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SilverKing

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Jun 9th, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_BLOWED
  2. [-] dispatchEvent:GameEvents::BALL_REMOVED
  3. [-] dispatchEvent:GameEvents::BALL_BLOWED
  4. [-] dispatchEvent:GameEvents::BALL_REMOVED
  5. [-] dispatchEvent:GameEvents::BALL_BLOWED
  6. [-] dispatchEvent:GameEvents::BALL_REMOVED
  7. [-] dispatchEvent:GameEvents::BALL_BLOWED
  8. [-] dispatchEvent:GameEvents::BALL_REMOVED
  9. [-] dispatchEvent:GameEvents::BALL_BLOWED
  10. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  11. [-] dispatchEvent:GameEvents::START_FALLING
  12. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  13. [-] dispatchEvent:GameEvents::BALL_REMOVED
  14. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  15. [-] State Falling reason cells[i][j].waitingBall:true
  16. [-] Ball created
  17. [-] dispatchEvent:GameEvents::BALL_CREATED
  18. [-] Ball created
  19. [-] dispatchEvent:GameEvents::BALL_CREATED
  20. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  21. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  22. [-] Ball created
  23. [-] dispatchEvent:GameEvents::BALL_CREATED
  24. [-] Ball created
  25. [-] dispatchEvent:GameEvents::BALL_CREATED
  26. [-] Ball created
  27. [-] dispatchEvent:GameEvents::BALL_CREATED
  28. [-] Ball created
  29. [-] dispatchEvent:GameEvents::BALL_CREATED
  30. [-] Ball created
  31. [-] dispatchEvent:GameEvents::BALL_CREATED
  32. [-] Ball created
  33. [-] dispatchEvent:GameEvents::BALL_CREATED
  34. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  35. [-] Ball created
  36. [-] dispatchEvent:GameEvents::BALL_CREATED
  37. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  38. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  39. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  40. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  41. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  42. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  43. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  44. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  45. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  46. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  47. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  48. [-] 123
  49. [-] true
  50. [-] 123
  51. [-] Ball::SIMPLE type in method remove!
  52. [-] Ball::SIMPLE type in method remove!
  53. [-] Ball::SIMPLE type in method remove!
  54. [-] Ball::SIMPLE type in method remove!
  55. [-] Ball::SIMPLE type in method remove!
  56. [-] Ball::SIMPLE type in method remove!
  57. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  58. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  59. [-] dispatchEvent:GameEvents::BALL_BLOWED
  60. [-] dispatchEvent:GameEvents::BALL_REMOVED
  61. [-] dispatchEvent:GameEvents::BALL_BLOWED
  62. [-] dispatchEvent:GameEvents::BALL_REMOVED
  63. [-] dispatchEvent:GameEvents::BALL_BLOWED
  64. [-] dispatchEvent:GameEvents::BALL_REMOVED
  65. [-] dispatchEvent:GameEvents::BALL_BLOWED
  66. [-] dispatchEvent:GameEvents::BALL_REMOVED
  67. [-] dispatchEvent:GameEvents::BALL_BLOWED
  68. [-] dispatchEvent:GameEvents::BALL_REMOVED
  69. [-] dispatchEvent:GameEvents::BALL_BLOWED
  70. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  71. [-] dispatchEvent:GameEvents::START_FALLING
  72. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  73. [-] dispatchEvent:GameEvents::BALL_REMOVED
  74. [-] 123
  75. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  76. [-] Ball created
  77. [-] dispatchEvent:GameEvents::BALL_CREATED
  78. [-] Ball created
  79. [-] dispatchEvent:GameEvents::BALL_CREATED
  80. [-] Ball created
  81. [-] dispatchEvent:GameEvents::BALL_CREATED
  82. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  83. [-] Ball created
  84. [-] dispatchEvent:GameEvents::BALL_CREATED
  85. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  88. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  89. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  90. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  91. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  92. [-] 123
  93. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  94. [-] 123
  95. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  96. [-] 123
  97. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  98. [-] Ball created
  99. [-] dispatchEvent:GameEvents::BALL_CREATED
  100. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  101. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  102. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  103. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  104. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  105. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  106. [-] 123
  107. [-] State Falling reason cells[i][j].waitingBall:true
  108. [-] 123
  109. [-] State Falling reason cells[i][j].waitingBall:true
  110. [-] 123
  111. [-] State Falling reason cells[i][j].waitingBall:true
  112. [-] Ball created
  113. [-] dispatchEvent:GameEvents::BALL_CREATED
  114. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  115. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  116. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  117. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  120. [-] 123
  121. [-] true
  122. [-] 123
  123. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  124. [-] Ball::STRIPED type in method remove!
  125. [-] dispatchEvent:GameEvents::MOVE_END line 167
  126. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  127. [-] Ball::SIMPLE type in method remove!
  128. [-] Ball::SIMPLE type in method remove!
  129. [-] Ball::SIMPLE type in method remove!
  130. [-] Ball::SIMPLE type in method remove!
  131. [-] Ball::SIMPLE type in method remove!
  132. [-] Ball::SIMPLE type in method remove!
  133. [-] Ball::SIMPLE type in method remove!
  134. [-] Ball::STRIPED type in method remove!
  135. [-] Ball::SIMPLE type in method remove!
