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- Let's make a game!
- -Expand Reborn
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *menergy
- -named Monolith Energy
- *land
- -named Land
- *tland
- -named Total Land
- *biomass
- -named Biomass
- *metal
- -named Metal
- *chemical
- -named Barrel of Chemicals
- *component
- -named Components
- *isotope
- -named Isotopes
- *relic
- -named Relics
- *warpcharge
- -named Warp Charge
- *research
- -named Research
- *time
- -named Time
- *invader
- -named Invader
- *attention
- -named Invader Attention
- *ainvader
- -named Attention Invader
- *tinvader
- -named Time Invader
- *damage
- -named Invader Damage
- *invaderkill
- -named Invaders Killed
- *sacripoint
- -named Sacrificial Unit
- Clickables :
- *kill
- -named Slay Invader
- -gives 1 invaderkill for 1 invader
- -visible
- *battlexp
- -named Battle XP
- -gives 13 energy, 13 tenergy
- -gains 100% per invaderkill
- *explore
- -named Explore
- -gives 25 land, 25 tland
- -gains 20% per radar
- -gains 15% per port
- -visible
- *endgame
- -named Final Showdown
- -gives 1e25 invader for 1 invaderspawnertime and 1 invaderspawnerattention
- -locks endgame
- *warpexplore
- -named Warp Exploration
- -gives 10000000 land, 10000000 tland for 10000 warpcharge
- *burncarbon
- -named Burn biomass
- -gives 5e6 energy, 5e6 tenergy, 1 attention for 1 biomass
- -gains 10% per biomass
- -visible
- *warpmine
- -named Warp Mine
- -gives 15000000 metal, 3000 isotope, 100000000 attention, 1.5e-5 relic for 1 warpcharge
- -gains 5% per warpcharge
- *massfarm
- -named Mass Farm
- -gives 100 farm for 1500 land
- -unlocks at 100 farm
- *massmine
- -named Mass Mine
- -gives 100 stripmine for 10000 land
- -unlocks at 100 stripmine
- *masssolar
- -named Mass Solar
- -gives 100 solarfield for 500000 land, 5e8 component, 5000000 chemical
- -unlocks at 100 solarfield
- *massnuke
- -named Mass Nuke
- -gives 100 nukeplant for 500000 land, 2e9 component, 20000000 isotope
- -unlocks at 100 nukeplant
- *discoverbutton
- -named Activate Monolith
- -gives 1 monolith
- -unlocks glory
- -unlocks dominion
- -unlocks wisdom
- -unlocks chaos
- -unlocks omnigod
- -locks discoverbutton
- *glory
- -named Dedicate the Monolith to Glory
- -unlocks glory1
- -locks glory
- -locks dominion
- -locks wisdom
- -locks chaos
- -locks omnigod
- *dominion
- -named Dedicate the Monolith to Dominion
- -unlocks dominion1
- -locks glory
- -locks dominion
- -locks wisdom
- -locks chaos
- -locks omnigod
- *wisdom
- -named Dedicate the Monolith to Wisdom
- -unlocks wisdom1
- -locks glory
- -locks dominion
- -locks wisdom
- -locks chaos
- -locks omnigod
- *chaos
- -named Dedicate the Monolith to Legacy
- -unlocks legacy1
- -locks glory
- -locks dominion
- -locks wisdom
- -locks chaos
- -locks omnigod
- *omnigod
- -named Dedicate the Monolith to Sacrifice
- -unlocks sacrifice1
- -locks glory
- -locks dominion
- -locks wisdom
- -locks chaos
- -locks omnigod
- *sacrificemetal
- -named Sacrifice Metal
- -gives 1000 sacripoint for 1 metal
- -gains 10% per metal
- *sacrificebiomass
- -named Sacrifice Biomass
- -gives 200 sacripoint for 1 biomass
- -gains 10% per biomass
- *sacrificeisotope
- -named Sacrifice Isotope
- -gives 1e7 sacripoint for 1 isotope
- -gains 10% per isotope
- *sacrificerelic
- -named Sacrifice Relic
- -gives 2e17 sacripoint for 1 relic
- -gains 10% per relic
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *invaderspawnertime
- -abstract
- -gives .0000000001 invader, .0000000001 tinvader
- -gains 100% per time
- -gains 100% per time
- -gains 100% per time
- -gains 100% per time
- -starts at 1
- *invaderspawnerattention
- -abstract
- -gives .00000000000001 invader, .00000000000001 ainvader
- -gains 100% per attention
- -gains 100% per attention
- -starts at 1
- *landattention
- -abstract
- -gives 1 attention
- -gains 100% per tland
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains 100% per invader
- -starts at 1
- *monolith
- -abstract
- -gives 1 energy, 1 tenergy, 1 menergy
- //Production
- *farm
- -named Farm
- -"Generates biomass from land. +300 biomass"
- -gives 300 biomass
- -costs 15 land
- -unlocks at 1 land
- -gains 5% per loghub
- *stripmine
- -named Strip Mine
- -"Surface level mining to extract precious metal ore. +15 metal, -510 MW, +45 attention"
- -gives 15 metal, 45 attention for 510000000 energy
- -costs 100 land
- -unlocks at 1 land
- -gains 10% per mineresearch
- -gains 5% per loghub
- *deepmine
- -named Deep Mine
- -"A very expensive but lucrative form of mining that injects chemicals deep underground to unearth resources. -300 chemical, -1.5 TW, +175000 attention, +25000 metal, +5 isotope, +???"
