Advertisement
ZH14

china is the best

Feb 4th, 2018
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 6.06 KB | None | 0 0
  1. #define COLOR_GRAD6 0xF0F0F0FF
  2. #define COLOR_BROWN 0x993300AA
  3. #define COLOR_GREY 0xAFAFAFAA
  4. #define COLOR_GREEN 0x33AA33AA
  5. #define COLOR_WHITE 0xFFFFFFFF
  6. #define COL_WHITE       "{FFFFFF}"
  7. #define COL_RED         "{B33C3C}"
  8. #define COL_LIGHTRED    "{F041F0}"
  9. #define COL_GREEN       "{165316}"
  10. #define COL_LIGHTBLUE   "{00CED1}"
  11. #define COLORYELLOW     "{9DBD1E}"
  12. #define COLORORANGE     "{E68C0E}"
  13. #define COLORBLUE       "{39AACC}"
  14. #define COLORGREEN      "{6FA828}"
  15. #define COLORWHITE      "{FFFFFF}"
  16. #define COLORRED        "{FF0000}"
  17. #define COLORGREY       "{7D8584}"
  18. #define COL_BROWN       "{6B3F34}"
  19. #define COL_PROPERTIES  "{4364FF}"
  20. #define COL_HOUSES      "{6200FF}"
  21. #define COL_SILVER      "{C0C0C0}"
  22. #define COL_BRONZE      "{CD7F32}"
  23. #define COL_GOLD        "{D4A017}"
  24. #define COL_ADMIN       "{027807}"
  25. #define COLOR_FACTIONCHAT 0x01FCFFC8
  26. #define COLOR_GROVE 0x51A505FF
  27. #define COLOR_SEVILLE 0xBCFB84FF
  28. #define COLOR_AZTECAS 0x00BBBBFF
  29. #define COLOR_VAGOS 0xFFFF24FF
  30. #define COLOR_BALLAS 0xB000B0FF
  31. #define COLOR_SJPD 0x5846FFFF
  32. #define COLOR_ADMIN 0xFD7E00FF
  33. #define COLOR_ANN 0x7A0667FF
  34. #define COLOR_DARKRED 0xCD000000
  35. #define COLOR_LIGHTBLUE 0x33CCFFAA
  36. #define COLOR_LIGHTGREEN 0x9ACD32AA
  37. #define COLOR_LIGHTRED 0xFF6347AA // 0xB33C3CAA
  38. #define COLOR_LIGHTBLUE 0x33CCFFAA
  39. #define COLOR_LIGHTBLUE2 0x0080FFAA
  40. #define COLOR_LIGHTGREEN 0x9ACD32AA
  41. #define COLOR_LIGHTORANGE 0xFF8000FF
  42. #define COLOR_DARKBROWN 0xB36C42FF
  43. #define COLOR_MEDIUMBLUE 0x1ED5C7FF
  44. #define COLOR_LIGHTYELLOW 0xE0E377AA
  45. #define COLOR_LIGHTYELLOW2 0xE0EA64AA
  46. #define COLOR_LIGHTYELLOW3 0xFF6347AA
  47. #define COLOR_DARKPURPLE 0x5F56F8AA
  48. #define COLOR_YELLOW 0xFFFF00AA
  49. #define COLOR_YELLOW2 0xF5DEB3AA
  50. #define COLOR_RADIO 0xA54E2BAA
  51. #define COLOR_RADIOALT 0xDE693CAA
  52. #define COLOR_FADE1 0xE6E6E6E6
  53. #define COLOR_FADE2 0xC8C8C8C8
  54. #define COLOR_FADE3 0xAAAAAAAA
  55. #define COLOR_FADE4 0x8C8C8C8C
  56. #define COLOR_FADE5 0x6E6E6E6E
  57. #define COLOR_PURPLE 0xC2A2DAAA
  58. #define COLOR_OOC 0xE0FFFFAA
  59. #define COLOR_LOCALMSG 0xEC5413AA
  60.  
  61. CMD:inv(playerid, params[])
  62. {
  63.  
  64.     new holder[500];
  65.     new string[500];
  66.     new Player_Weapons[30];
  67.     new Player_Ammos[30];
  68.     new i;
  69.    
