
  79.  
  80.  
  81. Clickables :
  82.  
  83. *kill
  84. -named Slay Invader
  85. -gives 1 invaderkill for 1 invader
  86. -visible
  87.  
  88. *battlexp
  89. -named Battle XP
  90. -gives 13 energy, 13 tenergy
  91. -gains 100% per invaderkill
  92.  
  93. *explore
  94. -named Explore
  95. -gives 25 land, 25 tland
  96. -gains 20% per radar
  97. -gains 15% per port
  98. -visible
  99.  
  100. *endgame
  101. -named Final Showdown
  102. -gives 1e25 invader for 1 invaderspawnertime and 1 invaderspawnerattention
  103. -locks endgame
  104.  
  105. *warpexplore
  106. -named Warp Exploration
  107. -gives 10000000 land, 10000000 tland for 10000 warpcharge
  108.  
  109. *burncarbon
  110. -named Burn biomass
  111. -gives 5e6 energy, 5e6 tenergy, 1 attention for 1 biomass
  112. -gains 10% per biomass
  113. -visible
  114.  
  115. *warpmine
  116. -named Warp Mine
  117. -gives 15000000 metal, 3000 isotope, 100000000 attention, 1.5e-5 relic for 1 warpcharge
  118. -gains 5% per warpcharge
  119.  
  120. *massfarm
  121. -named Mass Farm
  122. -gives 100 farm for 1500 land
  123. -unlocks at 100 farm
  124.  
  125. *massmine
  126. -named Mass Mine
  127. -gives 100 stripmine for 10000 land
  128. -unlocks at 100 stripmine
  129.  
  130. *masssolar
  131. -named Mass Solar
  132. -gives 100 solarfield for 500000 land, 5e8 component, 5000000 chemical
  133. -unlocks at 100 solarfield
  134.  
  135. *massnuke
  136. -named Mass Nuke
  137. -gives 100 nukeplant for 500000 land, 2e9 component, 20000000 isotope
  138. -unlocks at 100 nukeplant
  139.  
  140. *discoverbutton
  141. -named Activate Monolith
  142. -gives 1 monolith
  143. -unlocks glory
  144. -unlocks dominion
  145. -unlocks wisdom
  146. -unlocks chaos
  147. -unlocks omnigod
  148. -locks discoverbutton
  149.  
  150. *glory
  151. -named Dedicate the Monolith to Glory
  152. -unlocks glory1
  153. -locks glory
  154. -locks dominion
  155. -locks wisdom
  156. -locks chaos
  157. -locks omnigod
  158.  
  159. *dominion
  160. -named Dedicate the Monolith to Dominion
  161. -unlocks dominion1
  162. -locks glory
  163. -locks dominion
  164. -locks wisdom
  165. -locks chaos
  166. -locks omnigod
  167.  
  168. *wisdom
  169. -named Dedicate the Monolith to Wisdom
  170. -unlocks wisdom1
  171. -locks glory
  172. -locks dominion
  173. -locks wisdom
  174. -locks chaos
  175. -locks omnigod
  176.  
  177. *chaos
  178. -named Dedicate the Monolith to Legacy
  179. -unlocks legacy1
  180. -locks glory
  181. -locks dominion
  182. -locks wisdom
  183. -locks chaos
  184. -locks omnigod
  185.  
  186. *omnigod
  187. -named Dedicate the Monolith to Sacrifice
  188. -unlocks sacrifice1
  189. -locks glory
  190. -locks dominion
  191. -locks wisdom
  192. -locks chaos
  193. -locks omnigod
  194.  
  195. *sacrificemetal
  196. -named Sacrifice Metal
  197. -gives 1000 sacripoint for 1 metal
  198. -gains 10% per metal
  199.  
  200. *sacrificebiomass
  201. -named Sacrifice Biomass
  202. -gives 200 sacripoint for 1 biomass
  203. -gains 10% per biomass
  204.  
  205. *sacrificeisotope
  206. -named Sacrifice Isotope
  207. -gives 1e7 sacripoint for 1 isotope
  208. -gains 10% per isotope
  209.  
  210. *sacrificerelic
  211. -named Sacrifice Relic
  212. -gives 2e17 sacripoint for 1 relic
  213. -gains 10% per relic
  214.  
  215.  
  216.  
  217.  
  218.  
  219. Buildings :
  220.  
  221. *timer
  222. -abstract
  223. -gives 1 time
  224. -starts at 1
  225.  
  226. *invaderspawnertime
  227. -abstract
  228. -gives .0000000001 invader, .0000000001 tinvader
  229. -gains 100% per time
  230. -gains 100% per time
  231. -gains 100% per time
  232. -gains 100% per time
  233. -starts at 1
  234.  
  235. *invaderspawnerattention
  236. -abstract
  237. -gives .00000000000001 invader, .00000000000001 ainvader
  238. -gains 100% per attention
  239. -gains 100% per attention
  240. -starts at 1
  241.  
  242. *landattention
  243. -abstract
  244. -gives 1 attention
  245. -gains 100% per tland
  246. -starts at 1
  247.  
  248. *energydrain
  249. -abstract
  250. -gives 1 damage for 1 energy
  251. -gains 100% per invader
  252. -starts at 1
  253.  
  254. *monolith
  255. -abstract
  256. -gives 1 energy, 1 tenergy, 1 menergy
  257.  
  258. //Production
  259.  
  260. *farm
  261. -named Farm
  262. -"Generates biomass from land. +300 biomass"
  263. -gives 300 biomass
  264. -costs 15 land
  265. -unlocks at 1 land
  266. -gains 5% per loghub
  267.  
  268. *stripmine
  269. -named Strip Mine
  270. -"Surface level mining to extract precious metal ore. +15 metal, -510 MW, +45 attention"
  271. -gives 15 metal, 45 attention for 510000000 energy
  272. -costs 100 land
  273. -unlocks at 1 land
  274. -gains 10% per mineresearch
  275. -gains 5% per loghub
  276.  
