Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ------------------------------------------------------ Trader Markers -------------------------------------------------------
- // TARA:
- <TraderMarker> 0 // Trader ID
- <TraderMarkerPosition> 7271.73, 239.505, 7051.88 // Coordinate X, Coordinate Y, Coordinate Z
- <TraderMarkerSafezone> 100 // Safezone Radius
- <TraderMarker> 1
- <TraderMarkerPosition> 7269.33, 239.505, 7056.94
- <TraderMarkerSafezone> 100
- <TraderMarker> 2
- <TraderMarkerPosition> 7267.18, 239.505, 7061.3
- <TraderMarkerSafezone> 100
- <TraderMarker> 3
- <TraderMarkerPosition> 7265.08, 239.505, 7066.03
- <TraderMarkerSafezone> 100
- <TraderMarker> 4
- <TraderMarkerPosition> 7274.64, 239.505, 7064.92
- <TraderMarkerSafezone> 100
- <TraderMarker> 5
- <TraderMarkerPosition> 7276.73, 239.505, 7060.69
- <TraderMarkerSafezone> 100
- <VehicleSpawn> 7244.09, 238.232, 7032.87 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
- <VehicleSpawnOri> -43, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)
- // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
- // TARA:
- <Object> SurvivorF_Irena // Classname
- <ObjectPosition> 7271.73, 239.505, 7051.88 // Coordinate X, Coordinate Y, Coordinate Z
- <ObjectOrientation> 50.234265, 0, 0 // Yaw, Pitch, Roll
- //<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
- <ObjectAttachment> BoxCerealCrunchin // Add an Item to the Traders Inventory;
- <ObjectAttachment> SurgicalGloves_White
- <ObjectAttachment> Bandana_Polkapattern
- <ObjectAttachment> MiniDress_PinkChecker
- <ObjectAttachment> DressShoes_White
- <Object> SurvivorF_Keiko
- <ObjectPosition> 7269.33, 239.505, 7056.94
- <ObjectOrientation> 50.234265, 0, 0
- <ObjectAttachment> Wrench
- <ObjectAttachment> SledgeHammer
- <ObjectAttachment> WorkingGloves_Brown
- <ObjectAttachment> ConstructionHelmet_White
- <ObjectAttachment> Shirt_BlueCheck
- <ObjectAttachment> CanvasPants_Blue
- <ObjectAttachment> WorkingBoots_Grey
- <Object> SurvivorM_Seth
- <ObjectPosition> 7267.18, 239.505, 7061.3
- <ObjectOrientation> 50.234265, 0, 0
- <ObjectAttachment> FirefighterAxe
- <ObjectAttachment> SVD
- <ObjectAttachment> PSO1Optic
- <ObjectAttachment> M4A1
- <ObjectAttachment> M4_RISHndgrd
- <ObjectAttachment> Universallight
- <ObjectAttachment> M4_OEBttstck
- <ObjectAttachment> M68Optic
- <ObjectAttachment> M4_Suppressor
- <ObjectAttachment> OMNOGloves_Gray
- <ObjectAttachment> MilitaryBeret_CDF
- <ObjectAttachment> PlateCarrierVest
- <ObjectAttachment> TTsKOJacket_Camo
- <ObjectAttachment> TTSKOPants
- <ObjectAttachment> MilitaryBoots_Black
- <ObjectAttachment> AliceBag_Camo
- <Object> SurvivorM_Taiki
- <ObjectPosition> 7265.08, 239.505, 7066.03
- <ObjectOrientation> 50.234265, 0, 0
- <ObjectAttachment> Mag_STANAG_30Rnd
- <ObjectAttachment> SportGlasses_Orange
- <ObjectAttachment> BaseballCap_Camo
- <ObjectAttachment> TacticalShirt_Olive
- <ObjectAttachment> SmershVest
- <ObjectAttachment> BDUPants
- <ObjectAttachment> TTSKOBoots
- <ObjectAttachment> AssaultBag_Ttsko
- <Object> SurvivorF_Frida
- <ObjectPosition> 7274.64, 239.505, 7064.92
- <ObjectOrientation> -150.787735, 0, 0
- <ObjectAttachment> ThickFramesGlasses
- <ObjectAttachment> WomanSuit_Black
- <ObjectAttachment> SlacksPants_Black
- <ObjectAttachment> DressShoes_Black
- <Object> SurvivorM_Peter
- <ObjectPosition> 7276.73, 239.505, 7060.69
- <ObjectOrientation> -150.787735, 0, 0
- <ObjectAttachment> LugWrench
- <ObjectAttachment> WorkingGloves_Black
- <ObjectAttachment> ReflexVest
- <ObjectAttachment> JumpsuitJacket_Blue
- <ObjectAttachment> JumpsuitPants_Blue
- <ObjectAttachment> HikingBootsLow_Blue
- <Object> Land_Misc_Well_Pump_Blue
- <ObjectPosition> 7279.42, 239.505, 7055.71
- <ObjectOrientation> 0, 0, 0
- //<Object> BarrelHoles_Red
- //<ObjectPosition> 7272.5, 239.505, 7060.12
- //<ObjectOrientation> 0, 0, 0
- //<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
- <FileEnd> // This has to be on the End of this File and is very importand!
Advertisement
Add Comment
Please, Sign In to add comment