  136. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  137. [-] dispatchEvent:GameEvents::BALL_BLOWED
  138. [-] dispatchEvent:GameEvents::BALL_REMOVED
  139. [-] dispatchEvent:GameEvents::BALL_BLOWED
  140. [-] dispatchEvent:GameEvents::BALL_REMOVED
  141. [-] dispatchEvent:GameEvents::BALL_BLOWED
  142. [-] dispatchEvent:GameEvents::BALL_REMOVED
  143. [-] dispatchEvent:GameEvents::BALL_BLOWED
  144. [-] dispatchEvent:GameEvents::BALL_REMOVED
  145. [-] dispatchEvent:GameEvents::BALL_BLOWED
  146. [-] dispatchEvent:GameEvents::BALL_REMOVED
  147. [-] dispatchEvent:GameEvents::BALL_BLOWED
  148. [-] dispatchEvent:GameEvents::BALL_REMOVED
  149. [-] dispatchEvent:GameEvents::BALL_BLOWED
  150. [-] dispatchEvent:GameEvents::BALL_REMOVED
  151. [-] dispatchEvent:GameEvents::BALL_BLOWED
  152. [-] dispatchEvent:GameEvents::BALL_REMOVED
  153. [-] dispatchEvent:GameEvents::BALL_BLOWED
  154. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  155. [-] dispatchEvent:GameEvents::START_FALLING
  156. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  157. [-] dispatchEvent:GameEvents::BALL_REMOVED
  158. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  159. [-] Ball created
  160. [-] dispatchEvent:GameEvents::BALL_CREATED
  161. [-] Ball created
  162. [-] dispatchEvent:GameEvents::BALL_CREATED
  163. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  164. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  165. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  166. [-] Ball created
  167. [-] dispatchEvent:GameEvents::BALL_CREATED
  168. [-] Ball created
  169. [-] dispatchEvent:GameEvents::BALL_CREATED
  170. [-] Ball created
  171. [-] dispatchEvent:GameEvents::BALL_CREATED
  172. [-] Ball created
  173. [-] dispatchEvent:GameEvents::BALL_CREATED
  174. [-] Ball created
  175. [-] dispatchEvent:GameEvents::BALL_CREATED
  176. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  177. [-] Ball created
  178. [-] dispatchEvent:GameEvents::BALL_CREATED
  179. [-] Ball created
  180. [-] dispatchEvent:GameEvents::BALL_CREATED
  181. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  182. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  183. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  184. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  185. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  186. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  187. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  188. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  189. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  190. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  191. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  192. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  193. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  194. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  195. [-] true
  196. [-] 123
  197. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  198. [-] dispatchEvent:GameEvents::MOVE_END line 167
  199. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  200. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  201. [-] Ball::SIMPLE type in method remove!
  202. [-] dispatchEvent:GameEvents::BALL_BLOWED
  203. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  204. [-] dispatchEvent:GameEvents::START_FALLING
  205. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  206. [-] dispatchEvent:GameEvents::BALL_REMOVED
  207. [-] 123
  208. [-] State Falling reason cells[i][j].waitingBall:true
  209. [-] Ball created
  210. [-] dispatchEvent:GameEvents::BALL_CREATED
  211. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  212. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  213. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  214. [-] Ball::SIMPLE type in method remove!
  215. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  216. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  217. [-] 123
  218. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  219. [-] dispatchEvent:GameEvents::MOVE_END line 167
  220. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  221. [-] dispatchEvent:GameEvents::BALL_BLOWED
  222. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  223. [-] dispatchEvent:GameEvents::START_FALLING
  224. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  225. [-] dispatchEvent:GameEvents::BALL_REMOVED
  226. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  227. [-] State Falling reason cells[i][j].waitingBall:true
  228. [-] Ball created
  229. [-] dispatchEvent:GameEvents::BALL_CREATED
  230. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  231. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  232. [-] Ball::SIMPLE type in method remove!
  233. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] 123
  236. [-] Ball::SIMPLE type in method remove!
  237. [-] Ball::SIMPLE type in method remove!
  238. [-] Ball::SIMPLE type in method remove!
  239. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  240. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  241. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  242. [-] dispatchEvent:GameEvents::BALL_BLOWED
  243. [-] dispatchEvent:GameEvents::BALL_REMOVED
  244. [-] Ball::SIMPLE type in method remove!
  245. [-] dispatchEvent:GameEvents::BALL_BLOWED
  246. [-] dispatchEvent:GameEvents::BALL_REMOVED
  247. [-] dispatchEvent:GameEvents::BALL_BLOWED
  248. [-] dispatchEvent:GameEvents::BALL_REMOVED
  249. [-] dispatchEvent:GameEvents::BALL_BLOWED
  250. [-] dispatchEvent:GameEvents::BALL_REMOVED
  251. [-] Ball created
  252. [-] dispatchEvent:GameEvents::BALL_CREATED
  253. [-] Ball created
  254. [-] dispatchEvent:GameEvents::BALL_CREATED
  255. [-] Ball created
  256. [-] dispatchEvent:GameEvents::BALL_CREATED
  257. [-] dispatchEvent:GameEvents::BALL_BLOWED
  258. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  259. [-] dispatchEvent:GameEvents::START_FALLING
  260. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  261. [-] dispatchEvent:GameEvents::BALL_REMOVED
  262. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  263. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  264. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  265. [-] Ball created
  266. [-] dispatchEvent:GameEvents::BALL_CREATED
  267. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  268. [-] Ball::SIMPLE type in method remove!
  269. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  270. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  271. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  272. [-] Ball created
  273. [-] dispatchEvent:GameEvents::BALL_CREATED
  274. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  275. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  276. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  277. [-] dispatchEvent:GameEvents::BALL_BLOWED
  278. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  279. [-] dispatchEvent:GameEvents::START_FALLING
  280. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  281. [-] dispatchEvent:GameEvents::BALL_REMOVED
  282. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  283. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  284. [-] Ball created
  285. [-] dispatchEvent:GameEvents::BALL_CREATED
  286. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  287. [-] Ball::SIMPLE type in method remove!
  288. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  289. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  290. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  291. [-] 123
  292. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  293. [-] dispatchEvent:GameEvents::MOVE_END line 167
  294. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  295. [-] dispatchEvent:GameEvents::BALL_BLOWED
  296. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  297. [-] dispatchEvent:GameEvents::START_FALLING
  298. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  299. [-] dispatchEvent:GameEvents::BALL_REMOVED
  300. [-] State Falling reason cells[i][j].waitingBall:true
  301. [-] Ball created
  302. [-] dispatchEvent:GameEvents::BALL_CREATED
  303. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  304. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  305. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  306. [-] Ball::SIMPLE type in method remove!
  307. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  308. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  309. [-] 123
  310. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  311. [-] dispatchEvent:GameEvents::MOVE_END line 167
  312. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  313. [-] dispatchEvent:GameEvents::BALL_BLOWED
  314. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  315. [-] dispatchEvent:GameEvents::START_FALLING
  316. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  317. [-] dispatchEvent:GameEvents::BALL_REMOVED
  318. [-] State Falling reason cells[i][j].waitingBall:true
  319. [-] Ball created
  320. [-] dispatchEvent:GameEvents::BALL_CREATED
  321. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  322. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  325. [-] Ball::SIMPLE type in method remove!
  326. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  327. [-] 123
  328. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  329. [-] dispatchEvent:GameEvents::MOVE_END line 167
  330. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  331. [-] dispatchEvent:GameEvents::BALL_BLOWED
  332. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  333. [-] dispatchEvent:GameEvents::START_FALLING
  334. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  335. [-] dispatchEvent:GameEvents::BALL_REMOVED
  336. [-] State Falling reason cells[i][j].waitingBall:true
  337. [-] Ball created
  338. [-] dispatchEvent:GameEvents::BALL_CREATED
  339. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  340. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  341. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  342. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  343. [-] Ball::SIMPLE type in method remove!
  344. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  345. [-] 123
  346. [-] Ball::SIMPLE type in method remove!
  347. [-] Ball::SIMPLE type in method remove!
  348. [-] Ball::SIMPLE type in method remove!
  349. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  350. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  351. [-] dispatchEvent:GameEvents::BALL_BLOWED
  352. [-] dispatchEvent:GameEvents::BALL_REMOVED
  353. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  354. [-] dispatchEvent:GameEvents::BALL_BLOWED
  355. [-] dispatchEvent:GameEvents::BALL_REMOVED
  356. [-] dispatchEvent:GameEvents::BALL_BLOWED
  357. [-] dispatchEvent:GameEvents::BALL_REMOVED
  358. [-] dispatchEvent:GameEvents::BALL_BLOWED
  359. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  360. [-] dispatchEvent:GameEvents::START_FALLING
  361. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  362. [-] dispatchEvent:GameEvents::BALL_REMOVED
  363. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  364. [-] Ball created
  365. [-] dispatchEvent:GameEvents::BALL_CREATED
  366. [-] Ball created
  367. [-] dispatchEvent:GameEvents::BALL_CREATED
  368. [-] Ball created
  369. [-] dispatchEvent:GameEvents::BALL_CREATED
  370. [-] Ball created
  371. [-] dispatchEvent:GameEvents::BALL_CREATED
  372. [-] Ball::SIMPLE type in method remove!
  373. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  374. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  375. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  376. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  377. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  378. [-] 123
  379. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  380. [-] dispatchEvent:GameEvents::MOVE_END line 167
  381. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  382. [-] dispatchEvent:GameEvents::BALL_BLOWED
  383. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  384. [-] dispatchEvent:GameEvents::START_FALLING
  385. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  386. [-] dispatchEvent:GameEvents::BALL_REMOVED
  387. [-] 123
  388. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  389. [-] Ball created
  390. [-] dispatchEvent:GameEvents::BALL_CREATED
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  393. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  394. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  395. [-] Ball::SIMPLE type in method remove!
  396. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  397. [-] 123
  398. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  399. [-] dispatchEvent:GameEvents::MOVE_END line 167
  400. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  401. [-] dispatchEvent:GameEvents::BALL_BLOWED
  402. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  403. [-] dispatchEvent:GameEvents::START_FALLING
  404. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  405. [-] dispatchEvent:GameEvents::BALL_REMOVED
  406. [-] 10-!!!
