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Triangulation

Dec 10th, 2023
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  1. {
  2.   "Minimum time between events [sec.]": 14400.0,
  3.   "Maximum time between events [sec.]": 14400.0,
  4.   "Use minimum and maximum event start values? [true/false]": true,
  5.   "Delay of event start from the command or timer running (starts when chat message appears) [sec.]": 300.0,
  6.   "Waiting time for the scan to start after the signal receiver appears [sec.]": 600.0,
  7.   "Time until a new receiver or drilling machine appears (if all receivers have successfully completed scanning) [sec.]": 60.0,
  8.   "Marker configuration on the map": {
  9.     "Use map marker? [true/false]": true,
  10.     "Type (0 - simple, 1 - advanced)": 1,
  11.     "Background radius (if the marker type is 0)": 0.37967,
  12.     "Background transparency": 0.35,
  13.     "Color": {
  14.       "r": 0.81,
  15.       "g": 0.25,
  16.       "b": 0.15
  17.     },
  18.     "Text": "Triangulation"
  19.   },
  20.   "Marker settings for key event points shown on players screen": {
  21.     "Enabled? [true/false]": true,
  22.     "Text": "◈",
  23.     "Size": 45,
  24.     "Color": "#CCFF00"
  25.   },
  26.   "GUI setting": {
  27.     "Use the GUI? [true/false]": true,
  28.     "OffsetMin Y": "-56"
  29.   },
  30.   "Chat Message setting": {
  31.     "Use chat messages? [true/false]": true,
  32.     "Prefix for chat messages": "[Triangulation]"
  33.   },
  34.   "Facepunch Game Tips setting": {
  35.     "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
  36.     "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
  37.   },
  38.   "GUI Announcements setting (only for GUIAnnouncements plugin)": {
  39.     "Do you use the plugin GUIAnnouncements? [true/false]": false,
  40.     "Banner color": "Orange",
  41.     "Text color": "White",
  42.     "Adjust Vertical Position": 0.03
  43.   },
  44.   "Notify setting (only for Notify plugin)": {
  45.     "Do you use the plugin Notify? [true/false]": false,
  46.     "Type": 0
  47.   },
  48.   "Discord setting (only for DiscordMessages plugin)": {
  49.     "Do you use the plugin DiscordMessages? [true/false]": false,
  50.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  51.     "Embed Color (DECIMAL)": 13516583,
  52.     "Keys of required messages": [
  53.       "PreStart",
  54.       "ReceiverSpawn",
  55.       "DrillSpawn",
  56.       "NotStartScan",
  57.       "AllStartScan",
  58.       "ReceiverKill",
  59.       "FinishScan"
  60.     ]
  61.   },
  62.   "Do you create a PVP zone in the event area? (only for TruePVE plugin) [true/false]": false,
  63.   "Can a non-owner of the event loot the crates? [true/false]": false,
  64.   "Can a non-owner of the event deal damage to the animal? [true/false]": false,
  65.   "Can an animal attack a non-owner of the event? [true/false]": false,
  66.   "Can a non-owner of the event turn on/off the drilling rig? [true/false]": false,
  67.   "The time to save the status of the event owner for the second/third receiver of the signal after its appearance on the map": 600.0,
  68.   "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  69.   "Interrupt teleporting in the event area? (only for users NTeleportation plugin) [true/false]": true,
  70.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  71.     "Which economy plugins do you want to use? (Economics, ServerRewards, IQEconomic, XPerience)": [
  72.       "Economics",
  73.       "Server Rewards",
  74.       "IQEconomic",
  75.       "XPerience"
  76.     ],
  77.     "The minimum value that a player must collect to get economy reward": 0.0,
  78.     "Killing animals": {
  79.       "polarbear1": 0.4,
  80.       "bear1": 0.3,
  81.       "wolf1": 0.4,
  82.       "boar1": 0.2,
  83.       "stag1": 0.3,
  84.       "chicken1": 0.1
  85.     },
  86.     "Start scanning on the signal receiver": 1.0,
  87.     "List of commands that are executed in server console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  88.   },
  89.   "Position settings for the event to appear on the map": {
  90.     "What type of event appearance? (0 - random, 1 - standard monuments, 2 - custom monuments, 3 - combine 1 & 2 both, 4 - random but will default to 3 if no location is found)": 0,
  91.     "List of biomes for the appearance of the event": [
  92.       "Arctic"
  93.     ],
  94.     "List of positions on standard monuments (all positions are relative to the monument)": [
  95.       {
  96.         "Name of monument": "Military Tunnel",
  97.         "List of locations": [
  98.           {
  99.             "Position of the signal receiver or drilling rig": "(1.5, 29.963, -34)",
  100.             "List of positions for animals (if it is a signal receiver)": [
  101.               "(26.626, 24.550, -8.874)",
  102.               "(40.461, 25.389, -14.603)",
  103.               "(37.034, 27.779, -34)",
  104.               "(33.425, 27.198, -51.254)",
  105.               "(25.794, 26.374, -58.150)",
  106.               "(9.84, 30.072, -59.066)",
  107.               "(-18.072, 29.995, -53.572)",
  108.               "(-34.034, 29.966, -34)",
  109.               "(-13.738, 29.657, -18.762)",
  110.               "(1.5, 18.506, 1.534)"
  111.             ]
  112.           }
  113.         ]
  114.       },
  115.       {
  116.         "Name of monument": "Airfield",
