Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # _ _ _ _ __ __ _
- # | | _____ _____| | | ___ __| | \/ | ___ | |__ ___
- # | | / _ \ \ / / _ \ | |/ _ \/ _` | |\/| |/ _ \| '_ \/ __|
- # | |__| __/\ V / __/ | | __/ (_| | | | | (_) | |_) \__ \
- # |_____\___| \_/ \___|_|_|\___|\__,_|_| |_|\___/|_.__/|___/
- # The Ultimate RPG Levelled Mobs Solution
- #
- # --------------------------------------------------------------------------------------------LM3
- # + ++ +LM3
- # + Main Developers ++ Documentation (on our Wiki) +LM3
- # + lokka30 ++ https://github.com/lokka30/LevelledMobs/wiki +LM3
- # + Author and developer ++ +LM3
- # + https://ko-fi.com/lokka30 ++ Support/Discussion (on our Discord) +LM3
- # + ++ Join our Discord for free, quality support. +LM3
- # + PenalBuffalo (aka. stumper66) ++ If you are unable to, PM @lokka30 on SpigotMC +LM3
- # + LevelledMobs 3 maintainer ++ https://discord.gg/RQ8M4A5 +LM3
- # + https://ko-fi.com/penalbuffalo ++ +LM3
- # + ++ Welcome to LevelledMobs 3! Please read the +LM3
- # + UltimaOath (aka. Oathkeeper) ++ relevant documentation prior to attempting any +LM3
- # + Docs and configs since v2 ++ changes to this file. +LM3
- # + https://ko-fi.com/ultimaoath ++ +LM3
- # + ++ +LM3
- # --------------------------------------------------------------------------------------------LM3
- # _____ _
- # | __ |_ _| |___ ___
- # | -| | | | -_|_ -|
- # |__|__|___|_|___|___|
- #
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + Section 01 - Custom Entity and Biome Groups +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- mob-groups:
- commons:
- - ZOMBIE
- - SKELETON
- - CREEPER
- farm:
- - CHICKEN
- - COW
- - SHEEP
- - PIG
- biome-groups:
- taigas:
- - TAIGA
- - TAIGA_MOUNTAINS
- - SNOWY_TUNDRA
- - SNOWY_TAIGA
- - SNOWY_TAIGA_HILLS
- - GIANT_TREE_TAIGA
- - GIANT_SPRUCE_TAIGA
- - GIANT_SPRUCE_TAIGA_HILLS
- - GIANT_TREE_TAIGA_HILLS
- - SNOWY_TAIGA_MOUNTAINS
- flowers:
- - FLOWER_FOREST
- - SUNFLOWER_PLAINS
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + Section 02 - Presets +LM3
- # + +LM3
- # + This section comes prebuilt with several sets of PRESETS to use with LevelledMobs! +LM3
- # + Out-of-the-box most of these PRESETS are not enabled, and are only here to both +LM3
- # + demonstrate the system and allow you to quickly change or use many of the most +LM3
- # + popular features LevelledMobs has to offer! If you need help understanding PRESETS, +LM3
- # + read the official LevelledMobs Wiki! +LM3
- # + https://github.com/lokka30/LevelledMobs/wiki/Documentation---rules.yml#presets +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- presets:
- spawn_Levelling:
- # This Strategy Preset controls the Spawn-Distance-Levelling system.
- name: 'LVLling Strategy - Distance-From-Spawn'
- strategies:
- distance-from-spawn:
- increase-level-distance: 150
- start-distance: 250
- spawn-location:
- x: default
- z: default
- lvl-mod_spawn-blended:
- # This Strategy Preset controls the Blended addon to Spawn-Distance-Levelling, adding a Y-coordinate component to the system.
- name: 'LVLling Modifier - Blended Addon to Spawn Distance Levelling'
- strategies:
- distance-from-spawn:
- blended-levelling:
- enabled: true
- transition-y-height: 62
- lvl-multiplier: 0.05
- multiplier-period: 10
- scale-downward: true
- random_Levelling:
- # This Strategy Preset controls the Random-Levelling system.
- name: 'LVLling Strategy - Random'
- strategies:
- random: true
- weighted_random_Levelling:
- # This Strategy Preset controls Weighted Random Bias.
- name: 'LVLling Strategy - Weighted Random'
- strategies:
- weighted-random: true
- lvl-mod_player-variable:
- # This Strategy Preset controls the player-variable based level modification system.
- name: 'LVLling Modifier - Player Variable AVERAGE CHALLENGE'
- strategies:
- player-levelling:
- match-level: true
- use-player-max-level: false
- decrease-level: true
- recheck-players: false
- preserve-entity: 10s
- player-level-scale: 1.0
- level-cap: 30
- tiers:
- 1-15: 1-10
- 16-30: 11-20
- 31-45: 21-25
- variable: '%level%'
- lvl-mod_apply-variance:
- # This Strategy Preset controls the application of a random level variance to level previously applied.
- name: 'LVLling Modifier - Apply Variance'
- strategies:
- max-random-variance: 2
- ycoord_Levelling:
- # This Strategy Preset controls Y-Coordinate-Levelling.
- name: 'LVLling Strategy - Y-LVLling'
- strategies:
- y-coordinate:
- start: 100
- end: 20
- period: 0
- allowed_worlds:
- # This controls the allowed worlds to apply levels too.
- name: 'Excluded Worldlist'
- conditions:
- worlds:
- # allowed-list: ['*']
- excluded-list: [ 'world_the_end' ]
- basic_challenge:
- name: 'Basic-Challenge Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 10
- multipliers:
- max-health: 2.5
- attack-damage: 1.0
- ranged-attack-damage: 1.0
- item-drop: 3.0
- xp-drop: 5.0
- tiered-coloring:
- 1-2: 'E76B' #Green
- 3-4: 'ȐCFF' #Blue
- 5-6: '&#FFCD56' #Yellow
- 7-8: '&#F2003D' #Red
- 9-10: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 2
- max: 5
- merge: true
- average_challenge:
- name: 'Average-Challenge Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 25
- multipliers:
- max-health: 5.0
- movement-speed: 0.15
- attack-damage: 2.25
- ranged-attack-damage: 2.25
- creeper-blast-damage: 0.75
- item-drop: 3.0
- xp-drop: 5.0
- # Special Multipliers (0.0 Min - 1.0 Max)
- armor-bonus: 0.2
- armor-toughness: 0.15
- ## optional: use the stacked multiplier instead
- # max-health: [ '4.25', 'STACKED' ]
- # movement-speed: [ '0.002', 'STACKED' ]
- # attack-damage: [ '0.25', 'STACKED' ]
- # ranged-attack-damage: [ '0.25', 'STACKED' ]
- # creeper-blast-damage: [ '0.03', 'STACKED' ]
- # item-drop: [ '0.25', 'STACKED' ]
- # xp-drop: [ '17.5', 'STACKED' ]
- tiered-coloring:
- 1-5: 'E76B' #Green
- 6-10: 'ȐCFF' #Blue
- 11-15: '&#FFCD56' #Yellow
- 16-20: '&#F2003D' #Red
- 21-25: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 4
- max: 5
- merge: true
- advanced_challenge:
- name: 'Advanced-Challenge Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 50
- multipliers:
- max-health: 8.0
- movement-speed: 0.35
- attack-damage: 3.5
- ranged-attack-damage: 2.75
- creeper-blast-damage: 1.75
- follow-range: 0.25
- item-drop: 3.0
- xp-drop: 5.0
- # Special Multipliers (0.0 Min - 1.0 Max)
- armor-bonus: 0.3
- armor-toughness: 0.3
- attack-knockback: 0.5
- knockback-resistance: 0.5
- tiered-coloring:
- 1-9: 'E76B' #Green
- 10-19: 'ȐCFF' #Blue
- 20-29: '&#FFCD56' #Yellow
- 30-39: '&#F2003D' #Red
- 40-50: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 8
- max: 5
- merge: true
- extreme_challenge:
- name: 'Extreme-Challenge Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 100
- multipliers:
- max-health: 15.0
- movement-speed: 1.0
- attack-damage: 5.0
- ranged-attack-damage: 4.0
- creeper-blast-damage: 2.5
- follow-range: 0.5
- item-drop: 3.0
- xp-drop: 5.0
- # Special Multipliers (0.0 Min - 1.0 Max)
- armor-bonus: 0.5
- armor-toughness: 0.5
- attack-knockback: 0.5
- knockback-resistance: 0.5
- zombie-spawn-reinforcements: 0.15
- tiered-coloring:
- 1-19: 'E76B' #Green
- 20-39: 'ȐCFF' #Blue
- 40-59: '&#FFCD56' #Yellow
- 60-79: '&#F2003D' #Red
- 80-100: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 16
- max: 5
- merge: true
- nametag_using_indicator:
- # This controls the nametag, where the health is displayed using %health-indicator%
- name: 'Nametag - Health Indicator'
- apply-settings:
- nametag: '&8&l༺ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded% %tiered%%heart_symbol% &r%health-indicator% &8&l༻'
- health-indicator:
- indicator: '█'
- indicator-half: '▌'
- colored-tiers:
- tier-1: 'E76B' #Green
- tier-2: 'ȐCFF' #Blue
- tier-3: '&#FFCD56' #Yellow
- tier-4: '&#FE803C' #Orange
- tier-5: '&#F2003D' #Red
- tier-6: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- merge: true
- nametag_using_numbers:
- # This controls the nametag, where the health is displayed using %entity-health-rounded%
- name: 'Nametag - Health Numerical'
- apply-settings:
- nametag: '&8&l༺ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&l༻'
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + L O W E S T P R I O R I T Y +LM3
- # + Section 03 - Default Rules +LM3
- # + +LM3
- # + This section sets the minimum required information for LevelledMobs to function! +LM3
- # + Much of this is managed by the PRESETS system, however a few configuration lines are +LM3
- # + listed individually as well. If you need help understanding the DEFAULT RULES, +LM3
- # + read the official LevelledMobs Wiki! +LM3
- # + https://github.com/lokka30/LevelledMobs/wiki/Documentation---rules.yml#default-rule +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- default-rule:
- use-preset:
- - allowed_worlds
- - nametag_using_numbers
- #- nametag_using_indicator
- #- basic_challenge
- - average_challenge
- #- advanced_challenge
- #- extreme_challenge
- - weighted_random_Levelling
- #- spawn_Levelling
- #- lvl-mod_spawn-blended
- #- ycoord_Levelling
- #- random_Levelling
- #- lvl-mod_player-variable
- #- lvl-mod_apply-variance
- conditions:
- allowed-spawn-reasons:
- excluded-list: [ 'SPAWNER' ]
- level-plugins:
- DANGEROUS_CAVES: false
- ECO_BOSSES: false
- MYTHIC_MOBS: true
- ELITE_MOBS: false
- ELITE_MOBS_NPCS: false
- ELITE_MOBS_SUPER_MOBS: false
- INFERNAL_MOBS: false
- CITIZENS: false
- SHOPKEEPERS: false
- SIMPLE_PETS: false
- ELITE_BOSSES: false
- BLOOD_NIGHT: false
- #apply-above-y: 64
- #apply-below-y: 59
- #min-distance-from-spawn: 1000
- #max-distance-from-spawn: 5000
- mob-customname-status: EITHER
- mob-tamed-status: EITHER
- apply-settings:
- multipliers:
- vanilla-bonus:
- excluded-list: ['LEADER_ZOMBIE_BONUS', 'RANDOM_SPAWN_BONUS']
- sunlight-intensity: 5
- creeper-max-damage-radius: 3
- entity-name-override:
- #HUSK: ['Husk', 'Desert Zombie', 'Lost Soul', 'Dessicated Corpse']
- #SKELETON: ['Bones', 'Billy Bones', 'Verta Brae']
- #PILLAGER: ['Raider', 'Barbarian']
- creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'
- death-messages:
- # 3: ['%player% was killed by a %death_nametag%!']
- # 1: ['A level %mob-lvl% %displayname% slaughtered %player%!']
- nametag-placeholder-levelled: ''
- nametag-placeholder-unlevelled: ''
- nametag-visible-time: 1s
- nametag-visibility-method: [ 'TARGETED', 'ATTACKED', 'TRACKING' ]
- baby-mobs-inherit-adult-setting: true
- level-inheritance: true
- passenger-match-level: false
- use-custom-item-drops-for-mobs: true
- maximum-death-in-chunk-threshold: 0
- max-adjacent-chunks: 3
- chunk-max-cooldown-seconds: 300s
- disable-vanilla-drops-on-chunk-max: false
- spawner-particles: 'SOUL'
- spawner-particles-count: 10
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + H I G H E S T P R I O R I T Y +LM3
- # + Section 04 - Custom Rules +LM3
- # + +LM3
- # + This section applies CUSTOM RULES, or exceptions, to the DEFAULT RULE. These rules +LM3
- # + modify the DEFAULT RULE to achieve your desired effect. Establish a CONDITION to +LM3
- # + check for, then set either a STRATEGY or APPLY-SETTINGS when the CONDITION is met. +LM3
- # + If you need help understanding CUSTOM RULES, read the official LevelledMobs Wiki! +LM3
- # + https://github.com/lokka30/LevelledMobs/wiki/Documentation---rules.yml#custom-rules +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- custom-rules:
- - enabled: true
- name: 'Route1 Exp Drops'
- conditions:
- level-plugins:
- MYTHIC_MOBS: true
- allowed-worldguard-regions: 'route1'
- mythicmobs-internal-names: ['goblin', 'goblinarcher', 'goblinsoldier', 'goblinshaman']
- apply-settings:
- use-droptable-id: goblin_mobs
- minLevel: 5
- maxLevel: 15
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + Section 05 - Advanced Message Settings +LM3
- # + DO NOT EDIT BEYOND HERE WITHOUT DEVELOPER APPROVAL +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- file-version: 3
Advertisement
Add Comment
Please, Sign In to add comment