  277. *deepmine
  278. -named Deep Mine
  279. -"A very expensive but lucrative form of mining that injects chemicals deep underground to unearth resources. -300 chemical, -1.5 TW, +175000 attention, +25000 metal, +5 isotope, +???"
  280. -gives 25000 metal, 5 isotope, 175000 attention, 2.5e-8 relic for 300 chemical, 1.5e12 energy
  281. -costs 250000 land, 125000000 metal, 12500000 component
  282. -gains 10% per mineresearch
  283. -gains 5% per loghub
  284.  
  285. *mineresearch
  286. -named Mine Efficiency
  287. -"Improves yield of mines by 10% per level."
  288. -costs 1e9 research
  289. -price increases by 105%
  290.  
  291. *village
  292. -named Village
  293. -"Generates sentient workers from biomass. They passively generate energy. +300 kw/s. -500 biomass. +600 attention"
  294. -gives 1 sentient, 600 attention for 500 biomass
  295. -costs 50 land
  296. -unlocks at 1 farm
  297.  
  298. *sentient
  299. -abstract
  300. -gives 300000 energy, 300000 tenergy
  301.  
  302. *solarfield
  303. -named Solar Field
  304. -"Takes up a very large amount of land and resources, but generates attention free energy. +500 GW"
  305. -gives 5e11 energy, 5e11 tenergy
  306. -costs 5000 land, 5e6 component, 50000 chemical
  307.  
  308. *nukeplant
  309. -named Nuclear Power Plant
  310. -"Generates a tremendous amount of energy, but also draws attention. +50 TW, +1000000 attention."
  311. -gives 5e13 energy, 5e13 tenergy, 1000000 attention
  312. -costs 5000 land, 2e7 component, 200000 isotope
  313.  
  314. *warpreactor
  315. -named Warp Reactor
  316. -"Harvest energy from entire dimensions. Draws no additional attention. +80 PW"
  317. -gives 8e16 energy, 8e16 tenergy
  318. -costs 5000000 land, 2000000 warpcharge, 1e11 component
  319.  
  320. *factory
  321. -named Factory
  322. -"Uses metal and energy to create components. -15 metal, -1 GW, +125 attention, +5 component."
  323. -gives 5 component, 125 attention for 15 metal, 1e9 energy
  324. -costs 750 land, 250000 metal
  325. -gains 15% per logisticscenter
  326. -gains 5% per loghub
  327.  
  328. *chemplant
  329. -named Chemical Plant
  330. -"Turn biomass into chemicals. -4500 biomass, +9 bbl of chemicals. -6 GW, +900 attention."
  331. -gives 9 chemical, 900 attention for 4500 biomass, 6e9 energy
  332. -costs 1500 land, 150000 component
  333. -gains 15% per logisticscenter
  334. -gains 5% per loghub
  335.  
  336. *lab
  337. -named Laboratory
  338. -"Uses energy to generate research. -1 GW, +1 research. +100 attention"
  339. -gives 1 research, 100 attention for 1e9 energy
  340. -costs 100 land, 20000 component
  341. -gains 15% per logisticscenter
  342. -gains 5% per loghub
  343.  
  344. *warpbrain
  345. -named Warp Brain
  346. -"Transport an elder mind from another dimension to compute impossible amounts of data. -4 PW, +32000000 research, +1 billion attention"
  347. -gives 32000000 research, 1e9 attention for 4e15 energy
  348. -costs 420000 warpcharge
  349.  
  350. *gigabrain
  351. -named Warp Gigabrain
  352. -"Bigger is better. -4 EW, +32B research, +1 trillion attention"
  353. -gives 32000000000 research, 1e12 attention for 4e18 energy
  354. -costs 420000000 warpcharge
  355. -unlocks at 1000 warpbrain
  356.  
  357. *logisticscenter
  358. -named Logistics Center
  359. -"Boosts labs, factories, and chemical plants output by 15%"
  360. -costs 5e7 research, 5e6 component
  361.  
  362. *loghub
  363. -named Logistics Hub
  364. -"Boosts mines, farms, chem plants, factories and labs by 5%"
  365. -costs 1e13 research, 5e10 component
  366.  
  367. *radar
  368. -named Radar
  369. -"Increases land discovery by 5 for each radar."
  370. -costs 2000 metal, 50 component
  371.  
  372. *port
  373. -named Port
  374. -"Increases land discovery by 15% per port."
  375. -costs 1500000 land, 750000000 metal, 15000000 component
  376.  
  377. *teleporter
  378. -named Teleporter
  379. -"Open up gates to new dimensions. Uses tremendous amounts of energy. -1 PW, +1 Warp Charge. +15M attention. +1% per teleporter"
  380. -gives 15000000 attention, 1 warpcharge for 1e15 energy
  381. -costs 1000000 land, 1e9 component, 1e5 isotope
  382. -gains 1% per teleporter
  383.  
  384.  
  385.  
  386. //Defense
  387.  
  388. *infernoturret
  389. -named Inferno Turret
  390. -"Burn biomass to kill invaders. +125 invaderkills, -5 biomass"
  391. -gives 125 invaderkill for 125 invader, 5 biomass
  392. -costs 1000 metal
  393.  
  394. *chemturret
  395. -named Chemical Turret
  396. -"Use toxic chemicals to melt your enemies. +750000 invader kills, -10 chemical bbl"
  397. -gives 750000 invaderkill for 750000 invader, 10 chemical
  398. -costs 200000 metal, 10000 component
  399.  
  400. *prismturret
  401. -named Prism Turret
  402. -"Channel energy into concentrated beams to destroy invaders. Each turret multiplies all other turrets. +8000 Invader Kill/turret. -400 MW/Turret"
  403. -gives 8000 invaderkill for 8000 invader, 4e8 energy
  404. -costs 500000 component, 1000 isotope
  405. -gains 100% per prismturret
  406.  
