KarinaSnow

Megaman X Roleplay

Jun 16th, 2014
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  1. MEGA MAN X ROLE-PLAY
  2.  
  3. Plot: The Year is 21XX... It's been peaceful for too long, with the defeat of Sigma and Lumine on the Moon some short time ago. The legendary Maverick Hunter, X, has taken to a more pacifist life, and works in the HQ as a Director of Operations. AXL, has became a rather skilled Maverick Hunter, though his methods may be a little unorthodox. Zero has once again, sealed himself away from the world in an attempt to prevent violence. Within about 18 years of the events concerning the Jakob Space Elevator, a crisis has emerged yet again. However, the playing field is different this time. Both humans and robots have rebelled, and many old enemies have returned from the past. Assist the Hunters in wiping them out.
  4.  
  5. -End Transmission-
  6.  
  7. You are a new breed of robot designed to take on the properties of the legendary heroes, You too, have free will and have decided to take arms against the rebels. Whose Data will you take on?
  8. Character Guidelines:
  9. You MUST Submit Via Pastebin, otherwise, your character will not be considered important, and will not receive new weapons/skills.
  10. Name: Standard Crap, Your name.
  11. Appearance: What do you look like, we can't have all Missingno's!
  12. Type: This decides your entire combat style, so choose wisely!
  13. X-Type: You prefer to use an Arm Cannon, and have taken advantage of the Variable Weapons System, as such, you can copy abilities from your enemies.
  14. Z-Type: You like to get up close and personal, and prefer melee over everything. You gain access to a wide array of melee attacks and a few weapons as well.
  15. A-Type: You itch for the trigger, and use a variety of firearms to your advantage. You've also been equipped with a DNA-Copy System, so you can take the shape of your enemy.
  16.  
  17. Personality: What are you like?
  18. Other:
  19. There is no Bio, as you are all recently constructed robots.
  20.  
  21. Further Description of the Types:
  22.  
  23. X-Type
  24. Weapon: Buster Arm Cannon MK-17
  25. Equipped with the Variable Weapons System found in Mega Man X, is capable of equipping armor to further boost abilities.
  26. Capable of Charge Shots
  27. Creates weapons based off a bosses abilities
  28.  
  29. Z-Type
  30. Weapon: Energy Blade
  31. An Energy Sword similar to the one used by Zero. Capable of preforming various melee and mid-ranged abilities.
  32. Can use other Melee Weapons or techniques from bosses.
  33. Can Double Jump.
  34.  
  35. A-Type
  36. Weapon: Repeater Pistol
  37. Capable of firing rapid shots. Robot comes equipped with a DNA Copy Module, as well as a short flight time.
  38. Can receive more firearms from bosses.
  39. Can copy the form of a boss.
  40.  
  41.  
  42. Rules:
  43. 1: No Tao, God of Gods, or similar OPness without severe limits.
  44. Even Skull Barrier had a limit on it, as such, you are expected to follow the same.
  45. 2: If you die twice on a mission, you are out for the rest of the mission.
  46. Sadly, I must enforce this. There is no real penalty for dying, other than undetermined items found on the mission. If you die, you still get the boss weapon/skill. A mission ends when a boss battle is won. It fails if the boss battle is lost.
  47. 3: Get along, we don't need arguing.
  48. Unless you can convince people that something is happening wrong, just roll with it.
  49. 4: If any new rules are added, you agree to follow those as well.
  50. You are expected to follow the terms and conditions of use, even if they change with or without warning.
  51.  
  52. ACCEPTED CHARACTERS
  53. X-Type
  54. (NPC) http://megaman.wikia.com/wiki/Mega_Man_X_(character) - Mega Man X
  55. http://pastebin.com/h5KbHXct - Lucas
  56. 5000 Z
  57. Double Busters
  58.  
  59. http://pastebin.com/bAWaDrBe - Malice
  60. 20000 Z
  61.  
  62. http://pastebin.com/khWTA63j - Kruizer
  63. 20000 Z
  64.  