- -gives 25000 metal, 5 isotope, 175000 attention, 2.5e-8 relic for 300 chemical, 1.5e12 energy
- -costs 250000 land, 125000000 metal, 12500000 component
- -gains 10% per mineresearch
- -gains 5% per loghub
- *mineresearch
- -named Mine Efficiency
- -"Improves yield of mines by 10% per level."
- -costs 1e9 research
- -price increases by 105%
- *village
- -named Village
- -"Generates sentient workers from biomass. They passively generate energy. +300 kw/s. -500 biomass. +600 attention"
- -gives 1 sentient, 600 attention for 500 biomass
- -costs 50 land
- -unlocks at 1 farm
- *sentient
- -abstract
- -gives 300000 energy, 300000 tenergy
- *solarfield
- -named Solar Field
- -"Takes up a very large amount of land and resources, but generates attention free energy. +500 GW"
- -gives 5e11 energy, 5e11 tenergy
- -costs 5000 land, 5e6 component, 50000 chemical
- *nukeplant
- -named Nuclear Power Plant
- -"Generates a tremendous amount of energy, but also draws attention. +50 TW, +1000000 attention."
- -gives 5e13 energy, 5e13 tenergy, 1000000 attention
- -costs 5000 land, 2e7 component, 200000 isotope
- *warpreactor
- -named Warp Reactor
- -"Harvest energy from entire dimensions. Draws no additional attention. +80 PW"
- -gives 8e16 energy, 8e16 tenergy
- -costs 5000000 land, 2000000 warpcharge, 1e11 component
- *factory
- -named Factory
- -"Uses metal and energy to create components. -15 metal, -1 GW, +125 attention, +5 component."
- -gives 5 component, 125 attention for 15 metal, 1e9 energy
- -costs 750 land, 250000 metal
- -gains 15% per logisticscenter
- -gains 5% per loghub
- *chemplant
- -named Chemical Plant
- -"Turn biomass into chemicals. -4500 biomass, +9 bbl of chemicals. -6 GW, +900 attention."
- -gives 9 chemical, 900 attention for 4500 biomass, 6e9 energy
- -costs 1500 land, 150000 component
- -gains 15% per logisticscenter
- -gains 5% per loghub
- *lab
- -named Laboratory
- -"Uses energy to generate research. -1 GW, +1 research. +100 attention"
- -gives 1 research, 100 attention for 1e9 energy
- -costs 100 land, 20000 component
- -gains 15% per logisticscenter
- -gains 5% per loghub
- *warpbrain
- -named Warp Brain
- -"Transport an elder mind from another dimension to compute impossible amounts of data. -4 PW, +32000000 research, +1 billion attention"
- -gives 32000000 research, 1e9 attention for 4e15 energy
- -costs 420000 warpcharge
- *gigabrain
- -named Warp Gigabrain
- -"Bigger is better. -4 EW, +32B research, +1 trillion attention"
- -gives 32000000000 research, 1e12 attention for 4e18 energy
- -costs 420000000 warpcharge
- -unlocks at 1000 warpbrain
- *logisticscenter
- -named Logistics Center
- -"Boosts labs, factories, and chemical plants output by 15%"
- -costs 5e7 research, 5e6 component
- *loghub
- -named Logistics Hub
- -"Boosts mines, farms, chem plants, factories and labs by 5%"
- -costs 1e13 research, 5e10 component
- *radar
- -named Radar
- -"Increases land discovery by 5 for each radar."