  117.         "List of locations": [
  118.           {
  119.             "Position of the signal receiver or drilling rig": "(135, 0.26, -38)",
  120.             "List of positions for animals (if it is a signal receiver)": [
  121.               "(154.56, 0, -80.58)",
  122.               "(135, 0.22, -78)",
  123.               "(112.914, 0.085, -71.35)",
  124.               "(98.554, 0.252, -54.484)",
  125.               "(95, 0, -38)",
  126.               "(96.032, 0, -12.194)",
  127.               "(118.516, 0.212, -1.554)",
  128.               "(135, 0.319, 2)",
  129.               "(155.91, 0.368, -6.426)",
  130.               "(166.023, 0, -23.969)",
  131.               "(169.049, 0, -38)",
  132.               "(166.574, 0.102, -58.91)"
  133.             ]
  134.           },
  135.           {
  136.             "Position of the signal receiver or drilling rig": "(-121, 0.3, -27)",
  137.             "List of positions for animals (if it is a signal receiver)": [
  138.               "(-161, 0.3, -27)",
  139.               "(-155.325, 0.3, -47.539)",
  140.               "(-138.319, 0.3, -63.056)",
  141.               "(-121.000, 0.3, -67.000)",
  142.               "(-100.462, 0.3, -61.324)",
  143.               "(-84.944, 0.3, -44.319)",
  144.               "(-81.000, 0.3, -27.000)",
  145.               "(-86.676, 0.3, -6.461)",
  146.               "(-103.681, 0.3, 9.056)",
  147.               "(-121.000, 0.3, 13.000)",
  148.               "(-141.539, 0.3, 7.324)",
  149.               "(-157.056, 0.3, -9.681)"
  150.             ]
  151.           }
  152.         ]
  153.       },
  154.       {
  155.         "Name of monument": "Sphere Tank",
  156.         "List of locations": [
  157.           {
  158.             "Position of the signal receiver or drilling rig": "(4.813, 0.462, 2.061)",
  159.             "List of positions for animals (if it is a signal receiver)": [
  160.               "(-24.427, 5.677, 25.324)",
  161.               "(-14.481, 5.677, 31.681)",
  162.               "(15.056, 5.856, 28.640)",
  163.               "(0.891, 5.677, 35.887)",
  164.               "(32.997, 5.677, 13.635)",
  165.               "(26.438, 5.825, 20.317)",
  166.               "(34.179, 5.702, -1.445)",
  167.               "(33.521, 5.677, -13.208)",
  168.               "(24.288, 5.677, -24.948)",
  169.               "(14.729, 5.648, -31.778)",
  170.               "(-0.518, 5.677, -35.668)",
  171.               "(-15.739, 5.641, -31.685)"
  172.             ]
  173.           }
  174.         ]
  175.       },
  176.       {
  177.         "Name of monument": "Trainyard",
  178.         "List of locations": [
  179.           {
  180.             "Position of the signal receiver or drilling rig": "(-70.7, 0.83, -0.33)",
  181.             "List of positions for animals (if it is a signal receiver)": [
  182.               "(-26.273, 0.453, -6.173)",
  183.               "(-32.624, 0.182, -18.188)",
  184.               "(-85.816, 0.976, -25.328)",
  185.               "(-97.834, 0.129, -24.935)",
  186.               "(-107.601, 0.397, 0.763)",
  187.               "(-88.713, 0.244, 39.929)",
  188.               "(-54.796, -0.742, 38.167)",
  189.               "(-44.756, 0.138, 15.142)",
  190.               "(-95.127, 0.128, 28.683)",
  191.               "(-54.597, 8.271, -36.836)"
  192.             ]
  193.           }
  194.         ]
  195.       },
  196.       {
  197.         "Name of monument": "Water Treatment",
  198.         "List of locations": [
  199.           {
  200.             "Position of the signal receiver or drilling rig": "(-35.333, 0.021, 17.454)",
  201.             "List of positions for animals (if it is a signal receiver)": [
  202.               "(0.949, 0.015, 30.325)",
  203.               "(-6.420, 0.244, 1.618)",
  204.               "(-38.458, 0.244, -4.472)",
  205.               "(-59.316, 0.261, -6.377)",
  206.               "(-67.341, 0.262, 1.824)",
  207.               "(-60.945, 0.157, 49.432)",
  208.               "(-38.378, 0, 42.507)",
  209.               "(-31.917, 0, 42.780)",
  210.               "(-15.744, 0.244, -17.636)",
  211.               "(3.843, 0.343, 13.263)",
  212.               "(-75.581, 0.332, 29.448)"
  213.             ]
  214.           },
  215.           {
  216.             "Position of the signal receiver or drilling rig": "(-6.978, 0.285, -124.317)",
  217.             "List of positions for animals (if it is a signal receiver)": [
  218.               "(15.277, 0.136, -132.472)",
  219.               "(7.293, 0.244, -158.747)",
  220.               "(-10.147, 0.244, -158.238)",
  221.               "(-32.573, 0.130, -153.432)",
  222.               "(-34.257, 0.318, -135.533)",
  223.               "(-38.466, 0.214, -115.041)",
  224.               "(-32.005, 0.124, -97.305)",
  225.               "(-15.148, 0.244, -99.436)",
  226.               "(3.083, 0.244, -95.223)",
  227.               "(19.339, 0, -108.883)"
  228.             ]
  229.           }
  230.         ]
  231.       }
  232.     ],
  233.     "List of positions on custom monuments (all positions are relative to map)": []
  234.   },
  235.   "List of animal presets": {
  236.     "polarbear1": {
  237.       "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 1,
  238.       "Can an animal attack players? [true/false]": true,
  239.       "Health": 500.0,
  240.       "Attack Range": 2.5,