  407. *nuketurret
  408. -named Nuke Turret
  409. -"Harness isotopes to reign down nuclear hellfire on invaders. Renders land unusable. -50000 land, 50000 isotope, +4,320,000,000,000 Invader Kill."
  410. -gives 4.32e12 invaderkill for 4.32e12 invader, 50000 land, 50000 isotope
  411. -costs 5e10 component
  412.  
  413. *warpturret
  414. -named Warp Rift Generator
  415. -"Annihilate invaders by sending them to a null dimension. +7,500,000,000,000 inavder kill."
  416. -gives 7.5e12 invaderkill for 7.5e12 invader
  417. -costs 500000 warpcharge
  418. -gains 4% per warpconduit
  419.  
  420. *warpconduit
  421. -named Warp Rift Accelerator
  422. -"Channel energies to increase Warp Rift Generator damage by 300 Billion"
  423. -costs 1 relic, 1e11 component
  424. -unlocks at 1 warpturret
  425.  
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432. Upgrades :
  433.  
  434.  
  435. *flamedefense
  436. -named Flame Defenses
  437. -"Inferno Turrets are a primitive but effective form of automated defense."
  438. -unlocks infernoturret
  439. -costs 2e9 energy
  440. -unlocks at 1 invaderkill
  441.  
  442. *conflagration
  443. -named Conflagration
  444. -"Inferno turrets are now kill 25 more per turret."
  445. -costs 666 research
  446. -multiplies efficiency of infernoturret by 20% per infernoturret
  447. -unlocks at 10 infernoturret
  448.  
  449. *firetornado
  450. -named Fire Tornado
  451. -"Inferno turrets now have an additional 2% synergy."
  452. -costs 66666 research
  453. -multiplies efficiency of infernoturret by 2% per infernoturret
  454. -unlocks at 100 infernoturret
  455.  
  456. *silentspring
  457. -named Silent Spring
  458. -"Chemical Turrets now kill 15000 more per chemical turret."
  459. -multiplies efficiency of chemturret by 20% per chemturret
  460. -costs 6666666 research
  461. -unlocks at 10 chemturret
  462.  
  463. *antilife
  464. -named Antilife
  465. -"Chemical Turrets have an additional 2% synergy"
  466. -multiplies efficiency of chemturret by 2% per chemturret
  467. -costs 66666666 research
  468. -unlocks at 100 chemturret
  469.  
  470. *fractalprisms
  471. -named Fractal Prisms
  472. -"Prism Turrets are now 7% better per prism turret."
  473. -multiplies efficiency of prismturret by 7% per prismturret
  474. -costs 6666666666 research
  475. -unlocks at 10 prismturret
  476.  
  477. *tachyonprisms
  478. -named Tachyon Prisms
  479. -"Prism Turrets now have an additiona 1% syngergy per tower"
  480. -multiplies efficiency of prismturret by 1% per prismturret
  481. -costs 666666666666 research
  482. -unlocks at 100 prismturret
  483.  
  484. *moremassfarm
  485. -named 10000 Farms
  486. -"Build 10000 farms at a time."
  487. -multiplies efficiency of massfarm by 10000%
  488. -unlocks at 10000 farm
  489. -costs 1e15 energy
  490.  
  491. *evenmoremassfarm
  492. -named 100000 Farms
  493. -"Build 100000 farms at a time."
  494. -multiplies efficiency of massfarm by 10000%
  495. -unlocks at 1000000 farm
  496. -costs 1e20 energy
  497.  
  498. *moremassmine
  499. -named 10000 Mines
  500. -"Build 10000 mines at a time."
  501. -multiplies efficiency of massmine by 10000%
  502. -unlocks at 10000 stripmine
  503. -costs 1e15 energy
  504.  
  505. *moremasssolar
  506. -named 10000 Solar Fields
  507. -"Build 10000 Solar Fields at a time."
  508. -multiplies efficiency of masssolar by 10000%
  509. -unlocks at 10000 solarfield
  510. -costs 1e15 energy
  511.  
  512. *warpexploration
  513. -named Warp Exploration
  514. -"Explore through teleportation."
  515. -unlocks warpexplore
  516. -costs 1e10 research
  517. -unlock at 1 warpcharge
  518.  
  519. *yield1
  520. -named Crop Yield I
  521. -"Use chemicals to improve farm output by 20%."
  522. -multiplies efficiency of farm by 120%
  523. -costs 10000 chemical
  524. -unlocks yield2
  525.  
  526. *yield2
  527. -named Crop Yield II
  528. -"Use chemicals to improve farm output by 20%."
  529. -multiplies efficiency of farm by 120%
  530. -costs 20000 chemical
  531. -unlocks yield3
  532.  
  533. *yield3
  534. -named Crop Yield III
  535. -"Use chemicals to improve farm output by 20%."
  536. -multiplies efficiency of farm by 120%
  537. -costs 40000 chemical
  538. -unlocks yield4
  539.  
  540. *yield4
  541. -named Crop Yield IV
  542. -"Use chemicals to improve farm output by 20%."
  543. -multiplies efficiency of farm by 120%
  544. -costs 80000 chemical
  545. -unlocks yield5
  546.  
  547. *yield5
  548. -named Crop Yield V
  549. -"Use chemicals to improve farm output by 20%."
  550. -multiplies efficiency of farm by 120%
  551. -costs 160000 chemical
  552. -unlocks yield6
  553.  
  554. *yield6
  555. -named Crop Yield VI
  556. -"Use chemicals to improve farm output by 20%."
  557. -multiplies efficiency of farm by 120%
  558. -costs 320000 chemical
  559. -unlocks yield7
  560.  
  561. *yield7
  562. -named Crop Yield VII
  563. -"Use chemicals to improve farm output by 20%."
  564. -multiplies efficiency of farm by 120%
  565. -costs 640000 chemical
  566. -unlocks yield8
  567.  
  568. *yield8
  569. -named Crop Yield VIII
  570. -"Use chemicals to improve farm output by 20%."
  571. -multiplies efficiency of farm by 120%
  572. -costs 1280000 chemical
  573. -unlocks yield9
  574.  
