Ssomar

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May 12th, 2019
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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7. # How much time should be passed between saves? (in ticks)
  8. # Set 0 to disable (not recommended. saving is done async, and will not lag your server
  9. save-interval: 6000
  10.  
  11. # How should the item that is given to players by the give command be called?
  12. # {0} represents stack size
  13. # {1} represents entity/block type
  14. # {2} represents item type (Egg / Spawner / Barrel
  15. give-item-name: '&6&lx{0} &7&l{1} {2}'
  16.  
  17. # The inspect tool of the plugin.
  18. # When clicking an item, entity, barrel or spawner, all the information
  19. # about the object will be displayed to the player
  20. inspect-tool:
  21. type: STICK
  22. name: '&6Inspect Tool'
  23. lore:
  24. - '&7Click on an object to get more details about it.'
  25.  
  26. # What data handler should be used?
  27. # Use the followings: SQL, FILE
  28. # Warning: You can't move change data handlers, or data will be deleted
  29. data-handler: FILE
  30.  
  31. # Here you can configurable all features related to stacked items
  32. items:
  33. # Should items get stacked on the server
  34. enabled: true
  35.  
  36. # How many blocks from the item should be checked for other items to stack into
  37. merge-radius: 5
  38.  
  39. # Custom display-name for the items on ground.
  40. # If you don't want a display-name, use "custom-name: ''"
  41. # {0} represents stack amount
  42. # {1} represents display name
  43. # {2} represents display name in upper cas
  44. custom-name: ''
  45.  
  46. # Blacklisted items are items that won't get stacked.
  47. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  48. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  49. # If you wish to disable blacklisted items, use "blacklist: []
  50. blacklist:
  51. - ENDER_PEARL
  52. - SNOW_BALL
  53. - SIGN
  54. - EGG
  55. - BUCKET
  56. - WATER_BUCKET
  57. - LAVA_BUCKET
  58. - GOLD_PICKAXE
  59. - IRON_PICKAXE
  60. - DIAMOND_PICKAXE
  61. - GOLD_AXE
  62. - IRON_AXE
  63. - DIAMOND_AXE
  64. - GOLD_SPADE
  65. - IRON_SPADE
  66. - DIAMOND_SPADE
  67. - GOLD_HOE
  68. - IRON_HOE
  69. - DIAMOND_HOE
  70. - FLINT_AND_STEEL
  71. - SHEARS
  72. - BLACK_SHULKER_BOX
  73. - CYAN_SHULKER_BOX
  74. - FISHING_ROD
  75. - GOLDEN_HELMET
  76. - LEATHER_HELMET
  77. - IRON_HELMET
  78. - DIAMOND_HELMET
  79. - LEATHER_CHESTPLATE
  80. - GOLDEN_CHESTPLATE
  81. - IRON_CHESTPLATE
  82. - DIAMOND_CHESTPLATE
  83. - LEATHER_LEGGINGS
  84. - IRON_LEGGINGS
  85. - GOLDEN_LEGGINGS
  86. - DIAMOND_LEGGINGS
  87. - LEATHER_BOOTS
  88. - GOLDEN_BOOTS
  89. - IRON_BOOTS
  90. - DIAMOND_BOOTS
  91. - WOOD_SWORD
  92. - GOLD_SWORD
  93. - IRON_SWORD
  94. - DIAMOND_SWORD
  95. - BOW
  96. - CAULDRON_ITEM
  97. - BREWING_STAND_ITEM
  98. - BED
  99. - NAME_TAG
  100. - LEASH
  101. - SADDLE
  102. - CAKE
  103. - MUSHROOM_SOUP
  104. - RABBIT_STEW
  105.  
  106. # Whitelisted items are items that will get stacked.
  107. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  108. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  109. # If you wish to disable whitelisted items, use "whitelist: []
  110. whitelist: []
  111.  
  112. # Set a maximum stack for specific items.
  113. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  114. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  115. # If you don't want any limits, you can set a random type
  116. limits:
  117. all: 64
  118.  
  119. # A list of worlds items won't get stacked inside them (case-sensitive
  120. disabled-worlds: []
  121.  
