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Dimitri_UA

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Dec 22nd, 2014
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  1. GTA San Andreas - D3D9 Info
  2.  
  3. Vertex Shader Version: 3.0
  4. Pixel Shader Version: 3.0
  5.  
  6. MaxAnisotropy: 16
  7.  
  8. NumSimultaneousRTs: 4
  9. D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS: TRUE
  10. D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING: TRUE
  11.  
  12. TextureFormats Texture Camera ZBuffer Cube CameraCube TexAutoMipMapping
  13. D3DFMT_R8G8B8: 0 0 0 0 0 0
  14. D3DFMT_A8R8G8B8: 1 1 0 1 1 1
  15. D3DFMT_X8R8G8B8: 1 1 0 1 1 1
  16. D3DFMT_R5G6B5: 1 1 0 1 1 1
  17. D3DFMT_X1R5G5B5: 1 1 0 1 1 1
  18. D3DFMT_A1R5G5B5: 1 0 0 1 0 0
  19. D3DFMT_A4R4G4B4: 1 0 0 1 0 0
  20. D3DFMT_R3G3B2: 0 0 0 0 0 0
  21. D3DFMT_A8: 1 0 0 1 0 0
  22. D3DFMT_A8R3G3B2: 0 0 0 0 0 0
  23. D3DFMT_X4R4G4B4: 0 0 0 0 0 0
  24. D3DFMT_A2B10G10R10: 1 1 0 1 1 1
  25. D3DFMT_A8B8G8R8: 0 0 0 0 0 0
  26. D3DFMT_X8B8G8R8: 0 0 0 0 0 0
  27. D3DFMT_G16R16: 1 1 0 1 1 1
  28. D3DFMT_A2R10G10B10: 1 1 0 1 1 1
  29. D3DFMT_A16B16G16R16: 1 1 0 1 1 1
  30. D3DFMT_A8P8: 0 0 0 0 0 0
  31. D3DFMT_P8: 0 0 0 0 0 0
  32. D3DFMT_L8: 1 1 0 1 1 1
  33. D3DFMT_A8L8: 1 0 0 1 0 0
  34. D3DFMT_A4L4 : 0 0 0 0 0 0
  35. D3DFMT_V8U8: 1 0 0 0 0 0
  36. D3DFMT_L6V5U5: 0 0 0 0 0 0
  37. D3DFMT_X8L8V8U8: 1 0 0 0 0 0
  38. D3DFMT_Q8W8V8U8: 1 0 0 1 0 0
  39. D3DFMT_V16U16: 1 0 0 1 0 0
  40. D3DFMT_A2W10V10U10: 0 0 0 0 0 0
  41. D3DFMT_UYVY: 0 0 0 0 0 0
  42. D3DFMT_R8G8_B8G8: 0 0 0 0 0 0
  43. D3DFMT_YUY2: 0 0 0 0 0 0
  44. D3DFMT_G8R8_G8B8: 0 0 0 0 0 0
  45. D3DFMT_DXT1: 1 0 0 1 0 0
  46. D3DFMT_DXT2: 1 0 0 1 0 0
  47. D3DFMT_DXT3: 1 0 0 1 0 0
  48. D3DFMT_DXT4: 1 0 0 1 0 0
  49. D3DFMT_DXT5: 1 0 0 1 0 0
  50. D3DFMT_D16_LOCKABLE: 0 0 0 0 0 0
  51. D3DFMT_D32: 0 0 0 0 0 0
  52. D3DFMT_D15S1: 0 0 0 0 0 0
  53. D3DFMT_D24S8: 1 0 1 0 0 0
  54. D3DFMT_D24X8: 1 0 1 0 0 0
  55. D3DFMT_D24X4S4: 0 0 0 0 0 0
  56. D3DFMT_D16: 1 0 1 0 0 0
  57. D3DFMT_D32F_LOCKABLE: 1 0 1 0 0 0
  58. D3DFMT_D24FS8: 0 0 0 0 0 0
  59. D3DFMT_D32_LOCKABLE: 0 0 0 0 0 0
  60. D3DFMT_S8_LOCKABLE: 0 0 0 0 0 0
  61. D3DFMT_L16: 1 1 0 1 1 1
  62. D3DFMT_VERTEXDATA: 0 0 0 0 0 0
  63. D3DFMT_INDEX16: 0 0 0 0 0 0
  64. D3DFMT_INDEX32: 0 0 0 0 0 0
  65. D3DFMT_Q16W16V16U16: 0 0 0 0 0 0
  66. D3DFMT_MULTI2_ARGB8: 0 0 0 0 0 0
  67. D3DFMT_R16F: 1 1 0 1 1 1
  68. D3DFMT_G16R16F: 1 1 0 1 1 1
  69. D3DFMT_A16B16G16R16F: 1 1 0 1 1 1
  70. D3DFMT_R32F: 1 1 0 1 1 1
  71. D3DFMT_G32R32F: 1 1 0 1 1 1
  72. D3DFMT_A32B32G32R32F: 1 1 0 1 1 1
  73. D3DFMT_CxV8U8: 0 0 0 0 0 0
  74. D3DFMT_A1: 0 0 0 0 0 0
  75. D3DFMT_A2B10G10R10XRBIAS: 0 0 0 0 0 0
  76. D3DFMT_BINARYBUFFER: 0 0 0 0 0 0
  77. D3DFMT_INTZ: 1 0 1 0 0 0
  78. D3DFMT_RAWZ: 0 0 0 0 0 0
  79. D3DFMT_DF24: 0 0 0 0 0 0
  80. D3DFMT_DF16: 0 0 0 0 0 0
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