  241.       "Attack Damage": 70.0,
  242.       "Animal damage each second to signal receiver": 20.0,
  243.       "Attack Rate [sec.]": 5.0,
  244.       "Speed": 2.0
  245.     },
  246.     "bear1": {
  247.       "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2,
  248.       "Can an animal attack players? [true/false]": true,
  249.       "Health": 400.0,
  250.       "Attack Range": 2.5,
  251.       "Attack Damage": 50.0,
  252.       "Animal damage each second to signal receiver": 15.0,
  253.       "Attack Rate [sec.]": 4.0,
  254.       "Speed": 2.5
  255.     },
  256.     "wolf1": {
  257.       "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 3,
  258.       "Can an animal attack players? [true/false]": true,
  259.       "Health": 100.0,
  260.       "Attack Range": 2.0,
  261.       "Attack Damage": 50.0,
  262.       "Animal damage each second to signal receiver": 10.0,
  263.       "Attack Rate [sec.]": 2.0,
  264.       "Speed": 11.0
  265.     },
  266.     "boar1": {
  267.       "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4,
  268.       "Can an animal attack players? [true/false]": true,
  269.       "Health": 250.0,
  270.       "Attack Range": 2.0,
  271.       "Attack Damage": 35.0,
  272.       "Animal damage each second to signal receiver": 10.0,
  273.       "Attack Rate [sec.]": 3.0,
  274.       "Speed": 4.0
  275.     },
  276.     "stag1": {
  277.       "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 5,
  278.       "Can an animal attack players? [true/false]": true,
  279.       "Health": 80.0,
  280.       "Attack Range": 2.0,
  281.       "Attack Damage": 35.0,
  282.       "Animal damage each second to signal receiver": 10.0,
  283.       "Attack Rate [sec.]": 1.0,
  284.       "Speed": 15.0
  285.     },
  286.     "chicken1": {
  287.       "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 6,
  288.       "Can an animal attack players? [true/false]": true,
  289.       "Health": 25.0,
  290.       "Attack Range": 1.2,
  291.       "Attack Damage": 20.0,
  292.       "Animal damage each second to signal receiver": 10.0,
  293.       "Attack Rate [sec.]": 1.0,
  294.       "Speed": 6.0
  295.     }
  296.   },
  297.   "Settings for the first receiver": {
  298.     "Health": 2000.0,
  299.     "Health to get one battery": 50.0,
  300.     "The loot table in crate at the end of the scan": {
  301.       "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
  302.       "Rust prefab loot table (if the loot table type is 1 or 2)": {
  303.         "Minimum numbers of prefabs": 1,
  304.         "Maximum numbers of prefabs": 1,
  305.         "Enforce minimum and maximum values? [true/false]": true,
  306.         "List of prefabs (Entity full names)": [
  307.           {
  308.             "Chance [0.0-100.0]": 100.0,
  309.             "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  310.           }
  311.         ]
  312.       },
  313.       "Own custom table (if the loot table type is 0 or 2)": {
  314.         "Minimum items": 3,
  315.         "Maximum items": 3,
  316.         "Enforce minimum and maximum values? [true/false]": true,
  317.         "List of items": [
  318.           {
  319.             "ShortName": "ammo.rifle",
  320.             "Minimum": 1500,
  321.             "Maximum": 1500,
  322.             "Chance [0.0-100.0]": 100.0,
  323.             "Give blueprint? [true/false]": false,
  324.             "SkinID (0 = default)": 0,
  325.             "Name (empty = default)": ""
  326.           },
  327.           {
  328.             "ShortName": "syringe.medical",
  329.             "Minimum": 7,
  330.             "Maximum": 8,
  331.             "Chance [0.0-100.0]": 100.0,
  332.             "Give blueprint? [true/false]": false,
  333.             "SkinID (0 = default)": 0,
  334.             "Name (empty = default)": ""
  335.           },
  336.           {
  337.             "ShortName": "largemedkit",
  338.             "Minimum": 4,
  339.             "Maximum": 5,
  340.             "Chance [0.0-100.0]": 100.0,
  341.             "Give blueprint? [true/false]": false,
  342.             "SkinID (0 = default)": 0,
  343.             "Name (empty = default)": ""
  344.           }
  345.         ]
  346.       }
  347.     },
  348.     "List of attack waves": [
  349.       {
  350.         "Level": 1,
  351.         "Preparation time [sec.]": 1,
  352.         "Duration [sec.]": 60,
  353.         "Time until appearance of new animals [sec.]": 10,
  354.         "Animal sets": [
  355.           {
  356.             "ShortName of the animal preset": "polarbear1",
  357.             "Setting number of animals depending on probability": [
  358.               {
  359.                 "Chance probability [0.0-100.0]": 100.0,
  360.                 "Count": 2
  361.               }
  362.             ]
  363.           },
  364.           {
  365.             "ShortName of the animal preset": "chicken1",
  366.             "Setting number of animals depending on probability": [
  367.               {
  368.                 "Chance probability [0.0-100.0]": 100.0,
  369.                 "Count": 2
  370.               }
  371.             ]
  372.           }
  373.         ]
  374.       },
  375.       {
  376.         "Level": 2,
  377.         "Preparation time [sec.]": 20,
  378.         "Duration [sec.]": 120,
  379.         "Time until appearance of new animals [sec.]": 10,