  122. # Set a maximum amount of item objects in a chunk.
  123. # If you want to disable the feature, set it to 0
  124. chunk-limit: 0
  125.  
  126. # When enabled, all items will have a custom name (even if not stacked
  127. unstacked-custom-name: true
  128.  
  129. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  130. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  131. # of 80 different items
  132. fix-stack: true
  133.  
  134. # When item-display is enabled, the item's name will be displayed instead of it's type
  135. # This will take place on all items, and can only be overridden by custom-display section
  136. item-display: false
  137.  
  138. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  139. # with a max-stack size of 16
  140. buckets-stacker:
  141. enabled: false
  142. name-blacklist:
  143. - '&fGenbucket'
  144.  
  145. # Should items get removed when the kill all task is performed?
  146. # If you want to configure the task, check the entities section
  147. kill-all: true
  148.  
  149. # Should players be able to disable item names for themselves?
  150. # In order to work, ProtocolLib should be installed
  151. names-toggle:
  152. # Can item names be toggled
  153. enabled: false
  154.  
  155. # What the toggle command will be
  156. command: stacker names item
  157.  
  158. # Here you can configurable all features related to stacked entities
  159. entities:
  160. # Should entities get stacked on the server
  161. enabled: true
  162.  
  163. # How many blocks from the entity should be checked for other entities to stack into
  164. merge-radius: 10
  165.  
  166. # Custom display-name for the entities.
  167. # If you don't want a display-name, use "custom-name: ''"
  168. # {0} represents stack amount
  169. # {1} represents entity type
  170. # {2} represents entity type in upper cas
  171. custom-name: '&6&lx{0} &7&l{1}'
  172.  
  173. # Blacklisted entities are entities that won't get stacked.
  174. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  175. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  176. # If you wish to disable blacklisted entities, use "blacklist: []
  177. blacklist:
  178. - PLAYER
  179. - villager
  180.  
  181. # Whitelisted entities are entities that will get stacked.
  182. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  183. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  184. # If you wish to disable whitelisted entities, use "whitelist: []
  185. whitelist: []
  186.  
  187. # Set a maximum stack for specific entities.
  188. # Make sure you follow the "ENTITY-TYPE" format.
  189. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  190. # If you don't want any limits, you can set a random type
  191. limits:
  192. IRON_GOLEM: 20
  193. SKELETON: 25
  194. ZOMBIE: 25
  195. PIG: 25
  196. COW: 25
  197. CREEPER: 25
  198. PIG_ZOMBIE: 25
  199. all: 25
  200.  
  201. # Set a minimum stack for specific entities.
  202. # Make sure you follow the "ENTITY-TYPE" format.
  203. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  204. # If you don't want any limits, you can set a random type
  205. minimum-limits: []
  206.  
  207. # A list of worlds entities won't get stacked inside them (case-sensitive
  208. disabled-worlds:
  209. - Build
  210.  
  211. # Set a maximum amount of entity objects in a chunk.
  212. # If you want to disable the feature, set it to 0
  213. chunk-limit: 0
  214.  
  215. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  216. disabled-regions: []
  217.  
  218. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  219. # Color codes are supported, as well as regex.
  220. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  221. name-blacklist:
  222. - ssomar
  223.  
  224. # How much time should be passed between auto-stacking? (in ticks)
  225. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  226. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  227. # I recommend setting it to at least 10 seconds (200 ticks)
  228. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  229. stack-interval: 0
  230.  
  231. # Here you can configurable all features related to the kill-all task.
  232. # Every run, the plugin will remove all the stacked entities from your server.
  233. # No drops will be drops, and it won't lag your server at all
  234. kill-all:
  235. # How much time should be passed between auto-killing? (in ticks)
  236. # If you wish to disable the auto-killing task, set the interval to 0
  237. interval: 0
  238.  
  239. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  240. # This feature will work if the interval is set to 0 - these are two different features
  241. clear-lagg: true
  242.  