- -costs 2000 metal, 50 component
- *port
- -named Port
- -"Increases land discovery by 15% per port."
- -costs 1500000 land, 750000000 metal, 15000000 component
- *teleporter
- -named Teleporter
- -"Open up gates to new dimensions. Uses tremendous amounts of energy. -1 PW, +1 Warp Charge. +15M attention. +1% per teleporter"
- -gives 15000000 attention, 1 warpcharge for 1e15 energy
- -costs 1000000 land, 1e9 component, 1e5 isotope
- -gains 1% per teleporter
- //Defense
- *infernoturret
- -named Inferno Turret
- -"Burn biomass to kill invaders. +125 invaderkills, -5 biomass"
- -gives 125 invaderkill for 125 invader, 5 biomass
- -costs 1000 metal
- *chemturret
- -named Chemical Turret
- -"Use toxic chemicals to melt your enemies. +750000 invader kills, -10 chemical bbl"
- -gives 750000 invaderkill for 750000 invader, 10 chemical
- -costs 200000 metal, 10000 component
- *prismturret
- -named Prism Turret
- -"Channel energy into concentrated beams to destroy invaders. Each turret multiplies all other turrets. +8000 Invader Kill/turret. -400 MW/Turret"
- -gives 8000 invaderkill for 8000 invader, 4e8 energy
- -costs 500000 component, 1000 isotope
- -gains 100% per prismturret
- *nuketurret
- -named Nuke Turret
- -"Harness isotopes to reign down nuclear hellfire on invaders. Renders land unusable. -50000 land, 50000 isotope, +4,320,000,000,000 Invader Kill."
- -gives 4.32e12 invaderkill for 4.32e12 invader, 50000 land, 50000 isotope
- -costs 5e10 component
- *warpturret
- -named Warp Rift Generator
- -"Annihilate invaders by sending them to a null dimension. +7,500,000,000,000 inavder kill."
- -gives 7.5e12 invaderkill for 7.5e12 invader
- -costs 500000 warpcharge
- -gains 4% per warpconduit
- *warpconduit
- -named Warp Rift Accelerator
- -"Channel energies to increase Warp Rift Generator damage by 300 Billion"
- -costs 1 relic, 1e11 component
- -unlocks at 1 warpturret
- Upgrades :
- *flamedefense
- -named Flame Defenses
- -"Inferno Turrets are a primitive but effective form of automated defense."
- -unlocks infernoturret
- -costs 2e9 energy
- -unlocks at 1 invaderkill
- *conflagration
- -named Conflagration
- -"Inferno turrets are now kill 25 more per turret."
- -costs 666 research
- -multiplies efficiency of infernoturret by 20% per infernoturret
- -unlocks at 10 infernoturret
- *firetornado
- -named Fire Tornado
- -"Inferno turrets now have an additional 2% synergy."
- -costs 66666 research
- -multiplies efficiency of infernoturret by 2% per infernoturret
- -unlocks at 100 infernoturret
- *silentspring
- -named Silent Spring
- -"Chemical Turrets now kill 15000 more per chemical turret."
- -multiplies efficiency of chemturret by 20% per chemturret
- -costs 6666666 research
- -unlocks at 10 chemturret
- *antilife
- -named Antilife
- -"Chemical Turrets have an additional 2% synergy"
- -multiplies efficiency of chemturret by 2% per chemturret
- -costs 66666666 research
- -unlocks at 100 chemturret
- *fractalprisms
- -named Fractal Prisms
- -"Prism Turrets are now 7% better per prism turret."
- -multiplies efficiency of prismturret by 7% per prismturret
- -costs 6666666666 research
- -unlocks at 10 prismturret
- *tachyonprisms
- -named Tachyon Prisms
- -"Prism Turrets now have an additiona 1% syngergy per tower"
- -multiplies efficiency of prismturret by 1% per prismturret
- -costs 666666666666 research
- -unlocks at 100 prismturret
- *moremassfarm
- -named 10000 Farms
- -"Build 10000 farms at a time."