  380.         "Animal sets": [
  381.           {
  382.             "ShortName of the animal preset": "wolf1",
  383.             "Setting number of animals depending on probability": [
  384.               {
  385.                 "Chance probability [0.0-100.0]": 100.0,
  386.                 "Count": 2
  387.               }
  388.             ]
  389.           },
  390.           {
  391.             "ShortName of the animal preset": "boar1",
  392.             "Setting number of animals depending on probability": [
  393.               {
  394.                 "Chance probability [0.0-100.0]": 100.0,
  395.                 "Count": 3
  396.               }
  397.             ]
  398.           }
  399.         ]
  400.       },
  401.       {
  402.         "Level": 3,
  403.         "Preparation time [sec.]": 20,
  404.         "Duration [sec.]": 180,
  405.         "Time until appearance of new animals [sec.]": 10,
  406.         "Animal sets": [
  407.           {
  408.             "ShortName of the animal preset": "bear1",
  409.             "Setting number of animals depending on probability": [
  410.               {
  411.                 "Chance probability [0.0-100.0]": 100.0,
  412.                 "Count": 3
  413.               }
  414.             ]
  415.           },
  416.           {
  417.             "ShortName of the animal preset": "stag1",
  418.             "Setting number of animals depending on probability": [
  419.               {
  420.                 "Chance probability [0.0-100.0]": 100.0,
  421.                 "Count": 2
  422.               }
  423.             ]
  424.           }
  425.         ]
  426.       }
  427.     ]
  428.   },
  429.   "Settings for the second receiver": {
  430.     "Health": 3000.0,
  431.     "Health to get one battery": 100.0,
  432.     "The loot table in crate at the end of the scan": {
  433.       "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
  434.       "Rust prefab loot table (if the loot table type is 1 or 2)": {
  435.         "Minimum numbers of prefabs": 1,
  436.         "Maximum numbers of prefabs": 1,
  437.         "Enforce minimum and maximum values? [true/false]": true,
  438.         "List of prefabs (Entity full names)": [
  439.           {
  440.             "Chance [0.0-100.0]": 100.0,
  441.             "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  442.           }
  443.         ]
  444.       },
  445.       "Own custom table (if the loot table type is 0 or 2)": {
  446.         "Minimum items": 3,
  447.         "Maximum items": 3,
  448.         "Enforce minimum and maximum values? [true/false]": true,
  449.         "List of items": [
  450.           {
  451.             "ShortName": "ammo.rifle",
  452.             "Minimum": 3000,
  453.             "Maximum": 3000,
  454.             "Chance [0.0-100.0]": 100.0,
  455.             "Give blueprint? [true/false]": false,
  456.             "SkinID (0 = default)": 0,
  457.             "Name (empty = default)": ""
  458.           },
  459.           {
  460.             "ShortName": "syringe.medical",
  461.             "Minimum": 15,
  462.             "Maximum": 15,
  463.             "Chance [0.0-100.0]": 100.0,
  464.             "Give blueprint? [true/false]": false,
  465.             "SkinID (0 = default)": 0,
  466.             "Name (empty = default)": ""
  467.           },
  468.           {
  469.             "ShortName": "largemedkit",
  470.             "Minimum": 9,
  471.             "Maximum": 9,
  472.             "Chance [0.0-100.0]": 100.0,
  473.             "Give blueprint? [true/false]": false,
  474.             "SkinID (0 = default)": 0,
  475.             "Name (empty = default)": ""
  476.           }
  477.         ]
  478.       }
  479.     },
  480.     "List of attack waves": [
  481.       {
  482.         "Level": 1,
  483.         "Preparation time [sec.]": 1,
  484.         "Duration [sec.]": 30,
  485.         "Time until appearance of new animals [sec.]": 10,
  486.         "Animal sets": [
  487.           {
  488.             "ShortName of the animal preset": "bear1",
  489.             "Setting number of animals depending on probability": [
  490.               {
  491.                 "Chance probability [0.0-100.0]": 100.0,
  492.                 "Count": 3
  493.               }
  494.             ]
  495.           },
  496.           {
  497.             "ShortName of the animal preset": "wolf1",
  498.             "Setting number of animals depending on probability": [
  499.               {
  500.                 "Chance probability [0.0-100.0]": 100.0,
  501.                 "Count": 3
  502.               }
  503.             ]
  504.           },
  505.           {
  506.             "ShortName of the animal preset": "chicken1",
  507.             "Setting number of animals depending on probability": [
  508.               {
  509.                 "Chance probability [0.0-100.0]": 100.0,
  510.                 "Count": 2
  511.               }
  512.             ]
  513.           }
  514.         ]
  515.       },
  516.       {
  517.         "Level": 2,
  518.         "Preparation time [sec.]": 20,
  519.         "Duration [sec.]": 30,
  520.         "Time until appearance of new animals [sec.]": 10,
  521.         "Animal sets": [
  522.           {
  523.             "ShortName of the animal preset": "wolf1",