  407. [-] Ping = Method
  408. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=Ping&ip=176.109.179.18&session_id=c4de446f34bc31ff86eaf0f0ea9af68d&debug=true&auth_key=null&SID=1671286989765428&referer=&type=ping&token=9476ebcfd4d2c33bda399552475b0fc7&sns=fb
  409. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  410. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  411. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  412. [-] Ball created
  413. [-] dispatchEvent:GameEvents::BALL_CREATED
  414. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"796602f765383b3b0114b29e4695bc78"} == 0 !!!!
  415. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  416. [-] Ball::SIMPLE type in method remove!
  417. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  418. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  419. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  420. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  421. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  422. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  423. [-] true
  424. [-] 123
  425. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  426. [-] dispatchEvent:GameEvents::MOVE_END line 167
  427. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  428. [-] dispatchEvent:GameEvents::BALL_BLOWED
  429. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  430. [-] dispatchEvent:GameEvents::START_FALLING
  431. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  432. [-] dispatchEvent:GameEvents::BALL_REMOVED
  433. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  434. [-] Ball created
  435. [-] dispatchEvent:GameEvents::BALL_CREATED
  436. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  437. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  438. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  439. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  440. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  441. [-] Ball::SIMPLE type in method remove!
  442. [-] 123
  443. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  444. [-] dispatchEvent:GameEvents::MOVE_END line 167
  445. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  446. [-] dispatchEvent:GameEvents::BALL_BLOWED
  447. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  448. [-] dispatchEvent:GameEvents::START_FALLING
  449. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  450. [-] dispatchEvent:GameEvents::BALL_REMOVED
  451. [-] 123
  452. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  453. [-] 123
  454. [-] State Falling reason cells[i][j].waitingBall:true
  455. [-] Ball created
  456. [-] dispatchEvent:GameEvents::BALL_CREATED
  457. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  458. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  459. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  460. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  461. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  462. [-] Ball::SIMPLE type in method remove!
  463. [-] 123
  464. [-] Ball::SIMPLE type in method remove!
  465. [-] Ball::SIMPLE type in method remove!
  466. [-] Ball::SIMPLE type in method remove!
  467. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  468. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  469. [-] dispatchEvent:GameEvents::BALL_BLOWED
  470. [-] dispatchEvent:GameEvents::BALL_REMOVED
  471. [-] dispatchEvent:GameEvents::BALL_BLOWED
  472. [-] dispatchEvent:GameEvents::BALL_REMOVED
  473. [-] dispatchEvent:GameEvents::BALL_BLOWED
  474. [-] dispatchEvent:GameEvents::BALL_REMOVED
  475. [-] dispatchEvent:GameEvents::BALL_BLOWED
  476. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  477. [-] dispatchEvent:GameEvents::START_FALLING
  478. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  479. [-] dispatchEvent:GameEvents::BALL_REMOVED
  480. [-] 123
  481. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  482. [-] Ball created
  483. [-] dispatchEvent:GameEvents::BALL_CREATED
  484. [-] Ball created
  485. [-] dispatchEvent:GameEvents::BALL_CREATED
  486. [-] Ball created
  487. [-] dispatchEvent:GameEvents::BALL_CREATED
  488. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  489. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  490. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  491. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  492. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  493. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  494. [-] Ball::SIMPLE type in method remove!
  495. [-] 123
  496. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  497. [-] 123
  498. [-] State Falling reason cells[i][j].waitingBall:true
  499. [-] Ball created
  500. [-] dispatchEvent:GameEvents::BALL_CREATED
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  505. [-] dispatchEvent:GameEvents::BALL_BLOWED
  506. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  507. [-] dispatchEvent:GameEvents::START_FALLING
  508. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  509. [-] dispatchEvent:GameEvents::BALL_REMOVED
  510. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  511. [-] 123
  512. [-] State Falling reason cells[i][j].waitingBall:true
  513. [-] Ball created
  514. [-] dispatchEvent:GameEvents::BALL_CREATED
  515. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  516. [-] Ball::SIMPLE type in method remove!
  517. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  518. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  519. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  520. [-] 123
  521. [-] Ball::SIMPLE type in method remove!
  522. [-] Ball::SIMPLE type in method remove!
  523. [-] Ball::SIMPLE type in method remove!
  524. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  525. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  526. [-] dispatchEvent:GameEvents::BALL_BLOWED
  527. [-] dispatchEvent:GameEvents::BALL_REMOVED
  528. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  529. [-] dispatchEvent:GameEvents::BALL_BLOWED
  530. [-] dispatchEvent:GameEvents::BALL_REMOVED
  531. [-] dispatchEvent:GameEvents::BALL_BLOWED
  532. [-] dispatchEvent:GameEvents::BALL_REMOVED
  533. [-] dispatchEvent:GameEvents::BALL_BLOWED
  534. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  535. [-] dispatchEvent:GameEvents::START_FALLING
  536. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  537. [-] dispatchEvent:GameEvents::BALL_REMOVED
  538. [-] State Falling reason cells[i][j].waitingBall:true
  539. [-] Ball created
  540. [-] dispatchEvent:GameEvents::BALL_CREATED
  541. [-] Ball created
  542. [-] dispatchEvent:GameEvents::BALL_CREATED
  543. [-] Ball created
  544. [-] dispatchEvent:GameEvents::BALL_CREATED
  545. [-] Ball::SIMPLE type in method remove!
