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- diff -r 2.0.0/Demo_Common_Wherearen.evfl.txt 2.0.1/Demo_Common_Wherearen.evfl.txt
- 71c71
- < if (not System.EventFlags['cWherearenPlayer:PutAmiiboDeviceInOffice']) and (System.EventFlags['cWherearenPlayer:NewBuildCount'] == 6):
- ---
- > if (not System.EventFlags['cWherearenPlayer:PutAmiiboDeviceInOffice']) and (System.EventFlags['cWherearenPlayer:NewBuildCount'] == 6) and (EventFlowSystemActor.WherearenNpcOrderType() == 0):
- 306,307c306,310
- < elif (System.EventFlags['cWherearenPlayer:NewBuildCount'] == 30) and (not System.EventFlags['cWherearenPlayer:Unlock_Faclility_Tailor']):
- < SubflowResults[16] = 7
- ---
- > elif System.EventFlags['cWherearenPlayer:NewBuildCount'] == 30:
- > if not System.EventFlags['cWherearenPlayer:Unlock_Faclility_Tailor']:
- > SubflowResults[16] = 7
- > elif (System.EventFlags['cWherearenPlayer:NewBuildCount'] >= 7) and (not System.EventFlags['cWherearenPlayer:Unlock_Faclility_School']):
- > SubflowResults[16] = 8
- Only in 2.0.1: functions-2.0.1.csv
- Only in 2.0.0: functions.csv
- diff -r 2.0.0/NNPC_Spot_WherearenGarden.evfl.txt 2.0.1/NNPC_Spot_WherearenGarden.evfl.txt
- 18c18
- < if SubflowResults@8[16] == 0:
- ---
- > if SubflowResults@9[16] == 0:
- diff -r 2.0.0/Obj_WherearenAmiiboDevice.evfl.txt 2.0.1/Obj_WherearenAmiiboDevice.evfl.txt
- 114c114
- < if SubflowResults@8[16] == 0:
- ---
- > if SubflowResults@9[16] == 0:
- Only in 2.0.0: .Player_GetDemo_20_Fishing.evfl.txt.swp
- Only in 2.0.0: .Player_GetDemo_30_Diving.evfl.txt.swp
- Only in 2.0.0: .Player_GetDemo_Recipe_Cooking.evfl.txt.swp
- diff -r 2.0.0/SNPC_boa_Wherearen.evfl.txt 2.0.1/SNPC_boa_Wherearen.evfl.txt
- 36a37,38
- > System.EventFlags['cWherearenPlayer:BoaGetTurnipToday'] = true
- > System.EventFlags['cWherearenPlayer:BoaGiveTurnipFailed'] = false
- Only in 2.0.0: .SNPC_fox.evfl.txt.un~
- diff -r 2.0.0/SNPC_otg_01_WherearenOffice.evfl.txt 2.0.1/SNPC_otg_01_WherearenOffice.evfl.txt
- 145a146,151
- > flow CreateSchool():
- > run StoryEvent_WorkModeOn()
- > run SNPC_otg_15_WherearenEvent_School::Root()
- > run OrderClose_EndTalk()
- > EventFlowSystemActor.ExitFlowchart()
- >
- 978c984
- < switch SubflowResults@8[16]:
- ---
- > switch SubflowResults@9[16]:
- 1009a1016,1017
- > case 8:
- > run CreateSchool()
- 1014,1017c1022
- < run StoryEvent_WorkModeOn()
- < run SNPC_otg_15_WherearenEvent_School::Root()
- < run OrderClose_EndTalk()
- < EventFlowSystemActor.ExitFlowchart()
- ---
- > run CreateSchool()
- 1021c1026
- < if SubflowResults@8[16] in (0, 1, 2, 3, 4, 5, 6):
- ---
- > if SubflowResults@9[16] in (0, 1, 2, 3, 4, 5, 6, 8):
- diff -r 2.0.0/SNPC_otg_31_WherearenEvent_EntryOffice.evfl.txt 2.0.1/SNPC_otg_31_WherearenEvent_EntryOffice.evfl.txt
- 34c34
- < if SubflowResults@8[16] in (0, 1, 2, 3, 4):
- ---
- > if SubflowResults@9[16] in (0, 1, 2, 3, 4):
- diff -r 2.0.0/SNPC_rco_11_CoordinateNpcHouse_Office.evfl.txt 2.0.1/SNPC_rco_11_CoordinateNpcHouse_Office.evfl.txt
- 246,264c246,249
- < if EventFlowSystemActor.IsSharePlay(0):
- < # I noticed you have guests over right now, and since planning out a remodel can take a while… Why don't we wait until your guests leave, hm? Rushing a…
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:101', false)
- < elif Player.HasNoAcquaintance():
- < # Yes, we… Wait, what? How long have you lived here? And you still don't know ANYONE on the island? Naturally, leaving your home in the hands of a stra…
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:063', false)
- < elif System.EventFlags['cPlayer:NpcHouseCoordinateTodayCount'] <= 0:
- < # Oho! You'd like to pitch some new home designs to a resident? We can certainly arrange that. To get started, I'll need 9,000 Bells up front. That's a…
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001', true)
- < EventFlowSystemActor.UIMoneyAppear()
- < # What do you say, hm? Are you ready to brainstorm some ideas?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001_01', false)
- < if EventFlowSystemActor.GeneralTalkChoice2() != 0:
- < run Cancel_First()
- < elif EventFlowSystemActor.HasBellCount(9000):
- < # Fantastic! Let's not waste any time. Who would you like to talk to about redesigning their home?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:002', true)
- < EventFlowSystemActor.UIMoneyDisappear()
- < run Sub_Event12()
- ---
- > if EventFlowSystemActor.NetIsConnected():
- > if EventFlowSystemActor.IsVillageGateOpened():
- > # Actually, on second thought… a visitor could arrive at any moment. That would be inopportune, hm? If you wouldn't mind closing the gate at the airpor…
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:102', false)
- 266c251,252
- < run Cancel_NotEnoughMoney()
- ---
- > EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- > run Sub_grp_Event89()
- 268,275c254
- < # Oh! Did you come up with some new design ideas? Either for an existing pitch or maybe a new one?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:011', false)
- < if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- < # No problem. Who is it?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:012', true)
- < run Sub_Event12()
- < else:
- < run Cancel_First()
- ---
- > run Sub_grp_Event89()
- 402a382,413
- >
- > local flow Sub_grp_Event89():
- > if EventFlowSystemActor.IsSharePlay(0):
- > # I noticed you have guests over right now, and since planning out a remodel can take a while… Why don't we wait until your guests leave, hm? Rushing a…
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:101', false)
- > elif Player.HasNoAcquaintance():
- > # Yes, we… Wait, what? How long have you lived here? And you still don't know ANYONE on the island? Naturally, leaving your home in the hands of a stra…
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:063', false)
- > elif System.EventFlags['cPlayer:NpcHouseCoordinateTodayCount'] <= 0:
- > # Oho! You'd like to pitch some new home designs to a resident? We can certainly arrange that. To get started, I'll need 9,000 Bells up front. That's a…
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001', true)
- > EventFlowSystemActor.UIMoneyAppear()
- > # What do you say, hm? Are you ready to brainstorm some ideas?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001_01', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() != 0:
- > run Cancel_First()
- > elif EventFlowSystemActor.HasBellCount(9000):
- > # Fantastic! Let's not waste any time. Who would you like to talk to about redesigning their home?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:002', true)
- > EventFlowSystemActor.UIMoneyDisappear()
- > run Sub_Event12()
- > else:
- > run Cancel_NotEnoughMoney()
- > else:
- > # Oh! Did you come up with some new design ideas? Either for an existing pitch or maybe a new one?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:011', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > # No problem. Who is it?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:012', true)
- > run Sub_Event12()
- > else:
- > run Cancel_First()
- diff -r 2.0.0/System_CastUI_Amiibo.evfl.txt 2.0.1/System_CastUI_Amiibo.evfl.txt
- 3a4
- > EventFlowSystemActor.CheckNfpController(NpadId)
- diff -r 2.0.0/System_WherearenGrowUp.evfl.txt 2.0.1/System_WherearenGrowUp.evfl.txt
- 32a33
- > run Repair_EventFlag()
- 124a126
- > run Repair_EventFlag()
- 142a145,150
- >
- > flow Repair_EventFlag():
- > if (System.EventFlags['cWherearenPlayer:Unlock_Faclility_School']) and (not System.EventFlags['cPlayer:WHEREAREN_Unlock_RoomSizeModeUnlock']):
- > System.EventFlags['cPlayer:WHEREAREN_Unlock_RoomSizeModeUnlock'] = true
- > System.EventFlags['cWherearenPlayer:Unlock_Item_Event_After_Facility_School'] = true
- > System.EventFlags['cPlayer:OtgTipsCompleteSchoolBuild'] = true
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