Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {
- "Minimum time between events [sec.]": 14400.0,
- "Maximum time between events [sec.]": 14400.0,
- "Use minimum and maximum event start values? [true/false]": true,
- "Delay of event start from the command or timer running (starts when chat message appears) [sec.]": 300.0,
- "Waiting time for the scan to start after the signal receiver appears [sec.]": 600.0,
- "Time until a new receiver or drilling machine appears (if all receivers have successfully completed scanning) [sec.]": 60.0,
- "Marker configuration on the map": {
- "Use map marker? [true/false]": true,
- "Type (0 - simple, 1 - advanced)": 1,
- "Background radius (if the marker type is 0)": 0.37967,
- "Background transparency": 0.35,
- "Color": {
- "r": 0.81,
- "g": 0.25,
- "b": 0.15
- },
- "Text": "Triangulation"
- },
- "Marker settings for key event points shown on players screen": {
- "Enabled? [true/false]": true,
- "Text": "◈",
- "Size": 45,
- "Color": "#CCFF00"
- },
- "GUI setting": {
- "Use the GUI? [true/false]": true,
- "OffsetMin Y": "-56"
- },
- "Chat Message setting": {
- "Use chat messages? [true/false]": true,
- "Prefix for chat messages": "[Triangulation]"
- },
- "Facepunch Game Tips setting": {
- "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
- "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
- },
- "GUI Announcements setting (only for GUIAnnouncements plugin)": {
- "Do you use the plugin GUIAnnouncements? [true/false]": false,
- "Banner color": "Orange",
- "Text color": "White",
- "Adjust Vertical Position": 0.03
- },
- "Notify setting (only for Notify plugin)": {
- "Do you use the plugin Notify? [true/false]": false,
- "Type": 0
- },
- "Discord setting (only for DiscordMessages plugin)": {
- "Do you use the plugin DiscordMessages? [true/false]": false,
- "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
- "Embed Color (DECIMAL)": 13516583,
- "Keys of required messages": [
- "PreStart",
- "ReceiverSpawn",
- "DrillSpawn",
- "NotStartScan",
- "AllStartScan",
- "ReceiverKill",
- "FinishScan"
- ]
- },
- "Do you create a PVP zone in the event area? (only for TruePVE plugin) [true/false]": false,
- "Can a non-owner of the event loot the crates? [true/false]": false,
- "Can a non-owner of the event deal damage to the animal? [true/false]": false,
- "Can an animal attack a non-owner of the event? [true/false]": false,
- "Can a non-owner of the event turn on/off the drilling rig? [true/false]": false,
- "The time to save the status of the event owner for the second/third receiver of the signal after its appearance on the map": 600.0,
- "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
- "Interrupt teleporting in the event area? (only for users NTeleportation plugin) [true/false]": true,
- "Economy setting (total values will be added up and rewarded at the end of the event)": {
- "Which economy plugins do you want to use? (Economics, ServerRewards, IQEconomic, XPerience)": [
- "Economics",
- "Server Rewards",
- "IQEconomic",
- "XPerience"
- ],
- "The minimum value that a player must collect to get economy reward": 0.0,
- "Killing animals": {
- "polarbear1": 0.4,
- "bear1": 0.3,
- "wolf1": 0.4,
- "boar1": 0.2,
- "stag1": 0.3,
- "chicken1": 0.1
- },
- "Start scanning on the signal receiver": 1.0,
- "List of commands that are executed in server console at the end of the event ({steamid} - the player who collected the highest number of points)": []
- },
- "Position settings for the event to appear on the map": {
- "What type of event appearance? (0 - random, 1 - standard monuments, 2 - custom monuments, 3 - combine 1 & 2 both, 4 - random but will default to 3 if no location is found)": 0,
- "List of biomes for the appearance of the event": [
- "Arctic"
- ],
- "List of positions on standard monuments (all positions are relative to the monument)": [
- {
- "Name of monument": "Military Tunnel",
- "List of locations": [
- {
- "Position of the signal receiver or drilling rig": "(1.5, 29.963, -34)",
- "List of positions for animals (if it is a signal receiver)": [
