BigJon06

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Nov 23rd, 2015
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  1. SMB2j+ Series Two - Mystic Land
  2. The hack of Super Mario Bros. 2 for Famicom Disk System
  3. ©1999 MysticGokou
  4. ©2007 Insectduel
  5.  
  6. =============================================================================
  7. Description
  8. =============================================================================
  9.  
  10. This is the hack with all the levels modified and various graphics as well. All worlds modified INCLUDING World 9 which is Experts World. This is a hack of Super Mario Brothers which has all-new levels with
  11. a few exceptions. It was made with SMB Utility and YY-SMB2 Map Data. WARNING!
  12. This is a very hard game. Elite players should only play this.
  13.  
  14. Mystic Land was originally supposed to be "The Lost Levels 2" which is one of the SMB1 Hacks. However, this hack is a REMIX version of the lost levels 2. More on how I get this idea a little later.
  15.  
  16. =============================================================================
  17. Difficulty Ranks
  18. =============================================================================
  19.  
  20. There are three types of players in SMB2J Plus 2
  21.  
  22. --Beginner
  23. --Intermediate
  24. --Advanced
  25.  
  26. What do these ranks mean? It basically shows where you stand as a gamer and how well you known the game. Here's the breakdown and see where you rank:
  27.  
  28. BEGINNER:
  29. - Has finished SMB1 at least twice or more
  30. - Spends time getting coins
  31. - Has not use the RUN button
  32. - Has a difficult time completing a level
  33. - Did not try other SMB1 Hacks
  34. - Use Warp Zones without warning
  35. - You have NO Skill of becoming a good SMB Player
  36. - Has not mastered the duck jump
  37. - Used SMB Utility and dont know the ropes about hacking SMB2J
  38. - Most likely use Save States when you're playing a SMB1 or SMB2J difficult hack
  39. - Most likely to use Game Genie Cheats in order to beat the game.
  40.  
  41. INTERMEDIATE:
  42. - Has beaten SMB2J
  43. - Has beaten World 9
  44. - Has beaten Worlds A through D
  45. - Sucessful do the Minus World trick on SMB1
  46. - Has beaten other SMB1 Hacks
  47. - Relies on 1-UPS or even multi ones
  48.  
  49. ADVANCED:
  50. - Has beaten SMB2J Plus One - Dream World
  51. - Has beaten Afterworld 8
  52. - Used SMB Utility and known the ropes about hacking SMB2J
  53. - Has not used any Save States
  54. - Has not use any Game Genie Cheats
  55. - Can complete levels with no problems
  56.  
  57. =============================================================================
  58. Disclaimer
  59. =============================================================================
  60.  
  61. I do not claim these levels as my own.
  62.  
  63. =============================================================================
  64. Insectduel's Domain License Agreement
  65. =============================================================================
  66.  
  67. - This is a free software, meaning no commercial ways. It has absolutely
  68. no warranties, so you use it at your own risk. Any ROM images can not be
  69. packaged or distributed with this patch. If you do this it will hurt me and hurt the website development. And you can't sell this patch for other commerical purposes. I can not be responsible for
  70. your actions. However, feel free to distribute whatever you like as long it's a zipped copy of the unmodified IPS Patch and this document, by respecting the agreement lines you just read and obeying the TERMS OF SERVICE of Insectduel's Domain.
  71. - My website is always at http://insectduel.googlepages.com > Insect's Hacks, and you can even use my forum to contact me. My hack can also be found at ROM Hacking Dot net
  72. - In any circumstances, If I see my SMB2J+2.fds or SMB2J+2.zip with a pre-patched ROM copy of SMB2J+2.fds in any ROM sites without Insectduel's approval, then I have to ask you to remove it from your site.
  73. - When you get an e-mail with the subject "Insectduel's Copyright Piracy" saying that my ROM MUST BE REMOVED from your ROM site, you MUST do what I said or else.
  74. - Although it's been years doing this, It's up to Insectduel to decide whatever his ROMs need to be removed.