  243. # A list of all checks that the plugin does before trying to stack two entities together
  244. stack-checks:
  245. SPAWN_REASON: true
  246. NERFED: true
  247. AGE: true
  248. EXACT_AGE: false
  249. CAN_BREED: true
  250. IS_TAMED: true
  251. ANIMAL_OWNER: true
  252. SKELETON_TYPE: true
  253. ZOMBIE_BABY: true
  254. SLIME_SIZE: true
  255. ZOMBIE_PIGMAN_ANGRY: true
  256. ENDERMAN_CARRIED_BLOCK: true
  257. BAT_AWAKE: false
  258. GUARDIAN_ELDER: true
  259. PIG_SADDLE: true
  260. SHEEP_SHEARED: true
  261. SHEEP_COLOR: true
  262. WOLF_ANGRY: false
  263. WOLF_COLLAR_COLOR: true
  264. OCELOT_TYPE: true
  265. HORSE_TYPE: true
  266. HORSE_COLOR: true
  267. HORSE_STYLE: true
  268. HORSE_CARRYING_CHEST: true
  269. HORSE_TAME_PROGRESS: true
  270. HORSE_MAX_TAME_PROGRESS: true
  271. HORSE_JUMP: true
  272. RABBIT_TYPE: true
  273. VILLAGER_PROFESSION: true
  274. LLAMA_COLOR: true
  275. LLAMA_STRENGTH: true
  276. PARROT_TYPE: true
  277. PUFFERFISH_STATE: true
  278. TROPICALFISH_TYPE: true
  279. TROPICALFISH_BODY_COLOR: true
  280. TROPICALFISH_TYPE_COLOR: true
  281. PHANTOM_SIZE: true
  282.  
  283. # A list of all actions that the plugin check before unstacking an entity stack
  284. stack-split:
  285. NAME_TAG: true
  286. MUSHROOM_SHEAR: true
  287. SHEEP_SHEAR: true
  288. SHEEP_DYE: true
  289. ENTITY_BREED: true
  290.  
  291. # Linked-entities are entities that are linked to one spawner or more.
  292. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  293. # Linked entities feature won't work if entities-stacking is disabled
  294. linked-entities:
  295. # Should entities be linked to spawners
  296. enabled: true
  297.  
  298. # The maximum distance that the linked entity can be from the spawner.
  299. # If the entity is too far, it will get unlinked automatically from the spawner
  300. max-distance: 10
  301.  
  302. # Instant-kill will kill the entire stack instead of unstack it by one.
  303. # When an entire stack dies, their drops are getting multiplied.
  304. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  305. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  306. # If you don't want instant-kill, use "instant-kill: []
  307. instant-kill:
  308. - FALLING_BLOCK
  309. - FALL
  310. - FIRE
  311. - LAVA
  312. - FIRE_TICK
  313. - HOT_FLOOR
  314. - DROWNING
  315. - SUFFOCATION
  316. - CRAMMING
  317. - CONTACT
  318. - DRYOUT
  319. - FLY_INTO_WALL
  320. - SUFFOCATION
  321. - SUICIDE
  322.  
  323. # Nerfed entities are entities that cannot attack / target other entities and players.
  324. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  325. # If you don't want nerfed entities, use "nerfed-spawning: []
  326. nerfed-spawning:
  327. - SPAWNER
  328. - SPAWNER_EGG
  329. - BUILD_WITHER
  330. - CUSTOM
  331. - DEFAULT
  332. - EGG
  333. - NATURAL
  334. - SLIME_SPLIT
  335.  
  336. # A list of worlds that entities can get nerfed in
  337. nerfed-worlds:
  338. - world
  339.  
  340. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  341. # This feature is great for flying entities, like blazes and ghasts
  342. stack-down:
  343. # Should the stack-down feature be enabled on the server
  344. enabled: true
  345. # A list of entities that will be forced to only stack down
  346. stack-down-types:
  347. - BLAZE
  348. - GHAST
  349. - GUARDIAN
  350.  
  351. # If a stacked entity dies from fire, should the fire continue to the next entity
  352. keep-fire: true
  353.  
  354. # If mythic mobs is enabled, will it's entities get stacked
  355. mythic-mobs-stack: false
  356.  
