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Oct 31st, 2020
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  1. #using scripts\codescripts\struct;
  2.  
  3. #using scripts\shared\array_shared;
  4. #using scripts\shared\callbacks_shared;
  5. #using scripts\shared\clientfield_shared;
  6. #using scripts\shared\compass;
  7. #using scripts\shared\exploder_shared;
  8. #using scripts\shared\flag_shared;
  9. #using scripts\shared\laststand_shared;
  10. #using scripts\shared\math_shared;
  11. #using scripts\shared\scene_shared;
  12. #using scripts\shared\util_shared;
  13.  
  14. #insert scripts\shared\shared.gsh;
  15. #insert scripts\shared\version.gsh;
  16.  
  17. #insert scripts\zm\_zm_utility.gsh;
  18.  
  19. #using scripts\zm\_load;
  20. #using scripts\zm\_zm;
  21. #using scripts\zm\_zm_audio;
  22. #using scripts\zm\_zm_powerups;
  23. #using scripts\zm\_zm_utility;
  24. #using scripts\zm\_zm_weapons;
  25. #using scripts\zm\_zm_zonemgr;
  26.  
  27. #using scripts\shared\ai\zombie_utility;
  28.  
  29. //Perks
  30. #using scripts\zm\_zm_pack_a_punch;
  31. #using scripts\zm\_zm_pack_a_punch_util;
  32. #using scripts\zm\_zm_perk_additionalprimaryweapon;
  33. #using scripts\zm\_zm_perk_doubletap2;
  34. #using scripts\zm\_zm_perk_deadshot;
  35. #using scripts\zm\_zm_perk_juggernaut;
  36. #using scripts\zm\_zm_perk_quick_revive;
  37. #using scripts\zm\_zm_perk_sleight_of_hand;
  38. #using scripts\zm\_zm_perk_staminup;
  39.  
  40. //Powerups
  41. #using scripts\zm\_zm_powerup_double_points;
  42. #using scripts\zm\_zm_powerup_carpenter;
  43. #using scripts\zm\_zm_powerup_fire_sale;
  44. #using scripts\zm\_zm_powerup_free_perk;
  45. #using scripts\zm\_zm_powerup_full_ammo;
  46. #using scripts\zm\_zm_powerup_insta_kill;
  47. #using scripts\zm\_zm_powerup_nuke;
  48. //#using scripts\zm\_zm_powerup_weapon_minigun;
  49.  
  50. //Traps
  51. #using scripts\zm\_zm_trap_electric;
  52.  
  53. #using scripts\zm\zm_usermap;
  54.  
  55. // NSZ Brutus
  56. #using scripts\_NSZ\nsz_brutus;
  57.  
  58. //*****************************************************************************
  59. // MAIN
  60. //*****************************************************************************
  61.  
  62. function main()
  63. {
  64. zm_usermap::main();
  65.  
  66. level._zombie_custom_add_weapons =&custom_add_weapons;
  67. level.pack_a_punch_camo_index = 121;
  68. level.pack_a_punch_camo_index_number_variants = 4;
  69.  
  70. // NSZ Brutus
  71. brutus::init();
  72.  
  73. Underneath:
  74. function main()
  75. {
  76.  
  77.  
  78.  
  79. //Sets Starting Gun
  80. startingWeapon = "h1_m1911";
  81. weapon = getWeapon(startingWeapon);
  82. level.start_weapon = (weapon);
  83.  
  84. //Setup the levels Zombie Zone Volumes
  85. level.zones = [];
  86. level.zone_manager_init_func =&usermap_test_zone_init;
  87. init_zones[0] = "start_zone";
  88. level thread zm_zonemgr::manage_zones( init_zones );
  89.  
  90. level.pathdist_type = PATHDIST_ORIGINAL;
  91. }
  92.  
  93. function usermap_test_zone_init()
  94. {
  95. level flag::init( "always_on" );
  96. level flag::set( "always_on" );
  97. }
  98.  
  99. function custom_add_weapons()
  100. {
  101. zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
  102. }
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