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- int[][] result;
- float t, c;
- float ease(float p) {
- return 3*p*p - 2*p*p*p;
- }
- float ease(float p, float g) {
- if (p < 0.5)
- return 0.5 * pow(2*p, g);
- else
- return 1 - 0.5 * pow(2*(1 - p), g);
- }
- float mn = .5*sqrt(3), ia = atan(sqrt(.5));
- void push() {
- pushMatrix();
- pushStyle();
- }
- void pop() {
- popStyle();
- popMatrix();
- }
- void draw() {
- if (!recording) {
- t = mouseX*1.0/width;
- c = mouseY*1.0/height;
- if (mousePressed)
- println(c);
- draw_();
- } else {
- for (int i=0; i<width*height; i++)
- for (int a=0; a<3; a++)
- result[i][a] = 0;
- c = 0;
- for (int sa=0; sa<samplesPerFrame; sa++) {
- t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
- draw_();
- loadPixels();
- for (int i=0; i<pixels.length; i++) {
- result[i][0] += pixels[i] >> 16 & 0xff;
- result[i][1] += pixels[i] >> 8 & 0xff;
- result[i][2] += pixels[i] & 0xff;
- }
- }
- loadPixels();
- for (int i=0; i<pixels.length; i++)
- pixels[i] = 0xff << 24 |
- int(result[i][0]*1.0/samplesPerFrame) << 16 |
- int(result[i][1]*1.0/samplesPerFrame) << 8 |
- int(result[i][2]*1.0/samplesPerFrame);
- updatePixels();
- saveFrame("fr###.png");
- println(frameCount,"/",numFrames);
- if (frameCount==numFrames)
- exit();
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- int samplesPerFrame = 5;
- int numFrames = 80;
- float shutterAngle = .8;
- boolean recording = true;
- OpenSimplexNoise noise;
- void setup(){
- size(500,500);
- result = new int[width*height][3];
- noiseDetail(1);
- noise = new OpenSimplexNoise();
- }
- int N = 75;
- int n = 100;
- float l = 250;
- float scl = 0.01;
- float r = 0.5;
- void draw_(){
- background(0);
- noStroke();
- stroke(255);
- strokeWeight(2);
- for(int i=0;i<N;i++){
- float y = map(i,0,N-1,0,height);
- fill(255*(i%2));
- fill(0);
- beginShape();
- vertex(-1,height+10);
- for(int j=0;j<n;j++){
- float x = map(j,0,n-1,-1,width);
- float intensity = ease(constrain(map(dist(x,y,width/2,height/2),0,0.5*width,1,0),0,1),2.0);
- float yy = y + intensity*l*(float)noise.eval(100*y+scl*x,10+r*cos(TWO_PI*t + 0.05*i),10+r*sin(TWO_PI*t + 0.05*i));
- vertex(x,yy);
- }
- vertex(width,height+10);
- endShape();
- }
- }
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