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- NewTimer("BLABLA", 1000, 30, player.ID);
- function BLABLA( player )
- {
- local p = FindPlayer( player );
- if ( TeleTime[p.ID] < 1 ) return TeleTiempo( p );
- else if( TeleTime[p.ID] > 1 ) return TeleTime[p.ID]--;
- }
- if player is disconnected is a great fail. How I can destroy this newtimer?
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