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Apr 23rd, 2022
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  1. // ------------------------------------------------------ Trader Markers -------------------------------------------------------
  2.  
  3. // TARA:
  4.  
  5. <TraderMarker> 0 // Trader ID
  6. <TraderMarkerPosition> 7271.73, 239.505, 7051.88 // Coordinate X, Coordinate Y, Coordinate Z
  7. <TraderMarkerSafezone> 100 // Safezone Radius
  8.  
  9. <TraderMarker> 1
  10. <TraderMarkerPosition> 7269.33, 239.505, 7056.94
  11. <TraderMarkerSafezone> 100
  12.  
  13. <TraderMarker> 2
  14. <TraderMarkerPosition> 7267.18, 239.505, 7061.3
  15. <TraderMarkerSafezone> 100
  16.  
  17. <TraderMarker> 3
  18. <TraderMarkerPosition> 7265.08, 239.505, 7066.03
  19. <TraderMarkerSafezone> 100
  20.  
  21. <TraderMarker> 4
  22. <TraderMarkerPosition> 7274.64, 239.505, 7064.92
  23. <TraderMarkerSafezone> 100
  24.  
  25. <TraderMarker> 5
  26. <TraderMarkerPosition> 7276.73, 239.505, 7060.69
  27. <TraderMarkerSafezone> 100
  28. <VehicleSpawn> 7244.09, 238.232, 7032.87 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
  29. <VehicleSpawnOri> -43, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)
  30.  
  31.  
  32.  
  33. // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
  34.  
  35. // TARA:
  36.  
  37. <Object> SurvivorF_Irena // Classname
  38. <ObjectPosition> 7271.73, 239.505, 7051.88 // Coordinate X, Coordinate Y, Coordinate Z
  39. <ObjectOrientation> 50.234265, 0, 0 // Yaw, Pitch, Roll
  40. //<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
  41. <ObjectAttachment> BoxCerealCrunchin // Add an Item to the Traders Inventory;
  42. <ObjectAttachment> SurgicalGloves_White
  43. <ObjectAttachment> Bandana_Polkapattern
  44. <ObjectAttachment> MiniDress_PinkChecker
  45. <ObjectAttachment> DressShoes_White
  46.  
  47. <Object> SurvivorF_Keiko
  48. <ObjectPosition> 7269.33, 239.505, 7056.94
  49. <ObjectOrientation> 50.234265, 0, 0
  50. <ObjectAttachment> Wrench
  51. <ObjectAttachment> SledgeHammer
  52. <ObjectAttachment> WorkingGloves_Brown
  53. <ObjectAttachment> ConstructionHelmet_White
  54. <ObjectAttachment> Shirt_BlueCheck
  55. <ObjectAttachment> CanvasPants_Blue
  56. <ObjectAttachment> WorkingBoots_Grey
  57.  
  58. <Object> SurvivorM_Seth
  59. <ObjectPosition> 7267.18, 239.505, 7061.3
  60. <ObjectOrientation> 50.234265, 0, 0
  61. <ObjectAttachment> FirefighterAxe
  62. <ObjectAttachment> SVD
  63. <ObjectAttachment> PSO1Optic
  64. <ObjectAttachment> M4A1
  65. <ObjectAttachment> M4_RISHndgrd
  66. <ObjectAttachment> Universallight
  67. <ObjectAttachment> M4_OEBttstck
  68. <ObjectAttachment> M68Optic
  69. <ObjectAttachment> M4_Suppressor
  70. <ObjectAttachment> OMNOGloves_Gray
  71. <ObjectAttachment> MilitaryBeret_CDF
  72. <ObjectAttachment> PlateCarrierVest
  73. <ObjectAttachment> TTsKOJacket_Camo
  74. <ObjectAttachment> TTSKOPants
  75. <ObjectAttachment> MilitaryBoots_Black
  76. <ObjectAttachment> AliceBag_Camo
  77.  
  78. <Object> SurvivorM_Taiki
  79. <ObjectPosition> 7265.08, 239.505, 7066.03
  80. <ObjectOrientation> 50.234265, 0, 0
  81. <ObjectAttachment> Mag_STANAG_30Rnd
  82. <ObjectAttachment> SportGlasses_Orange
  83. <ObjectAttachment> BaseballCap_Camo
  84. <ObjectAttachment> TacticalShirt_Olive
  85. <ObjectAttachment> SmershVest
  86. <ObjectAttachment> BDUPants
  87. <ObjectAttachment> TTSKOBoots
  88. <ObjectAttachment> AssaultBag_Ttsko
  89.  
  90. <Object> SurvivorF_Frida
  91. <ObjectPosition> 7274.64, 239.505, 7064.92
  92. <ObjectOrientation> -150.787735, 0, 0
  93. <ObjectAttachment> ThickFramesGlasses
  94. <ObjectAttachment> WomanSuit_Black
  95. <ObjectAttachment> SlacksPants_Black
  96. <ObjectAttachment> DressShoes_Black
  97.  
  98. <Object> SurvivorM_Peter
  99. <ObjectPosition> 7276.73, 239.505, 7060.69
  100. <ObjectOrientation> -150.787735, 0, 0
  101. <ObjectAttachment> LugWrench
  102. <ObjectAttachment> WorkingGloves_Black
  103. <ObjectAttachment> ReflexVest
  104. <ObjectAttachment> JumpsuitJacket_Blue
  105. <ObjectAttachment> JumpsuitPants_Blue
  106. <ObjectAttachment> HikingBootsLow_Blue
  107.  
  108.  
  109. <Object> Land_Misc_Well_Pump_Blue
  110. <ObjectPosition> 7279.42, 239.505, 7055.71
  111. <ObjectOrientation> 0, 0, 0
  112.  
  113. //<Object> BarrelHoles_Red
  114. //<ObjectPosition> 7272.5, 239.505, 7060.12
  115. //<ObjectOrientation> 0, 0, 0
  116.  
  117.  
  118.  
  119.  
  120. //<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
  121. <FileEnd> // This has to be on the End of this File and is very importand!
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