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- /*
- * robotMaze.js
- *
- * The blue key is inside a labyrinth, and extracting
- * it will not be easy.
- *
- * It's a good thing that you're a AI expert, or
- * we would have to leave empty-handed.
- */
- function startLevel(map) {
- // Hint: you can press R or 5 to "rest" and not move the
- // player, while the robot moves around.
- map.getRandomInt = function(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
- map.placePlayer(map.getWidth()-1, map.getHeight()-1);
- var player = map.getPlayer();
- map.defineObject('robot', {
- 'type': 'dynamic',
- 'symbol': 'R',
- 'color': 'gray',
- 'onCollision': function (player, me) {
- me.giveItemTo(player, 'blueKey');
- },
- 'behavior': function (me) {
- if (arr == undefined)
- {
- arr = new Array();
- for (var i = 0; i < 80; i++)
- {
- arr[i] = new Array();
- for (var j = 0; j < 80; j++)
- arr[i][j] = 0;
- }
- }
- var min = 9999;
- var x = me.getX();
- var y = me.getY();
- if (y > 15) return;
- var dir = '';
- if (me.canMove('up') && arr[y-1][x] < min) {
- min = arr[y-1][x]; dir='up'; }
- if (me.canMove('left') && arr[y][x-1] < min) {
- min = arr[y][x-1]; dir='left';}
- if (me.canMove('down') && arr[y+1][x] <= min) {
- min = arr[y+1][x]; dir='down'; }
- if (me.canMove('right') && arr[y][x+1] <= min) {
- min = arr[y][x+1]; dir='right';}
- arr[y][x]++;
- me.move(dir);
- }
- });
- var arr;
- map.getPlayer().setPhoneCallback(function () {
- {
- map.setSquareColor(map.getPlayer().getX()-1, map.getPlayer().getY()
- , '#fff');
- }
- });
- map.defineObject('barrier', {
- 'symbol': '░',
- 'color': 'purple',
- 'impassable': true,
- 'passableFor': ['robot']
- });
- map.placeObject(0, map.getHeight() - 1, 'exit');
- map.placeObject(1, 1, 'robot');
- map.placeObject(map.getWidth() - 2, 8, 'blueKey');
- map.placeObject(map.getWidth() - 2, 9, 'barrier');
- var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
- autoGeneratedMaze.create( function (x, y, mapValue) {
- // don't write maze over robot or barrier
- if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
- return 0;
- } else if (mapValue === 1) { //0 is empty space 1 is wall
- map.placeObject(x,y, 'block');
- } else {
- map.placeObject(x,y,'empty');
- }
- });
- }
- function validateLevel(map) {
- map.validateExactlyXManyObjects(1, 'exit');
- map.validateExactlyXManyObjects(1, 'robot');
- map.validateAtMostXObjects(1, 'blueKey');
- }
- function onExit(map) {
- if (!map.getPlayer().hasItem('blueKey')) {
- map.writeStatus("We need to get that key!");
- return false;
- } else {
- return true;
- }
- }
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