  357. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  358. mythic-mobs-custom-name: true
  359.  
  360. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  361. keep-lowest-health: false
  362.  
  363. # When enabled, parents of the entity will get stacked together after breeding
  364. stack-after-breed: true
  365.  
  366. # When enabled, entities' names will be shown only if player looks exactly towards them
  367. hide-names: false
  368.  
  369. # Should players be able to disable entity names for themselves?
  370. # In order to work, ProtocolLib should be installed
  371. names-toggle:
  372. # Can entity names be toggled
  373. enabled: false
  374.  
  375. # What the toggle command will be
  376. command: stacker names entity
  377.  
  378. # Should the EntityDeathEvent get called async?
  379. # If you get issues with other plugins, set it to false
  380. async-event: true
  381.  
  382. # Here you can configurable all features related to stacked spawners
  383. spawners:
  384. # Should spawners get stacked on the server
  385. enabled: false
  386.  
  387. # How many blocks from the spawner should be checked for other spawners to stack into
  388. merge-radius: 1
  389.  
  390. # Custom hologram for the spawners.
  391. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  392. # If you don't want a hologram, use "custom-name: ''"
  393. # {0} represents stack amount
  394. # {1} represents entity type
  395. # {2} represents entity type in upper cas
  396. custom-name: '&6&lx{0} &7&l{1}'
  397.  
  398. # Blacklisted spawners are spawners that won't get stacked.
  399. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  400. # If you wish to disable blacklisted spawners, use "blacklist: []
  401. blacklist: []
  402.  
  403. # Whitelisted spawners are spawners that will get stacked.
  404. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  405. # If you wish to disable whitelisted spawners, use "whitelist: []
  406. whitelist: []
  407.  
  408. # Set a maximum stack for specific spawners.
  409. # Make sure you follow the "ENTITY-TYPE" format.
  410. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  411. # If you don't want any limits, you can set a random type
  412. limits:
  413. PIG: 10
  414. ZOMBIE: 50
  415.  
  416. # A list of worlds spawners won't get stacked inside them (case-sensitive
  417. disabled-worlds:
  418. - Build
  419.  
  420. # Set a maximum amount of spawner objects in a chunk.
  421. # If you want to disable the feature, set it to 0
  422. chunk-limit: 0
  423.  
  424. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  425. # of only in the provided radius. merge-radius will be overridden, and will be used
  426. # as a y-level range only
  427. chunk-merge: false
  428.  
  429. # Should explosions break the entire stack, or just reducing it by one
  430. explosions-break-stack: true
  431.  
  432. # Chance of spawners to be dropped after an explosion
  433. explosions-break-chance: 100
  434.  
  435. # Should spawners get dropped without silktouch?
  436. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  437. # This feature will not work with other spawner-providers, such as SilkSpawner
  438. drop-without-silk: false
  439.  
  440. # Here you can configurable all features related to silk-touch enchantment
  441. silk-spawners:
  442. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  443. # If another similar plugin to this feature is enabled, it will override this feature
  444. enabled: true
  445.  
  446. # Custom name for the item.
  447. # If you don't want a custom name, use "custom-name: ''"
  448. # {0} represents stack amount
  449. # {1} represents entity typ
  450. custom-name: '&fx{0} &e{1} &fSpawners'
  451.  
  452. # Should explosions act like silk-touch and drop the spawner
  453. explosions-drop-spawner: true
  454.  
  455. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  456. drop-to-inventory: true
  457.  
  458. # Should sneaking while mining break the entire stack instead of reducing it by one
  459. shift-get-whole-stack: true
  460.  
  461. # Should one item be dropped for a stacked spawner instead of multiple items?
  462. # This feature will not work with other spawner-providers, such as SilkSpawner
  463. get-stacked-item: true
  464.  
  465. # When enabled, holograms will only be displayed when clicking on spawners.
  466. # They will be displayed for 3 seconds.
  467. # You must set a valid custom-name for it to work
  468. floating-names: false
  469.  
  470. # Here you can configurable all features related to the break menu
  471. break-menu:
  472. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  473. # You can select there how many spawners you want to remove from the stack
  474. enabled: false
  475. size: 3
  476.  
