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Aug 25th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --Horrible_Nightmare
  146. function clerp(c1,c2,al)
  147. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  148. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  149. for i,v in pairs(com1) do
  150. com1[i] = v+(com2[i]-v)*al
  151. end
  152. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  153. end
  154. Personality = "Brave"
  155. vt = Vector3.new
  156. bc = BrickColor.new
  157. plr = game:service'Players'.LocalPlayer
  158. char = plr.Character
  159. Player = game.Players.LocalPlayer
  160. Character = Player.Character
  161. mouse = plr:GetMouse()
  162. humanoid = char:findFirstChild("Humanoid")
  163. torso = char:findFirstChild("Torso")
  164. head = char.Head
  165. Head = char.Head
  166. ra = char:findFirstChild("Right Arm")
  167. la = char:findFirstChild("Left Arm")
  168. rl = char:findFirstChild("Right Leg")
  169. ll = char:findFirstChild("Left Leg")
  170. rs = torso:findFirstChild("Right Shoulder")
  171. ls = torso:findFirstChild("Left Shoulder")
  172. rh = torso:findFirstChild("Right Hip")
  173. lh = torso:findFirstChild("Left Hip")
  174. neck = torso:findFirstChild("Neck")
  175. rss = game:GetService("RunService").RenderStepped
  176. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  177. anim = char:findFirstChild("Animate")
  178. root = char.HumanoidRootPart
  179. rootpart = char:findFirstChild("HumanoidRootPart")
  180. RootPart = char:findFirstChild("HumanoidRootPart")
  181. camera = workspace.CurrentCamera
  182. attack = false
  183. attackdebounce = false
  184. equipped=true
  185. trispeed=.2
  186. attackmode='none'
  187. idle=0
  188. Anim="Idle"
  189. Grabbed = false
  190. grab = nil
  191. Create = LoadLibrary("RbxUtility").Create
  192. --
  193.  
  194.  
  195. CV="Lime Green"
  196. local txt = Instance.new("BillboardGui", Character)
  197. txt.Adornee = Character .Head
  198. txt.Name = "_status"
  199. txt.Size = UDim2.new(2, 0, 1.2, 0)
  200. txt.StudsOffset = Vector3.new(-9, 8, 0)
  201. local text = Instance.new("TextLabel", txt)
  202. text.Size = UDim2.new(10, 0, 7, 0)
  203. text.FontSize = "Size24"
  204. text.TextScaled = true
  205. text.TextTransparency = 0
  206. text.BackgroundTransparency = 1
  207. text.TextTransparency = 0
  208. text.TextStrokeTransparency = 0
  209. text.Font = "Highway"
  210. text.TextStrokeColor3 = Color3.new(0,0,1)
  211.  
  212. v=Instance.new("Part")
  213. v.Name = "ColorBrick"
  214. v.Parent=Player.Character
  215. v.FormFactor="Symmetric"
  216. v.Anchored=true
  217. v.CanCollide=false
  218. v.BottomSurface="Smooth"
  219. v.TopSurface="Smooth"
  220. v.Size=Vector3.new(10,5,3)
  221. v.Transparency=1
  222. v.CFrame=Character.Torso.CFrame
  223. v.BrickColor=BrickColor.new(CV)
  224. v.Transparency=1
  225. text.TextColor3 = Color3.new( 1, 1, 0 )
  226. v.Shape="Block"
  227. text.Text = "Evil Morty"
  228.  
  229.  
  230.  
  231.  
  232.  
  233.  
  234.  
  235. function chatfunc(text)
  236. local chat = coroutine.wrap(function()
  237. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  238. Character:FindFirstChild("TalkingBillBoard"):destroy()
  239. end
  240. local naeeym2 = Instance.new("BillboardGui",Torso)
  241. naeeym2.Size = UDim2.new(0,100,0,40)
  242. naeeym2.StudsOffset = Vector3.new(0,3,0)
  243. naeeym2.Adornee = Character.Torso
  244. naeeym2.Name = "TalkingBillBoard"
  245. local tecks2 = Instance.new("TextLabel",naeeym2)
  246. tecks2.BackgroundTransparency = 1
  247. tecks2.BorderSizePixel = 0
  248. tecks2.Text = ""
  249. tecks2.Font = "Fantasy"
  250. tecks2.TextSize = 30
  251. tecks2.TextStrokeTransparency = 0
  252. tecks2.TextColor3 = Color3.new(.6,0,0)
  253. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  254. tecks2.Size = UDim2.new(1,0,0.5,0)
  255. local tecks3 = Instance.new("TextLabel",naeeym2)
  256. tecks3.BackgroundTransparency = 1
  257. tecks3.BorderSizePixel = 0
  258. tecks3.Text = ""
  259. tecks3.Font = "Fantasy"
  260. tecks3.TextSize = 30
  261. tecks3.TextStrokeTransparency = 0
  262. tecks3.TextColor3 = Color3.new(255,255,0)
  263. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  264. tecks3.Size = UDim2.new(1,0,0.5,0)
  265. for i = 1,string.len(text),1 do
  266.  
  267. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=421058925", Character, 6, .8)
  268.  
  269. tecks2.Text = string.sub(text,1,i)
  270. tecks3.Text = string.sub(text,1,i)
  271. wait(0.01)
  272. end
  273. wait(2)
  274. for i = 1, 50 do
  275. swait()
  276. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  277. tecks2.Rotation = tecks2.Rotation - .8
  278. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  279. tecks2.TextTransparency = tecks2.TextTransparency + .04
  280. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  281. tecks3.Rotation = tecks2.Rotation + .8
  282. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  283. tecks3.TextTransparency = tecks2.TextTransparency + .04
  284. end
  285. naeeym2:Destroy()
  286. end)
  287. chat()
  288. end
  289. function onChatted(msg)
  290. chatfunc(msg)
  291. end
  292. Player.Chatted:connect(onChatted)
  293.  
  294. abss = Instance.new("BillboardGui",Character)
  295. abss.Size = UDim2.new(10,0,10,0)
  296. abss.Enabled = false
  297. abss.Name = "ROCKYMOUNT"
  298. imgl = Instance.new("ImageLabel",abss)
  299. imgl.Position = UDim2.new(0,0,0,0)
  300. imgl.Size = UDim2.new(1,0,1,0)
  301. imgl.Image = "rbxassetid://711463989"
  302. imgl.BackgroundTransparency = 1
  303. imgl.ImageColor3 = Color3.new(0,255,255)
  304. img2 = Instance.new("ImageLabel",abss)
  305. img2.Position = UDim2.new(0,0,0,0)
  306. img2.Size = UDim2.new(1,0,1,0)
  307. img2.Image = "rbxassetid://711463989"
  308. img2.BackgroundTransparency = 1
  309. img2.ImageColor3 = Color3.new(0,255,255)
  310.  
  311.  
  312.  
  313. --
  314. char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
  315. --
  316. for i,v in pairs(Character:children()) do
  317. if v:IsA("Accessory") then
  318. v:Remove()
  319. end
  320. end
  321. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  322. wait()shirt = Instance.new("Shirt", char)
  323. shirt.Name = "Shirt"
  324. pants = Instance.new("Pants", char)
  325. pants.Name = "Pants"
  326. --
  327. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=189626731"
  328. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=305802434"
  329. --
  330. local Music = Instance.new("Sound",torso)
  331. Music.SoundId = "rbxassetid://1076326478"
  332. Music.Volume = 5
  333. Music.Looped = true
  334. Music:Play()
  335. --
  336. local BC = Character["Body Colors"]
  337. BC.HeadColor = BrickColor.new("Pastel brown")
  338. BC.LeftArmColor = BrickColor.new("Pastel brown")
  339. BC.LeftLegColor = BrickColor.new("Pastel brown")
  340. BC.RightArmColor = BrickColor.new("Pastel brown")
  341. BC.RightLegColor = BrickColor.new("Pastel brown")
  342. BC.TorsoColor = BrickColor.new("Pastel brown")
  343.  
  344.  
  345. local Hat = Instance.new("Part", Character)
  346. Hat.Name = "Hat"
  347. Hat.CanCollide = false
  348. Hat.BrickColor = BrickColor.new("Black")
  349. Hat.Transparency = 0
  350. Hat.Material = "Plastic"
  351. Hat.Size = Vector3.new(1, 1, 2)
  352. Hat.TopSurface = Enum.SurfaceType.Smooth
  353. Hat.BottomSurface = Enum.SurfaceType.Smooth
  354.  
  355. local Weld = Instance.new("Weld", Hat)
  356. Weld.Part0 = Character.Head
  357. Weld.Part1 = Hat
  358. Weld.C1 = CFrame.new(0, -0.4, 0)
  359.  
  360. local M2 = Instance.new("SpecialMesh")
  361. M2.Parent = Hat
  362. M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
  363. M2.TextureId = "rbxassetid://20642711"
  364. M2.Scale = Vector3.new(1.05, 1.1, 1.1)
  365.  
  366.  
  367.  
  368.  
  369. local Hat2 = Instance.new("Part", Character)
  370. Hat2.Name = "Hat2"
  371. Hat2.CanCollide = false
  372. Hat2.BrickColor = BrickColor.new("Black")
  373. Hat2.Transparency = 0
  374. Hat2.Material = "Plastic"
  375. Hat2.Size = Vector3.new(1, 1, 2)
  376. Hat2.TopSurface = Enum.SurfaceType.Smooth
  377. Hat2.BottomSurface = Enum.SurfaceType.Smooth
  378.  
  379. local Weld = Instance.new("Weld", Hat2)
  380. Weld.Part0 = Character.Head
  381. Weld.Part1 = Hat2
  382. Weld.C1 = CFrame.new(0, -0.4, 0.020)
  383.  
  384. local M2 = Instance.new("SpecialMesh")
  385. M2.Parent = Hat2
  386. M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
  387. M2.Scale = Vector3.new(1.025, 1, 1.05)
  388.  
  389.  
  390.  
  391. ff = Instance.new("ForceField",char)
  392. ff.Visible = false
  393.  
  394. function RemoveOutlines(part)
  395. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  396. end
  397.  
  398. CFuncs = {
  399. ["Part"] = {
  400. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  401. local Part = Create("Part"){
  402. Parent = Parent,
  403. Reflectance = Reflectance,
  404. Transparency = Transparency,
  405. CanCollide = false,
  406. Locked = true,
  407. BrickColor = BrickColor.new(tostring(BColor)),
  408. Name = Name,
  409. Size = Size,
  410. Material = Material,
  411. }
  412. RemoveOutlines(Part)
  413. return Part
  414. end;
  415. };
  416.  