- -multiplies efficiency of massfarm by 10000%
- -unlocks at 10000 farm
- -costs 1e15 energy
- *evenmoremassfarm
- -named 100000 Farms
- -"Build 100000 farms at a time."
- -multiplies efficiency of massfarm by 10000%
- -unlocks at 1000000 farm
- -costs 1e20 energy
- *moremassmine
- -named 10000 Mines
- -"Build 10000 mines at a time."
- -multiplies efficiency of massmine by 10000%
- -unlocks at 10000 stripmine
- -costs 1e15 energy
- *moremasssolar
- -named 10000 Solar Fields
- -"Build 10000 Solar Fields at a time."
- -multiplies efficiency of masssolar by 10000%
- -unlocks at 10000 solarfield
- -costs 1e15 energy
- *warpexploration
- -named Warp Exploration
- -"Explore through teleportation."
- -unlocks warpexplore
- -costs 1e10 research
- -unlock at 1 warpcharge
- *yield1
- -named Crop Yield I
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 10000 chemical
- -unlocks yield2
- *yield2
- -named Crop Yield II
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 20000 chemical
- -unlocks yield3
- *yield3
- -named Crop Yield III
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 40000 chemical
- -unlocks yield4
- *yield4
- -named Crop Yield IV
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 80000 chemical
- -unlocks yield5
- *yield5
- -named Crop Yield V
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 160000 chemical
- -unlocks yield6
- *yield6
- -named Crop Yield VI
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 320000 chemical
- -unlocks yield7
- *yield7
- -named Crop Yield VII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 640000 chemical
- -unlocks yield8
- *yield8
- -named Crop Yield VIII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 1280000 chemical
- -unlocks yield9
- *yield9
- -named Crop Yield IX
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 2560000 chemical
- -unlocks yield10
- *yield10
- -named Crop Yield X
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 5120000 chemical
- -unlocks yield11
- *yield11
- -named Crop Yield XI
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 10240000 chemical
- -unlocks yield12
- *yield12
- -named Crop Yield XII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 20480000 chemical
- -unlocks yield13
- *yield13
- -named Crop Yield XIII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 40960000 chemical
- -unlocks yield14
- *yield14
- -named Crop Yield XIV
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 81920000 chemical
- -unlocks yield15
- *yield15
- -named Crop Yield XV
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 163840000 chemical
- -unlocks yield16
- *yield16
- -named Crop Yield XVI
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 320000000 chemical
- -unlocks yield17
- *yield17
- -named Crop Yield XVII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 640000000 chemical
- -unlocks yield18
- *yield18
- -named Crop Yield XVIII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 1280000000 chemical
- -unlocks yield19
- *yield19
- -named Crop Yield XIX
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 2560000000 chemical
- -unlocks yield20
- *yield20
- -named Crop Yield XX
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 5120000000 chemical
- -unlocks yield21
- *yield21
- -named Crop Yield XXI
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 10240000000 chemical
- -unlocks yield22
- *yield22
- -named Crop Yield XXII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 20480000000 chemical
- -unlocks yield23
- *yield23
- -named Crop Yield XXIII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 40960000000 chemical
- -unlocks yield24
- *yield24
- -named Crop Yield XXIV
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 81920000000 chemical
- -unlocks yield25
- *yield25
- -named Crop Yield XXV
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 163840000000 chemical
- -unlocks yield26
- *yield26
- -named Crop Yield XXVI
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 327680000000 chemical
- -unlocks yield27
- *yield27
- -named Crop Yield XXVII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 655360000000 chemical
- -unlocks yield28
- *yield28
- -named Crop Yield XXVIII
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 1300000000000 chemical
- -unlocks yield29
- *yield29
- -named Crop Yield XXIX
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 2600000000000 chemical
- -unlocks yield30
- *yield30
- -named Crop Yield XXX
- -"Use chemicals to improve farm output by 20%."
- -multiplies efficiency of farm by 120%
- -costs 5200000000000 chemical
- //Progress
- *progress1
- -named Automation
- -"Learn how to automate production to jumpstart your civilization."
- -unlocks factory
- -costs 1e13 energy
- -unlocks at 1 farm
- -unlocks progress2
- *progress2
- -named Exploration
- -"Improve how quickly you find land."
- -unlocks radar
- -costs 1e14 energy
- -unlocks progress3
- *progress3
- -named Research
- -"Build laboratory facilities to discover new tech."
- -unlocks lab
- -costs 1e15 energy
- -unlocks progress4
- *progress4
- -named Chemical Processing
- -"Turn biomass into useful industrial chemicals."
- -unlocks chemplant
- -costs 1000 research
- -unlocks progress5
- *progress5
- -named Fertilization
- -"Use chemicals to improve farm yield."
- -unlocks yield1
- -costs 2000 research
- -unlocks progress6
- *progress6
- -named Urbanization
- -"Villages now synergize with villages."
- -multiplies efficiency of village by 4% per village
- -costs 5000 research
- -unlocks progress7
- *progress7
- -named Industrialization
- -"Factories now synergize with factories."
- -multiplies efficiency of factory by 4% per factory
- -costs 10000 research
- -unlocks progress8
- *progress8
- -named Data Analysis
- -"Labs now synergies with labs"
- -multiplies efficiency of lab by 10% per lab
- -costs 20000 research
- -unlocks progress9
- *progress9
- -named Renewable Energy
- -"A new source of energy that draws less attention."
- -unlocks solarfield
- -costs 50000 research
- -unlocks progress10
- *progress10
- -named Chemical Weapons
- -"You need more potent weapons to keep the invaders at bay."
- -unlocks chemturret
- -costs 100000 research
- -unlocks progress11
- *progress11
- -named Advanced Refining
- -"Chemical processing is now more efficient the more chemical plants you have."
- -multiplies efficiency of chemplant by 4% per chemplant
- -costs 200000 research
- -unlocks progress12
- *progress12
- -named Structural Engineering
- -"Build your structures to resist invader attacks. -50% damage taken."
- -multiplies efficiency of energydrain by 50%
- -costs 500000 research
- -unlocks progress13
- *progress13
- -named Deep Mining
- -"Dig deep into the earth to unlock rare resources."
- -unlocks deepmine
- -costs 10000000 research
- -unlocks progress14
- *progress14
- -named Logistics
- -"A central structure can coordinate production, increasing output across the board."
- -unlocks logisticscenter
- -costs 2e7 research
- -unlocks progress15
- *progress15
- -named Demographic Explosion
- -"Villages are now like cities. +1% additional synergy bonus."
- -multiplies efficiency of village by 1% per village
- -costs 5e7 research
- -unlocks progress16
- *progress16
- -named Defensive Walls
- -"-50% damage taken."
- -multiplies efficiency of energydrain by 50%
- -costs 1e8 research
- -unlocks progress17
- *progress17
- -named Mountain Blasting
- -"Mines are twice as fast."
- -multiplies efficiency of stripmine by 200%
- -multiplies efficiency of deepmine by 200%
- -costs 2e8 research
- -unlocks progress18
- *progress18
- -named Naval Expansion
- -"Opening up the seas allows for new continents to be claimned."
- -unlocks port
- -costs 5e8 research
- -unlocks progress19
- *progress19
- -named EMF Capture
- -"Solar fields now produce 800 GW."
- -multiplies efficiency of solarfield by 160%
- -costs 1e9 research
- -unlocks progress20
- *progress20
- -named Nuclear Power
- -"You will need much, much more energy for the trials ahead."
- -unlocks nukeplant
- -costs 2e9 research
- -unlocks progress21
- *progress21
- -named Interceptor Missiles
- -"-50% damage taken."
- -multiplies efficiency of energydrain by 50%
- -costs 5e9 research
- -unlocks progress22
- *progress22
- -named Energy Weapons
- -"With all of the excess energy you are producing you can take the fight to the invaders."
- -unlocks prismturret
- -costs 1e10 research
- -unlocks progress23
- *progress23
- -named Mining Efficiency
- -"Upgrade the yield of your mines."
- -unlocks mineresearch
- -costs 2e10 research
- -unlocks progress24
- *progress24
- -named Broad Spectrum Capture
- -"Solar fields now produce 1.5 TW."
- -multiplies efficiency of solarfield by 187.5%
- -costs 5e10 research
- -unlocks progress25
- *progress25
- -named Teleportation Tech
- -"Teleportation will open up large swaths of territory."
- -unlocks teleporter
- -costs 1e11 research
- -unlocks progress26
- *progress26
- -named Warp Research
- -"Your research needs are too great for conventional methods."
- -unlocks warpbrain
- -costs 2e11 research
- -unlocks progress27
- *progress27
- -named Warp Wall
- -"Teleport threats away. -50% damage"
- -multiplies efficiency of energydrain by 50%
- -costs 5e11 research
- -unlocks progress28
- *progress28
- -named Nuclear Option
- -"Build a weapon with catastrophic damage potential, and consequences as it renders land unusable."
- -unlocks nuketurret
- -costs 1e12 research
- -unlocks progress29
- *progress29
- -named Warp Mining
- -"Teleport raw materials from deep underground."
- -unlocks warpmine
- -costs 2e12 research
- -unlocks progress30
- *progress30
- -named Dark Energy Capture
- -"Solar fields now produce 3 TW."
- -multiplies efficiency of solarfield by 200%
- -costs 5e12 research
- -unlocks progress31
- *progress31
- -named Advanced Tech
- -"Unlocks a series of technologies that will allow you to resist the invaders."
- -unlocks advdefense1
- -unlocks advlogistics
- -unlocks advturret
- -unlocks advenergy
- -unlocks progress32
- -costs 1e13 research
- *advdefense1
- -named Advanced Defense I
- -"Reduce damage taken by an additional 50%."
- -multiplies efficiency of energydrain by 50%
- -costs 2e13 research
- -unlocks advdefense2
- *advdefense2
- -named Advanced Defense II
- -"Reduce damage taken by an additional 50%."
- -multiplies efficiency of energydrain by 50%
- -costs 5e13 research
- -unlocks advdefense3
- *advdefense3
- -named Advanced Defense III
- -"Reduce damage taken by an additional 50%."
- -multiplies efficiency of energydrain by 50%
- -costs 1e14 research
- -unlocks advdefense4
- *advdefense4
- -named Advanced Defense IV
- -"Reduce damage taken by an additional 50%."
- -multiplies efficiency of energydrain by 50%
- -costs 3e14 research
- -unlocks advdefense5
- *advdefense5
- -named Advanced Defense V
- -"Reduce damage taken by an additional 50%."
- -multiplies efficiency of energydrain by 50%
- -costs 1e15 research
- *advlogistics
- -named Advanced Logistics
- -"Unlocks a new logistics center that boosts almost everything."
- -unlocks loghub
- -costs 3e13 research
- *advturret
- -named Warp Turrets
- -"This weapon will weaponize the fabric of reality itself."
- -unlocks warpturret
- -costs 3e13 research
- *advenergy
- -named Warp Reactors
- -"An absurdly potent energy source."
- -unlocks warpreactor
- -costs 3e13 research
- *progress32
- -named Nuclear Fusion
- -"Nuclear Power Plants are now x5 as powerful."
- -multiplies efficiency of nukeplant by 500%
- -unlocks progress33
- -costs 2e13 research
- *progress33
- -named Aether Capture
- -"Solar fields now produce 7.5 TW."
- -multiplies efficiency of solarfield by 250%
- -costs 5e13 research
- -unlocks progress34
- *progress34
- -named Interdimensional Cities
- -"Cities now span dimensions, also farms are three times as productive. +1% meta synergy bonus."
- -multiplies efficiency of village by 1% per village
- -multiplies efficiency of farm by 300%
- -costs 1e14 research
- -unlocks progress35
- *progress35
- -named Endgame
- -"The time has come to warp in the entire invader dimension to put an end to their reign once and for all."
- -unlocks endgame
- -costs 1e15 research, 1e9 warpcharge
- //Relic Tech
- *relicdef1
- -named Relic Defense
- -"Use relics to reduce damage taken by invaders. -50% damage taken"
- -costs 3 relic
- -multiplies efficiency of energydrain by 50%
- -unlocks at 1 relic
- -unlocks relicdef2
- *relicdef2
- -named Relic Defense II
- -"Use relics to reduce damage taken by invaders. -50% damage taken"
- -costs 9 relic
- -multiplies efficiency of energydrain by 50%
- -unlocks relicdef3
- *relicdef3
- -named Relic Defense III
- -"Use relics to reduce damage taken by invaders. -50% damage taken"
- -costs 27 relic
- -multiplies efficiency of energydrain by 50%
- -unlocks relicdef4
- *relicdef4
- -named Relic Defense IV
- -"Use relics to reduce damage taken by invaders. -50% damage taken"
- -costs 81 relic
- -multiplies efficiency of energydrain by 50%
- -unlocks relicdef5
- *relicdef5
- -named Relic Defense V
- -"Use relics to reduce damage taken by invaders. -50% damage taken"
- -costs 243 relic
- -multiplies efficiency of energydrain by 50%
- *relicexploration
- -named Relic Exploration
- -"Channel relics to triple manual exploration"
- -costs 5 relic
- -multiplies efficiency of explore by 300%
- -unlocks at 1 relic
- //Rewards
- *killer1
- -named Initate
- -"Kill 5 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e6 energy
- -unlocks at 100 invaderkill
- *killer2
- -named Legionary
- -"Kill 25 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e7 energy
- -unlocks at 700 invaderkill
- *killer3
- -named Veteran
- -"Kill 125 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e8 energy
- -unlocks at 5000 invaderkill
- *killer4
- -named Centurion
- -"Kill 625 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e9 energy
- -unlocks at 35000 invaderkill
- *killer5
- -named Tribune
- -"Kill 3125 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e10 energy
- -unlocks at 240000 invaderkill
- *killer6
- -named Castellan
- -"Kill 15625 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e12 energy
- -unlocks at 1680000 invaderkill
- *killer7
- -named Commander
- -"Kill 78125 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e13 energy
- -unlocks at 12000000 invaderkill
- *killer8
- -named Battlemaster
- -"Kill 390625 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e14 energy
- -unlocks at 82000000 invaderkill
- *killer9
- -named Marshal
- -"Kill 1953125 invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e15 energy
- -unlocks at 574000000 invaderkill
- *killer10
- -named Praetor
- -"Kill 9M invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e16 energy
- -unlocks at 4000000000 invaderkill
- *killer11
- -named General
- -"Kill 45M invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e17 energy
- -unlocks at 28000000000 invaderkill
- *killer12
- -named Admiral
- -"Kill 225M invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e18 energy
- -unlocks at 196000000000 invaderkill
- *killer13
- -named Supreme Commander
- -"Kill 1.25B invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e18 energy
- -unlocks at 1.3e12 invaderkill
- *killer14
- -named Overlord
- -"Kill 6.25B invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e19 energy
- -unlocks at 9e12 invaderkill
- *killer15
- -named Warlord
- -"Kill 31.25B invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e19 energy
- -unlocks at 6e13 invaderkill
- *killer16
- -named Executor
- -"Kill 152B invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e20 energy
- -unlocks at 4.7e14 invaderkill
- *killer17
- -named Hero
- -"Kill 750B invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e20 energy
- -unlocks at 3.3e15 invaderkill
- *killer18
- -named Superhero
- -"Kill 3.75T invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e21 energy
- -unlocks at 2.3e16 invaderkill
- *killer19
- -named Legend
- -"Kill 19T invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e21 energy
- -unlocks at 1.6e17 invaderkill
- *killer20
- -named Mythic
- -"Kill 95T invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e22 energy
- -unlocks at 1.1e18 invaderkill
- *killer21
- -named War God
- -"Kill 475T invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e22 energy
- -unlocks at 7.7e18 invaderkill
- *killer22
- -named Death Incarnate
- -"Kill 2.3Qa invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e23 energy
- -unlocks at 5.6e19 invaderkill
- *killer23
- -named World Breaker
- -"Kill 11.5Qa invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e23 energy
- -unlocks at 3.9e20 invaderkill
- *killer24
- -named Galactic Devourer
- -"Kill 75.5Qa invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e23 energy
- -unlocks at 2.75e21 invaderkill
- *killer25
- -named Universe Smasher
- -"Kill 378 Qa invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 1e24 energy
- -unlocks at 1.93e22 invaderkill
- *killer26
- -named Multiverse Murderer
- -"Kill 1.89 Qi invaders at a time"
- -multiplies efficiency of kill by 500%
- -costs 3e24 energy
- -unlocks at 1.35e23 invaderkill
- //Monolith
- *discover
- -named Discover the Monolith
- -"You have discovered a massive, ancient device of an unknown origin."
- -unlocks discoverbutton
- -unlocks at 1e6 tland
- -costs 50000 land
- *glory1
- -named Glory of Battle
- -"The monolith now generates more energy for each invader you slay."
- -multiplies efficiency of monolith by 600% per invaderkill
- -costs 1e15 energy
- -unlocks glory2
- *glory2
- -named God of Slaughter
- -"Manual attacks are six times as effective."
- -multiplies efficiency of kill by 600%
- -costs 1e21 energy
- *wisdom1
- -named Wisdom of Ages
- -"As you generate energy, the monolith improves."
- -multiplies efficiency of monolith by .001% per tenergy
- -costs 1e15 energy
- -unlocks wisdom2
- *wisdom2
- -named Wisdom of Battle
- -"Generate energy based on how many invaders you have slaughtered."
- -unlocks battlexp
- -costs 1e21 energy
- *dominion1
- -named Dominion of All
- -"The more you claim, the more inevitable you become."
- -multiplies efficiency of monolith by 100% per tland
- -multiplies efficiency of monolith by .1% per tland
- -multiplies efficiency of monolith by .0001% per tland
- -multiplies efficiency of monolith by .0000001% per tland
- -costs 1e15 energy
- *legacy1
- -named Legacy of the Ancients
- -"The more time that passes, the more powerful the monolith becomes."
- -multiplies efficiency of monolith by 100% per time
- -multiplies efficiency of monolith by 10% per time
- -multiplies efficiency of monolith by 1% per time
- -multiplies efficiency of monolith by .1% per time
- -multiplies efficiency of monolith by .01% per time
- -costs 1e15 energy
- *sacrifice1
- -named Sacrificial Alter
- -"You may sacrifice materials to boost your monolith."
- -unlocks sacrificemetal
- -unlocks sacrificebiomass
- -unlocks sacrificeisotope
- -unlocks sacrificerelic
- -multiplies efficiency of monolith by 100% per sacripoint
- -costs 1e15 energy
- //Time
- *timeshift1
- -named Time Dilation
- -"Attention is 1/10 as effective but time draws x10 as many invaders."
- -multiplies efficiency of invaderspawnertime by 1000%
- -multiplies efficiency of invaderspawnerattention by 10%
- -costs 1e12 energy
- -unlocks at 1e9 attention
- -unlocks timeshift2
- *timeshift2
- -named Temporal Paradox
- -"Attention is 1/100 as effective but time draws x100 as many invaders."
- -multiplies efficiency of invaderspawnertime by 1000%
- -multiplies efficiency of invaderspawnerattention by 10%
- -costs 1e15 energy
- -unlocks timeshift3
- *timeshift3
- -named Time Crisis
- -"Attention is 1/1000 as effective but time draws x1000 as many invaders."
- -multiplies efficiency of invaderspawnertime by 1000%
- -multiplies efficiency of invaderspawnerattention by 10%
- -costs 1e18 energy
- -unlocks timeshift4
- *timeshift4
- -named Chrono Meltdown
- -"Attention is 1/10000 as effective but time draws x10000 as many invaders."
- -multiplies efficiency of invaderspawnertime by 1000%
- -multiplies efficiency of invaderspawnerattention by 10%
- -costs 1e21 energy
- -unlocks timeshift5
- *timeshift5
- -named Temporal Nightmare
- -"Attention is 1/100000 as effective but time draws x100000 as many invaders."
- -multiplies efficiency of invaderspawnertime by 1000%
- -multiplies efficiency of invaderspawnerattention by 10%
- -costs 1e23 energy
- -unlocks timeshift6
- *timeshift6
- -named Temporal Apocalypse
- -"Attention is 1/1000000 as effective but time draws x1000000 as many invaders."
- -multiplies efficiency of invaderspawnertime by 1000%
- -multiplies efficiency of invaderspawnerattention by 10%
- -costs 1e25 energy
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