  75. - If you don't DO what I said, then you get a $500 legal fee. Seriously
  76. - If you decide not to pay the legal fee, then I'll contact Nintendo, or any other company to remove your ROM site. How do you like 'em apples :P
  77.  
  78. =============================================================================
  79. Insectduel's DO's and Dont's
  80.  
  81. Although, It's best for you newbies to understand this.
  82. =============================================================================
  83.  
  84. DO
  85.  
  86. 1] Distribute this patch and only IPS patch onto other sites, forums, or somewhere else.
  87.  
  88. 2] Enjoy my hack.
  89.  
  90. 3] Distribute the IPS Patch to your friends and family if not for money.
  91.  
  92. 4] Use as a Private Use.
  93.  
  94.  
  95. DON'T
  96.  
  97. 1] Ask or E-mail me for a ROM request. This will simply be ignored and deleted.
  98.  
  99. 2] Distribute this IPS Patch for any money or profit. Doing so will have 0 Tolerance and will be prosecuted as well. That means you will be arrested. YEH YOU!!! This also includes porting it onto a real cartridge and used them for profit.
  100.  
  101. 3] Distribute this patched ROM to any ROM sites. Doing so will have 0 Tolerance. Any bastard doing this will get fucked up by me and I seriously mean it.
  102.  
  103. 4] Post my full ROM onto a message board without prior permission from me. You're free to exchange them through your e-mails and PMs, but do not post them out in the open.
  104.  
  105. 5] Threaten to hack my site. Chances are you can't. Besides, we have a few good real hackers on staff, friends and my family who test the site constantly for any security problems.
  106.  
  107. 6] Ask me any questions that are in this list.
  108.  
  109. 7] Use this Patch with a hacked ROM. This will crash your game. Be sure you do it correctly.
  110.  
  111. 8] Stick around if you hate this ROM Piracy rule on my site. JUST IGNORE IT. Any moron still asking me for a ROM even though the "NO ROM REQUESTS" is here will send all ROMS and ROM links to [email protected]
  112.  
  113. I'm Serious. Insectduel's Domain DOES NOT Condone ROM Piracy and other legal Piracies.
  114.  
  115. 9] Act like an asshole that does not relate to this hack when you e-mail me.
  116.  
  117. 10] DO NOT ASK ME FOR ROMS. It's hosted everywhere. Don't be a GODDAMN moron and ask. (Will be sent to [email protected])
  118.  
  119. 11] Bitch or complain of the game's difficulty.
  120.  
  121. 12] Join my homepage and e-mail me with the sole intent of advertising your crap. I'm not interested. Ogie katros threatened to give up my income.
  122.  
  123. =============================================================================
  124. Installation
  125. =============================================================================
  126.  
  127. All you need, except the IPS patch itself, is:
  128.  
  129. - A IPS patcher (You must get Lunar IPS for this ROM)
  130. - A BIOS File (You must get the DISKSYS.ROM or it won't play SMB2J)
  131. - A NES/FDS emulator (try FCEUXD [Windows], or RockNES Version 1.7 and Higher [DOS])
  132. - An unchanged ROM of Super Mario Bros 2J (if you don't have it, find it.)
  133. - A computer good enough to run any NES game with a emulator (look at the emulator's minimum requirements)
  134. - Direct X Version 7.0 or greater (For running FCEU, FCEUXD and FCEUXDSP)
  135.  
  136. To install it, use the IPS patcher and follow the instructions to apply the patch on the ROM. When you use the Lunar IPS patcher to patch FDS ROMS, click on the arrow and choose All files instead of Most common ROM files on Files of type.
  137.  
  138. ***Important***
  139. Make sure you make a back up before applying the patch. You will also need to change the ROM's filename before you patch as well. Because certain emulators only work on FDS hacks like RockNES v1.7 or higher and FCEUXD. Some of them would not support any IPS patches to any emulator but RockNES or FCEUltra can make that support.
  140.  
  141. Now you can get Emulators in my homepage. Choose Wisely.
  142.  
  143. Make sure your ROM name is the same as the IPS Filename.
  144.  
  145. Smb2j+2.ips - Normal Game
  146.  
