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- ELDER SCROLLS VI: Unveiled Heart
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- Long has it been since the time of the dragonborn. Long has it been since the time when the world re-introduced the machinations of the crossbow. The dwemer ruins have all but begun to cease their functions... and as a new day approaches, something has stirred the veils past the oceans. The Fifth Era's Elder Scrolls have revealed that the ancients of all types found something incredible, and one man stands to try gain that knowledge.... Ships of all sizes venturing through the grand oceans, seeing places never before thought imagined... one place in particular: Aldmeris. Though whispers have said, this continent has remained silent for years.
- But, Akavir has come under siege by an invisible force, Tamriel has been safe ever since the last dragonborn helped calm the dragons. With a threat to the empire's homeland looming, the empire has sectioned itself off from Tamriel and is beginning a front against this force. Some say a new guild of engineers founded itself on the edges of Akavir, hoping to help turn the tides with machinations unable to feel the influence of souls bound to the various planes. Of course... that would be all too amazing if you could actually see such machinations. For you have been cursed as one of the prisoners, slaving away in a ship carrying supplies to Akavir from Tamriel for this guild of engineers.
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- Potential Unique Features
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- ++ Drivable Vehicles (IE: Boats)
- ++ Multi-Continental Travel in Real Game-Time (Via aforementioned ships)
- ++ Automancer (Engineer Guild)
- ++ Jump Height Upgrades / Enchantments
- ++++ Fall Damage Reducers / Enchantments
- ++ Grand Monsters (Boat-Sized and bigger Sea Dragons, Rebel Dragons, etc.)
- ++ Living Dungeon (A Leviathan Sea Monster?)
- ++ Dynamic/Changing and Evolving Puzzles
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