  546. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  547. [-] Ball created
  548. [-] dispatchEvent:GameEvents::BALL_CREATED
  549. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  550. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  551. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  552. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  553. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  554. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  555. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  556. [-] true
  557. [-] dispatchEvent:GameEvents::BALL_BLOWED
  558. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  559. [-] dispatchEvent:GameEvents::START_FALLING
  560. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  561. [-] dispatchEvent:GameEvents::BALL_REMOVED
  562. [-] State Falling reason cells[i][j].waitingBall:true
  563. [-] Ball created
  564. [-] dispatchEvent:GameEvents::BALL_CREATED
  565. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  566. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  567. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  568. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  569. [-] Ball::SIMPLE type in method remove!
  570. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  571. [-] 123
  572. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  573. [-] dispatchEvent:GameEvents::MOVE_END line 167
  574. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  575. [-] dispatchEvent:GameEvents::BALL_BLOWED
  576. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  577. [-] dispatchEvent:GameEvents::START_FALLING
  578. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  579. [-] dispatchEvent:GameEvents::BALL_REMOVED
  580. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  581. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  582. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  583. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  584. [-] true
  585. [-] Ball created
  586. [-] dispatchEvent:GameEvents::BALL_CREATED
  587. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  588. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  589. [-] Ball::SIMPLE type in method remove!
  590. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  591. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  592. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  593. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  594. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  595. [-] true
  596. [-] 123
  597. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  598. [-] dispatchEvent:GameEvents::MOVE_END line 167
  599. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  600. [-] dispatchEvent:GameEvents::BALL_BLOWED
  601. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  602. [-] dispatchEvent:GameEvents::START_FALLING
  603. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  604. [-] dispatchEvent:GameEvents::BALL_REMOVED
  605. [-] State Falling reason cells[i][j].waitingBall:true
  606. [-] Ball created
  607. [-] dispatchEvent:GameEvents::BALL_CREATED
  608. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  609. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  610. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  611. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  612. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  613. [-] 123
  614. [-] Ball::SIMPLE type in method remove!
  615. [-] Ball::SIMPLE type in method remove!
  616. [-] Ball::SIMPLE type in method remove!
  617. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  618. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  619. [-] Ball::SIMPLE type in method remove!
  620. [-] dispatchEvent:GameEvents::BALL_BLOWED
  621. [-] dispatchEvent:GameEvents::BALL_REMOVED
  622. [-] dispatchEvent:GameEvents::BALL_BLOWED
  623. [-] dispatchEvent:GameEvents::BALL_REMOVED
  624. [-] dispatchEvent:GameEvents::BALL_BLOWED
  625. [-] dispatchEvent:GameEvents::BALL_REMOVED
  626. [-] Ball created
  627. [-] dispatchEvent:GameEvents::BALL_CREATED
  628. [-] Ball created
  629. [-] dispatchEvent:GameEvents::BALL_CREATED
  630. [-] Ball created
  631. [-] dispatchEvent:GameEvents::BALL_CREATED
  632. [-] dispatchEvent:GameEvents::BALL_BLOWED
  633. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  634. [-] dispatchEvent:GameEvents::START_FALLING
  635. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  636. [-] dispatchEvent:GameEvents::BALL_REMOVED
  637. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  638. [-] Ball created
  639. [-] dispatchEvent:GameEvents::BALL_CREATED
  640. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  641. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  642. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  643. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  644. [-] 10-!!!
  645. [-] Ping = Method
  646. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=Ping&ip=176.109.179.18&session_id=c4de446f34bc31ff86eaf0f0ea9af68d&debug=true&auth_key=null&SID=1671286989765428&referer=&type=ping&token=401b53913fd2594187885666e5cc7ca2&sns=fb
  647. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  648. [-] Ball::SIMPLE type in method remove!
  649. [-] 123
  650. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  651. [-] dispatchEvent:GameEvents::MOVE_END line 167
  652. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  653. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"216c7a62a41361b4e2ddf275472845be"} == 0 !!!!
  654. [-] dispatchEvent:GameEvents::BALL_BLOWED
  655. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  656. [-] dispatchEvent:GameEvents::START_FALLING
  657. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  658. [-] dispatchEvent:GameEvents::BALL_REMOVED
  659. [-] 123
  660. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  661. [-] Ball created
  662. [-] dispatchEvent:GameEvents::BALL_CREATED
  663. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  664. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  665. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  666. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  667. [-] Ball::SIMPLE type in method remove!
  668. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  669. [-] 123
  670. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  671. [-] dispatchEvent:GameEvents::MOVE_END line 167
  672. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  673. [-] dispatchEvent:GameEvents::BALL_BLOWED
  674. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  675. [-] dispatchEvent:GameEvents::START_FALLING
  676. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  677. [-] dispatchEvent:GameEvents::BALL_REMOVED
  678. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  679. [-] Ball created
  680. [-] dispatchEvent:GameEvents::BALL_CREATED
  681. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  682. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  683. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  684. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  685. [-] Ball::SIMPLE type in method remove!