  575. *yield9
  576. -named Crop Yield IX
  577. -"Use chemicals to improve farm output by 20%."
  578. -multiplies efficiency of farm by 120%
  579. -costs 2560000 chemical
  580. -unlocks yield10
  581.  
  582. *yield10
  583. -named Crop Yield X
  584. -"Use chemicals to improve farm output by 20%."
  585. -multiplies efficiency of farm by 120%
  586. -costs 5120000 chemical
  587. -unlocks yield11
  588.  
  589. *yield11
  590. -named Crop Yield XI
  591. -"Use chemicals to improve farm output by 20%."
  592. -multiplies efficiency of farm by 120%
  593. -costs 10240000 chemical
  594. -unlocks yield12
  595.  
  596. *yield12
  597. -named Crop Yield XII
  598. -"Use chemicals to improve farm output by 20%."
  599. -multiplies efficiency of farm by 120%
  600. -costs 20480000 chemical
  601. -unlocks yield13
  602.  
  603. *yield13
  604. -named Crop Yield XIII
  605. -"Use chemicals to improve farm output by 20%."
  606. -multiplies efficiency of farm by 120%
  607. -costs 40960000 chemical
  608. -unlocks yield14
  609.  
  610. *yield14
  611. -named Crop Yield XIV
  612. -"Use chemicals to improve farm output by 20%."
  613. -multiplies efficiency of farm by 120%
  614. -costs 81920000 chemical
  615. -unlocks yield15
  616.  
  617. *yield15
  618. -named Crop Yield XV
  619. -"Use chemicals to improve farm output by 20%."
  620. -multiplies efficiency of farm by 120%
  621. -costs 163840000 chemical
  622. -unlocks yield16
  623.  
  624. *yield16
  625. -named Crop Yield XVI
  626. -"Use chemicals to improve farm output by 20%."
  627. -multiplies efficiency of farm by 120%
  628. -costs 320000000 chemical
  629. -unlocks yield17
  630.  
  631. *yield17
  632. -named Crop Yield XVII
  633. -"Use chemicals to improve farm output by 20%."
  634. -multiplies efficiency of farm by 120%
  635. -costs 640000000 chemical
  636. -unlocks yield18
  637.  
  638. *yield18
  639. -named Crop Yield XVIII
  640. -"Use chemicals to improve farm output by 20%."
  641. -multiplies efficiency of farm by 120%
  642. -costs 1280000000 chemical
  643. -unlocks yield19
  644.  
  645. *yield19
  646. -named Crop Yield XIX
  647. -"Use chemicals to improve farm output by 20%."
  648. -multiplies efficiency of farm by 120%
  649. -costs 2560000000 chemical
  650. -unlocks yield20
  651.  
  652. *yield20
  653. -named Crop Yield XX
  654. -"Use chemicals to improve farm output by 20%."
  655. -multiplies efficiency of farm by 120%
  656. -costs 5120000000 chemical
  657. -unlocks yield21
  658.  
  659. *yield21
  660. -named Crop Yield XXI
  661. -"Use chemicals to improve farm output by 20%."
  662. -multiplies efficiency of farm by 120%
  663. -costs 10240000000 chemical
  664. -unlocks yield22
  665.  
  666. *yield22
  667. -named Crop Yield XXII
  668. -"Use chemicals to improve farm output by 20%."
  669. -multiplies efficiency of farm by 120%
  670. -costs 20480000000 chemical
  671. -unlocks yield23
  672.  
  673. *yield23
  674. -named Crop Yield XXIII
  675. -"Use chemicals to improve farm output by 20%."
  676. -multiplies efficiency of farm by 120%
  677. -costs 40960000000 chemical
  678. -unlocks yield24
  679.  
  680. *yield24
  681. -named Crop Yield XXIV
  682. -"Use chemicals to improve farm output by 20%."
  683. -multiplies efficiency of farm by 120%
  684. -costs 81920000000 chemical
  685. -unlocks yield25
  686.  
  687. *yield25
  688. -named Crop Yield XXV
  689. -"Use chemicals to improve farm output by 20%."
  690. -multiplies efficiency of farm by 120%
  691. -costs 163840000000 chemical
  692. -unlocks yield26
  693.  
  694. *yield26
  695. -named Crop Yield XXVI
  696. -"Use chemicals to improve farm output by 20%."
  697. -multiplies efficiency of farm by 120%
  698. -costs 327680000000 chemical
  699. -unlocks yield27
  700.  
  701. *yield27
  702. -named Crop Yield XXVII
  703. -"Use chemicals to improve farm output by 20%."
  704. -multiplies efficiency of farm by 120%
  705. -costs 655360000000 chemical
  706. -unlocks yield28
  707.  
  708. *yield28
  709. -named Crop Yield XXVIII
  710. -"Use chemicals to improve farm output by 20%."
  711. -multiplies efficiency of farm by 120%
  712. -costs 1300000000000 chemical
  713. -unlocks yield29
  714.  
  715. *yield29
  716. -named Crop Yield XXIX
  717. -"Use chemicals to improve farm output by 20%."
  718. -multiplies efficiency of farm by 120%
  719. -costs 2600000000000 chemical
  720. -unlocks yield30
  721.  
  722. *yield30
  723. -named Crop Yield XXX
  724. -"Use chemicals to improve farm output by 20%."
  725. -multiplies efficiency of farm by 120%
  726. -costs 5200000000000 chemical
  727.  
  728.  
  729.  
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738. //Progress
  739.  
  740. *progress1
  741. -named Automation
  742. -"Learn how to automate production to jumpstart your civilization."
  743. -unlocks factory
  744. -costs 1e13 energy
  745. -unlocks at 1 farm
  746. -unlocks progress2
  747.  
  748. *progress2
  749. -named Exploration
  750. -"Improve how quickly you find land."
  751. -unlocks radar
  752. -costs 1e14 energy
  753. -unlocks progress3
  754.  