- "(26.626, 24.550, -8.874)",
- "(40.461, 25.389, -14.603)",
- "(37.034, 27.779, -34)",
- "(33.425, 27.198, -51.254)",
- "(25.794, 26.374, -58.150)",
- "(9.84, 30.072, -59.066)",
- "(-18.072, 29.995, -53.572)",
- "(-34.034, 29.966, -34)",
- "(-13.738, 29.657, -18.762)",
- "(1.5, 18.506, 1.534)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Airfield",
- "List of locations": [
- {
- "Position of the signal receiver or drilling rig": "(135, 0.26, -38)",
- "List of positions for animals (if it is a signal receiver)": [
- "(154.56, 0, -80.58)",
- "(135, 0.22, -78)",
- "(112.914, 0.085, -71.35)",
- "(98.554, 0.252, -54.484)",
- "(95, 0, -38)",
- "(96.032, 0, -12.194)",
- "(118.516, 0.212, -1.554)",
- "(135, 0.319, 2)",
- "(155.91, 0.368, -6.426)",
- "(166.023, 0, -23.969)",
- "(169.049, 0, -38)",
- "(166.574, 0.102, -58.91)"
- ]
- },
- {
- "Position of the signal receiver or drilling rig": "(-121, 0.3, -27)",
- "List of positions for animals (if it is a signal receiver)": [
- "(-161, 0.3, -27)",
- "(-155.325, 0.3, -47.539)",
- "(-138.319, 0.3, -63.056)",
- "(-121.000, 0.3, -67.000)",
- "(-100.462, 0.3, -61.324)",
- "(-84.944, 0.3, -44.319)",
- "(-81.000, 0.3, -27.000)",
- "(-86.676, 0.3, -6.461)",
- "(-103.681, 0.3, 9.056)",
- "(-121.000, 0.3, 13.000)",
- "(-141.539, 0.3, 7.324)",
- "(-157.056, 0.3, -9.681)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Sphere Tank",
- "List of locations": [
- {
- "Position of the signal receiver or drilling rig": "(4.813, 0.462, 2.061)",
- "List of positions for animals (if it is a signal receiver)": [
- "(-24.427, 5.677, 25.324)",
- "(-14.481, 5.677, 31.681)",
- "(15.056, 5.856, 28.640)",
- "(0.891, 5.677, 35.887)",
- "(32.997, 5.677, 13.635)",
- "(26.438, 5.825, 20.317)",
- "(34.179, 5.702, -1.445)",
- "(33.521, 5.677, -13.208)",
- "(24.288, 5.677, -24.948)",
- "(14.729, 5.648, -31.778)",
- "(-0.518, 5.677, -35.668)",
- "(-15.739, 5.641, -31.685)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Trainyard",
- "List of locations": [
- {
- "Position of the signal receiver or drilling rig": "(-70.7, 0.83, -0.33)",
- "List of positions for animals (if it is a signal receiver)": [
- "(-26.273, 0.453, -6.173)",
- "(-32.624, 0.182, -18.188)",
- "(-85.816, 0.976, -25.328)",
- "(-97.834, 0.129, -24.935)",
- "(-107.601, 0.397, 0.763)",
- "(-88.713, 0.244, 39.929)",
- "(-54.796, -0.742, 38.167)",
- "(-44.756, 0.138, 15.142)",
- "(-95.127, 0.128, 28.683)",
- "(-54.597, 8.271, -36.836)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Water Treatment",
- "List of locations": [
- {
- "Position of the signal receiver or drilling rig": "(-35.333, 0.021, 17.454)",
- "List of positions for animals (if it is a signal receiver)": [
- "(0.949, 0.015, 30.325)",
- "(-6.420, 0.244, 1.618)",
- "(-38.458, 0.244, -4.472)",
- "(-59.316, 0.261, -6.377)",
- "(-67.341, 0.262, 1.824)",
- "(-60.945, 0.157, 49.432)",
- "(-38.378, 0, 42.507)",
- "(-31.917, 0, 42.780)",
- "(-15.744, 0.244, -17.636)",
- "(3.843, 0.343, 13.263)",
- "(-75.581, 0.332, 29.448)"
- ]
- },
- {
- "Position of the signal receiver or drilling rig": "(-6.978, 0.285, -124.317)",
- "List of positions for animals (if it is a signal receiver)": [
- "(15.277, 0.136, -132.472)",
- "(7.293, 0.244, -158.747)",
- "(-10.147, 0.244, -158.238)",
- "(-32.573, 0.130, -153.432)",
- "(-34.257, 0.318, -135.533)",
- "(-38.466, 0.214, -115.041)",
- "(-32.005, 0.124, -97.305)",
- "(-15.148, 0.244, -99.436)",
- "(3.083, 0.244, -95.223)",
- "(19.339, 0, -108.883)"
- ]
- }
- ]
- }
- ],
- "List of positions on custom monuments (all positions are relative to map)": []
- },
- "List of animal presets": {
- "polarbear1": {
- "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 1,
- "Can an animal attack players? [true/false]": true,
- "Health": 500.0,
- "Attack Range": 2.5,
- "Attack Damage": 70.0,
- "Animal damage each second to signal receiver": 20.0,
- "Attack Rate [sec.]": 5.0,
- "Speed": 2.0
- },
- "bear1": {
- "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2,