  65. Z-Type
  66. http://pastebin.com/BpMpANMt - Ion
  67. 20000 Z
  68.  
  69. http://pastebin.com/KEuFVPze - Leohart
  70. 500 Z
  71. Speed +3
  72. Orange Blade Upgrade
  73.  
  74. http://pastebin.com/xbwc8pCV - Ketsukei
  75. 20000 Z
  76.  
  77. (NPC) Zero
  78.  
  79. A-Type
  80. (NPC) http://megaman.wikia.com/wiki/Axl - AXL
  81. http://pastebin.com/uH3ntRRy - Mandon
  82. 20000 Z
  83.  
  84. http://pastebin.com/1T6YWwuK - Aerochi
  85. 4000 Z
  86. +3 Speed
  87. +3 Power
  88. +2 Fire Rate
  89.  
  90. Pr-Type
  91. http://pastebin.com/06FTh6EM - Remmi
  92. 20000 Z
  93.  
  94.  
  95. BOSS SKILLS/WEAPONS
  96. X
  97. Mettuar Bomber: Yellow and Gold: Shoot mini Mettuars out that explode after a few moments.
  98. Z
  99. Shield Breaker: A single powerful slash capable of cutting through most defenses.
  100. A
  101. Burst Rifle: Shoot explosive bullets that can pierce through most armor, aside from Proto Shields.
  102.  
  103. Parts Shop - As promised, I have created a Parts Shop. You can spend the Zenny I award you/you find on missions to upgrade yourself. Parts will be organized in this fashion: ALL,X,Z,A. Unless a part says otherwise, you can stack up to 20 copies of a part. These stats change how much damage you do to bosses, as well as what the boss does to you. These have no effect in PvP. You may only shop in between missions. You are only allowed ONE item Tagged with UPGRADE. You can downgrade, but it will only refund half the upgrade.
  104. ALL
  105. +1 Power (1500 Z) Increase your damage output.
  106. +1 Speed (1500 Z) Increase your speed.
  107. +1 Armor (1500 Z) Increase your defense.
  108. ONE USE ONLY
  109. E-Tank (3000 Z) Fully heal whoever you use it on.
  110. W-Tank (2000 Z) Fully refill Weapon Energy
  111. M-Tank (5000 Z) Fully Refill Weapon and Life Energy
  112. Prickle Barrier (3000 Z) Protects you from spike traps once.
  113. Hidden Power (3000 Z) Gain a surge of power moments before you die, saving your ass.
  114. (NPC) Assist (5000 Z) Call in an NPC for back up!
  115. X-Type only
  116. Charge Time -1 (2500 Z) Charge Faster
  117. Weapon Energy +1 (1000 Z) Fire more Special Weapons
  118. Double Buster (15000 Z) Twin Arm Cannons.(One Time Only)(No Pr or ZX Types, Standard on F Types)
  119. UPGRADE: Pr-Type (30000 Z) Learn the Art of the Shield, and be just like Protoman!
  120. UPGRADE: B-Type (30000 Z) Release all restraints, and learn to click off your buster like pop rocks in your mouth.
  121. UPGRADE: F-Type (30000 Z) Take up two busters imbued with fire
  122. UPGRADE: ZX-Type (60000 Z) Gun, Sword, Gun, Sword(Lose Charge Shot)
  123. UPGRADE: UX-Type (100000 Z) The Ultimate form of the X-Type.
  124.  
  125. Z-Type only
  126. Combo +1 (2500 Z) Add one more hit to your standard Combo(Stack 3)
  127. Weapon Energy +1 (1000 Z) Use your Special Weapon More
  128. Orange Blade (15000 Z) Increased length, and destroy bullets. (One Stack) (No ZX, L, Ph, or H Types)
  129. UPGRADE: Ph-Type (30000 Z) Fall into the Shadows, become a ninja.
  130. UPGRADE: H-Type (30000 Z) I can fly and got lightning swords!
  131. UPGRADE: L-Type (30000 Z) Make the water your home, and take up a double sided halberd.
  132. UPGRADE: ZX-Type (60000 Z) Gun, Sword, Gun, Sword.(Lose Charge Shot)
  133. UPGRADE: Ω-Type (100000 Z) The Ultimate Sword Type you can be.
  134.  