  524.             "Setting number of animals depending on probability": [
  525.               {
  526.                 "Chance probability [0.0-100.0]": 100.0,
  527.                 "Count": 3
  528.               }
  529.             ]
  530.           },
  531.           {
  532.             "ShortName of the animal preset": "boar1",
  533.             "Setting number of animals depending on probability": [
  534.               {
  535.                 "Chance probability [0.0-100.0]": 100.0,
  536.                 "Count": 3
  537.               }
  538.             ]
  539.           },
  540.           {
  541.             "ShortName of the animal preset": "stag1",
  542.             "Setting number of animals depending on probability": [
  543.               {
  544.                 "Chance probability [0.0-100.0]": 100.0,
  545.                 "Count": 2
  546.               }
  547.             ]
  548.           }
  549.         ]
  550.       },
  551.       {
  552.         "Level": 3,
  553.         "Preparation time [sec.]": 20,
  554.         "Duration [sec.]": 60,
  555.         "Time until appearance of new animals [sec.]": 10,
  556.         "Animal sets": [
  557.           {
  558.             "ShortName of the animal preset": "chicken1",
  559.             "Setting number of animals depending on probability": [
  560.               {
  561.                 "Chance probability [0.0-100.0]": 100.0,
  562.                 "Count": 10
  563.               }
  564.             ]
  565.           }
  566.         ]
  567.       },
  568.       {
  569.         "Level": 4,
  570.         "Preparation time [sec.]": 30,
  571.         "Duration [sec.]": 60,
  572.         "Time until appearance of new animals [sec.]": 10,
  573.         "Animal sets": [
  574.           {
  575.             "ShortName of the animal preset": "polarbear1",
  576.             "Setting number of animals depending on probability": [
  577.               {
  578.                 "Chance probability [0.0-100.0]": 100.0,
  579.                 "Count": 2
  580.               }
  581.             ]
  582.           },
  583.           {
  584.             "ShortName of the animal preset": "bear1",
  585.             "Setting number of animals depending on probability": [
  586.               {
  587.                 "Chance probability [0.0-100.0]": 100.0,
  588.                 "Count": 2
  589.               }
  590.             ]
  591.           },
  592.           {
  593.             "ShortName of the animal preset": "wolf1",
  594.             "Setting number of animals depending on probability": [
  595.               {
  596.                 "Chance probability [0.0-100.0]": 100.0,
  597.                 "Count": 2
  598.               }
  599.             ]
  600.           }
  601.         ]
  602.       },
  603.       {
  604.         "Level": 5,
  605.         "Preparation time [sec.]": 20,
  606.         "Duration [sec.]": 90,
  607.         "Time until appearance of new animals [sec.]": 10,
  608.         "Animal sets": [
  609.           {
  610.             "ShortName of the animal preset": "wolf1",
  611.             "Setting number of animals depending on probability": [
  612.               {
  613.                 "Chance probability [0.0-100.0]": 100.0,
  614.                 "Count": 2
  615.               }
  616.             ]
  617.           },
  618.           {
  619.             "ShortName of the animal preset": "stag1",
  620.             "Setting number of animals depending on probability": [
  621.               {
  622.                 "Chance probability [0.0-100.0]": 100.0,
  623.                 "Count": 3
  624.               }
  625.             ]
  626.           },
  627.           {
  628.             "ShortName of the animal preset": "chicken1",
  629.             "Setting number of animals depending on probability": [
  630.               {
  631.                 "Chance probability [0.0-100.0]": 100.0,
  632.                 "Count": 3
  633.               }
  634.             ]
  635.           }
  636.         ]
  637.       },
  638.       {
  639.         "Level": 6,
  640.         "Preparation time [sec.]": 20,
  641.         "Duration [sec.]": 90,
  642.         "Time until appearance of new animals [sec.]": 10,
  643.         "Animal sets": [
  644.           {
  645.             "ShortName of the animal preset": "polarbear1",
  646.             "Setting number of animals depending on probability": [
  647.               {
  648.                 "Chance probability [0.0-100.0]": 100.0,
  649.                 "Count": 9
  650.               }
  651.             ]
  652.           }
  653.         ]
  654.       }
  655.     ]
  656.   },
  657.   "Settings for the third receiver": {
  658.     "Health": 4000.0,
  659.     "Health to get one battery": 100.0,
  660.     "The loot table in crate at the end of the scan": {
  661.       "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
  662.       "Rust prefab loot table (if the loot table type is 1 or 2)": {
  663.         "Minimum numbers of prefabs": 1,
  664.         "Maximum numbers of prefabs": 1,
  665.         "Enforce minimum and maximum values? [true/false]": true,
  666.         "List of prefabs (Entity full names)": [
  667.           {
  668.             "Chance [0.0-100.0]": 100.0,
  669.             "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  670.           }