  686. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  687. [-] 123
  688. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  689. [-] dispatchEvent:GameEvents::MOVE_END line 167
  690. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  691. [-] dispatchEvent:GameEvents::BALL_BLOWED
  692. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  693. [-] dispatchEvent:GameEvents::START_FALLING
  694. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  695. [-] dispatchEvent:GameEvents::BALL_REMOVED
  696. [-] State Falling reason cells[i][j].waitingBall:true
  697. [-] Ball created
  698. [-] dispatchEvent:GameEvents::BALL_CREATED
  699. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  700. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  701. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  702. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  703. [-] Ball::SIMPLE type in method remove!
  704. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  705. [-] 123
  706. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  707. [-] dispatchEvent:GameEvents::MOVE_END line 167
  708. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  709. [-] dispatchEvent:GameEvents::BALL_BLOWED
  710. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  711. [-] dispatchEvent:GameEvents::START_FALLING
  712. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  713. [-] dispatchEvent:GameEvents::BALL_REMOVED
  714. [-] 123
  715. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  716. [-] Ball created
  717. [-] dispatchEvent:GameEvents::BALL_CREATED
  718. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  719. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  720. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  721. [-] Ball::SIMPLE type in method remove!
  722. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  723. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  724. [-] 123
  725. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  726. [-] dispatchEvent:GameEvents::MOVE_END line 167
  727. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  728. [-] dispatchEvent:GameEvents::BALL_BLOWED
  729. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  730. [-] dispatchEvent:GameEvents::START_FALLING
  731. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  732. [-] dispatchEvent:GameEvents::BALL_REMOVED
  733. [-] 123
  734. [-] State Falling reason cells[i][j].waitingBall:true
  735. [-] Ball created
  736. [-] dispatchEvent:GameEvents::BALL_CREATED
  737. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  738. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  739. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  740. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  741. [-] Ball::SIMPLE type in method remove!
  742. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  743. [-] 123
  744. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  745. [-] dispatchEvent:GameEvents::MOVE_END line 167
  746. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  747. [-] dispatchEvent:GameEvents::BALL_BLOWED
  748. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  749. [-] dispatchEvent:GameEvents::START_FALLING
  750. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  751. [-] dispatchEvent:GameEvents::BALL_REMOVED
  752. [-] State Falling reason cells[i][j].waitingBall:true
  753. [-] Ball created
  754. [-] dispatchEvent:GameEvents::BALL_CREATED
  755. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  756. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  757. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  758. [-] Ball::SIMPLE type in method remove!
  759. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  760. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  761. [-] 123
  762. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  763. [-] dispatchEvent:GameEvents::MOVE_END line 167
  764. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  765. [-] dispatchEvent:GameEvents::BALL_BLOWED
  766. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  767. [-] dispatchEvent:GameEvents::START_FALLING
  768. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  769. [-] dispatchEvent:GameEvents::BALL_REMOVED
  770. [-] State Falling reason cells[i][j].waitingBall:true
  771. [-] Ball created
  772. [-] dispatchEvent:GameEvents::BALL_CREATED
  773. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  774. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  775. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  776. [-] Ball::SIMPLE type in method remove!
  777. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  778. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  779. [-] 123
  780. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  781. [-] dispatchEvent:GameEvents::MOVE_END line 167
  782. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  783. [-] dispatchEvent:GameEvents::BALL_BLOWED
  784. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  785. [-] dispatchEvent:GameEvents::START_FALLING
  786. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  787. [-] dispatchEvent:GameEvents::BALL_REMOVED
  788. [-] State Falling reason cells[i][j].waitingBall:true
  789. [-] Ball created
  790. [-] dispatchEvent:GameEvents::BALL_CREATED
  791. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  792. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  793. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  794. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  795. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  796. [-] Ball::SIMPLE type in method remove!
  797. [-] 123
  798. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  799. [-] dispatchEvent:GameEvents::MOVE_END line 167
  800. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  801. [-] dispatchEvent:GameEvents::BALL_BLOWED
  802. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  803. [-] dispatchEvent:GameEvents::START_FALLING
  804. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  805. [-] dispatchEvent:GameEvents::BALL_REMOVED
  806. [-] 123
  807. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  808. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  809. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  810. [-] 123
  811. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  812. [-] 123
  813. [-] true
  814. [-] Ball created
  815. [-] dispatchEvent:GameEvents::BALL_CREATED
  816. [-] Ball::SIMPLE type in method remove!
  817. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  818. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  819. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  820. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  821. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  822. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  823. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  824. [-] 123
  825. [-] true
  826. [-] 123
  827. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  828. [-] dispatchEvent:GameEvents::MOVE_END line 167
  829. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  830. [-] dispatchEvent:GameEvents::BALL_BLOWED
  831. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  832. [-] dispatchEvent:GameEvents::START_FALLING
  833. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  834. [-] dispatchEvent:GameEvents::BALL_REMOVED
  835. [-] State Falling reason cells[i][j].waitingBall:true
  836. [-] Ball created
  837. [-] dispatchEvent:GameEvents::BALL_CREATED
  838. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  839. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  840. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  841. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  842. [-] Ball::SIMPLE type in method remove!
  843. [-] Ball::SIMPLE type in method remove!
  844. [-] Ball::SIMPLE type in method remove!
  845. [-] Ball::SIMPLE type in method remove!
  846. [-] Ball::SIMPLE type in method remove!