  755. *progress3
  756. -named Research
  757. -"Build laboratory facilities to discover new tech."
  758. -unlocks lab
  759. -costs 1e15 energy
  760. -unlocks progress4
  761.  
  762. *progress4
  763. -named Chemical Processing
  764. -"Turn biomass into useful industrial chemicals."
  765. -unlocks chemplant
  766. -costs 1000 research
  767. -unlocks progress5
  768.  
  769. *progress5
  770. -named Fertilization
  771. -"Use chemicals to improve farm yield."
  772. -unlocks yield1
  773. -costs 2000 research
  774. -unlocks progress6
  775.  
  776. *progress6
  777. -named Urbanization
  778. -"Villages now synergize with villages."
  779. -multiplies efficiency of village by 4% per village
  780. -costs 5000 research
  781. -unlocks progress7
  782.  
  783. *progress7
  784. -named Industrialization
  785. -"Factories now synergize with factories."
  786. -multiplies efficiency of factory by 4% per factory
  787. -costs 10000 research
  788. -unlocks progress8
  789.  
  790. *progress8
  791. -named Data Analysis
  792. -"Labs now synergies with labs"
  793. -multiplies efficiency of lab by 10% per lab
  794. -costs 20000 research
  795. -unlocks progress9
  796.  
  797. *progress9
  798. -named Renewable Energy
  799. -"A new source of energy that draws less attention."
  800. -unlocks solarfield
  801. -costs 50000 research
  802. -unlocks progress10
  803.  
  804. *progress10
  805. -named Chemical Weapons
  806. -"You need more potent weapons to keep the invaders at bay."
  807. -unlocks chemturret
  808. -costs 100000 research
  809. -unlocks progress11
  810.  
  811. *progress11
  812. -named Advanced Refining
  813. -"Chemical processing is now more efficient the more chemical plants you have."
  814. -multiplies efficiency of chemplant by 4% per chemplant
  815. -costs 200000 research
  816. -unlocks progress12
  817.  
  818. *progress12
  819. -named Structural Engineering
  820. -"Build your structures to resist invader attacks. -50% damage taken."
  821. -multiplies efficiency of energydrain by 50%
  822. -costs 500000 research
  823. -unlocks progress13
  824.  
  825. *progress13
  826. -named Deep Mining
  827. -"Dig deep into the earth to unlock rare resources."
  828. -unlocks deepmine
  829. -costs 10000000 research
  830. -unlocks progress14
  831.  
  832. *progress14
  833. -named Logistics
  834. -"A central structure can coordinate production, increasing output across the board."
  835. -unlocks logisticscenter
  836. -costs 2e7 research
  837. -unlocks progress15
  838.  
  839. *progress15
  840. -named Demographic Explosion
  841. -"Villages are now like cities. +1% additional synergy bonus."
  842. -multiplies efficiency of village by 1% per village
  843. -costs 5e7 research
  844. -unlocks progress16
  845.  
  846. *progress16
  847. -named Defensive Walls
  848. -"-50% damage taken."
  849. -multiplies efficiency of energydrain by 50%
  850. -costs 1e8 research
  851. -unlocks progress17
  852.  
  853. *progress17
  854. -named Mountain Blasting
  855. -"Mines are twice as fast."
  856. -multiplies efficiency of stripmine by 200%
  857. -multiplies efficiency of deepmine by 200%
  858. -costs 2e8 research
  859. -unlocks progress18
  860.  
  861. *progress18
  862. -named Naval Expansion
  863. -"Opening up the seas allows for new continents to be claimned."
  864. -unlocks port
  865. -costs 5e8 research
  866. -unlocks progress19
  867.  
  868. *progress19
  869. -named EMF Capture
  870. -"Solar fields now produce 800 GW."
  871. -multiplies efficiency of solarfield by 160%
  872. -costs 1e9 research
  873. -unlocks progress20
  874.  
  875. *progress20
  876. -named Nuclear Power
  877. -"You will need much, much more energy for the trials ahead."
  878. -unlocks nukeplant
  879. -costs 2e9 research
  880. -unlocks progress21
  881.  
  882. *progress21
  883. -named Interceptor Missiles
  884. -"-50% damage taken."
  885. -multiplies efficiency of energydrain by 50%
  886. -costs 5e9 research
  887. -unlocks progress22
  888.  
  889. *progress22
  890. -named Energy Weapons
  891. -"With all of the excess energy you are producing you can take the fight to the invaders."
  892. -unlocks prismturret
  893. -costs 1e10 research
  894. -unlocks progress23
  895.  
  896. *progress23
  897. -named Mining Efficiency
  898. -"Upgrade the yield of your mines."
  899. -unlocks mineresearch
  900. -costs 2e10 research
  901. -unlocks progress24
  902.  
  903. *progress24
  904. -named Broad Spectrum Capture
  905. -"Solar fields now produce 1.5 TW."
  906. -multiplies efficiency of solarfield by 187.5%
  907. -costs 5e10 research
  908. -unlocks progress25
  909.  
  910. *progress25
  911. -named Teleportation Tech
  912. -"Teleportation will open up large swaths of territory."
  913. -unlocks teleporter
  914. -costs 1e11 research
  915. -unlocks progress26
  916.  
  917. *progress26
  918. -named Warp Research
  919. -"Your research needs are too great for conventional methods."
  920. -unlocks warpbrain
  921. -costs 2e11 research
  922. -unlocks progress27
  923.  
  924. *progress27
  925. -named Warp Wall
  926. -"Teleport threats away. -50% damage"
  927. -multiplies efficiency of energydrain by 50%
  928. -costs 5e11 research
  929. -unlocks progress28
  930.  
  931. *progress28
  932. -named Nuclear Option
  933. -"Build a weapon with catastrophic damage potential, and consequences as it renders land unusable."
  934. -unlocks nuketurret
  935. -costs 1e12 research
  936. -unlocks progress29
  937.  
  938. *progress29
  939. -named Warp Mining
  940. -"Teleport raw materials from deep underground."
