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- 100 HP, 10 ATK, 6 DEF
- 12 HP, 6 ATK Jump, 15 ATK Explosion, 2 DEF Bob-oom
- 9 HP, 7 ATK, 3 DEF Practitioner Guy
- 50 HP, 0 DEF, 16 ATK Acrobat attack, 10 ATK Tackle Anti Guy
- - General Guy Summons 1 Practitioner Guy and 1 Bob-oom at the start of the fight
- - From this point forward, he will try to keep one of each on the field, but Mario's HP & his HP can lean him towards summoning one over another
- - At the end of General Guy's turn, he will always give an ATK+2 buff to the minion nearest to him
- - If in Danger, General Guy will summon 2 Anti Guys
- - General Guy is immune to Quake, Fire, and Explosion damage
- STATS
- 10 HP 5 FP
- BADGES: Crazy Heart, Happy Flower x2, Flower Saver x2, Flower Fanatic, Defend Plus x2, Damage Dodge x2, P-Down D-Up, Last Stand, Hold Fast, Star Gift, Star Blessing
- ITEMS: Shooting Star x6, Spaghetti x4
- There's no real turn-by-turn strategy. Shooting Star/Star Storm + Screech KO's Practitioner Guy and Bob-oom. In order to live through turns while in Danger, or if you've run out of Shooting Stars, you can use Time Out to keep the enemies on the field and whittle away at General Guy. If the Practitioner Guy isn't Stopped, use Power Shock to have a second chance at Time Out if it succeeds to prevent General Guy from being healed. DEF lets you live two attacks before getting into Danger and then infinitely in Danger. Spaghetti is to heal when necessary (especially if you'll need Screech or Power Shock). Crazy Heart and Happy Flower are to help mitigate Spaghetti use and to help deal with being in Danger so much. You can also use Refresh a few time if needed to conserve Spaghetti.
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