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- Reaver: Some Barbarians relish in battle. These blood knights care very little for their personal safety, hacking freely away at their foe with little concern for their own health.
- Level 1
- Provoked Anger(CD: 6): Upon taking damage, a Reaver may enter a 'mini rage' for one round. The Reaver doesn't grow tired from this rage.
- Blood Lust: Critical strikes (on enemies or them) or Kills provide the Reaver's next attack within two rounds a +2 bonus and higher critical threat range.
- Level 2
- Warrior's Curse: The Reaver may purposefully take an attack to follow up with a guaranteed strike. Both attacks (taken and dealt) are automatically critical threats. (CD: 4)
- Reavers additionally gain a bonus to their damage, so long as they're wearing no armour.
- Level 3
- Deathless Advance(CD:5) The Reaver may rapidly charge towards their target, following up with a savage power attack and ignoring any pain from the damage they're dealt. For every attack taken, their power attack gains an additional +2 bonus.
- Frenzy(CD:3): The reaver may make two rapid attacks in one turn. However, the next attack on them automatically hits(and critically threats).
- Level 4:
- Well of Rage: A Reaver's mini rage lasts for two rounds instead.
- Tireless Rage: All forms of rage do not tire the reaver; however, rages still have the same cool down of two rounds.
- Level 5
- Reave(CD: 5): The Reaver may strike up to three targets surrounding them with their weapon.
- Ravage(CD: 8) The Reaver may focus on one target, before making a savage flurry of four attacks. Each attack made on the Reaver during this time is treated as a critical threats and automatically hit.
- Death resist checks interrupt the Reaver's attacks.
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