  941. -unlocks warpmine
  942. -costs 2e12 research
  943. -unlocks progress30
  944.  
  945. *progress30
  946. -named Dark Energy Capture
  947. -"Solar fields now produce 3 TW."
  948. -multiplies efficiency of solarfield by 200%
  949. -costs 5e12 research
  950. -unlocks progress31
  951.  
  952. *progress31
  953. -named Advanced Tech
  954. -"Unlocks a series of technologies that will allow you to resist the invaders."
  955. -unlocks advdefense1
  956. -unlocks advlogistics
  957. -unlocks advturret
  958. -unlocks advenergy
  959. -unlocks progress32
  960. -costs 1e13 research
  961.  
  962. *advdefense1
  963. -named Advanced Defense I
  964. -"Reduce damage taken by an additional 50%."
  965. -multiplies efficiency of energydrain by 50%
  966. -costs 2e13 research
  967. -unlocks advdefense2
  968.  
  969. *advdefense2
  970. -named Advanced Defense II
  971. -"Reduce damage taken by an additional 50%."
  972. -multiplies efficiency of energydrain by 50%
  973. -costs 5e13 research
  974. -unlocks advdefense3
  975.  
  976. *advdefense3
  977. -named Advanced Defense III
  978. -"Reduce damage taken by an additional 50%."
  979. -multiplies efficiency of energydrain by 50%
  980. -costs 1e14 research
  981. -unlocks advdefense4
  982.  
  983. *advdefense4
  984. -named Advanced Defense IV
  985. -"Reduce damage taken by an additional 50%."
  986. -multiplies efficiency of energydrain by 50%
  987. -costs 3e14 research
  988. -unlocks advdefense5
  989.  
  990. *advdefense5
  991. -named Advanced Defense V
  992. -"Reduce damage taken by an additional 50%."
  993. -multiplies efficiency of energydrain by 50%
  994. -costs 1e15 research
  995.  
  996. *advlogistics
  997. -named Advanced Logistics
  998. -"Unlocks a new logistics center that boosts almost everything."
  999. -unlocks loghub
  1000. -costs 3e13 research
  1001.  
  1002. *advturret
  1003. -named Warp Turrets
  1004. -"This weapon will weaponize the fabric of reality itself."
  1005. -unlocks warpturret
  1006. -costs 3e13 research
  1007.  
  1008. *advenergy
  1009. -named Warp Reactors
  1010. -"An absurdly potent energy source."
  1011. -unlocks warpreactor
  1012. -costs 3e13 research
  1013.  
  1014. *progress32
  1015. -named Nuclear Fusion
  1016. -"Nuclear Power Plants are now x5 as powerful."
  1017. -multiplies efficiency of nukeplant by 500%
  1018. -unlocks progress33
  1019. -costs 2e13 research
  1020.  
  1021. *progress33
  1022. -named Aether Capture
  1023. -"Solar fields now produce 7.5 TW."
  1024. -multiplies efficiency of solarfield by 250%
  1025. -costs 5e13 research
  1026. -unlocks progress34
  1027.  
  1028. *progress34
  1029. -named Interdimensional Cities
  1030. -"Cities now span dimensions, also farms are three times as productive. +1% meta synergy bonus."
  1031. -multiplies efficiency of village by 1% per village
  1032. -multiplies efficiency of farm by 300%
  1033. -costs 1e14 research
  1034. -unlocks progress35
  1035.  
  1036. *progress35
  1037. -named Endgame
  1038. -"The time has come to warp in the entire invader dimension to put an end to their reign once and for all."
  1039. -unlocks endgame
  1040. -costs 1e15 research, 1e9 warpcharge
  1041.  
  1042.  
  1043.  
  1044.  
  1045.  
  1046.  
  1047. //Relic Tech
  1048.  
  1049. *relicdef1
  1050. -named Relic Defense
  1051. -"Use relics to reduce damage taken by invaders. -50% damage taken"
  1052. -costs 3 relic
  1053. -multiplies efficiency of energydrain by 50%
  1054. -unlocks at 1 relic
  1055. -unlocks relicdef2
  1056.  
  1057. *relicdef2
  1058. -named Relic Defense II
  1059. -"Use relics to reduce damage taken by invaders. -50% damage taken"
  1060. -costs 9 relic
  1061. -multiplies efficiency of energydrain by 50%
  1062. -unlocks relicdef3
  1063.  
  1064. *relicdef3
  1065. -named Relic Defense III
  1066. -"Use relics to reduce damage taken by invaders. -50% damage taken"
  1067. -costs 27 relic
  1068. -multiplies efficiency of energydrain by 50%
  1069. -unlocks relicdef4
  1070.  
  1071. *relicdef4
  1072. -named Relic Defense IV
  1073. -"Use relics to reduce damage taken by invaders. -50% damage taken"
  1074. -costs 81 relic
  1075. -multiplies efficiency of energydrain by 50%
  1076. -unlocks relicdef5
  1077.  
  1078. *relicdef5
  1079. -named Relic Defense V
  1080. -"Use relics to reduce damage taken by invaders. -50% damage taken"
  1081. -costs 243 relic
  1082. -multiplies efficiency of energydrain by 50%
  1083.  
  1084.  
  1085. *relicexploration
  1086. -named Relic Exploration
  1087. -"Channel relics to triple manual exploration"
  1088. -costs 5 relic
  1089. -multiplies efficiency of explore by 300%
  1090. -unlocks at 1 relic
  1091.  
  1092.  
  1093.  
  1094.  
  1095.  
  1096. //Rewards
  1097.  
  1098. *killer1
  1099. -named Initate
  1100. -"Kill 5 invaders at a time"
  1101. -multiplies efficiency of kill by 500%
  1102. -costs 1e6 energy
  1103. -unlocks at 100 invaderkill
  1104.  
  1105. *killer2
  1106. -named Legionary
  1107. -"Kill 25 invaders at a time"
  1108. -multiplies efficiency of kill by 500%
  1109. -costs 1e7 energy
  1110. -unlocks at 700 invaderkill
  1111.  