  847. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  848. [-] dispatchEvent:GameEvents::BALL_BLOWED
  849. [-] dispatchEvent:GameEvents::BALL_REMOVED
  850. [-] dispatchEvent:GameEvents::BALL_BLOWED
  851. [-] dispatchEvent:GameEvents::BALL_REMOVED
  852. [-] dispatchEvent:GameEvents::BALL_BLOWED
  853. [-] dispatchEvent:GameEvents::BALL_REMOVED
  854. [-] dispatchEvent:GameEvents::BALL_BLOWED
  855. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  856. [-] dispatchEvent:GameEvents::START_FALLING
  857. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  858. [-] dispatchEvent:GameEvents::BALL_REMOVED
  859. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  860. [-] State Falling reason cells[i][j].waitingBall:true
  861. [-] State Falling reason cells[i][j].waitingBall:true
  862. [-] Ball created
  863. [-] dispatchEvent:GameEvents::BALL_CREATED
  864. [-] Ball created
  865. [-] dispatchEvent:GameEvents::BALL_CREATED
  866. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  867. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  868. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  869. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  870. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  871. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  872. [-] true
  873. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  874. [-] Ball created
  875. [-] dispatchEvent:GameEvents::BALL_CREATED
  876. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  877. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  878. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  879. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  880. [-] State Falling reason cells[i][j].waitingBall:true
  881. [-] State Falling reason cells[i][j].waitingBall:true
  882. [-] Ball created
  883. [-] dispatchEvent:GameEvents::BALL_CREATED
  884. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  885. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  886. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  887. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  888. [-] 123
  889. [-] Ball::SIMPLE type in method remove!
  890. [-] Ball::SIMPLE type in method remove!
  891. [-] Ball::SIMPLE type in method remove!
  892. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  893. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  894. [-] dispatchEvent:GameEvents::BALL_BLOWED
  895. [-] dispatchEvent:GameEvents::BALL_REMOVED
  896. [-] dispatchEvent:GameEvents::BALL_BLOWED
  897. [-] dispatchEvent:GameEvents::BALL_REMOVED
  898. [-] dispatchEvent:GameEvents::BALL_BLOWED
  899. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  900. [-] dispatchEvent:GameEvents::START_FALLING
  901. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  902. [-] dispatchEvent:GameEvents::BALL_REMOVED
  903. [-] State Falling reason cells[i][j].waitingBall:true
  904. [-] Ball created
  905. [-] dispatchEvent:GameEvents::BALL_CREATED
  906. [-] Ball created
  907. [-] dispatchEvent:GameEvents::BALL_CREATED
  908. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  909. [-] Ball created
  910. [-] dispatchEvent:GameEvents::BALL_CREATED
  911. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  912. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  913. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  914. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  915. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  916. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  917. [-] 123
  918. [-] true
  919. [-] 123
  920. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  921. [-] dispatchEvent:GameEvents::MOVE_END line 167
  922. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  923. [-] 10-!!!
  924. [-] EndGame = Method
  925. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=EndGame&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606,1439720873013776,1429926527329281,114326422235163&token=9da6183f5c2f44abd839b6e2596f6736&scores=230860&auth_key=null&SID=1671286989765428&referer=&key=885e5ceac382ccefb75b7e4531207d29&sns=fb
  926. [-] Server respond: {"game":{"currency":160,"lives":5,"level":36,"episode":3,"sound":0,"music":0},"user":{"current_time":"1433865385","countdown":1433865238},"items":[{"id":101,"type":95,"value":1,"relation":9},{"id":7,"type":96,"value":1,"relation":0},{"id":9,"type":96,"value":4,"relation":0},{"id":5,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":10,"relation":0},{"id":1,"type":96,"value":7,"relation":0},{"id":6,"type":96,"value":17,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":4980,"stars":3},{"level":3,"scores":6980,"stars":2},{"level":4,"scores":10620,"stars":3},{"level":5,"scores":13980,"stars":3},{"level":6,"scores":22960,"stars":3},{"level":7,"scores":103780,"stars":3},{"level":8,"scores":26800,"stars":1},{"level":9,"scores":62820,"stars":2},{"level":10,"scores":63680,"stars":1},{"level":11,"scores":96520,"stars":3},{"level":12,"scores":96580,"stars":2},{"level":13,"scores":38060,"stars":3},{"level":14,"scores":62900,"stars":1},{"level":15,"scores":114620,"stars":3},{"level":16,"scores":190720,"stars":2},{"level":17,"scores":79880,"stars":3},{"level":18,"scores":102200,"stars":3},{"level":19,"scores":248060,"stars":3},{"level":20,"scores":16200,"stars":1},{"level":21,"scores":57760,"stars":2},{"level":22,"scores":50140,"stars":3},{"level":23,"scores":122660,"stars":2},{"level":24,"scores":71960,"stars":2},{"level":25,"scores":67660,"stars":1},{"level":26,"scores":91420,"stars":3},{"level":27,"scores":53200,"stars":1},{"level":28,"scores":76640,"stars":2},{"level":29,"scores":237860,"stars":3},{"level":30,"scores":148760,"stars":3},{"level":31,"scores":69780,"stars":2},{"level":32,"scores":53200,"stars":3},{"level":33,"scores":59680,"stars":2},{"level":34,"scores":115640,"stars":3},{"level":35,"scores":230860,"stars":2},{"level":36,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"5152598e062f570a3c18aae8c7aadced"} == 0 !!!!