  147. Smb2j+2Hard.ips - Hard Mode with Shorter Platforms, Buzzy Beetles, Enemy Speed, Raging Hammer Brothers, and Bowser with Hammers without Firebreathing.
  148.  
  149. Smb2j+2Extreme.ips - Extreme Mode with Shorter Platforms, Hammer Brothers, Enemy Speed, Raging Hammer Brothers, NO Halfpages, and Bowser with Hammers with Firebreathing. When you beat the game, you WILL recieve the password for SMB2J+3 (Case Sensitive).
  150.  
  151. STARS NOT PROVIDED IN THIS HACK. If you're using the patch with stars, then it will be automatically deleted.
  152.  
  153. Smb2j+2GFX.ips - For those of you loves new Graphics. Simply insert them in whatever mode you choose after applying the game patch. This will never affect your Star Count.
  154.  
  155. =============================================================================
  156. What's new in SMB2J+2GFX
  157. =============================================================================
  158.  
  159. Full support of SMAS(Super Mario All-Stars) redesigned 8-bit GFX. This includes the separation of the Mushrooms, 1-UP Mushrooms and Poison Mushrooms. Some Sprite GFX cannot be made in the following list. That's because they had a HUGE amount of tile space.
  160.  
  161. SMAS Vine
  162. SMAS Hammers
  163. SMAS Bowser
  164. SMAS Bowser's Fire
  165. SMAS Flag
  166. SMAS Princess Peach >_<
  167.  
  168. There were no palette changes in this game.
  169.  
  170. NOTE: IF you hate my new GFX, then use my Paradyce GFX or don't use it at all.
  171.  
  172. =============================================================================
  173. Yo, Insectduel. Why are you doing this remix hack?
  174. =============================================================================
  175.  
  176. I have my reasons why I chose to do this hack.
  177.  
  178. 1]The hack freezes whenever I die. The halfway pointers above world 8 are invalid.
  179.  
  180. 2]The CHR graphics are quite ugly and sprite FF is removed. (You can't do that)
  181.  
  182. 3]Named "lost levels 2".
  183.  
  184. 4]Use Tree Islands as Upside Down Pipes.
  185.  
  186. 5]The hack has a number of glitches and bugs.
  187.  
  188. 6]Stupid Pipe Intro designs.
  189.  
  190. 7]Used a duplicate World 5-1 as a previous level.
  191.  
  192. 8]It was made with Mario Improvement v. 0.41 instead of SMB Utility (It was released in 2001.)
  193.  
  194. 9]Most levels are covering other objects.
  195.  
  196. 10]Needs Red Plants not Green
  197.  
  198. 11]Needs to be a CHALLENGE.
  199.  
  200. =============================================================================
  201. Previously on SMB2J Plus One Dream World
  202. =============================================================================
  203.  
  204. Now you got all 8 keys to save the Princess more chaos is happening. Now you have to do it 8 more times to go there. Once you got 8 stars Hold A and Press Start at the title screen and keep doing it until you got to World A. Bowser has returned to Subcon World with more power and tries to merge with the Mushroom Kingdom. You're not battling for the Princess, you're battling for the entire world. The levels are even more difficult than ever. However Mario and went to the castle and found a secret castle entrance were the fantasy underground is. They have the fireflower and defeating the king revealing the other half of the long firebar. They crossed the depths and gone through the pipe and grabbing the key before the castle explodes saving the world.
  205.  
  206. If you still having nightmares about the World D-1 Incident in my last game, you should know the jumping physics of the Koopa.
  207.  
  208. =============================================================================
  209. Story of SMB2J Plus Two Mystic World
  210. =============================================================================
  211.  
  212. After saving the Princess in Mushroom Kingdom, a few years later, Bowser decided to kidnap one of the DJ Nippon Artists. Princess ordered Bowser to let them go but Bowser Kidnaps her once again. Then turns her into a Poison Mushroom. The Toads in the Mushroom Kingdom found out where Bowser's Hideout is and his captured Nippon Artists. They were ordered to go the Island where Kami energy surrounds the earth called "Mystic World". The Kami energy gives all enemies super upgrades.
  213.  
  214. Your goal
  215.  