  417. ["Mesh"] = {
  418. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  419. local Msh = Create(Mesh){
  420. Parent = Part,
  421. Offset = OffSet,
  422. Scale = Scale,
  423. }
  424. if Mesh == "SpecialMesh" then
  425. Msh.MeshType = MeshType
  426. Msh.MeshId = MeshId
  427. end
  428. return Msh
  429. end;
  430. };
  431.  
  432. ["Mesh"] = {
  433. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  434. local Msh = Create(Mesh){
  435. Parent = Part,
  436. Offset = OffSet,
  437. Scale = Scale,
  438. }
  439. if Mesh == "SpecialMesh" then
  440. Msh.MeshType = MeshType
  441. Msh.MeshId = MeshId
  442. end
  443. return Msh
  444. end;
  445. };
  446.  
  447. ["Weld"] = {
  448. Create = function(Parent, Part0, Part1, C0, C1)
  449. local Weld = Create("Weld"){
  450. Parent = Parent,
  451. Part0 = Part0,
  452. Part1 = Part1,
  453. C0 = C0,
  454. C1 = C1,
  455. }
  456. return Weld
  457. end;
  458. };
  459.  
  460. ["Sound"] = {
  461. Create = function(id, par, vol, pit)
  462. coroutine.resume(coroutine.create(function()
  463. local S = Create("Sound"){
  464. Volume = vol,
  465. Pitch = pit or 1,
  466. SoundId = id,
  467. Parent = par or workspace,
  468. }
  469. wait()
  470. S:play()
  471. game:GetService("Debris"):AddItem(S, 6)
  472. end))
  473. end;
  474. };
  475.  
  476. ["ParticleEmitter"] = {
  477. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  478. local fp = Create("ParticleEmitter"){
  479. Parent = Parent,
  480. Color = ColorSequence.new(Color1, Color2),
  481. LightEmission = LightEmission,
  482. Size = Size,
  483. Texture = Texture,
  484. Transparency = Transparency,
  485. ZOffset = ZOffset,
  486. Acceleration = Accel,
  487. Drag = Drag,
  488. LockedToPart = LockedToPart,
  489. VelocityInheritance = VelocityInheritance,
  490. EmissionDirection = EmissionDirection,
  491. Enabled = Enabled,
  492. Lifetime = LifeTime,
  493. Rate = Rate,
  494. Rotation = Rotation,
  495. RotSpeed = RotSpeed,
  496. Speed = Speed,
  497. VelocitySpread = VelocitySpread,
  498. }
  499. return fp
  500. end;
  501. };
  502.  
  503. CreateTemplate = {
  504.  
  505. };
  506. }
  507.  
  508. New = function(Object, Parent, Name, Data)
  509. local Object = Instance.new(Object)
  510. for Index, Value in pairs(Data or {}) do
  511. Object[Index] = Value
  512. end
  513. Object.Parent = Parent
  514. Object.Name = Name
  515. return Object
  516. end
  517.  
  518. function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
  519. local fp = Instance.new("Part")
  520. fp.Parent = Parent
  521. fp.Transparency = transparency
  522. fp.Anchored = anchored
  523. fp.CanCollide = cancollide
  524. fp.Locked = true
  525. fp.BrickColor = brickcolor
  526. fp.Name = name
  527. fp.Size = size
  528. fp.Position = torso.Position
  529. NoOutline(fp)
  530. fp.Material = "SmoothPlastic"
  531. fp:BreakJoints()
  532. return fp
  533. end
  534. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  535. local mesh = Instance.new(Mesh)
  536. mesh.Parent = part
  537. if Mesh == "SpecialMesh" then
  538. mesh.MeshType = meshtype
  539. if meshid then
  540. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  541. end
  542. end
  543. if offset then
  544. mesh.Offset = offset
  545. end
  546. mesh.Scale = scale
  547. return mesh
  548. end
  549. function weld(parent, part0, part1, c0)
  550. local weld = Instance.new("Weld")
  551. weld.Parent = parent
  552. weld.Part0 = part0
  553. weld.Part1 = part1
  554. weld.C0 = c0
  555. return weld
  556. end
  557. function weld5(part0, part1, c0, c1)
  558. weeld=Instance.new("Weld", part0)
  559. weeld.Part0=part0
  560. weeld.Part1=part1
  561. weeld.C0=c0
  562. weeld.C1=c1
  563. return weeld
  564. end
  565.  
  566. function thread(f)
  567. coroutine.resume(coroutine.create(f))
  568. end
  569.  
  570. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  571. if hit.Parent==nil then
  572. return
  573. end
  574. h=hit.Parent:FindFirstChild("Humanoid")
  575. for _,v in pairs(hit.Parent:children()) do
  576. if v:IsA("Humanoid") then
  577. h=v
  578. end
  579. end
  580. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  581. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  582. end
  583. if hit.Parent.className=="Hat" then
  584. hit=hit.Parent.Parent:findFirstChild("Head")
  585. end
  586. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  587. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  588. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  589. return
  590. end]]
  591. -- hs(hit,1.2)
  592. c=Instance.new("ObjectValue")
  593. c.Name="creator"
  594. c.Value=game:service("Players").LocalPlayer
  595. c.Parent=h
  596. game:GetService("Debris"):AddItem(c,.5)
  597. Damage=math.random(minim,maxim)
  598. -- h:TakeDamage(Damage)
  599. blocked=false
  600. block=hit.Parent:findFirstChild("Block")
  601. if block~=nil then
  602. print(block.className)
  603. if block.className=="NumberValue" then
  604. if block.Value>0 then
  605. blocked=true
  606. if decreaseblock==nil then
  607. block.Value=block.Value-1
  608. end
  609. end
  610. end
  611. if block.className=="IntValue" then
  612. if block.Value>0 then
  613. blocked=true
  614. if decreaseblock~=nil then
  615. block.Value=block.Value-1
  616. end
  617. end
  618. end
  619. end
  620. if blocked==false then
  621. -- h:TakeDamage(Damage)
  622. h.Health=h.Health-Damage
  623. showDamage(hit.Parent,Damage,.5,TorsoColor)
  624. else
  625. h.Health=h.Health-(Damage/2)
  626. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  627. end
  628. if Type=="Knockdown" then
  629. hum=hit.Parent.Humanoid
  630. hum.PlatformStand=true
  631. coroutine.resume(coroutine.create(function(HHumanoid)
  632. swait(1)
  633. HHumanoid.PlatformStand=false
  634. end),hum)
  635. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  636. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  637. local bodvol=Instance.new("BodyVelocity")
  638. bodvol.velocity=angle*knockback
  639. bodvol.P=5000
  640. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  641. bodvol.Parent=hit
  642. rl=Instance.new("BodyAngularVelocity")
  643. rl.P=3000
  644. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  645. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  646. rl.Parent=hit
  647. game:GetService("Debris"):AddItem(bodvol,.5)
  648. game:GetService("Debris"):AddItem(rl,.5)
  649. elseif Type=="Normal" then
  650. vp=Instance.new("BodyVelocity")
  651. vp.P=500
  652. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  653. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  654. if KnockbackType==1 then
  655. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  656. elseif KnockbackType==2 then
  657. vp.velocity=Property.CFrame.lookVector*knockback
  658. end
  659. if knockback>0 then
  660. vp.Parent=hit.Parent.Torso
  661. end
  662. game:GetService("Debris"):AddItem(vp,.5)
  663. elseif Type=="Up" then
  664. local bodyVelocity=Instance.new("BodyVelocity")
  665. bodyVelocity.velocity=vt(0,10,0)
  666. bodyVelocity.P=1000
  667. bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  668. bodyVelocity.Parent=hit
  669. game:GetService("Debris"):AddItem(bodyVelocity,1)
  670. rl=Instance.new("BodyAngularVelocity")
  671. rl.P=3000
  672. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  673. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  674. rl.Parent=hit
  675. game:GetService("Debris"):AddItem(rl,.5)
  676. elseif Type=="Snare" then
  677. bp=Instance.new("BodyPosition")
  678. bp.P=2000
  679. bp.D=100
  680. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  681. bp.position=hit.Parent.Torso.Position
  682. bp.Parent=hit.Parent.Torso
  683. game:GetService("Debris"):AddItem(bp,1)
  684. elseif Type=="Target" then
  685. if Targetting==false then
  686. ZTarget=hit.Parent.Torso
  687. coroutine.resume(coroutine.create(function(Part)
  688. swait(5)
  689. end),ZTarget)
  690. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  691. targetgui=Instance.new("BillboardGui")
  692. targetgui.Parent=ZTarget
  693. targetgui.Size=UDim2.new(10,100,10,100)
  694. targ=Instance.new("ImageLabel")
  695. targ.Parent=targetgui
  696. targ.BackgroundTransparency=1
  697. targ.Image="rbxassetid://4834067"
  698. targ.Size=UDim2.new(1,0,1,0)
  699. cam.CameraType="Scriptable"
  700. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  701. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  702. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  703. Targetting=true
  704. RocketTarget=ZTarget
  705. for i=1,Property do
  706. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  707. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  708. swait()
  709. end
  710. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  711. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  712. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  713. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  714. end
  715. Targetting=false
  716. RocketTarget=nil
  717. targetgui.Parent=nil
  718. cam.CameraType="Custom"
  719. end
  720. end
  721. debounce=Instance.new("BoolValue")
  722. debounce.Name="DebounceHit"
  723. debounce.Parent=hit.Parent
  724. debounce.Value=true
  725. game:GetService("Debris"):AddItem(debounce,Delay)
  726. c=Instance.new("ObjectValue")
  727. c.Name="creator"
  728. c.Value=Player
  729. c.Parent=h
  730. game:GetService("Debris"):AddItem(c,.5)
  731. CRIT=false
  732. hitDeb=true
  733. AttackPos=6
  734. end
  735. end
  736.  
  737. showDamage=function(Char,Dealt,du,Color)
  738. m=Instance.new("Model")
  739. m.Name=tostring(Dealt)
  740. h=Instance.new("Humanoid")
  741. h.Health=0
  742. h.MaxHealth=0
  743. h.Parent=m
  744. c=Instance.new("Part")
  745. c.Transparency=1
  746. c.BrickColor=Color
  747. c.Name="Head"
  748. c.TopSurface=0
  749. c.BottomSurface=0
  750. c.formFactor="Plate"
  751. c.Size=Vector3.new(1,.4,1)
  752. ms=Instance.new("CylinderMesh")
  753. ms.Scale=Vector3.new(.8,.8,.8)
  754. if CRIT==true then
  755. ms.Scale=Vector3.new(1,1.25,1)
  756. end
  757. ms.Parent=c
  758. c.Reflectance=0
  759. Instance.new("BodyGyro").Parent=c
  760. c.Parent=m
  761. if Char:findFirstChild("Head")~=nil then
  762. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  763. elseif Char.Parent:findFirstChild("Head")~=nil then
  764. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  765. end
  766. f=Instance.new("BodyPosition")
  767. f.P=2000
  768. f.D=100
  769. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  770. f.position=c.Position+Vector3.new(0,3,0)
  771. f.Parent=c
  772. game:GetService("Debris"):AddItem(m,.5+du)
  773. c.CanCollide=false
  774. m.Parent=workspace
  775. c.CanCollide=false
  776. end
  777.  
