Commander_Xillian

Pact of the Eidolon

Jun 30th, 2018 (edited)
364
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.19 KB | None | 0 0
  1. Pact of the Eidolon
  2.  
  3. Pact spells:
  4. 1st Sanctuary, Unseen Servant
  5. 2nd Animal Messenger, Healing Spirit
  6. 3rd Tiny servant, phantom steed
  7. 4th conjure minor elementals, mordenkainens faithful hound
  8. 5th conjure elementals, wrath of nature
  9.  
  10. Word of Unsummoning
  11. At 1st level, when you deal damage to a creature with two or less Hit Dice, treat any dice rolled as having their maximum value.
  12.  
  13. Conjuration of the Eidolon
  14. At 3nd level, when you choose your Pact Boon it gains additional effects.
  15.  
  16. If you have chosen the Pact of the Tome, you may cast a spell in your tome as a bonus action or as an action, your choice, once per short rest, unless it has a cast time longer than one action or bonus action, without using a spell slot. Additionally, it has 30 foot blind sense and a fly speed of 30 feet, and you perceive everything it does.
  17.  
  18. If you have chosen the Pact of the Blade, your summoned weapon gains a fly speed of 20 feet and can be recalled to your hand as an action from anywhere, making an attack against each creature it passes through while doing so. It can be a maximum of 120 feet from you or will vanish and need to be resummoned.
  19.  
  20. If you have chosen the Pact of the Chain, your familiar takes the form of an amorphous energy. It may spend an hour absorbing nature of a creature you have killed to take its form as long as its CR is half of your level. It rolls its hit Dice separate from you and gains 1d8 per level you gain.
  21.  
  22. Conjure Forth
  23. At 6th level, you learn a ritual to stabilize creatures you summon. Any creature created from spells you cast gain additional hit points equal to your level, and remain under your control for one round if you lose concentration on the spell.
  24.  
  25. Binding of Hexxalthus
  26. Starting at 10th level, you can fortify your summoned creatures even more; You may commit a ritual, which takes 3 days, and spend 2,000 gold to permanently summon a creature. You do not need to maintain concentration to control the creature. You may not summon another creature with the same spell this way as long as a previous creature summoned through this ability by the same spell remains under your control.
  27.  
  28. Wrath of the Eidolon
  29. At 14th level, you may cast spells through your Pact Boon.
Add Comment
Please, Sign In to add comment