  216. Is to rescue all the DJ Nippon Artists and including the Princess.
  217. =============================================================================
  218. Development Tools
  219. =============================================================================
  220.  
  221. SMB Utility
  222. Translhextion
  223. FCEUXD and RockNES (For Testing)
  224. YY-SMB2 Patches
  225. SMB2J Documentations
  226. YY-CHR Tile Editor
  227.  
  228. =============================================================================
  229. Current progress
  230. =============================================================================
  231. January 2007 - Started
  232.  
  233. May 6, 2007 - Beta test all levels with BOTH Characters
  234.  
  235. May 14, 2007 - Begun to make SMB2J+2GFX
  236.  
  237. May 21, 2007 - Public Release (Supposed to be, but no thanks for that damn broken floppy drive makes it difficult to host my hack for months and months waiting for Windows XP to be installed.)
  238.  
  239. February 2008 - LATE Public Release
  240.  
  241. =============================================================================
  242. Plumber Performance
  243. =============================================================================
  244.  
  245. a. Mario
  246. When Mario jumps, he can clear the height of four blocks on a normal run and five on a dash, which works out to a 25% dash boost. He can also stop with normal accuracy.
  247.  
  248. Normal jump 4 blocks
  249. Dash jump 5 blocks
  250. Slip 2 blocks
  251.  
  252. b. Luigi
  253. Luigi clears the height of 5.5 blocks on a normal run and six while dashing. This gives him a 9% dash boost. His four-block slide makes stopping a chore.
  254.  
  255. Normal jump 5.5 blocks
  256. Dash jump 6 blocks
  257. Slip 4 blocks (Deadly for 2 Grounds)
  258.  
  259. =============================================================================
  260. Advanced Techniques
  261. =============================================================================
  262.  
  263. You'll have to protect a few tricky moves in order to successfully explore the challenging lost levels. Take a look and use them as they apply.
  264.  
  265. a. Dash and jump back
  266. With limited space to run, dash past high target platforms, jump and back up in the air to land safely.
  267.  
  268. b. Koopa Paratroopa stomp
  269.  
  270. If the only thing between your character and a far away platform is a flying Koopa. You can bounce off of the turtle for extra distance.
  271.  
  272. c. Spring Jump
  273.  
  274. Springs provide minimal extra height if you simply bounce off them. You'll get extra air by jumping when you hit the springs.
  275.  
  276. d. Bounce on the fly
  277.  
  278. This variation of the Koopa Paratroopa stomp works for both height and
  279. distance. Dash, jump, and stomp to continue to fly forward.
  280.  
  281. e. Low slide
  282.  
  283. If your character is super-sized, he can't run under one block high gaps. Make him dash, duck and slide under the obstacle.
  284.  
  285. f. Ducking jump
  286.  
  287. Super-sized characters often hit low ceilings when they jump. To avoid this, you can make them duck first, then jump. (Be sure you dash while you play this hack.)
  288.  
  289. g. Fall and Curve
  290.  
  291. If a platform hangs over your destination, you can jump and move in the air to the place that you need to land.
  292.  
  293. h. Narrow gap dash
  294.  
  295. If the gap in front of your character is one block in width, there's no need to jump. Just run over the gap with super speed.
  296.  
  297. i. Enemy stop
  298.  
  299. Stop Green Piranha Plant and Bullet bill activity by standing next to pipes and cannons where they appear.
  300.  
  301. j. Power-up wrap around
  302.  
  303. If there's a Power-Up at the edge of a series of blocks, you can collect it by jumping and changing your direction in the air.
  304.  
  305. k. Mushroom Rebound
  306.  
  307. Power-Up Mushrooms always slide to the right. You can make them go the other way by hitting the next block over.
  308.  
  309. L. Jumping stop
  310.  
  311. Luigi is the only character that slides too far so often after a jump. You can stop his slide by making him jump straight up; he'll land again with no slide.
  312.  
  313. M. Mushroom disappearance
  314.  
  315. Poisonous mushrooms are a real menace. You can make them disappear in certain situations by finding a Power-Up Mushroom in the area. Just pop up one and the other will be gone.
  316.  
  317. N. Tight Squeeze
  318.  
  319. In a few very special situations, when you find a gap that is exactly the right width, you can make your character levitate and move to higher ground.
  320.  
  321. O. Scroll in
  322.  
  323. If a moving target is off of the edge of the screen before you jump, you'll have very little luck of hitting it. Move slowly to the right until the target is in view.
  324.  
  325. P. Scroll out
  326.  
  327. A fire-bar will stop rotating around a block if your character has to move past it to the extent that its center is off the left edge of the screen.
  328.  
  329. Q. Fireworks
  330.  
  331. Fireworks sometimes celebrate the end of the level. You can trigger them by grabbing the flagpole when the last digit of the timer is a 1,3 and 6.
  332.  
  333. R. 1-up pole grab
  334.  
  335. If your coin total is two of the same digit and you hit the flagpole when the last digit of the timer is the same as the others; you'll walk away with the 1-up.
  336.  
  337. For example 44 coins, Timer 264
  338.  
  339. s. Warp zones
  340.  
  341. There are some warp zones in SMB2J+2 including that leads you forward or back to the beginning of the level. Find 'em all.
  342.  
  343. World 3-1 and World 3-2
  344. 1
  345.  
  346. World 4-2 and World 4-3
  347. 5
  348.  
  349. World 5-1 and World 5-2
  350. 8
  351.  
  352. World 7-2 and World 8-1
  353. 5
  354.  
  355. t. Multiple 1-up Performaces
  356.  
  357. Some levels let you do you it many times. Either you die after collecting multiple 1-ups or Go back to the same pipe over and over again to collect 'em again until you have 128 lives. But there's a stomp Koopa technique that lets you get as many 1-ups.
  358.  
  359. u. Avoiding Hammers
  360.  
  361. This is actually a glitch in SMB2J. If a running hammer brother come towards you stand next to a wall on the left while he throws hammers at you and jumping at him.
  362.  
  363. =============================================================================
  364. About Worlds A through D
  365. =============================================================================
  366.  
  367. These are SUPER HARD levels. There are NO warp zones thoughout the level so you have to play all the way from World A to World D. Also, each time you die, you start BACK at the beginning. That's one more reason why these are such challenging levels.
  368.  
  369. =============================================================================
  370. Hints
  371. =============================================================================
  372.  
  373. The levels have been totally made from scratch, which means you shouldn't be able to find anything from the original levels ...
  374.  
  375. The new levels will also be harder. World 1 won't be too hard but after that you'll have to be a good player, otherwise you won't get very far.
  376.  
  377. Even if you know the original levels very well, you will get many surprises. Nothing is like before!
  378.  
  379. If it becomes too hard, don't be frustrated. If you don't like challenges, play the regular Super Mario Bros 2J, it's the easiest one. (Unless you past the World 5+ levels over and over again.)
  380.  
  381. =============================================================================
  382. Levels
  383. =============================================================================
  384.  
  385. I don't want to spoil you, but there are some levels to let you know.
  386.  
  387. World 7-4 is more like SMB2J+1 Style. But how can you reach Bowser :P .
  388.  
  389. In Worlds 5 and above, the new "fake" platforms were introduced. Whenever you step on it, you die. Be Careful.
  390.  
  391. =============================================================================
  392. Known Bugs
  393. =============================================================================
  394.  
  395. The Poison Mushroom TSA and Princess Peach at the end of World 8-4. Because of the separate GFX, those can't be changed >_<.
  396.  
  397.  
  398. World D-3's sprite level data is glitched up. That's because of the loop commands overwritten data. It's located in xbdbc hex 12 instead of hex C7. But I'll try to find the data where no sprites exist in xbdbb where the RAM locator points at FF. Anyway, World D-3 is short anyway.
  399.  
  400. Because of World B-4's loop change, I'd decide to leave it that way. Just to make it more playable.
  401.  
  402.  
  403. But here's something that aren't considered bugs.
  404.  
  405. The time of day. Like World A-2's cloud level is daytime while the level is at night. Those happen in World 2-1 and World C-1 in the original game.