  70.     if(PlayerInfo[playerid][pDriverLicense] > 0)
  71.     {
  72.         format(string, sizeof(string), "[San Andreas - Drivers License]\n Age: (%d)\n\n", PlayerInfo[playerid][pAge]);
  73.         strcat(holder, string, sizeof(holder));
  74.     }
  75.     if(PlayerInfo[playerid][pBeer] > 0)
  76.     {
  77.         format(string, sizeof(string), "Beers (%d)\n", PlayerInfo[playerid][pBeer]);
  78.         strcat(holder, string, sizeof(holder));
  79.     }
  80.     if(PlayerInfo[playerid][pCigarettes] > 0)
  81.     {
  82.         format(string, sizeof(string), "Cigarettes (%d)\n", PlayerInfo[playerid][pCigarettes]);
  83.         strcat(holder, string, sizeof(holder));
  84.     }
  85.     if(PlayerInfo[playerid][dMarijuana] > 0)
  86.     {
  87.         format(string, sizeof(string), "Marijuana (%d)\n", PlayerInfo[playerid][dMarijuana]);
  88.         strcat(holder, string, sizeof(holder));
  89.     }
  90.     if(PlayerInfo[playerid][dCocaine] > 0)
  91.     {
  92.         format(string, sizeof(string), "Cocaine (%d)\n", PlayerInfo[playerid][dCocaine]);
  93.         strcat(holder, string, sizeof(holder));
  94.     }
  95.     if(PlayerInfo[playerid][dEcstasy] > 0)
  96.     {
  97.         format(string, sizeof(string), "Ecstasy (%d)\n", PlayerInfo[playerid][dEcstasy]);
  98.         strcat(holder, string, sizeof(holder));
  99.     }
  100.     if(PlayerInfo[playerid][dMeth] > 0)
  101.     {
  102.         format(string, sizeof(string), "Methamphetamine (%d)\n", PlayerInfo[playerid][dMeth]);
  103.         strcat(holder, string, sizeof(holder));
  104.     }
  105.     if(PlayerInfo[playerid][dLSD] > 0)
  106.     {
  107.         format(string, sizeof(string), "LSD (%d)\n", PlayerInfo[playerid][dLSD]);
  108.         strcat(holder, string, sizeof(holder));
  109.     }
  110.     if(PlayerInfo[playerid][pBoombox] > 0)
  111.     {
  112.         format(string, sizeof(string), "Boombox (%d)\n", PlayerInfo[playerid][pBoombox]);
  113.         strcat(holder, string, sizeof(holder));
  114.     }
  115.     if(PlayerInfo[playerid][pFishingRod] > 0)
  116.     {
  117.         format(string, sizeof(string), "Fishing Rod (%d)\n", PlayerInfo[playerid][pFishingRod]);
  118.         strcat(holder, string, sizeof(holder));
  119.     }
  120.     if(PlayerInfo[playerid][pWorms] > 0)
  121.     {
  122.         format(string, sizeof(string), "Worms (%d)\n", PlayerInfo[playerid][pWorms]);
  123.         strcat(holder, string, sizeof(holder));
  124.     }
  125.     if(PlayerInfo[playerid][pFishes] > 0)
  126.     {
  127.         format(string, sizeof(string), "Fishes in Grams (%d)\n", PlayerInfo[playerid][pFishes]);
  128.         strcat(holder, string, sizeof(holder));
  129.     }
  130.     if(PlayerInfo[playerid][HouseID] > 0)
  131.     {
  132.         format(string, sizeof(string), "House Key (%d)\n", PlayerInfo[playerid][HouseID]);
  133.         strcat(holder, string, sizeof(holder));
  134.     }
  135.     if(PlayerInfo[playerid][BizID] > 0)
  136.     {
  137.         format(string, sizeof(string), "Business Key (%d)\n", PlayerInfo[playerid][BizID]);
  138.         strcat(holder, string, sizeof(holder));
  139.     }
  140.     if(PlayerInfo[playerid][pPhone] > 0)
  141.     {
  142.         format(string, sizeof(string), "Cellphone (%d)\n", PlayerInfo[playerid][pNumber]);
  143.         strcat(holder, string, sizeof(holder));
  144.     }
  145.     if(PlayerInfo[playerid][pJob] == 4)
  146.     {
  147.         format(string, sizeof(string), "Parts (%d)\n", PlayerInfo[playerid][pParts]);
  148.         strcat(holder, string, sizeof(holder));
  149.     }
  150.     for(i = 1;i <= 12;i++)
  151.     {
  152.         GetPlayerWeaponData(playerid,i,Player_Weapons[i],Player_Ammos[i]);
  153.         if(Player_Weapons[i] != 0 && Player_Ammos[i] != 0)
  154.         {
  155.             new weaponName[128];
  156.             GetWeaponName(Player_Weapons[i],weaponName,128);
  157.             format(string, sizeof(string), "%s (%d)\n", weaponName, Player_Ammos[i]);
  158.             strcat(holder, string, sizeof(holder));
  159.         }
  160.     }
  161.     if(GetPlayerMoney(playerid) > 0)
  162.     {
  163.         format(string, sizeof(string), "Money ($%d)\n", GetPlayerMoney(playerid));
  164.         strcat(holder, string, sizeof(holder));
  165.     }
  166.     ShowPlayerDialog(playerid, DIALOG_USE, DIALOG_STYLE_MSGBOX, "Inventory", holder, "Exit", "");
  167.     return 1;
  168. }
  169.  
  170. CMD:tazer(playerid, params[])
  171. {
  172.     new sendername[MAX_PLAYER_NAME];
  173.     GetPlayerName(playerid, sendername, sizeof(sendername));
  174.     if(PlayerInfo[playerid][pFaction] != 2) return SCM(playerid, COLOR_LIGHTRED, "You are not a police officer.");
  175.     if(Tazer[playerid] == 0)
  176.     {
  177.         GivePlayerWeapon(playerid, 23, 100);
  178.         Tazer[playerid] = 1;
  179.         return 1;
  180.     }
  181.     else if(Tazer[playerid] == 1)
  182.     {
  183.         GivePlayerWeapon(playerid, 24, 100);
  184.         Tazer[playerid] = 0;
  185.         return 1;
  186.     }
  187.     else Tazer[playerid] = 0;
  188.     return 1;
  189. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement