pokeguy84

Red Heal Pad + Celadon Center + EQ Skip

Jul 1st, 2025 (edited)
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  1. EQless is a strategy in Pokemon Red speedruns that involves skipping the Earthquake TM typically obtained in Silph. Getting the TM (along with a rare candy) normally takes around a 41 second detour to do. This strategy has been known to be a possibility for many years, but it is extremely risky on top of an already risky run, due to having to setup more X Accuracies on things that can kill you to make up for not having Earthquake. With the Red WR being as good as it now is, I decided to look into it once again. Combining it with another old but risky strat (Celadon Center skip to keep red bar for longer), ended up leading to a route that I am very happy with and felt was worth running at this moment. This strategy adds an additional 80+% chance of dying, but saves over 40 seconds, and even over a minute in the best case.
  2.  
  3. Buy 8 Potions, 3 Repels, 2 Para Heals
  4. Skip Max Ether
  5. Buy 7 Super Repel, 3 Super Potion, 14 X Acc, 2 X Special, 4 X Speed
  6. Fly Menu: Slot 2 SS Ticket with TM07, Use Super Repel, Teach Fly, Teach TM48 over Mega Punch
  7. Do Heal Pad Skip (Fight Haunter: RS (+TB))
  8. Ghost Menu: Slot 4 HM01 with Super Repel, use Poke Doll
  9. Rocket 2+3: TB + Thrash
  10. Skip the Center, bike left
  11. Snorlax Menu: Teach Drill, Slot 2 Full Restore with X Accuracy, Use Poke Flute
  12. Skip cycling road candy, get PP Up
  13. Get Max Elixer
  14. Go to Safari Zone
  15. Safari Menu: Use Super Repel, Slot 4 Potion with Rare Candy, use PP Up
  16. Dig out and fly to Fuschia
  17. Juggler 1: X Acc, Drill x4
  18. Juggler 2: X Acc, Drill x2
  19. Elixer
  20. Koga: X Acc, Drill x4
  21. Get Strength and fly to Pallet
  22. Pallet Menu: Use Super Repel, Use Rare Candy, Slot 4 Parlyz Heal with X Special (Or Speed), Teach Surf
  23. Blizzard Menu: Teach Strength, Teach Blizzard, Use Super Repel
  24. Get Mansion Candies
  25. Candy Menu: Slot 5 Helix Fossil with X Speed (Or X Special), use Rare Candies
  26. Get Secret Key, dig out and fly to Celadon
  27. Erika Gym: Blizz x4 (Flute on Vileplume if 26+ HP)
  28. Blaine: X Acc, RS, RS, Drill, Drill
  29. Dig out, fly to Celadon, Go to Silph, Elixer in Bike menu
  30. Arbok: TB x2
  31. Silph Rival: (X Acc) + Blizz, TB, (X Acc) + RS (Blizz if badge boost), Drill, Drill
  32. Rocket: X Acc + Blizz, Drill, Blizz or (X Spec) + Blizz, RS, Blizz (52% RS on Drowzee with no badge boost)
  33. Gio: X Acc, Drill, Drill, Blizz, Drill
  34. Dig out and fly to Saffron, Elixer in Bike menu
  35. Sabrina: RS, X Acc + Drill, Drill (RS if no x acc Cubone Rocket), Drill
  36. Cooltrainer: Blizz
  37. Blackbelt: X Spec, Blizz, TB, Blizz (X Acc + Drill, Blizz, Drill if no x acc Cubone Rocket)
  38. Giovanni: X Acc + Blizz, Blizz, Blizz/Drill, Drill, Elixer + Drill
  39. Rival: X Acc, X Speed, Blizz x1-2, Blizz, TB, RS, Drill, Drill
  40. In Victory Road: Use Super Repel, SS Ticket with Max Elixer, Teach Fissure over Rock Slide
  41. Lorelei: X Acc, Fissure x5
  42. Bruno: X Acc, Blizz, Drill, Drill, Blizz, Drill
  43. Super Potion + Max Elixer
  44. Agatha: X Acc, X Speed, Fissure, Drill, Fissure, Fissure, Fissure
  45. Lance: Normal
  46. Champ: X Acc, X Speed, Drill, Drill, Fissure, Drill, Drill, Drill
  47.  
  48.  
  49. X acc + drill and eq animations should be around a wash (honestly x acc drilling might save time overall)
  50.  
  51. Skip Max Ether -5
  52. EQ Detour -41
  53. Celadon Center / Heal Pad skip -16
  54. Cycling road Candy skip -7
  55. Max Elixer +8
  56. Kill Weezing -2
  57. Mansion Candies +11
  58. Encounters +11
  59. Arbok -2
  60. Silph Rival -6
  61. Get Fissure +4
  62. Blackbelt +1
  63.  
  64. NET -44 (at least, I think its more than this tbh)
  65. Top end ~-65
  66.  
  67. Other minor timesaves as well (less menus, less scrolling, less repels etc)
  68.  
  69. Big risks
  70. Sabrina (40% to die)
  71. Juggler 1 (19-30% depending on HP)
  72. Juggler 2 (38% to 56% depending on HP)
  73. Heal Pad Skip (~28%)
  74. Giovanni 2 (Depends on HP)
  75.  
  76. Around 80% to die (worth 55.7 seconds with 50/24 risk threshold)
  77.  
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