  135. A-Type Only
  136. Fire Rate +1 (2500 Z) Shoot faster.
  137. Charge Time -1 (1000 Z) Charge your Copy Shot faster.
  138. Breaker Shots (15000 Z) Pierce enemy armor with your shots (10th hit) (One Stack)
  139. UPGRADE: AA-Type (30000 Z) You gain a curving homing laser charge shot, as well as a special attack.
  140. UPGRADE: GA-Type (30000 Z) You get a direct homing charge shot, as well as a special attack.
  141. UPGRADE: ZA-Type (60000 Z) Combine the sword and gun for a Gun-blade!(Lose Copy Shot)
  142. UPGRADE: UA-Type (100000 Z) The greatest gunslinger the world has ever seen.... Is you.
  143.  
  144. PR-TYPE ONLY
  145. Charge Time -1 (1000 Z) Charge Faster
  146. Shield Delay -1 (2000 Z) Put up your shield faster after shooting
  147. Shield Melee (15000 Z) Use your shield for Melee
  148.  
  149. Bosses 1
  150. Dubstep Mantis
  151. Crystal Giraffe
  152. Blazin' Eagle
  153. Frost Arachnid
  154. Air Man
  155. Fire Man
  156. Astro Man
  157. Cut Man
  158.  
  159. THE STORY SO FAR...
  160. Mission 1: The new models just got out of the factory, and with not even 3 days of becoming Maverick Hunters, have already tasted combat with a mysterious reploid named Leohart. Soon after the fight began, the Elite 0th Unit was dispatched, with Zero at it's head. AXL's party began to spy upon a fortress in the middle of nowhere, while Leohart set off the alarm, sending a small battalion of Mavericks at them, damaging Malice's arm in the process. THe group surely would have lost someone if it weren't for Zero saving the day. At the end of the day, the mission was a success. |
  161. Mission 2: The Maverick Hunters received a distress call from an office district, and went to investigate. Once again, the Reploid Leohart was there to do some more evil deeds. The party had issues, however, X came to save the day, and attempted to arrest the anti-hero, who got away via a helicopter. The party was dismissed with another 5000 Zenny in their savings, while X himself went to track down the Reploid. X found and defeated Leohart, in which Leohart had two options. Either Join the Hunters, or face deactivation on criminal charges. Leohart is our newest recruit to the Maverick Hunters. Lucas had also left the Hunters Base on his own choice, choosing to retire early to live the life of a normal Reploid... or so it's believed.
  162. Mission 3: The Next Day, the party noticed that one of their comrades, Lucas, went missing. So instead of a day off, X had assigned them to go find Lucas. IT wasn't this simple, however. As a rouge mechanaloid was on the loose in the town. The party was sent out to go find their missing teammate. Lucas, unfortunately, ran into the large mechanaloid, and was almost turned into scrap if it weren't for the help of a Pr-Type reploid named Remmi. Moments after the defeat of the large robot, there was some tension between the team, as they were debating Leohart's true motives. In the end, the party got another 5000 Z. Ion and Leohart were given janitorial duty that night.
  163. Mission 4: Leoharts Journal: Entry 1: June 21, 21XX... The missions alarm went off this morning, finding out that the Mavericks managed to find the Hunter's base. What started out to be a relaxing day off became a warzone. I wonder if I could be the cause of it... I was foolish to forget the camera that Geargo installed in my biocular hardware. In anycase, we fought the Mavericks, until a giant Mettuar Daddy appeared in the battle. It took all we had to finally destroy it, and interestingly enough we earned a few upgrades as a bonus prize. I am undecided as to whether or not I will stay with the Hunters. But in the meantime, I see no reason to stray from them.
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