  406.  
  407. Most green sprites turn light when meeting Bowser in most Castle levels.
  408.  
  409. =============================================================================
  410. YouTube Users
  411. =============================================================================
  412.  
  413. Do you ever want to show your friends how you beat my levels, or completing the game with NO problems, or show us new secret techniques. Then record your SMB2J+2 gameplay and host it on YouTube (http://www.youtube.com). However, cheating is NOT an issue.
  414.  
  415. =============================================================================
  416. Frequently Asked Questions
  417. =============================================================================
  418.  
  419. Q. Is there a SMB2J Editor, Where can I find it?
  420.  
  421. A. No, you can only use SMB Utility with SMB2J Map Data patched with your SMB1 ROM. These can be found on my site.
  422.  
  423. Q. OK, I want to hack SMB2J like you did. What can I do?
  424.  
  425. A. Visit my homepage and check out "SMB Stuff" and start learning how to use your hex editor. There are some SMB2J documents included in the pages.
  426.  
  427. Q. I still need help with SMB2J Hacking?
  428.  
  429. A. Go learn on your own. I have other things.
  430.  
  431. Q. Help? Your ROM patch dosen't change. What should I do?
  432.  
  433. A. First of all, you should have automatic IPS Patching checked with your FCE Ultra Emulator. However, those emulators are superior comparing to these other ones.
  434.  
  435. Q. My SMB2J ROM won't load, what should I do?
  436.  
  437. A. You need the BIOS file called "DISKSYS.ROM"
  438.  
  439. Q. OK, I got "DISKSYS.ROM" but my SMB2J ROM still won't load.
  440.  
  441. A. Ahh, you need to put the "DISKSYS.ROM" in the same folder as your emulator.
  442.  
  443. Q. Any plans for SMB2J+3?
  444.  
  445. A. Yes, but this time the game will feature Princess Peach and Daisy. However, I'm editing Mario and Luigi's Statistics and possibly add more features in the game. (Such as Autoscrolling and Spikes). But the ASM coding is somehow different.
  446.  
  447. SMB2J+3 should have my own levels made from scratch and NOT any ripped ones like I should promise you that. What's new in SMB2J+3 is that Bowser has the captured Touhou Girls. I'm gonna randomly choose them whenever I make this hack. The hack is coming in 2008.
  448.  
  449. Q. Do you have any of your lost levels in your hack?
  450.  
  451. A. Yes I did. Some levels are from my older SMB1 hacks unreleased. However, my n00bish skills won't make a good one anyway. The following levels are.
  452.  
  453. World B-3
  454. World D-1
  455. World D-2
  456. Some Bonus Areas
  457.  
  458. I still got more unused levels but some are them are going to be thrown away. Sorry. Even one of my earlier hacks won't be such a big deal about it. However, I think it's stupid to do a Super Mario Land level make hack in which the case should be deleted. PERMANATELY.
  459.  
  460. Q. Why is World D-3 is a short level?
  461.  
  462. A. Because I made it that way.
  463.  
  464. Q. OK, but what about World C-2?
  465.  
  466. A. Because of Object limitations. Adding too many objects can leave little space for my Sea attribute levels.
  467.  
  468. Q. How well do you do SMB2J Hacking?
  469.  
  470. A. Pretty much. After I learned most of everything from SMB1.
  471.  
  472. Q. How long you been hacking SMB2J?
  473.  
  474. A. About 1 year since December 2005. But SMB1 in November 2004.
  475.  
  476. Q. Are you good with Super Mario All-Stars?
  477.  
  478. A. Just SMB3. But I haven't learn that much on SMB1 and SMB The lost levels. I may want to learn ASM now since I spent time with NES hacking a lot. My SNES professional ASM kit and Geigers Snes9x debugger MIGHT give me a chance to learn ASM (Actually I did, but I lost track of it). However, I'll plan to do Afterworld 8 for Super Mario All-Stars.
  479.  
  480. Q. Can I import your SMB2J+2 levels to your SMB The lost levels?
  481.  
  482. A. If you're a good Super Mario All-Stars hacker and you know much about hacking the game, pointer, backgrounds, music, or even palettes. Then YES you may. However, the level offsets in SMB2J+2 are NOT orginal so you have to start from any Castle level until you reach the endpoint. Be warned though. Castle levels in Super Mario All-Stars are way harder to understand and too many F objects.
  483.  
  484. Q. OK, I got your permisson so how I do export your SMB2J+2 levels?
  485.  
  486. A. If you have Windhex and you need to know how to rip my levels click "edit" then "Dump Binary Data". You need to enter the filename, then find the specified SMB2J+2 level offset from starting to end. Then click "edit" then "Insert Binary Data" and choose the level file and find your current SNES level offset. Be warned that you need to change most of the F objects to 3 bytes before saving.
  487.  
  488. However, I may want to do a different SMB The lost levels hack.
  489.  
  490. Q. How many plus series can it go up to.
  491.  
  492. A. The NES/FDS Series can go up to 6. While the SNES Series can go up to 9.
  493.  
  494. =============================================================================
  495. Beta Testers
  496. =============================================================================
  497.  
  498. Not much, but I mostly do all the work.
  499.  
  500. =============================================================================
  501. Credits
  502. =============================================================================
  503.  
  504. Orginal Game Design
  505. Nintendo
  506.  
  507. Orginal Game Hack Design
  508. MysticGokou
  509.  
  510. Main Director
  511. Insectduel
  512.  
  513. Level Design
  514. Nintendo
  515.  
  516. Level Designers
  517. (Where I get these Ideas from)
  518. MysticGokou
  519. Insectduel
  520. YY
  521. M.K.S.
  522. Frank15
  523. SSM
  524. MHS
  525.  
  526. Executive Producer
  527. Insectduel
  528.  
  529. Producer
  530. MysticGokou
  531.  
  532. ROM Hacking Tools by
  533. M.K.S.
  534. YY
  535. Brian Bennewitz
  536. MHS
  537. Genocyst East Software
  538. Insectduel's Domain
  539.  
  540. Special Thanks
  541. M.K.S.
  542.  
  543. Constant Support
  544. MysticGokou
  545.  
  546. Music and Sound
  547. Nintendo
  548.  
  549. Background
  550. Nintendo
  551.  
  552. SMB Utility
  553. M.K.S.
  554. YY
  555. Cheezman1
  556. Neil Bradley
  557.  
  558. Graphics Designer
  559. SSM
  560. Insectduel
  561.  
  562. Title Screen Design
  563. Insectduel
  564.  
  565. Most likely to make Insectduel build
  566. his levels without level editors
  567. Beneficii
  568.  
  569.  
  570. More Special Thanks
  571. The FCE Ultra Development Team
  572. Fx3
  573.  
  574.  
  575. And Insectduel's Domain
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583. and ALL Staff of my Board
  584.  
  585.  
  586. Most Special Thanks
  587. Googie
  588.  
  589. For creating my Google Page Creator Account.
  590.  
  591. Without it, the site wouldn't exist today. My site is mostly a SMB1/SMB2J Fan site as well as other hacks and utilities.
  592.  
  593. Now my site comes with all SMB1 Utilities except the English SMB Remodeler. I may want to ask Kernel Software to translate it.
  594.  
  595. =============================================================================
  596. Contact
  597. =============================================================================
  598.  
  599. 2 ways to contact me
  600.  
  601. Please Remove the obilvious to contact me with gmail.
  602.  
  603. Let me tell you something about using my gmail account to send me messages. You do not send me spammy messages or some other crap unleated to hosting your hacks unless you're one of my chosen friends to contact me with my gmail account. My gmail account should be 100% clean with no spammy ads or some other crap.
  604. =============================================================================
  605. Other
  606. =============================================================================
  607.  
  608. Anyway, have fun! Well, this hack is definetely a lot better than the other SMB1 hacks and try not to destroy the keyboard out of frustration. You can get other hacks on http://insectduel.googlepages.com and watch out for Series 3.
  609.  
  610. I'm now going to start doing Afterworld 8 for the Super NES.
  611.  
  612. Insectduel is in no way in affiliation with Nintendo.
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