  671.         ]
  672.       },
  673.       "Own custom table (if the loot table type is 0 or 2)": {
  674.         "Minimum items": 3,
  675.         "Maximum items": 3,
  676.         "Enforce minimum and maximum values? [true/false]": true,
  677.         "List of items": [
  678.           {
  679.             "ShortName": "ammo.rifle",
  680.             "Minimum": 4500,
  681.             "Maximum": 4500,
  682.             "Chance [0.0-100.0]": 100.0,
  683.             "Give blueprint? [true/false]": false,
  684.             "SkinID (0 = default)": 0,
  685.             "Name (empty = default)": ""
  686.           },
  687.           {
  688.             "ShortName": "syringe.medical",
  689.             "Minimum": 22,
  690.             "Maximum": 23,
  691.             "Chance [0.0-100.0]": 100.0,
  692.             "Give blueprint? [true/false]": false,
  693.             "SkinID (0 = default)": 0,
  694.             "Name (empty = default)": ""
  695.           },
  696.           {
  697.             "ShortName": "largemedkit",
  698.             "Minimum": 13,
  699.             "Maximum": 14,
  700.             "Chance [0.0-100.0]": 100.0,
  701.             "Give blueprint? [true/false]": false,
  702.             "SkinID (0 = default)": 0,
  703.             "Name (empty = default)": ""
  704.           }
  705.         ]
  706.       }
  707.     },
  708.     "List of attack waves": [
  709.       {
  710.         "Level": 1,
  711.         "Preparation time [sec.]": 1,
  712.         "Duration [sec.]": 40,
  713.         "Time until appearance of new animals [sec.]": 10,
  714.         "Animal sets": [
  715.           {
  716.             "ShortName of the animal preset": "polarbear1",
  717.             "Setting number of animals depending on probability": [
  718.               {
  719.                 "Chance probability [0.0-100.0]": 100.0,
  720.                 "Count": 1
  721.               }
  722.             ]
  723.           },
  724.           {
  725.             "ShortName of the animal preset": "bear1",
  726.             "Setting number of animals depending on probability": [
  727.               {
  728.                 "Chance probability [0.0-100.0]": 100.0,
  729.                 "Count": 2
  730.               }
  731.             ]
  732.           },
  733.           {
  734.             "ShortName of the animal preset": "wolf1",
  735.             "Setting number of animals depending on probability": [
  736.               {
  737.                 "Chance probability [0.0-100.0]": 100.0,
  738.                 "Count": 2
  739.               }
  740.             ]
  741.           },
  742.           {
  743.             "ShortName of the animal preset": "stag1",
  744.             "Setting number of animals depending on probability": [
  745.               {
  746.                 "Chance probability [0.0-100.0]": 100.0,
  747.                 "Count": 2
  748.               }
  749.             ]
  750.           }
  751.         ]
  752.       },
  753.       {
  754.         "Level": 2,
  755.         "Preparation time [sec.]": 20,
  756.         "Duration [sec.]": 40,
  757.         "Time until appearance of new animals [sec.]": 10,
  758.         "Animal sets": [
  759.           {
  760.             "ShortName of the animal preset": "bear1",
  761.             "Setting number of animals depending on probability": [
  762.               {
  763.                 "Chance probability [0.0-100.0]": 100.0,
  764.                 "Count": 2
  765.               }
  766.             ]
  767.           },
  768.           {
  769.             "ShortName of the animal preset": "boar1",
  770.             "Setting number of animals depending on probability": [
  771.               {
  772.                 "Chance probability [0.0-100.0]": 100.0,
  773.                 "Count": 3
  774.               }
  775.             ]
  776.           },
  777.           {
  778.             "ShortName of the animal preset": "stag1",
  779.             "Setting number of animals depending on probability": [
  780.               {
  781.                 "Chance probability [0.0-100.0]": 100.0,
  782.                 "Count": 2
  783.               }
  784.             ]
  785.           },
  786.           {
  787.             "ShortName of the animal preset": "chicken1",
  788.             "Setting number of animals depending on probability": [
  789.               {
  790.                 "Chance probability [0.0-100.0]": 100.0,
  791.                 "Count": 3
  792.               }
  793.             ]
  794.           }
  795.         ]
  796.       },
  797.       {
  798.         "Level": 3,
  799.         "Preparation time [sec.]": 20,
  800.         "Duration [sec.]": 40,
  801.         "Time until appearance of new animals [sec.]": 10,
  802.         "Animal sets": [
  803.           {
  804.             "ShortName of the animal preset": "stag1",
  805.             "Setting number of animals depending on probability": [
  806.               {
  807.                 "Chance probability [0.0-100.0]": 100.0,
  808.                 "Count": 10
  809.               }
  810.             ]
  811.           }
  812.         ]
  813.       },
  814.       {
  815.         "Level": 4,
  816.         "Preparation time [sec.]": 30,
  817.         "Duration [sec.]": 70,
  818.         "Time until appearance of new animals [sec.]": 10,
  819.         "Animal sets": [