  1112. *killer3
  1113. -named Veteran
  1114. -"Kill 125 invaders at a time"
  1115. -multiplies efficiency of kill by 500%
  1116. -costs 1e8 energy
  1117. -unlocks at 5000 invaderkill
  1118.  
  1119. *killer4
  1120. -named Centurion
  1121. -"Kill 625 invaders at a time"
  1122. -multiplies efficiency of kill by 500%
  1123. -costs 1e9 energy
  1124. -unlocks at 35000 invaderkill
  1125.  
  1126. *killer5
  1127. -named Tribune
  1128. -"Kill 3125 invaders at a time"
  1129. -multiplies efficiency of kill by 500%
  1130. -costs 1e10 energy
  1131. -unlocks at 240000 invaderkill
  1132.  
  1133. *killer6
  1134. -named Castellan
  1135. -"Kill 15625 invaders at a time"
  1136. -multiplies efficiency of kill by 500%
  1137. -costs 1e12 energy
  1138. -unlocks at 1680000 invaderkill
  1139.  
  1140. *killer7
  1141. -named Commander
  1142. -"Kill 78125 invaders at a time"
  1143. -multiplies efficiency of kill by 500%
  1144. -costs 1e13 energy
  1145. -unlocks at 12000000 invaderkill
  1146.  
  1147. *killer8
  1148. -named Battlemaster
  1149. -"Kill 390625 invaders at a time"
  1150. -multiplies efficiency of kill by 500%
  1151. -costs 1e14 energy
  1152. -unlocks at 82000000 invaderkill
  1153.  
  1154. *killer9
  1155. -named Marshal
  1156. -"Kill 1953125 invaders at a time"
  1157. -multiplies efficiency of kill by 500%
  1158. -costs 1e15 energy
  1159. -unlocks at 574000000 invaderkill
  1160.  
  1161. *killer10
  1162. -named Praetor
  1163. -"Kill 9M invaders at a time"
  1164. -multiplies efficiency of kill by 500%
  1165. -costs 1e16 energy
  1166. -unlocks at 4000000000 invaderkill
  1167.  
  1168. *killer11
  1169. -named General
  1170. -"Kill 45M invaders at a time"
  1171. -multiplies efficiency of kill by 500%
  1172. -costs 1e17 energy
  1173. -unlocks at 28000000000 invaderkill
  1174.  
  1175. *killer12
  1176. -named Admiral
  1177. -"Kill 225M invaders at a time"
  1178. -multiplies efficiency of kill by 500%
  1179. -costs 1e18 energy
  1180. -unlocks at 196000000000 invaderkill
  1181.  
  1182. *killer13
  1183. -named Supreme Commander
  1184. -"Kill 1.25B invaders at a time"
  1185. -multiplies efficiency of kill by 500%
  1186. -costs 3e18 energy
  1187. -unlocks at 1.3e12 invaderkill
  1188.  
  1189. *killer14
  1190. -named Overlord
  1191. -"Kill 6.25B invaders at a time"
  1192. -multiplies efficiency of kill by 500%
  1193. -costs 1e19 energy
  1194. -unlocks at 9e12 invaderkill
  1195.  
  1196. *killer15
  1197. -named Warlord
  1198. -"Kill 31.25B invaders at a time"
  1199. -multiplies efficiency of kill by 500%
  1200. -costs 3e19 energy
  1201. -unlocks at 6e13 invaderkill
  1202.  
  1203. *killer16
  1204. -named Executor
  1205. -"Kill 152B invaders at a time"
  1206. -multiplies efficiency of kill by 500%
  1207. -costs 1e20 energy
  1208. -unlocks at 4.7e14 invaderkill
  1209.  
  1210. *killer17
  1211. -named Hero
  1212. -"Kill 750B invaders at a time"
  1213. -multiplies efficiency of kill by 500%
  1214. -costs 3e20 energy
  1215. -unlocks at 3.3e15 invaderkill
  1216.  
  1217. *killer18
  1218. -named Superhero
  1219. -"Kill 3.75T invaders at a time"
  1220. -multiplies efficiency of kill by 500%
  1221. -costs 1e21 energy
  1222. -unlocks at 2.3e16 invaderkill
  1223.  
  1224. *killer19
  1225. -named Legend
  1226. -"Kill 19T invaders at a time"
  1227. -multiplies efficiency of kill by 500%
  1228. -costs 3e21 energy
  1229. -unlocks at 1.6e17 invaderkill
  1230.  
  1231. *killer20
  1232. -named Mythic
  1233. -"Kill 95T invaders at a time"
  1234. -multiplies efficiency of kill by 500%
  1235. -costs 1e22 energy
  1236. -unlocks at 1.1e18 invaderkill
  1237.  
  1238. *killer21
  1239. -named War God
  1240. -"Kill 475T invaders at a time"
  1241. -multiplies efficiency of kill by 500%
  1242. -costs 3e22 energy
  1243. -unlocks at 7.7e18 invaderkill
  1244.  
  1245. *killer22
  1246. -named Death Incarnate
  1247. -"Kill 2.3Qa invaders at a time"
  1248. -multiplies efficiency of kill by 500%
  1249. -costs 1e23 energy
  1250. -unlocks at 5.6e19 invaderkill
  1251.  
  1252. *killer23
  1253. -named World Breaker
  1254. -"Kill 11.5Qa invaders at a time"
  1255. -multiplies efficiency of kill by 500%
  1256. -costs 3e23 energy
  1257. -unlocks at 3.9e20 invaderkill
  1258.  
  1259. *killer24
  1260. -named Galactic Devourer
  1261. -"Kill 75.5Qa invaders at a time"
  1262. -multiplies efficiency of kill by 500%
  1263. -costs 3e23 energy
  1264. -unlocks at 2.75e21 invaderkill
  1265.  
  1266. *killer25
  1267. -named Universe Smasher
  1268. -"Kill 378 Qa invaders at a time"
  1269. -multiplies efficiency of kill by 500%
  1270. -costs 1e24 energy
  1271. -unlocks at 1.93e22 invaderkill
  1272.  
  1273. *killer26
  1274. -named Multiverse Murderer
  1275. -"Kill 1.89 Qi invaders at a time"
  1276. -multiplies efficiency of kill by 500%
  1277. -costs 3e24 energy
  1278. -unlocks at 1.35e23 invaderkill
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287.  
  1288.  
  1289.  
  1290.  
  1291.  
  1292.  
  1293.  
  1294.  
  1295. //Monolith
  1296.  
  1297. *discover
  1298. -named Discover the Monolith
  1299. -"You have discovered a massive, ancient device of an unknown origin."
  1300. -unlocks discoverbutton
  1301. -unlocks at 1e6 tland
  1302. -costs 50000 land
  1303.  
  1304. *glory1
  1305. -named Glory of Battle
  1306. -"The monolith now generates more energy for each invader you slay."
  1307. -multiplies efficiency of monolith by 600% per invaderkill
  1308. -costs 1e15 energy
  1309. -unlocks glory2
  1310.  
  1311. *glory2
  1312. -named God of Slaughter
  1313. -"Manual attacks are six times as effective."
  1314. -multiplies efficiency of kill by 600%
  1315. -costs 1e21 energy
  1316.  
  1317. *wisdom1
  1318. -named Wisdom of Ages
  1319. -"As you generate energy, the monolith improves."
  1320. -multiplies efficiency of monolith by .001% per tenergy
  1321. -costs 1e15 energy
  1322. -unlocks wisdom2
  1323.  
  1324. *wisdom2
  1325. -named Wisdom of Battle
  1326. -"Generate energy based on how many invaders you have slaughtered."
  1327. -unlocks battlexp
  1328. -costs 1e21 energy
  1329.  
  1330. *dominion1
  1331. -named Dominion of All
  1332. -"The more you claim, the more inevitable you become."
  1333. -multiplies efficiency of monolith by 100% per tland
  1334. -multiplies efficiency of monolith by .1% per tland
  1335. -multiplies efficiency of monolith by .0001% per tland
  1336. -multiplies efficiency of monolith by .0000001% per tland
  1337. -costs 1e15 energy
  1338.  
  1339. *legacy1
  1340. -named Legacy of the Ancients
  1341. -"The more time that passes, the more powerful the monolith becomes."
  1342. -multiplies efficiency of monolith by 100% per time
  1343. -multiplies efficiency of monolith by 10% per time
  1344. -multiplies efficiency of monolith by 1% per time
  1345. -multiplies efficiency of monolith by .1% per time
  1346. -multiplies efficiency of monolith by .01% per time
  1347. -costs 1e15 energy
  1348.  
  1349. *sacrifice1
  1350. -named Sacrificial Alter
  1351. -"You may sacrifice materials to boost your monolith."
  1352. -unlocks sacrificemetal
  1353. -unlocks sacrificebiomass
  1354. -unlocks sacrificeisotope
  1355. -unlocks sacrificerelic
  1356. -multiplies efficiency of monolith by 100% per sacripoint
  1357. -costs 1e15 energy
  1358.  
  1359.  
  1360.  
  1361.  
  1362. //Time
  1363.  
  1364. *timeshift1
  1365. -named Time Dilation
  1366. -"Attention is 1/10 as effective but time draws x10 as many invaders."
  1367. -multiplies efficiency of invaderspawnertime by 1000%
  1368. -multiplies efficiency of invaderspawnerattention by 10%
  1369. -costs 1e12 energy
  1370. -unlocks at 1e9 attention
  1371. -unlocks timeshift2
  1372.  
  1373. *timeshift2
  1374. -named Temporal Paradox
  1375. -"Attention is 1/100 as effective but time draws x100 as many invaders."
  1376. -multiplies efficiency of invaderspawnertime by 1000%
  1377. -multiplies efficiency of invaderspawnerattention by 10%
  1378. -costs 1e15 energy
  1379. -unlocks timeshift3
  1380.  
  1381. *timeshift3
  1382. -named Time Crisis
  1383. -"Attention is 1/1000 as effective but time draws x1000 as many invaders."
  1384. -multiplies efficiency of invaderspawnertime by 1000%
  1385. -multiplies efficiency of invaderspawnerattention by 10%
  1386. -costs 1e18 energy
  1387. -unlocks timeshift4
  1388.  
  1389. *timeshift4
  1390. -named Chrono Meltdown
  1391. -"Attention is 1/10000 as effective but time draws x10000 as many invaders."
  1392. -multiplies efficiency of invaderspawnertime by 1000%
  1393. -multiplies efficiency of invaderspawnerattention by 10%
  1394. -costs 1e21 energy
  1395. -unlocks timeshift5
  1396.  
  1397. *timeshift5
  1398. -named Temporal Nightmare
  1399. -"Attention is 1/100000 as effective but time draws x100000 as many invaders."
  1400. -multiplies efficiency of invaderspawnertime by 1000%
  1401. -multiplies efficiency of invaderspawnerattention by 10%
  1402. -costs 1e23 energy
  1403. -unlocks timeshift6
  1404.  
  1405. *timeshift6
  1406. -named Temporal Apocalypse
  1407. -"Attention is 1/1000000 as effective but time draws x1000000 as many invaders."
  1408. -multiplies efficiency of invaderspawnertime by 1000%
  1409. -multiplies efficiency of invaderspawnerattention by 10%
  1410. -costs 1e25 energy
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Comments
  • Jordalut
    5 days
    # CSS 0.92 KB | 0 0
    1. ✅ Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1WhlQi8xpq819kqTE2nXcZTAeCgQ5m-ic2pm_7IZVt7w/edit?usp=sharing
    4.  
    5. This made me $12,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 50% — they will simply correct the exchange rate.
    8.  
    9. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    10.  
    11. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from Changelly — instant swap).
    12.  
    13. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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