  477. # The title of the gui
  478. title: '&lBreak Menu'
  479.  
  480. # Here you can list all fill items for the gui.
  481. # If you don't want any, set the type to AIR
  482. fill-items:
  483. '1':
  484. type: STAINED_GLASS_PANE
  485. data: 15
  486. name: '&f'
  487. slots: 0,1,7,8,9,17,18,19,25,26
  488. '2':
  489. type: STAINED_GLASS_PANE
  490. data: 1
  491. name: '&f'
  492. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  493.  
  494. # Here you can list all break slots
  495. break-slots:
  496. '11':
  497. type: MOB_SPAWNER
  498. name: '&6&lx64 Spawners'
  499. amount: 64
  500. '13':
  501. type: MOB_SPAWNER
  502. name: '&6&lx128 Spawners'
  503. amount: 128
  504. '15':
  505. type: MOB_SPAWNER
  506. name: '&6&lx256 Spawners'
  507. amount: 256
  508.  
  509. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  510. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  511. place-inventory: false
  512.  
  513. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  514. # You can give a player the ability to place all spawners with wildstacker.place.
  515. placement-permission: false
  516.  
  517. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  518. # is holding will be placed instead of only 1
  519. shift-place-stack: true
  520.  
  521. # Set a charge amount for breaking spawners
  522. break-charge:
  523. amount: 0
  524. multiply-stack-amount: false
  525.  
  526. # Set a charge amount for placing spawners
  527. place-charge:
  528. amount: 0
  529. multiply-stack-amount: false
  530.  
  531. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  532. change-using-eggs: true
  533.  
  534. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  535. # a spawner would be the same as the stack size of the spawner
  536. eggs-stack-multiply: true
  537.  
  538. # Should there be the ablity to place spawners next to each other
  539. next-spawner-placement: true
  540.  
  541. # Should there be only one spawner in the merge radius
  542. only-one-spawner: true
  543.  
  544. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  545. barrels:
  546. # Should blocks get stacked into barrels on the server
  547. enabled: false
  548.  
  549. # How many blocks from the barrel should be checked for other blocks to stack into
  550. merge-radius: 1
  551.  
  552. # Custom hologram for the barrels.
  553. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  554. # If you don't want a hologram, use "custom-name: ''"
  555. # {0} represents stack amount
  556. # {1} represents barrel type
  557. # {2} represents barrel type in upper cas
  558. custom-name: '&6&lx{0} &7&l{1}'
  559.  
  560. # Blacklisted barrels are barrels that won't get stacked.
  561. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  562. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  563. # If you wish to disable blacklisted spawners, use "blacklist: []
  564. blacklist: []
  565.  
  566. # Whitelisted blocks are blocks that will get stacked.
  567. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  568. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  569. # If you wish to disable whitelisted spawners, use "whitelist: []
  570. whitelist:
  571. - DIAMOND_BLOCK
  572.  
  573. # Set a maximum stack for a specific barrel.
  574. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  575. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  576. # If you don't want any limits, you can set a random type
  577. limits:
  578. DIAMOND_BLOCK: 10000000
  579.  
  580. # A list of worlds barrels won't get stacked inside them (case-sensitive
  581. disabled-worlds:
  582. - disabled_world
  583.  
  584. # Set a maximum amount of barrel objects in a chunk.
  585. # If you want to disable the feature, set it to 0
  586. chunk-limit: 0
  587.  
  588. # When enabled, the plugin will try to find a block in the whole chunk instead
  589. # of only in the provided radius. merge-radius will be overridden, and will be used
  590. # as a y-level range only
  591. chunk-merge: false
  592.  
  593. # Should explosions break the entire stack, or just reducing it by one
  594. explosions-break-stack: true
  595.  
  596. # Here you can configurable all features related to toggle commands
  597. toggle-command:
  598. # Should toggle-commands be enabled
  599. enabled: false
  600.  
  601. # What the toggle command will be
  602. command: stacker toggle
  603.  
  604. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  605. # he can put blocks to add to the barrel
  606. place-inventory: true
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