  778. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  779. for _, c in pairs(workspace:children()) do
  780. local hum = c:findFirstChild("Humanoid")
  781. if hum ~= nil then
  782. local head = c:findFirstChild("Torso")
  783. if head ~= nil then
  784. local targ = head.Position - Part.Position
  785. local mag = targ.magnitude
  786. if mag <= magni and c.Name ~= Player.Name then
  787. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794.  
  795.  
  796.  
  797. Player=game:GetService("Players").LocalPlayer
  798. Character=Player.Character
  799. PlayerGui=Player.PlayerGui
  800. Backpack=Player.Backpack
  801. Torso=Character.Torso
  802. Head=Character.Head
  803. Humanoid=Character.Humanoid
  804. m=Instance.new('Model',Character)
  805. LeftArm=Character["Left Arm"]
  806. LeftLeg=Character["Left Leg"]
  807. RightArm=Character["Right Arm"]
  808. RightLeg=Character["Right Leg"]
  809. LS=Torso["Left Shoulder"]
  810. LH=Torso["Left Hip"]
  811. RS=Torso["Right Shoulder"]
  812. RH=Torso["Right Hip"]
  813. Face = Head.face
  814. Neck=Torso.Neck
  815. it=Instance.new
  816. attacktype=1
  817. vt=Vector3.new
  818. cf=CFrame.new
  819. euler=CFrame.fromEulerAnglesXYZ
  820. angles=CFrame.Angles
  821. cloaked=false
  822. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  823. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  824. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  825. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  826. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  827. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  828. RootPart=Character.HumanoidRootPart
  829. RootJoint=RootPart.RootJoint
  830. RootCF=euler(-1.57,0,3.14)
  831. attack = false
  832. attackdebounce = false
  833. deb=false
  834. equipped=true
  835. hand=false
  836. MMouse=nil
  837. combo=0
  838. mana=0
  839. trispeed=.2
  840. attackmode='none'
  841. local idle=0
  842. local Anim="Idle"
  843. local Effects={}
  844. local gun=false
  845. local shoot=false
  846. local sine = 0
  847. local change = 1
  848. player=nil
  849.  
  850. mouse=Player:GetMouse()
  851. --save shoulders
  852. RSH, LSH=nil, nil
  853. --welds
  854. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  855. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  856. LH=Torso["Left Hip"]
  857. RH=Torso["Right Hip"]
  858. TorsoColor=Torso.BrickColor
  859. function NoOutline(Part)
  860. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  861. end
  862. player=Player
  863. ch=Character
  864. RSH=ch.Torso["Right Shoulder"]
  865. LSH=ch.Torso["Left Shoulder"]
  866. --
  867. RSH.Parent=nil
  868. LSH.Parent=nil
  869. --
  870. RW.Name="Right Shoulder"
  871. RW.Part0=ch.Torso
  872. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  873. RW.C1=cf(0, 0.5, 0)
  874. RW.Part1=ch["Right Arm"]
  875. RW.Parent=ch.Torso
  876. --
  877. LW.Name="Left Shoulder"
  878. LW.Part0=ch.Torso
  879. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  880. LW.C1=cf(0, 0.5, 0)
  881. LW.Part1=ch["Left Arm"]
  882. LW.Parent=ch.Torso
  883.  
  884.  
  885. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  886. local wld = Instance.new("Weld", wp1)
  887. wld.Part0 = wp0
  888. wld.Part1 = wp1
  889. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  890. end
  891.  
  892.  
  893. newWeld(RootPart, Torso, 0, -1, 0)
  894. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  895. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  896. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  897. newWeld(Torso, RightLeg, 0.5, -1, 0)
  898. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905. holy = false
  906. mod4 = Instance.new("Model",char)
  907.  
  908. ptez = {0.7, 0.8, 0.9, 1}
  909.  
  910. function FindNearestTorso(Position,Distance,SinglePlayer)
  911. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  912. local List = {}
  913. for i,v in pairs(workspace:GetChildren())do
  914. if v:IsA("Model")then
  915. if v:findFirstChild("Torso")then
  916. if v ~= char then
  917. if(v.Torso.Position -Position).magnitude <= Distance then
  918. table.insert(List,v)
  919. end
  920. end
  921. end
  922. end
  923. end
  924. return List
  925. end
  926.  
  927.  
  928. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  929. local fp=it("Part")
  930. fp.formFactor=formfactor
  931. fp.Parent=parent
  932. fp.Reflectance=reflectance
  933. fp.Transparency=transparency
  934. fp.CanCollide=false
  935. fp.Locked=true
  936. fp.BrickColor=brickcolor
  937. fp.Name=name
  938. fp.Size=size
  939. fp.Position=Torso.Position
  940. NoOutline(fp)
  941. fp.Material="SmoothPlastic"
  942. fp:BreakJoints()
  943. return fp
  944. end
  945.  
  946. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  947. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  948. end
  949.  
  950. function swait(num)
  951. if num==0 or num==nil then
  952. game:service'RunService'.Stepped:wait(0)
  953. else
  954. for i=0,num do
  955. game:service'RunService'.Stepped:wait(0)
  956. end
  957. end
  958. end
  959.  
  960.  
  961. Debounces = {
  962. CanAttack = true;
  963. CanJoke = true;
  964. NoIdl = false;
  965. Slashing = false;
  966. Slashed = false;
  967. Slapping = false;
  968. Slapped = false;
  969. ks = false;
  970. }
  971.  
  972. function grap()
  973. attack = true
  974. Debounces.on = true
  975. Debounces.NoIdl = true
  976. Debounces.ks = true
  977. if Grab == false then
  978. gp = nil
  979. end
  980. for i = 0,3,0.06 do
  981. swait()
  982. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  983. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  986. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  987. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  988. end
  989. con1=la.Touched:connect(function(hit)
  990. ht = hit.Parent
  991. hum1=ht:FindFirstChild('Humanoid')
  992. if hum1 ~= nil then
  993. if Debounces.ks==true then
  994. z = Instance.new("Sound",head)
  995. z.SoundId = "rbxassetid://169380525"
  996. z.Volume = 1
  997. z:Play()
  998. Debounces.ks=false
  999. end
  1000. hum1.PlatformStand=true
  1001. gp = ht
  1002. Grab = true
  1003. asd=weld5(la,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1004. asd.Parent = la
  1005. asd.Name = "asd"
  1006. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1007. --[[elseif hum1 == nil then
  1008. con1:disconnect()
  1009. wait() return]]--
  1010. end
  1011. end)
  1012. for i = 0,3,0.06 do
  1013. swait()
  1014. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  1015. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  1016. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1017. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  1018. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  1019. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  1020. end
  1021. for i = 0,3,0.06 do
  1022. swait()
  1023. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  1024. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  1025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  1027. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  1028. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  1029. if Debounces.on == false then break end
  1030. end
  1031. chatfunc("Now Is The Time For Action...")
  1032. wait(3)
  1033. chatfunc("Now Die")
  1034. wait(2)
  1035. if hum1 == nil then
  1036. Debounces.on = false
  1037. Debounces.NoIdl = false
  1038. end
  1039. con1:disconnect()
  1040. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1041. if v:FindFirstChild('Humanoid') then
  1042. v.Humanoid:TakeDamage(math.random(99999999,99999999))
  1043.  
  1044. end
  1045. end
  1046. attack = false
  1047.  
  1048.  
  1049.  
  1050.  
  1051. end
  1052. explosion = Instance.new("Sound",char)
  1053. explosion.Volume = 50
  1054. explosion.SoundId = "rbxassetid://255679373"
  1055.  
  1056.  
  1057. click = Instance.new("Sound",char)
  1058. click.Volume = 50
  1059. click.SoundId = "rbxassetid://410814187"
  1060.  
  1061.  
  1062.  
  1063. function story()
  1064. attack = true
  1065. Character.Humanoid.WalkSpeed = 0
  1066. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,0,0,math.random(0,0),"Snare",RootPart,.2,1) end)
  1067. for i = 5, 60 do
  1068. swait()
  1069. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1070. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1071. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  1072. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1073. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1074. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1075. end
  1076. chatfunc("Would you like to hear a story?")
  1077. wait(3)
  1078. click:Play()
  1079. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1080. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1081. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1082. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1083. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1084. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1085. chatfunc("Yeah me neither.")
  1086. wait(3)
  1087. explosion:Play()
  1088. local S = Instance.new("Explosion",workspace)
  1089. S.Position = ra.Position
  1090. S.BlastPressure = 5
  1091. S.BlastRadius = 15
  1092. S.ExplosionType = 2
  1093. wait(2)
  1094.  
  1095.  
  1096. attack = false
  1097.  
  1098. con5:disconnect()
  1099.  
  1100.  
  1101. Character.Humanoid.WalkSpeed = 16
  1102. end
  1103.  
  1104. function quickshank()
  1105. attack = true
  1106. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end)
  1107. for i = 1,5,0.30 do
  1108. swait()
  1109. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  1110. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  1111. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1112. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  1113. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  1114. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  1115. end
  1116. daggertoHA()
  1117. for i = 5, 45 do
  1118. swait()
  1119. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1120. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1121. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1122. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1123. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1124. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1125.  
  1126. end
  1127. attack = false
  1128.  
  1129. con5:disconnect()
  1130.  
  1131. daggertotorso()
  1132.  
  1133. end
  1134.  
  1135.  
  1136.  
  1137.  
  1138. function punches()
  1139.  
  1140.  
  1141. attack = true
  1142.  
  1143. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Snare",RootPart,.2,1) end)
  1144. daggertoHA()
  1145. Character.Humanoid.WalkSpeed = 0
  1146. for i = 5, 45 do
  1147. swait()
  1148. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1149. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  1150. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1151. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  1152. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  1153. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1154. end
  1155.  
  1156.  
  1157. for i = 5, 45 do
  1158. swait()
  1159. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1160. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1161. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1163. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1164. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1165. end
  1166.  
  1167. daggertotorso()
  1168. for i = 5, 45 do
  1169. swait()
  1170. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  1171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  1172. RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  1173. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  1175. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1176. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1177. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1178. end
  1179.  
  1180.  
  1181.  
  1182.  
  1183.  
  1184. Character.Humanoid.WalkSpeed = 16
  1185. con5:disconnect()
  1186. attack = false
  1187.  
  1188.  
  1189. end
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195. local daggerModel = Instance.new("Model", char)
  1196. local daggerHandle
  1197. o1 = daggerModel
  1198. o2 = Instance.new("Part")
  1199. o3 = Instance.new("SpecialMesh")
  1200. o4 = Instance.new("Part")
  1201. o5 = Instance.new("SpecialMesh")
  1202. o6 = Instance.new("Part")
  1203. o7 = Instance.new("SpecialMesh")
  1204. o8 = Instance.new("Part")
  1205. o9 = Instance.new("SpecialMesh")
  1206. o10 = Instance.new("Part")
  1207. o11 = Instance.new("SpecialMesh")
  1208. o12 = Instance.new("Part")
  1209. o13 = Instance.new("SpecialMesh")
  1210. o14 = Instance.new("WedgePart")
  1211. o15 = Instance.new("SpecialMesh")
  1212. o16 = Instance.new("WedgePart")
  1213. o17 = Instance.new("SpecialMesh")
  1214. o18 = Instance.new("Part")
  1215. o19 = Instance.new("SpecialMesh")
  1216. o20 = Instance.new("Part")
  1217. o21 = Instance.new("SpecialMesh")
  1218. o22 = Instance.new("Part")
  1219. o23 = Instance.new("SpecialMesh")
  1220. o24 = Instance.new("Part")
  1221. o25 = Instance.new("SpecialMesh")
  1222. o26 = Instance.new("Part")
  1223. o27 = Instance.new("SpecialMesh")
  1224. o28 = Instance.new("Part")
  1225. o29 = Instance.new("SpecialMesh")
  1226. o30 = Instance.new("Part")
  1227. o31 = Instance.new("SpecialMesh")
  1228. o32 = Instance.new("Part")
  1229. o33 = Instance.new("SpecialMesh")
  1230. o34 = Instance.new("Part")
  1231. o35 = Instance.new("SpecialMesh")
  1232. o36 = Instance.new("Part")
  1233. o37 = Instance.new("SpecialMesh")
  1234. o38 = Instance.new("Part")
  1235. o39 = Instance.new("SpecialMesh")
  1236. o40 = Instance.new("Part")
  1237. o41 = Instance.new("SpecialMesh")
  1238. o42 = Instance.new("Part")
  1239. o43 = Instance.new("SpecialMesh")
  1240. o44 = Instance.new("Part")
  1241. o45 = Instance.new("SpecialMesh")
  1242. o46 = Instance.new("Part")
  1243. o47 = Instance.new("SpecialMesh")
  1244. o48 = Instance.new("Part")
  1245. o49 = Instance.new("SpecialMesh")
  1246. o50 = Instance.new("Part")
  1247. o51 = Instance.new("SpecialMesh")
  1248. o52 = Instance.new("Part")
  1249. o53 = Instance.new("SpecialMesh")
  1250. o54 = Instance.new("Part")
  1251. o55 = Instance.new("SpecialMesh")
  1252. o56 = Instance.new("Part")
  1253. o57 = Instance.new("SpecialMesh")
  1254. o58 = Instance.new("Part")
  1255. o59 = Instance.new("SpecialMesh")
  1256. o60 = Instance.new("Part")
  1257. o61 = Instance.new("SpecialMesh")
  1258. o62 = Instance.new("Part")
  1259. o63 = Instance.new("SpecialMesh")
  1260. o64 = Instance.new("Part")
  1261. o65 = Instance.new("SpecialMesh")
  1262. o66 = Instance.new("Part")
  1263. o67 = Instance.new("SpecialMesh")
  1264. o68 = Instance.new("Part")
  1265. o69 = Instance.new("SpecialMesh")
  1266. o70 = Instance.new("WedgePart")
  1267. o71 = Instance.new("SpecialMesh")
  1268. o72 = Instance.new("WedgePart")
  1269. o73 = Instance.new("SpecialMesh")
  1270. o74 = Instance.new("WedgePart")
  1271. o75 = Instance.new("SpecialMesh")
  1272. o76 = Instance.new("WedgePart")
  1273. o77 = Instance.new("SpecialMesh")
  1274. o78 = Instance.new("WedgePart")
  1275. o79 = Instance.new("SpecialMesh")
  1276. o80 = Instance.new("WedgePart")
  1277. o81 = Instance.new("SpecialMesh")
  1278. o82 = Instance.new("Part")
  1279. o83 = Instance.new("SpecialMesh")
  1280. o84 = Instance.new("Part")
  1281. o85 = Instance.new("SpecialMesh")
  1282. o86 = Instance.new("Part")
  1283. o87 = Instance.new("SpecialMesh")
  1284. o88 = Instance.new("Part")
  1285. o89 = Instance.new("SpecialMesh")
  1286. o90 = Instance.new("Part")
  1287. o91 = Instance.new("SpecialMesh")
  1288. o92 = Instance.new("Part")
  1289. o93 = Instance.new("SpecialMesh")
  1290. o94 = Instance.new("Part")
  1291. o95 = Instance.new("SpecialMesh")
  1292. o96 = Instance.new("Part")
  1293. o97 = Instance.new("SpecialMesh")
  1294. o98 = Instance.new("Part")
  1295. o99 = Instance.new("SpecialMesh")
  1296. o100 = Instance.new("Part")
  1297. o101 = Instance.new("SpecialMesh")
  1298. o102 = Instance.new("Part")
  1299. o103 = Instance.new("SpecialMesh")
  1300. o104 = Instance.new("Part")
  1301. o105 = Instance.new("SpecialMesh")
  1302. o106 = Instance.new("Part")
  1303. o107 = Instance.new("SpecialMesh")
  1304. o108 = Instance.new("Part")
  1305. o109 = Instance.new("SpecialMesh")
  1306. o110 = Instance.new("Part")
  1307. o111 = Instance.new("SpecialMesh")
  1308. o112 = Instance.new("Part")
  1309. o113 = Instance.new("SpecialMesh")
  1310. daggerHandle = Instance.new("Part")
  1311. o115 = Instance.new("SpecialMesh")
  1312. o116 = Instance.new("Part")
  1313. o117 = Instance.new("SpecialMesh")
  1314. o118 = Instance.new("WedgePart")
  1315. o119 = Instance.new("SpecialMesh")
  1316. o120 = Instance.new("WedgePart")
  1317. o121 = Instance.new("SpecialMesh")
  1318. o122 = Instance.new("WedgePart")
  1319. o123 = Instance.new("SpecialMesh")
  1320. o124 = Instance.new("WedgePart")
  1321. o125 = Instance.new("SpecialMesh")
  1322. o2.Parent = o1
  1323. o2.Material = Enum.Material.Metal
  1324. o2.BrickColor = BrickColor.new("Fossil")
  1325. o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1326. o2.Rotation = Vector3.new(0, 0, 89.9999008)
  1327. o2.Anchored = true
  1328. o2.CanCollide = false
  1329. o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1330. o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1331. o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1332. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1334. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1335. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1336. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1338. o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1339. o3.Parent = o2
  1340. o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1341. o3.MeshType = Enum.MeshType.Brick
  1342. o4.Parent = o1
  1343. o4.Material = Enum.Material.Sand
  1344. o4.BrickColor = BrickColor.new("Deep orange")
  1345. o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1346. o4.Rotation = Vector3.new(0, 0, 89.9999008)
  1347. o4.Anchored = true
  1348. o4.CanCollide = false
  1349. o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1350. o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1351. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1353. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1354. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1358. o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1359. o5.Parent = o4
  1360. o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  1361. o5.MeshType = Enum.MeshType.Cylinder
  1362. o6.Parent = o1
  1363. o6.Material = Enum.Material.Sand
  1364. o6.BrickColor = BrickColor.new("Deep orange")
  1365. o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1366. o6.Rotation = Vector3.new(0, 0, 89.9999008)
  1367. o6.Anchored = true
  1368. o6.CanCollide = false
  1369. o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1370. o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1371. o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1378. o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1379. o7.Parent = o6
  1380. o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1381. o7.MeshType = Enum.MeshType.Cylinder
  1382. o8.Parent = o1
  1383. o8.Material = Enum.Material.Sand
  1384. o8.BrickColor = BrickColor.new("Deep orange")
  1385. o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1386. o8.Rotation = Vector3.new(0, 0, 89.9999008)
  1387. o8.Anchored = true
  1388. o8.CanCollide = false
  1389. o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1390. o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1391. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1393. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1398. o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1399. o9.Parent = o8
  1400. o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1401. o9.MeshType = Enum.MeshType.Cylinder
  1402. o10.Parent = o1
  1403. o10.Material = Enum.Material.Metal
  1404. o10.BrickColor = BrickColor.new("Fossil")
  1405. o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1406. o10.Rotation = Vector3.new(0, 0, 89.9999008)
  1407. o10.Anchored = true
  1408. o10.CanCollide = false
  1409. o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1410. o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1411. o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1412. o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1413. o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1418. o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1419. o11.Parent = o10
  1420. o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
  1421. o11.MeshType = Enum.MeshType.Brick
  1422. o12.Parent = o1
  1423. o12.Material = Enum.Material.Metal
  1424. o12.BrickColor = BrickColor.new("Fossil")
  1425. o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1426. o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  1427. o12.Anchored = true
  1428. o12.CanCollide = false
  1429. o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1430. o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  1431. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1432. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1438. o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1439. o13.Parent = o12
  1440. o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1441. o13.MeshType = Enum.MeshType.Wedge
  1442. o14.Parent = o1
  1443. o14.Material = Enum.Material.Metal
  1444. o14.BrickColor = BrickColor.new("Deep orange")
  1445. o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1446. o14.Rotation = Vector3.new(2.3858726, 90, 0)
  1447. o14.Anchored = true
  1448. o14.CanCollide = false
  1449. o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1450. o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
  1451. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1458. o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1459. o15.Parent = o14
  1460. o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1461. o15.MeshType = Enum.MeshType.Wedge
  1462. o16.Parent = o1
  1463. o16.Material = Enum.Material.Metal
  1464. o16.BrickColor = BrickColor.new("Deep orange")
  1465. o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1466. o16.Rotation = Vector3.new(2.3858726, -90, 0)
  1467. o16.Anchored = true
  1468. o16.CanCollide = false
  1469. o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1470. o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
  1471. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1472. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1473. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1478. o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1479. o17.Parent = o16
  1480. o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1481. o17.MeshType = Enum.MeshType.Wedge
  1482. o18.Parent = o1
  1483. o18.Material = Enum.Material.Metal
  1484. o18.BrickColor = BrickColor.new("Fossil")
  1485. o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1486. o18.Rotation = Vector3.new(0, 0, 89.9999008)
  1487. o18.Anchored = true
  1488. o18.CanCollide = false
  1489. o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1490. o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1491. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1492. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1493. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1495. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1496. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1497. o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1498. o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1499. o19.Parent = o18
  1500. o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1501. o19.MeshType = Enum.MeshType.Brick
  1502. o20.Parent = o1
  1503. o20.Material = Enum.Material.Metal
  1504. o20.BrickColor = BrickColor.new("Fossil")
  1505. o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1506. o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1507. o20.Anchored = true
  1508. o20.CanCollide = false
  1509. o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1510. o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1511. o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1514. o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1517. o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1518. o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1519. o21.Parent = o20
  1520. o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1521. o21.MeshType = Enum.MeshType.Wedge
  1522. o22.Parent = o1
  1523. o22.Material = Enum.Material.Sand
  1524. o22.BrickColor = BrickColor.new("Deep orange")
  1525. o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1526. o22.Rotation = Vector3.new(0, 0, 89.9999008)
  1527. o22.Anchored = true
  1528. o22.CanCollide = false
  1529. o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1530. o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1531. o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1532. o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1533. o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1534. o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1535. o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1537. o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1538. o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1539. o23.Parent = o22
  1540. o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1541. o23.MeshType = Enum.MeshType.Cylinder
  1542. o24.Parent = o1
  1543. o24.Material = Enum.Material.Sand
  1544. o24.BrickColor = BrickColor.new("Deep orange")
  1545. o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1546. o24.Rotation = Vector3.new(0, 0, 89.9999008)
  1547. o24.Anchored = true
  1548. o24.CanCollide = false
  1549. o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1550. o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1551. o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1558. o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1559. o25.Parent = o24
  1560. o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1561. o25.MeshType = Enum.MeshType.Cylinder
  1562. o26.Parent = o1
  1563. o26.Material = Enum.Material.Sand
  1564. o26.BrickColor = BrickColor.new("Deep orange")
  1565. o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1566. o26.Rotation = Vector3.new(0, 0, 89.9999008)
  1567. o26.Anchored = true
  1568. o26.CanCollide = false
  1569. o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1570. o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1571. o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1572. o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1573. o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1574. o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1575. o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1576. o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1577. o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1578. o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1579. o27.Parent = o26
  1580. o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1581. o27.MeshType = Enum.MeshType.Cylinder
  1582. o28.Parent = o1
  1583. o28.Material = Enum.Material.Sand
  1584. o28.BrickColor = BrickColor.new("Deep orange")
  1585. o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1586. o28.Rotation = Vector3.new(0, 0, 89.9999008)
  1587. o28.Anchored = true
  1588. o28.CanCollide = false
  1589. o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1590. o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1591. o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1592. o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1593. o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1594. o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1595. o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1596. o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1597. o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1598. o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1599. o29.Parent = o28
  1600. o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1601. o29.MeshType = Enum.MeshType.Cylinder
  1602. o30.Parent = o1
  1603. o30.Material = Enum.Material.Sand
  1604. o30.BrickColor = BrickColor.new("Deep orange")
  1605. o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1606. o30.Rotation = Vector3.new(0, 0, 89.9999008)
  1607. o30.Anchored = true
  1608. o30.CanCollide = false
  1609. o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1610. o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1611. o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1612. o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1613. o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1614. o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1615. o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1616. o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1617. o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1618. o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1619. o31.Parent = o30
  1620. o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1621. o31.MeshType = Enum.MeshType.Cylinder
  1622. o32.Parent = o1
  1623. o32.Material = Enum.Material.Sand
  1624. o32.BrickColor = BrickColor.new("Deep orange")
  1625. o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1626. o32.Rotation = Vector3.new(0, 0, 89.9999008)
  1627. o32.Anchored = true
  1628. o32.CanCollide = false
  1629. o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1630. o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1631. o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1632. o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1633. o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1634. o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1635. o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1636. o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1637. o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1638. o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1639. o33.Parent = o32
  1640. o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1641. o33.MeshType = Enum.MeshType.Cylinder
  1642. o34.Parent = o1
  1643. o34.Material = Enum.Material.Sand
  1644. o34.BrickColor = BrickColor.new("Deep orange")
  1645. o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1646. o34.Rotation = Vector3.new(0, 0, 89.9999008)
  1647. o34.Anchored = true
  1648. o34.CanCollide = false
  1649. o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1650. o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1651. o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1652. o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1653. o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1654. o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1655. o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1656. o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1657. o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1658. o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1659. o35.Parent = o34
  1660. o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1661. o35.MeshType = Enum.MeshType.Cylinder
  1662. o36.Parent = o1
  1663. o36.Material = Enum.Material.Sand
  1664. o36.BrickColor = BrickColor.new("Deep orange")
  1665. o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1666. o36.Rotation = Vector3.new(0, 0, 89.9999008)
  1667. o36.Anchored = true
  1668. o36.CanCollide = false
  1669. o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1670. o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1671. o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1672. o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1673. o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1674. o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1675. o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1676. o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1677. o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1678. o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1679. o37.Parent = o36
  1680. o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1681. o37.MeshType = Enum.MeshType.Cylinder
  1682. o38.Parent = o1
  1683. o38.Material = Enum.Material.Sand
  1684. o38.BrickColor = BrickColor.new("Deep orange")
  1685. o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1686. o38.Rotation = Vector3.new(0, 0, 89.9999008)
  1687. o38.Anchored = true
  1688. o38.CanCollide = false
  1689. o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1690. o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1691. o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1692. o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1693. o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1694. o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1695. o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1696. o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1697. o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1698. o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1699. o39.Parent = o38
  1700. o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1701. o39.MeshType = Enum.MeshType.Cylinder
  1702. o40.Parent = o1
  1703. o40.Material = Enum.Material.Sand
  1704. o40.BrickColor = BrickColor.new("Deep orange")
  1705. o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1706. o40.Rotation = Vector3.new(0, 0, 89.9999008)
  1707. o40.Anchored = true
  1708. o40.CanCollide = false
  1709. o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1710. o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1711. o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1712. o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1713. o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1714. o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1715. o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1716. o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1717. o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1718. o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1719. o41.Parent = o40
  1720. o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1721. o41.MeshType = Enum.MeshType.Cylinder
  1722. o42.Parent = o1
  1723. o42.Material = Enum.Material.Sand
  1724. o42.BrickColor = BrickColor.new("Deep orange")
  1725. o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1726. o42.Rotation = Vector3.new(0, 0, 89.9999008)
  1727. o42.Anchored = true
  1728. o42.CanCollide = false
  1729. o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1730. o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1731. o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1732. o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1733. o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1734. o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1735. o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1736. o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1737. o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1738. o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1739. o43.Parent = o42
  1740. o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1741. o43.MeshType = Enum.MeshType.Cylinder
  1742. o44.Parent = o1
  1743. o44.Material = Enum.Material.Sand
  1744. o44.BrickColor = BrickColor.new("Deep orange")
  1745. o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1746. o44.Rotation = Vector3.new(0, 0, 89.9999008)
  1747. o44.Anchored = true
  1748. o44.CanCollide = false
  1749. o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1750. o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1751. o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1752. o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1753. o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1754. o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1755. o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1756. o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1757. o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1758. o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1759. o45.Parent = o44
  1760. o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1761. o45.MeshType = Enum.MeshType.Cylinder
  1762. o46.Parent = o1
  1763. o46.Material = Enum.Material.Sand
  1764. o46.BrickColor = BrickColor.new("Deep orange")
  1765. o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1766. o46.Rotation = Vector3.new(0, 0, 89.9999008)
  1767. o46.Anchored = true
  1768. o46.CanCollide = false
  1769. o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1770. o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1771. o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1772. o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1773. o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1774. o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1775. o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1776. o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1777. o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1778. o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1779. o47.Parent = o46
  1780. o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1781. o47.MeshType = Enum.MeshType.Cylinder
  1782. o48.Parent = o1
  1783. o48.Material = Enum.Material.Sand
  1784. o48.BrickColor = BrickColor.new("Deep orange")
  1785. o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1786. o48.Rotation = Vector3.new(0, 0, 89.9999008)
  1787. o48.Anchored = true
  1788. o48.CanCollide = false
  1789. o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1790. o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1791. o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1792. o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1793. o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1794. o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1795. o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1796. o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1797. o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1798. o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1799. o49.Parent = o48
  1800. o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1801. o49.MeshType = Enum.MeshType.Cylinder
  1802. o50.Parent = o1
  1803. o50.Material = Enum.Material.Sand
  1804. o50.BrickColor = BrickColor.new("Deep orange")
  1805. o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1806. o50.Rotation = Vector3.new(0, 0, 89.9999008)
  1807. o50.Anchored = true
  1808. o50.CanCollide = false
  1809. o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1810. o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1811. o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1812. o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1813. o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1814. o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1815. o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1816. o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1817. o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1818. o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1819. o51.Parent = o50
  1820. o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1821. o51.MeshType = Enum.MeshType.Cylinder
  1822. o52.Parent = o1
  1823. o52.Material = Enum.Material.Sand
  1824. o52.BrickColor = BrickColor.new("Deep orange")
  1825. o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1826. o52.Rotation = Vector3.new(0, 0, 89.9999008)
  1827. o52.Anchored = true
  1828. o52.CanCollide = false
  1829. o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1830. o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1831. o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1832. o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1833. o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1834. o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1835. o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1836. o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1837. o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1838. o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1839. o53.Parent = o52
  1840. o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1841. o53.MeshType = Enum.MeshType.Cylinder
  1842. o54.Parent = o1
  1843. o54.Material = Enum.Material.Metal
  1844. o54.BrickColor = BrickColor.new("Fossil")
  1845. o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1846. o54.Rotation = Vector3.new(0, 0, 89.9999008)
  1847. o54.Anchored = true
  1848. o54.CanCollide = false
  1849. o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1850. o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1851. o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1852. o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1853. o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1854. o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1855. o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1856. o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1857. o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1858. o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1859. o55.Parent = o54
  1860. o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1861. o55.MeshType = Enum.MeshType.Brick
  1862. o56.Parent = o1
  1863. o56.Material = Enum.Material.Metal
  1864. o56.BrickColor = BrickColor.new("Deep orange")
  1865. o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1866. o56.Rotation = Vector3.new(0, 0, 89.9999008)
  1867. o56.Anchored = true
  1868. o56.CanCollide = false
  1869. o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
  1870. o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1871. o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1872. o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1873. o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1874. o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1875. o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1876. o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1877. o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1878. o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1879. o57.Parent = o56
  1880. o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
  1881. o57.MeshType = Enum.MeshType.Brick
  1882. o58.Parent = o1
  1883. o58.Material = Enum.Material.Metal
  1884. o58.BrickColor = BrickColor.new("Deep orange")
  1885. o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1886. o58.Rotation = Vector3.new(0, 0, 89.9999008)
  1887. o58.Anchored = true
  1888. o58.CanCollide = false
  1889. o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1890. o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1891. o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1892. o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1893. o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1894. o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1895. o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1896. o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1897. o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1898. o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1899. o59.Parent = o58
  1900. o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
  1901. o59.MeshType = Enum.MeshType.Brick
  1902. o60.Parent = o1
  1903. o60.Material = Enum.Material.Metal
  1904. o60.BrickColor = BrickColor.new("Deep orange")
  1905. o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1906. o60.Rotation = Vector3.new(0, 0, 89.9999008)
  1907. o60.Anchored = true
  1908. o60.CanCollide = false
  1909. o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1910. o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1911. o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1912. o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1913. o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1914. o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1915. o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1916. o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1917. o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1918. o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1919. o61.Parent = o60
  1920. o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
  1921. o61.MeshType = Enum.MeshType.Brick
  1922. o62.Parent = o1
  1923. o62.Material = Enum.Material.Metal
  1924. o62.BrickColor = BrickColor.new("Deep orange")
  1925. o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1926. o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1927. o62.Anchored = true
  1928. o62.CanCollide = false
  1929. o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1930. o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1931. o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1932. o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1933. o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1934. o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1935. o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1936. o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1937. o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1938. o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1939. o63.Parent = o62
  1940. o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1941. o63.MeshType = Enum.MeshType.Wedge
  1942. o64.Parent = o1
  1943. o64.Material = Enum.Material.Metal
  1944. o64.BrickColor = BrickColor.new("Deep orange")
  1945. o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1946. o64.Rotation = Vector3.new(0, 0, 90)
  1947. o64.Anchored = true
  1948. o64.CanCollide = false
  1949. o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1950. o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  1951. o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1952. o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1953. o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1954. o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1955. o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1956. o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1957. o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1958. o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1959. o65.Parent = o64
  1960. o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1961. o65.MeshType = Enum.MeshType.Wedge
  1962. o66.Parent = o1
  1963. o66.Material = Enum.Material.Metal
  1964. o66.BrickColor = BrickColor.new("Deep orange")
  1965. o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1966. o66.Rotation = Vector3.new(0, 0, -90)
  1967. o66.Anchored = true
  1968. o66.CanCollide = false
  1969. o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1970. o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1971. o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1972. o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1973. o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1974. o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1975. o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1976. o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1977. o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1978. o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1979. o67.Parent = o66
  1980. o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1981. o67.MeshType = Enum.MeshType.Wedge
  1982. o68.Parent = o1
  1983. o68.Material = Enum.Material.Metal
  1984. o68.BrickColor = BrickColor.new("Fossil")
  1985. o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1986. o68.Rotation = Vector3.new(0, 0, 89.9999008)
  1987. o68.Anchored = true
  1988. o68.CanCollide = false
  1989. o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1990. o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1991. o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1992. o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1993. o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1994. o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1995. o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1996. o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1997. o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1998. o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1999. o69.Parent = o68
  2000. o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  2001. o69.MeshType = Enum.MeshType.Brick
  2002. o70.Parent = o1
  2003. o70.Material = Enum.Material.Metal
  2004. o70.BrickColor = BrickColor.new("Deep orange")
  2005. o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  2006. o70.Rotation = Vector3.new(-2.38585591, -90, 0)
  2007. o70.Anchored = true
  2008. o70.CanCollide = false
  2009. o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  2010. o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
  2011. o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2012. o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2013. o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2014. o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2015. o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2016. o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2017. o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2018. o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  2019. o71.Parent = o70
  2020. o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  2021. o71.MeshType = Enum.MeshType.Wedge
  2022. o72.Parent = o1
  2023. o72.Material = Enum.Material.Metal
  2024. o72.BrickColor = BrickColor.new("Deep orange")
  2025. o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  2026. o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
  2027. o72.Anchored = true
  2028. o72.CanCollide = false
  2029. o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  2030. o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
  2031. o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2032. o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2033. o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2034. o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2035. o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2036. o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2037. o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2038. o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  2039. o73.Parent = o72
  2040. o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  2041. o73.MeshType = Enum.MeshType.Wedge
  2042. o74.Parent = o1
  2043. o74.Material = Enum.Material.Metal
  2044. o74.BrickColor = BrickColor.new("Deep orange")
  2045. o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  2046. o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
  2047. o74.Anchored = true
  2048. o74.CanCollide = false
  2049. o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  2050. o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
  2051. o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2052. o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2053. o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2054. o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2055. o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2056. o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2057. o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2058. o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  2059. o75.Parent = o74
  2060. o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  2061. o75.MeshType = Enum.MeshType.Wedge
  2062. o76.Parent = o1
  2063. o76.Material = Enum.Material.Metal
  2064. o76.BrickColor = BrickColor.new("Deep orange")
  2065. o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  2066. o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
  2067. o76.Anchored = true
  2068. o76.CanCollide = false
  2069. o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2070. o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
  2071. o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2072. o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2073. o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2074. o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2075. o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2076. o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2077. o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2078. o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  2079. o77.Parent = o76
  2080. o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  2081. o77.MeshType = Enum.MeshType.Wedge
  2082. o78.Parent = o1
  2083. o78.Material = Enum.Material.Metal
  2084. o78.BrickColor = BrickColor.new("Deep orange")
  2085. o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  2086. o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
  2087. o78.Anchored = true
  2088. o78.CanCollide = false
  2089. o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2090. o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
  2091. o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2092. o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2093. o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2094. o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2095. o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2096. o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2097. o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2098. o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  2099. o79.Parent = o78
  2100. o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  2101. o79.MeshType = Enum.MeshType.Wedge
  2102. o80.Parent = o1
  2103. o80.Material = Enum.Material.Metal
  2104. o80.BrickColor = BrickColor.new("Deep orange")
  2105. o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  2106. o80.Rotation = Vector3.new(-2.38585591, 90, 0)
  2107. o80.Anchored = true
  2108. o80.CanCollide = false
  2109. o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  2110. o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
  2111. o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2113. o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2114. o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2115. o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2116. o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2117. o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2118. o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  2119. o81.Parent = o80
  2120. o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  2121. o81.MeshType = Enum.MeshType.Wedge
  2122. o82.Parent = o1
  2123. o82.Material = Enum.Material.Sand
  2124. o82.BrickColor = BrickColor.new("Deep orange")
  2125. o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  2126. o82.Rotation = Vector3.new(0, 0, 89.9999008)
  2127. o82.Anchored = true
  2128. o82.CanCollide = false
  2129. o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2130. o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2131. o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2132. o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2134. o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2135. o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2136. o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2137. o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2138. o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  2139. o83.Parent = o82
  2140. o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2141. o83.MeshType = Enum.MeshType.Cylinder
  2142. o84.Parent = o1
  2143. o84.Material = Enum.Material.Sand
  2144. o84.BrickColor = BrickColor.new("Deep orange")
  2145. o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2146. o84.Rotation = Vector3.new(0, 0, 89.9999008)
  2147. o84.Anchored = true
  2148. o84.CanCollide = false
  2149. o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2150. o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2151. o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2154. o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2155. o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2156. o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2157. o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2158. o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2159. o85.Parent = o84
  2160. o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2161. o85.MeshType = Enum.MeshType.Cylinder
  2162. o86.Parent = o1
  2163. o86.Material = Enum.Material.Metal
  2164. o86.BrickColor = BrickColor.new("Fossil")
  2165. o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2166. o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
  2167. o86.Anchored = true
  2168. o86.CanCollide = false
  2169. o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2170. o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
  2171. o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2174. o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2175. o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2176. o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2177. o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2178. o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2179. o87.Parent = o86
  2180. o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2181. o87.MeshType = Enum.MeshType.Wedge
  2182. o88.Parent = o1
  2183. o88.Material = Enum.Material.Metal
  2184. o88.BrickColor = BrickColor.new("Deep orange")
  2185. o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2186. o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2187. o88.Anchored = true
  2188. o88.CanCollide = false
  2189. o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  2190. o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2191. o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2194. o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2195. o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2196. o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2197. o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2198. o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2199. o89.Parent = o88
  2200. o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  2201. o89.MeshType = Enum.MeshType.Wedge
  2202. o90.Parent = o1
  2203. o90.Material = Enum.Material.Sand
  2204. o90.BrickColor = BrickColor.new("Deep orange")
  2205. o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2206. o90.Rotation = Vector3.new(0, 0, 89.9999008)
  2207. o90.Anchored = true
  2208. o90.CanCollide = false
  2209. o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2210. o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2211. o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2214. o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2215. o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2216. o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2217. o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2218. o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2219. o91.Parent = o90
  2220. o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2221. o91.MeshType = Enum.MeshType.Cylinder
  2222. o92.Parent = o1
  2223. o92.Material = Enum.Material.Sand
  2224. o92.BrickColor = BrickColor.new("Deep orange")
  2225. o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2226. o92.Rotation = Vector3.new(0, 0, 89.9999008)
  2227. o92.Anchored = true
  2228. o92.CanCollide = false
  2229. o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2230. o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2231. o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2236. o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2237. o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2238. o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2239. o93.Parent = o92
  2240. o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2241. o93.MeshType = Enum.MeshType.Cylinder
  2242. o94.Parent = o1
  2243. o94.Material = Enum.Material.Sand
  2244. o94.BrickColor = BrickColor.new("Deep orange")
  2245. o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2246. o94.Rotation = Vector3.new(0, 0, 89.9999008)
  2247. o94.Anchored = true
  2248. o94.CanCollide = false
  2249. o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2250. o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2251. o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2256. o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2257. o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2258. o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2259. o95.Parent = o94
  2260. o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2261. o95.MeshType = Enum.MeshType.Cylinder
  2262. o96.Parent = o1
  2263. o96.Material = Enum.Material.Sand
  2264. o96.BrickColor = BrickColor.new("Deep orange")
  2265. o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2266. o96.Rotation = Vector3.new(0, 0, 89.9999008)
  2267. o96.Anchored = true
  2268. o96.CanCollide = false
  2269. o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2270. o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2271. o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2273. o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2274. o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2275. o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2276. o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2277. o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2278. o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2279. o97.Parent = o96
  2280. o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2281. o97.MeshType = Enum.MeshType.Cylinder
  2282. o98.Parent = o1
  2283. o98.Material = Enum.Material.Sand
  2284. o98.BrickColor = BrickColor.new("Deep orange")
  2285. o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2286. o98.Rotation = Vector3.new(0, 0, 89.9999008)
  2287. o98.Anchored = true
  2288. o98.CanCollide = false
  2289. o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2290. o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2291. o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2294. o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2295. o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2296. o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2297. o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2298. o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2299. o99.Parent = o98
  2300. o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2301. o99.MeshType = Enum.MeshType.Cylinder
  2302. o100.Parent = o1
  2303. o100.Material = Enum.Material.Sand
  2304. o100.BrickColor = BrickColor.new("Deep orange")
  2305. o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2306. o100.Rotation = Vector3.new(0, 0, 89.9999008)
  2307. o100.Anchored = true
  2308. o100.CanCollide = false
  2309. o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2310. o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2311. o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2313. o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2314. o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2315. o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2316. o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2317. o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2318. o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2319. o101.Parent = o100
  2320. o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2321. o101.MeshType = Enum.MeshType.Cylinder
  2322. o102.Parent = o1
  2323. o102.Material = Enum.Material.Sand
  2324. o102.BrickColor = BrickColor.new("Deep orange")
  2325. o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2326. o102.Rotation = Vector3.new(0, 0, 89.9999008)
  2327. o102.Anchored = true
  2328. o102.CanCollide = false
  2329. o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2330. o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2331. o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2335. o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2336. o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2337. o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2338. o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2339. o103.Parent = o102
  2340. o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2341. o103.MeshType = Enum.MeshType.Cylinder
  2342. o104.Parent = o1
  2343. o104.Material = Enum.Material.Sand
  2344. o104.BrickColor = BrickColor.new("Deep orange")
  2345. o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2346. o104.Rotation = Vector3.new(0, 0, 89.9999008)
  2347. o104.Anchored = true
  2348. o104.CanCollide = false
  2349. o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2350. o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2351. o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2353. o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2354. o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2355. o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2356. o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2357. o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2358. o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2359. o105.Parent = o104
  2360. o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2361. o105.MeshType = Enum.MeshType.Cylinder
  2362. o106.Parent = o1
  2363. o106.Material = Enum.Material.Metal
  2364. o106.BrickColor = BrickColor.new("Fossil")
  2365. o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2366. o106.Rotation = Vector3.new(0, 0, 90)
  2367. o106.Anchored = true
  2368. o106.CanCollide = false
  2369. o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2370. o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2371. o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2372. o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2373. o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2374. o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2375. o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2376. o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2377. o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2378. o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2379. o107.Parent = o106
  2380. o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2381. o107.MeshType = Enum.MeshType.Wedge
  2382. o108.Parent = o1
  2383. o108.Material = Enum.Material.Metal
  2384. o108.BrickColor = BrickColor.new("Fossil")
  2385. o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2386. o108.Rotation = Vector3.new(0, 0, -90)
  2387. o108.Anchored = true
  2388. o108.CanCollide = false
  2389. o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2390. o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  2391. o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2392. o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2393. o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2394. o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2395. o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2396. o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2397. o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2398. o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2399. o109.Parent = o108
  2400. o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2401. o109.MeshType = Enum.MeshType.Wedge
  2402. o110.Parent = o1
  2403. o110.Material = Enum.Material.Metal
  2404. o110.BrickColor = BrickColor.new("Fossil")
  2405. o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2406. o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
  2407. o110.Anchored = true
  2408. o110.CanCollide = false
  2409. o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2410. o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
  2411. o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2415. o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2416. o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2417. o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2418. o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2419. o111.Parent = o110
  2420. o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2421. o111.MeshType = Enum.MeshType.Wedge
  2422. o112.Parent = o1
  2423. o112.Material = Enum.Material.Metal
  2424. o112.BrickColor = BrickColor.new("Fossil")
  2425. o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2426. o112.Rotation = Vector3.new(-180, 0, -90)
  2427. o112.Anchored = true
  2428. o112.CanCollide = false
  2429. o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2430. o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  2431. o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2432. o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2433. o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2434. o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2435. o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2436. o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2437. o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2438. o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2439. o113.Parent = o112
  2440. o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2441. o113.MeshType = Enum.MeshType.Wedge
  2442. daggerHandle.Name = "Handle"
  2443. daggerHandle.Parent = o1
  2444. daggerHandle.Material = Enum.Material.Sand
  2445. daggerHandle.BrickColor = BrickColor.new("Deep orange")
  2446. daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2447. daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
  2448. daggerHandle.Anchored = true
  2449. daggerHandle.CanCollide = false
  2450. daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2451. daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2452. daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2453. daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2454. daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2455. daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2456. daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2457. daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2458. daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2459. daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2460. o115.Parent = daggerHandle
  2461. o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  2462. o115.MeshType = Enum.MeshType.Cylinder
  2463. o116.Parent = o1
  2464. o116.Material = Enum.Material.Metal
  2465. o116.BrickColor = BrickColor.new("Fossil")
  2466. o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2467. o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2468. o116.Anchored = true
  2469. o116.CanCollide = false
  2470. o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2471. o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2472. o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2473. o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2474. o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2475. o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2476. o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2479. o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2480. o117.Parent = o116
  2481. o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2482. o117.MeshType = Enum.MeshType.Wedge
  2483. o118.Parent = o1
  2484. o118.Material = Enum.Material.Metal
  2485. o118.BrickColor = BrickColor.new("Deep orange")
  2486. o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2487. o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
  2488. o118.Anchored = true
  2489. o118.CanCollide = false
  2490. o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2491. o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
  2492. o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2493. o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2495. o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2496. o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2497. o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2498. o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2499. o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2500. o119.Parent = o118
  2501. o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  2502. o119.MeshType = Enum.MeshType.Wedge
  2503. o120.Parent = o1
  2504. o120.Material = Enum.Material.Metal
  2505. o120.BrickColor = BrickColor.new("Deep orange")
  2506. o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2507. o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
  2508. o120.Anchored = true
  2509. o120.CanCollide = false
  2510. o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  2511. o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
  2512. o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2513. o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2514. o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2515. o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2516. o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2517. o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2518. o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2519. o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2520. o121.Parent = o120
  2521. o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  2522. o121.MeshType = Enum.MeshType.Wedge
  2523. o122.Parent = o1
  2524. o122.Material = Enum.Material.Metal
  2525. o122.BrickColor = BrickColor.new("Deep orange")
  2526. o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2527. o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
  2528. o122.Anchored = true
  2529. o122.CanCollide = false
  2530. o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  2531. o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
  2532. o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2533. o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2534. o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2535. o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2536. o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2537. o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2538. o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2539. o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2540. o123.Parent = o122
  2541. o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  2542. o123.MeshType = Enum.MeshType.Wedge
  2543. o124.Parent = o1
  2544. o124.Material = Enum.Material.Metal
  2545. o124.BrickColor = BrickColor.new("Deep orange")
  2546. o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2547. o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
  2548. o124.Anchored = true
  2549. o124.CanCollide = false
  2550. o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2551. o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
  2552. o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2553. o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2554. o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2555. o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2559. o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2560. o125.Parent = o124
  2561. o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  2562. o125.MeshType = Enum.MeshType.Wedge
  2563. local daggerWeld = Instance.new("Weld", ch)
  2564. local DWC0, DWC1
  2565. for i, v in pairs(daggerModel:GetChildren()) do
  2566. if v:IsA("BasePart") then
  2567. local w = Instance.new("Weld", daggerModel)
  2568. w.Part0 = daggerHandle
  2569. w.Part1 = v
  2570. w.C0 = daggerHandle.CFrame:inverse()
  2571. w.C1 = v.CFrame:inverse()
  2572. v.Anchored = false
  2573. end
  2574. end
  2575. function daggertotorso()
  2576. daggerWeld.Part0 = Torso
  2577. daggerWeld.Part1 = daggerHandle
  2578. daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
  2579. daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
  2580. DWC0 = daggerWeld.C0
  2581. DWC1 = daggerWeld.C1
  2582. end
  2583. function daggertoRA()
  2584. daggerWeld.Part0 = ra
  2585. daggerWeld.Part1 = daggerHandle
  2586. daggerWeld.C1 = CFrame.new(0, -1, 0)
  2587. daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2588. DWC0 = daggerWeld.C0
  2589. DWC1 = daggerWeld.C1
  2590. end
  2591. function daggertoHA()
  2592. daggerWeld.Part0 = ra
  2593. daggerWeld.Part1 = daggerHandle
  2594. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2595. daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2596. DWC0 = daggerWeld.C0
  2597. DWC1 = daggerWeld.C1
  2598. end
  2599. function daggertoLHA()
  2600. daggerWeld.Part0 = la
  2601. daggerWeld.Part1 = daggerHandle
  2602. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2603. daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2604. DWC0 = daggerWeld.C0
  2605. DWC1 = daggerWeld.C1
  2606. end
  2607. daggertotorso()
  2608.  
  2609.  
  2610. function hito(partoz, magn, dmg, debtim)
  2611. for _, guy in pairs(workspace:GetChildren()) do
  2612. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2613. do
  2614. local humz = guy:FindFirstChild("Humanoid")
  2615. local hed = guy:FindFirstChild("Head")
  2616. humz:TakeDamage(dmg)
  2617. local db = Instance.new("StringValue")
  2618. db.Name = "alabo"
  2619. db.Parent = hed
  2620. delay(debtim, function()
  2621. db:Destroy()
  2622. end)
  2623. end
  2624. end
  2625. end
  2626. end
  2627. function Crater(Torso,Radius)
  2628. spawn(function()
  2629. local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
  2630. local Ignore = {}
  2631. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  2632. if v.Character ~= nil then
  2633. Ignore[#Ignore+1] = v.Character
  2634. end
  2635. end
  2636. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  2637. if Hit == nil then return end
  2638. local Parts = {}
  2639. for i = 1,360,10 do
  2640. local P = Instance.new("Part",char.Torso.Parent)
  2641. P.Anchored = true
  2642. P.FormFactor = "Custom"
  2643. P.BrickColor = Hit.BrickColor
  2644. P.Material = Hit.Material
  2645. P.TopSurface = "Smooth"
  2646. P.BottomSurface = "Smooth"
  2647. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  2648. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2649. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  2650. if math.random(0,5) == 0 then -- rubble
  2651. local P = Instance.new("Part",char.Torso.Parent)
  2652. P.Anchored = true
  2653. P.CanCollide = false
  2654. P.FormFactor = "Custom"
  2655. P.BrickColor = Hit.BrickColor
  2656. P.Material = Hit.Material
  2657. P.TopSurface = "Smooth"
  2658. P.BottomSurface = "Smooth"
  2659. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  2660. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2661. P.CanCollide = true
  2662. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  2663. end
  2664. end
  2665. for i = 0,1,0.05 do
  2666.  
  2667. wait(0.02)
  2668. end
  2669. for i,v in pairs(Parts) do
  2670. if v[1].Size.X > 2.1 then
  2671. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  2672. end
  2673. v[1].Anchored = false
  2674. end
  2675. for i = 0,1,0.05 do
  2676. for i2,v in pairs(Parts) do
  2677. v[1].Transparency = i
  2678. if i == 1 then
  2679. v[1]:Destroy()
  2680. elseif i >= 0.25 then
  2681. v[1].CanCollide = false
  2682. end
  2683. end
  2684. wait(0.02)
  2685. end
  2686. Parts = nil
  2687. end)
  2688. end
  2689.  
  2690. function Ult()
  2691. chatfunc("It's Funny")
  2692. attack = true
  2693. daggertoLHA()
  2694. for i = 0,2,0.06 do
  2695. swait()
  2696. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  2697. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
  2698. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2699. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2)
  2700. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  2701.  
  2702.  
  2703. end
  2704.  
  2705.  
  2706.  
  2707. con5=Humanoid.Touched:connect(function(hit)
  2708. if attackdebounce == false then
  2709. attackdebounce = true
  2710. Damagefunc(hit,0,0,math.random(5,15),"Snare",RootPart,0,1)
  2711.  
  2712. wait(0.2)
  2713. attackdebounce = false
  2714. end
  2715. end)
  2716.  
  2717. for i = 0,1,0.12 do
  2718. swait()
  2719. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2720. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2721. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2722. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-100)),.4)
  2723. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  2724.  
  2725.  
  2726. end
  2727. daggertoLHA()
  2728. for i = 5, 45 do
  2729. swait()
  2730. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2731. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2732. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2733. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2734. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2735. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2736. end
  2737.  
  2738. daggertoHA()
  2739. for i = 5, 45 do
  2740. swait()
  2741. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2742. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2743. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2745. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2746. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2747. end
  2748. daggertoLHA()
  2749. for i = 5, 30 do
  2750. swait()
  2751. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2752. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2753. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2754. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2755. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2756. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2757. end
  2758. chatfunc("You can easily die...")
  2759. daggertoHA()
  2760. for i = 5, 30 do
  2761. swait()
  2762. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2763. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2764. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2765. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2766. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2767. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2768. end
  2769. daggertoLHA()
  2770. for i = 5, 20 do
  2771. swait()
  2772. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2773. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2774. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2775. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2776. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2777. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2778. end
  2779.  
  2780. daggertoHA()
  2781. for i = 5, 20 do
  2782. swait()
  2783. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2784. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2785. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2786. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2787. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2788. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2789. end
  2790. daggertotorso()
  2791. for i = 1,5,0.30 do
  2792. swait()
  2793. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  2794. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  2795. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2796. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  2797. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  2798. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  2799. end
  2800. for i = 5, 45 do
  2801. swait()
  2802. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  2803. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  2804. RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  2805. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2806. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  2807. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2808. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2809. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2810. end
  2811. wait(1.3)
  2812. daggertotorso()
  2813. chatfunc("With such a low IQ skid.")
  2814. for i = 5, 20 do
  2815. swait()
  2816. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2817. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  2819. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2820. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2821. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2822. end
  2823. local woosh = Instance.new("Part",workspace)
  2824. woosh.Size = Vector3.new(12, 12, 20)
  2825. woosh.BrickColor = BrickColor.new("Fossil")
  2826. local me = Instance.new("FileMesh",woosh)
  2827. me.MeshId = "rbxassetid://437347603"
  2828. me.Scale = Vector3.new(1.3, 1.3, 1)
  2829. woosh.CanCollide = false
  2830. woosh.Anchored = false
  2831. woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
  2832. woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2833. woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
  2834. woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2835. local woosh2 = Instance.new("Part",workspace)
  2836. woosh2.Size = Vector3.new(12, 12, 20)
  2837. woosh2.BrickColor = BrickColor.new("Fossil")
  2838. local me2 = Instance.new("FileMesh",woosh2)
  2839. me2.MeshId = "rbxassetid://3270017"
  2840. me2.Scale = Vector3.new(1.3, 1.3, 0.4)
  2841. woosh2.CanCollide = false
  2842. woosh2.Anchored = true
  2843. woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
  2844. woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2845. woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
  2846. woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2847. local woosh3 = Instance.new("Part",workspace)
  2848. woosh3.Size = Vector3.new(12, 12, 20)
  2849. woosh3.BrickColor = BrickColor.new("Fossil")
  2850. local me3 = Instance.new("FileMesh",woosh3)
  2851. me3.MeshId = "rbxassetid://3270017"
  2852. me3.Scale = Vector3.new(1, 1, 0.4)
  2853. woosh3.CanCollide = false
  2854. woosh3.Anchored = true
  2855. woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
  2856. woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2857. woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2858. woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2859. local woosh1 = Instance.new("Part",workspace)
  2860. woosh1.Size = Vector3.new(12, 12, 20)
  2861. woosh1.BrickColor = BrickColor.new("Fossil")
  2862. local me1 = Instance.new("FileMesh",woosh1)
  2863. me1.MeshId = "rbxassetid://489415447"
  2864. me1.Scale = Vector3.new(1, 1, 0.4)
  2865. woosh1.CanCollide = false
  2866. woosh1.Anchored = true
  2867. woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2868. local woosh4 = Instance.new("Part",workspace)
  2869. woosh4.Size = Vector3.new(12, 12, 20)
  2870. woosh4.BrickColor = BrickColor.new("Fossil")
  2871. local me4 = Instance.new("FileMesh",woosh4)
  2872. me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
  2873. me4.Scale = Vector3.new(1.3,0.1,1)
  2874. woosh4.CanCollide = false
  2875. woosh4.Anchored = true
  2876. woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2877. local woosh4 = Instance.new("Part",workspace)
  2878. woosh4.Size = Vector3.new(12, 12, 20)
  2879. woosh4.BrickColor = BrickColor.new("Fossil")
  2880. local me4 = Instance.new("FileMesh",woosh4)
  2881. me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2882. me4.Scale = Vector3.new(2,3.3,2)
  2883. woosh4.CanCollide = false
  2884. woosh4.Anchored = true
  2885. woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2886. local v = Instance.new("BodyVelocity", woosh)
  2887. v.velocity = woosh.CFrame.lookVector *100
  2888. v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2889. Crater()
  2890. for i = 0.14,1,0.015 do
  2891. wait()
  2892. hito(woosh, 40, 50,0)
  2893.  
  2894. woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
  2895. woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2896. woosh.Transparency = woosh.Transparency + 0.04
  2897. woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2898. woosh2.Transparency = woosh2.Transparency + 0.03
  2899. me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
  2900. woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2901. woosh3.Transparency = woosh3.Transparency + 0.035
  2902. me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
  2903. me1.Scale = me1.Scale + Vector3.new(2,1,2)
  2904. woosh1.Transparency = woosh1.Transparency + 0.04
  2905. woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2906. woosh4.Transparency = woosh4.Transparency + 0.02
  2907. me4.Scale = me4.Scale + Vector3.new(2,4,2)
  2908. end
  2909. woosh3:remove()
  2910. woosh2:remove()
  2911. woosh1:remove()
  2912. woosh4:remove()
  2913. woosh:remove()
  2914. con5:disconnect()
  2915. attack = false
  2916. daggertotorso()
  2917. end
  2918.  
  2919.  
  2920.  
  2921.  
  2922.  
  2923.  
  2924.  
  2925.  
  2926.  
  2927. what = false
  2928. char.Humanoid.MaxHealth = 9900000
  2929. char.Humanoid.Health = 9900000
  2930.  
  2931.  
  2932. mouse.KeyDown:connect(function(key)
  2933. if string.byte(key) == 48 then
  2934.  
  2935. Humanoid.WalkSpeed = 38
  2936. end
  2937. end)
  2938.  
  2939. mouse.KeyUp:connect(function(key)
  2940. if string.byte(key) == 48 then
  2941.  
  2942. Humanoid.WalkSpeed = 16
  2943. end
  2944. end)
  2945.  
  2946.  
  2947.  
  2948.  
  2949. mouse.KeyDown:connect(function(key)
  2950. if key == 'r' and attack == false then
  2951. quickshank()
  2952. end
  2953. if key == "e" and attack == false then
  2954. punches()
  2955. end
  2956. if key == "t" and attack == false then
  2957. story()
  2958. end
  2959. if key == "c" and attack == false then
  2960. grap()
  2961. end
  2962. if key == "f" and attack == false then
  2963. Ult()
  2964. end
  2965. end)
  2966.  
  2967.  
  2968.  
  2969. local sine = 0
  2970. local change = 1
  2971. local val = 0
  2972. Humanoid.Animator.Parent = nil
  2973. idleanim=.4
  2974. while true do
  2975. swait()
  2976. sine = sine + change
  2977. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2978. local velderp=RootPart.Velocity.y
  2979. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2980. if equipped==true or equipped==false then
  2981. if attack==false then
  2982. idle=idle+1
  2983. else
  2984. idle=0
  2985. end
  2986. if idle>=500 then
  2987. if attack==false then
  2988. --Sheath()
  2989. end
  2990. end
  2991. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2992. Anim="Jump"
  2993. if attack==false then
  2994. change = 2
  2995. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2996. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
  2997. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2998. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
  2999. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  3000. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  3001. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  3002. end
  3003. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3004. Anim="Fall"
  3005. change = 1
  3006. if attack==false then
  3007. Humanoid.CameraOffset = Vector3.new(0,0,0)
  3008. RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3009. LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3010. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3011. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  3012. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
  3013. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  3014. end
  3015. elseif torvel<1 and hitfloor~=nil then
  3016. Anim="Idle"
  3017. if attack==false then
  3018. Humanoid.CameraOffset = Vector3.new(0,0,0)
  3019. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  3020. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0)),.3)
  3021. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 60))),.3)
  3022. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 60))),.3)
  3023. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  3024. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  3025. end
  3026. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3027. Anim="Walk"
  3028. if attack==false then
  3029. Humanoid.CameraOffset = Vector3.new(0,0,0)
  3030. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  3031. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
  3032. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
  3033. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  3034. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  3035. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  3036. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  3037. end
  3038. elseif torvel>=22 and hitfloor~=nil then
  3039. Anim="Run"
  3040. if attack==false then
  3041. Humanoid.CameraOffset = Vector3.new(0,0,0)
  3042. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  3043. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8)
  3044. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2)
  3045. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  3046. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  3047. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  3048. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  3049. end
  3050. end
  3051. end
  3052. end
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