  820.           {
  821.             "ShortName of the animal preset": "polarbear1",
  822.             "Setting number of animals depending on probability": [
  823.               {
  824.                 "Chance probability [0.0-100.0]": 100.0,
  825.                 "Count": 2
  826.               }
  827.             ]
  828.           },
  829.           {
  830.             "ShortName of the animal preset": "wolf1",
  831.             "Setting number of animals depending on probability": [
  832.               {
  833.                 "Chance probability [0.0-100.0]": 100.0,
  834.                 "Count": 2
  835.               }
  836.             ]
  837.           },
  838.           {
  839.             "ShortName of the animal preset": "boar1",
  840.             "Setting number of animals depending on probability": [
  841.               {
  842.                 "Chance probability [0.0-100.0]": 100.0,
  843.                 "Count": 2
  844.               }
  845.             ]
  846.           },
  847.           {
  848.             "ShortName of the animal preset": "chicken1",
  849.             "Setting number of animals depending on probability": [
  850.               {
  851.                 "Chance probability [0.0-100.0]": 100.0,
  852.                 "Count": 1
  853.               }
  854.             ]
  855.           }
  856.         ]
  857.       },
  858.       {
  859.         "Level": 5,
  860.         "Preparation time [sec.]": 20,
  861.         "Duration [sec.]": 70,
  862.         "Time until appearance of new animals [sec.]": 10,
  863.         "Animal sets": [
  864.           {
  865.             "ShortName of the animal preset": "polarbear1",
  866.             "Setting number of animals depending on probability": [
  867.               {
  868.                 "Chance probability [0.0-100.0]": 100.0,
  869.                 "Count": 2
  870.               }
  871.             ]
  872.           },
  873.           {
  874.             "ShortName of the animal preset": "bear1",
  875.             "Setting number of animals depending on probability": [
  876.               {
  877.                 "Chance probability [0.0-100.0]": 100.0,
  878.                 "Count": 2
  879.               }
  880.             ]
  881.           },
  882.           {
  883.             "ShortName of the animal preset": "wolf1",
  884.             "Setting number of animals depending on probability": [
  885.               {
  886.                 "Chance probability [0.0-100.0]": 100.0,
  887.                 "Count": 2
  888.               }
  889.             ]
  890.           },
  891.           {
  892.             "ShortName of the animal preset": "stag1",
  893.             "Setting number of animals depending on probability": [
  894.               {
  895.                 "Chance probability [0.0-100.0]": 100.0,
  896.                 "Count": 2
  897.               }
  898.             ]
  899.           }
  900.         ]
  901.       },
  902.       {
  903.         "Level": 6,
  904.         "Preparation time [sec.]": 20,
  905.         "Duration [sec.]": 70,
  906.         "Time until appearance of new animals [sec.]": 10,
  907.         "Animal sets": [
  908.           {
  909.             "ShortName of the animal preset": "wolf1",
  910.             "Setting number of animals depending on probability": [
  911.               {
  912.                 "Chance probability [0.0-100.0]": 100.0,
  913.                 "Count": 10
  914.               }
  915.             ]
  916.           }
  917.         ]
  918.       },
  919.       {
  920.         "Level": 7,
  921.         "Preparation time [sec.]": 20,
  922.         "Duration [sec.]": 100,
  923.         "Time until appearance of new animals [sec.]": 10,
  924.         "Animal sets": [
  925.           {
  926.             "ShortName of the animal preset": "bear1",
  927.             "Setting number of animals depending on probability": [
  928.               {
  929.                 "Chance probability [0.0-100.0]": 100.0,
  930.                 "Count": 2
  931.               }
  932.             ]
  933.           },
  934.           {
  935.             "ShortName of the animal preset": "boar1",
  936.             "Setting number of animals depending on probability": [
  937.               {
  938.                 "Chance probability [0.0-100.0]": 100.0,
  939.                 "Count": 3
  940.               }
  941.             ]
  942.           },
  943.           {
  944.             "ShortName of the animal preset": "stag1",
  945.             "Setting number of animals depending on probability": [
  946.               {
  947.                 "Chance probability [0.0-100.0]": 100.0,
  948.                 "Count": 2
  949.               }
  950.             ]
  951.           },
  952.           {
  953.             "ShortName of the animal preset": "chicken1",
  954.             "Setting number of animals depending on probability": [
  955.               {
  956.                 "Chance probability [0.0-100.0]": 100.0,
  957.                 "Count": 3
  958.               }
  959.             ]
  960.           }
  961.         ]
  962.       },
  963.       {
  964.         "Level": 8,
  965.         "Preparation time [sec.]": 20,
  966.         "Duration [sec.]": 100,
  967.         "Time until appearance of new animals [sec.]": 10,
  968.         "Animal sets": [
  969.           {
  970.             "ShortName of the animal preset": "polarbear1",
  971.             "Setting number of animals depending on probability": [
  972.               {
  973.                 "Chance probability [0.0-100.0]": 100.0,
  974.                 "Count": 2
  975.               }
  976.             ]
  977.           },
  978.           {
  979.             "ShortName of the animal preset": "wolf1",
  980.             "Setting number of animals depending on probability": [
  981.               {
  982.                 "Chance probability [0.0-100.0]": 100.0,
  983.                 "Count": 2
  984.               }
  985.             ]
  986.           },
  987.           {
  988.             "ShortName of the animal preset": "boar1",
  989.             "Setting number of animals depending on probability": [
  990.               {
  991.                 "Chance probability [0.0-100.0]": 100.0,
  992.                 "Count": 2
  993.               }
  994.             ]
  995.           },
  996.           {
  997.             "ShortName of the animal preset": "chicken1",
  998.             "Setting number of animals depending on probability": [
  999.               {
  1000.                 "Chance probability [0.0-100.0]": 100.0,
  1001.                 "Count": 1
  1002.               }
  1003.             ]
  1004.           }
  1005.         ]
  1006.       },
  1007.       {
  1008.         "Level": 9,
  1009.         "Preparation time [sec.]": 20,
  1010.         "Duration [sec.]": 100,
  1011.         "Time until appearance of new animals [sec.]": 10,
  1012.         "Animal sets": [
  1013.           {
  1014.             "ShortName of the animal preset": "boar1",
  1015.             "Setting number of animals depending on probability": [
  1016.               {
  1017.                 "Chance probability [0.0-100.0]": 100.0,
  1018.                 "Count": 10
  1019.               }
  1020.             ]
  1021.           }
  1022.         ]
  1023.       }
  1024.     ]
  1025.   },
  1026.   "Drilling Rig Settings": {
  1027.     "The operating time of the drilling rig from each battery [sec.]": 30,
  1028.     "Maximum operating time [sec.]": 3600,
  1029.     "Lifetime [sec.]": 4200,
  1030.     "The duration of item acquisition cycle [sec.]": 15,
  1031.     "Loot table for one item acquisition cycle": {
  1032.       "Which loot table should the plugin use? (0 - own custom table; 1 - Rust prefab loot table; 2 - combine both 0 & 1 tables)": 0,
  1033.       "Rust prefab loot table (if the loot table type is 1 or 2)": {
  1034.         "Minimum numbers of prefabs": 1,
  1035.         "Maximum numbers of prefabs": 1,
  1036.         "Enforce minimum and maximum values? [true/false]": true,
  1037.         "List of prefabs (Entity full names)": [
  1038.           {
  1039.             "Chance [0.0-100.0]": 100.0,
  1040.             "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  1041.           }
  1042.         ]
  1043.       },
  1044.       "Own custom table (if the loot table type is 0 or 2)": {
  1045.         "Minimum items": 5,
  1046.         "Maximum items": 5,
  1047.         "Enforce minimum and maximum values? [true/false]": true,
  1048.         "List of items": [
  1049.           {
  1050.             "ShortName": "stones",
  1051.             "Minimum": 1000,
  1052.             "Maximum": 1000,
  1053.             "Chance [0.0-100.0]": 100.0,
  1054.             "Give blueprint? [true/false]": false,
  1055.             "SkinID (0 = default)": 0,
  1056.             "Name (empty = default)": ""
  1057.           },
  1058.           {
  1059.             "ShortName": "scrap",
  1060.             "Minimum": 10,
  1061.             "Maximum": 20,
  1062.             "Chance [0.0-100.0]": 100.0,
  1063.             "Give blueprint? [true/false]": false,
  1064.             "SkinID (0 = default)": 0,
  1065.             "Name (empty = default)": ""
  1066.           },
  1067.           {
  1068.             "ShortName": "metal.fragments",
  1069.             "Minimum": 1000,
  1070.             "Maximum": 1000,
  1071.             "Chance [0.0-100.0]": 100.0,
  1072.             "Give blueprint? [true/false]": false,
  1073.             "SkinID (0 = default)": 0,
  1074.             "Name (empty = default)": ""
  1075.           },
  1076.           {
  1077.             "ShortName": "sulfur",
  1078.             "Minimum": 1000,
  1079.             "Maximum": 1000,
  1080.             "Chance [0.0-100.0]": 100.0,
  1081.             "Give blueprint? [true/false]": false,
  1082.             "SkinID (0 = default)": 0,
  1083.             "Name (empty = default)": ""
  1084.           },
  1085.           {
  1086.             "ShortName": "metal.refined",
  1087.             "Minimum": 10,
  1088.             "Maximum": 12,
  1089.             "Chance [0.0-100.0]": 100.0,
  1090.             "Give blueprint? [true/false]": false,
  1091.             "SkinID (0 = default)": 0,
  1092.             "Name (empty = default)": ""
  1093.           }
  1094.         ]
  1095.       }
  1096.     }
  1097.   },
  1098.   "List of commands banned in the event zone": [
  1099.     "/remove",
  1100.     "remove.toggle"
  1101.   ],
  1102.   "Configuration version": {
  1103.     "Major": 1,
  1104.     "Minor": 0,
  1105.     "Patch": 0
  1106.   }
  1107. }
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