- "Can an animal attack players? [true/false]": true,
- "Health": 400.0,
- "Attack Range": 2.5,
- "Attack Damage": 50.0,
- "Animal damage each second to signal receiver": 15.0,
- "Attack Rate [sec.]": 4.0,
- "Speed": 2.5
- },
- "wolf1": {
- "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 3,
- "Can an animal attack players? [true/false]": true,
- "Health": 100.0,
- "Attack Range": 2.0,
- "Attack Damage": 50.0,
- "Animal damage each second to signal receiver": 10.0,
- "Attack Rate [sec.]": 2.0,
- "Speed": 11.0
- },
- "boar1": {
- "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4,
- "Can an animal attack players? [true/false]": true,
- "Health": 250.0,
- "Attack Range": 2.0,
- "Attack Damage": 35.0,
- "Animal damage each second to signal receiver": 10.0,
- "Attack Rate [sec.]": 3.0,
- "Speed": 4.0
- },
- "stag1": {
- "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 5,
- "Can an animal attack players? [true/false]": true,
- "Health": 80.0,
- "Attack Range": 2.0,
- "Attack Damage": 35.0,
- "Animal damage each second to signal receiver": 10.0,
- "Attack Rate [sec.]": 1.0,
- "Speed": 15.0
- },
- "chicken1": {
- "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 6,
- "Can an animal attack players? [true/false]": true,
- "Health": 25.0,
- "Attack Range": 1.2,
- "Attack Damage": 20.0,
- "Animal damage each second to signal receiver": 10.0,
- "Attack Rate [sec.]": 1.0,
- "Speed": 6.0
- }
- },
- "Settings for the first receiver": {
- "Health": 2000.0,
- "Health to get one battery": 50.0,
- "The loot table in crate at the end of the scan": {
- "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
- "Rust prefab loot table (if the loot table type is 1 or 2)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of prefabs (Entity full names)": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own custom table (if the loot table type is 0 or 2)": {
- "Minimum items": 3,
- "Maximum items": 3,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "ammo.rifle",
- "Minimum": 1500,
- "Maximum": 1500,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 7,
- "Maximum": 8,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "largemedkit",
- "Minimum": 4,
- "Maximum": 5,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- }
- ]
- }
- },
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 1,
- "Duration [sec.]": 60,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 120,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 180,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- }
- ]
- },
- "Settings for the second receiver": {
- "Health": 3000.0,
- "Health to get one battery": 100.0,
- "The loot table in crate at the end of the scan": {
- "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
- "Rust prefab loot table (if the loot table type is 1 or 2)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of prefabs (Entity full names)": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own custom table (if the loot table type is 0 or 2)": {
- "Minimum items": 3,
- "Maximum items": 3,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "ammo.rifle",
- "Minimum": 3000,
- "Maximum": 3000,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 15,
- "Maximum": 15,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "largemedkit",
- "Minimum": 9,
- "Maximum": 9,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- }
- ]
- }
- },
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 1,
- "Duration [sec.]": 30,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 30,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 60,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- }
- ]
- },
- {
- "Level": 4,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 60,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 5,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 90,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- },
- {
- "Level": 6,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 90,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 9
- }
- ]
- }
- ]
- }
- ]
- },