  927. [-] 11-!!!
  928. [-] 1653 = StatusBar.init()
  929. [-] 10-!!!
  930. [-] GetNotified = Method
  931. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?referer=&debug=true&auth_key=null&SID=1671286989765428&method=GetNotified&token=8b3b282c1b1c95f79303b3ce45c5cba6&sns=fb
  932. [-] Server respond: {"notifications":[{"id":718357,"item":101,"sid":"1439720873013776","type":3,"text":"\u041f\u043e\u0434\u0430\u0440\u043e\u043a \u0434\u0440\u0443\u0433\u0430","date":"2015-06-09 18:10:07"}],"count":1,"method":"GetNotified","success":true,"token":"f03cd02718ecda377f448ac56bcbbd25"} == 0 !!!!
  933. [-] 35 50
  934. [-] 1 ====
  935. [-] 2 ====
  936. [-] 3 ====
  937. [-] 4 ====
  938. [-] 5 ====
  939. [-] 6 ====
  940. [-] 7 ====
  941. [-] 8 ====
  942. [-] 10-!!!
  943. [-] checkOffer = Method
  944. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?referer=&debug=true&auth_key=null&SID=1671286989765428&method=checkOffer&token=1cb42604fc4983a4c5045518b8ca5503&sns=fb
  945. [-] Server respond: {"resp":{"result":true,"offer_no":-1,"coin_count":"0","coin_bonus":"0","coin_prise":"0"},"method":"checkOffer","success":true,"token":"cf1004052c048f25d66baf6d47eeebe4"} == 0 !!!!
  946. [-] 9 ====
  947. [-] 12-!!!
  948. [-] 10-!!!
  949. [-] Ping = Method
  950. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=Ping&ip=176.109.179.18&session_id=c4de446f34bc31ff86eaf0f0ea9af68d&debug=true&auth_key=null&SID=1671286989765428&referer=&type=ping&token=21ea0a68f7501cbfd132e728393d0920&sns=fb
  951. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"a29dcd7c2a10fef4388fa2d6875169da"} == 0 !!!!
  952. [-] 13-!!!
  953. [-] 50 !====! 36
  954. [-] 10-!!!
  955. [-] Ping = Method
  956. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=Ping&ip=176.109.179.18&session_id=c4de446f34bc31ff86eaf0f0ea9af68d&debug=true&auth_key=null&SID=1671286989765428&referer=&type=ping&token=7493ca252d9125e187e77162ab962013&sns=fb
  957. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"1112c00b1b8913e1ff84f34ede8be038"} == 0 !!!!
  958. [-] 2 === episode4
  959. [-] 10-!!!
  960. [-] PlayGame = Method
  961. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=PlayGame&referer=&debug=true&auth_key=null&boosters=5,9&level=36&token=786cee8e94da38cbc4e48d38f546655b&sns=fb&SID=1671286989765428
  962. [-] Server respond: {"data":{"countdown":0,"balls_count":6,"move_limit":32,"time_limit":0,"key":0,"creation_cells":"111111111","map":["ee3900000","ee9300000","ee3900000","ee9300000","ee3900000","ee9300000","ee3900000","ee9300000","ee3900000"],"scores":["10000","20000","30000"],"game_type":1,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"17f73a164f6f65ceba673feeda152186"} == 0 !!!!
  963. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  964. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  965. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  966. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  967. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  968. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  969. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  970. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  971. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  972. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  973. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  974. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  975. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  976. [-] 10-!!!
  977. [-] SendInvitations = Method
  978. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=SendInvitations&debug=true&SID=1671286989765428&auth_key=null&invite_cnt=0&referer=&token=f0de333d116c6a02c138d142aaa140fa&sns=fb&invite_bonus=2
  979. [-] Server respond: {"fail_check_cnt":2,"method":"SendInvitations","success":true,"token":"79b2e3d60c55839414dfbb009a49d1ea"} == 1 !!!!
  980. [-] Ping = Method
  981. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=Ping&ip=176.109.179.18&session_id=c4de446f34bc31ff86eaf0f0ea9af68d&debug=true&auth_key=null&SID=1671286989765428&referer=&type=ping&token=f0de333d116c6a02c138d142aaa140fa&sns=fb
  982. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"15c65ae9d78e3f8b0f93fca9162afd30"} == 0 !!!!
  983. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  984. [-] checkScoreReached()
  985. [-] dispatchEvent:GameEvents::MOVE_END line 167
  986. [-] 0 === BOMB COUNT
  987. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  988. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  989. [-] 123
  990. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  991. [-] checkScoreReached()
  992. [-] dispatchEvent:GameEvents::MOVE_END line 167
  993. [-] 0 === BOMB COUNT
  994. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  995. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
  996. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  997. [-] 10-!!!
  998. [-] Ping = Method
  999. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=Ping&ip=176.109.179.18&session_id=c4de446f34bc31ff86eaf0f0ea9af68d&debug=true&auth_key=null&SID=1671286989765428&referer=&type=ping&token=aad4f45113d9b4687b9c059727634a48&sns=fb
  1000. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"df5d33674961b2f7cf90cd30e1c83546"} == 0 !!!!
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