- "Settings for the third receiver": {
- "Health": 4000.0,
- "Health to get one battery": 100.0,
- "The loot table in crate at the end of the scan": {
- "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
- "Rust prefab loot table (if the loot table type is 1 or 2)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of prefabs (Entity full names)": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own custom table (if the loot table type is 0 or 2)": {
- "Minimum items": 3,
- "Maximum items": 3,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "ammo.rifle",
- "Minimum": 4500,
- "Maximum": 4500,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 22,
- "Maximum": 23,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "largemedkit",
- "Minimum": 13,
- "Maximum": 14,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- }
- ]
- }
- },
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 1,
- "Duration [sec.]": 40,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- },
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 40,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 40,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- }
- ]
- },
- {
- "Level": 4,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 70,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- }
- ]
- },
- {
- "Level": 5,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 70,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 6,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 70,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- }
- ]
- },
- {
- "Level": 7,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 100,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "bear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- },
- {
- "ShortName of the animal preset": "stag1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- },
- {
- "Level": 8,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 100,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "polarbear1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "wolf1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- },
- {
- "ShortName of the animal preset": "chicken1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- }
- ]
- },
- {
- "Level": 9,
- "Preparation time [sec.]": 20,
- "Duration [sec.]": 100,
- "Time until appearance of new animals [sec.]": 10,
- "Animal sets": [
- {
- "ShortName of the animal preset": "boar1",
- "Setting number of animals depending on probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- }
- ]
- }
- ]
- },
- "Drilling Rig Settings": {
- "The operating time of the drilling rig from each battery [sec.]": 30,
- "Maximum operating time [sec.]": 3600,
- "Lifetime [sec.]": 4200,
- "The duration of item acquisition cycle [sec.]": 15,
- "Loot table for one item acquisition cycle": {
- "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
- "Rust prefab loot table (if the loot table type is 1 or 2)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of prefabs (Entity full names)": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own custom table (if the loot table type is 0 or 2)": {
- "Minimum items": 5,
- "Maximum items": 5,
- "Enforce minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "stones",
- "Minimum": 1000,
- "Maximum": 1000,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 10,
- "Maximum": 20,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "metal.fragments",
- "Minimum": 1000,
- "Maximum": 1000,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "sulfur",
- "Minimum": 1000,
- "Maximum": 1000,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- },
- {
- "ShortName": "metal.refined",
- "Minimum": 10,
- "Maximum": 12,
- "Chance [0.0-100.0]": 100.0,
- "Give blueprint? [true/false]": false,
- "SkinID (0 = default)": 0,
- "Name (empty = default)": ""
- }
- ]
- }
- }
- },
- "List of commands banned in the event zone": [
- "/remove",
- "remove.toggle"
- ],
- "Configuration version": {
- "Major": 1,
- "Minor": 0,
- "Patch": 0
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement