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Aug 22nd, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30.  
  31. if (arr == undefined)
  32. {
  33. arr = new Array();
  34. for (var i = 0; i < 80; i++)
  35. {
  36. arr[i] = new Array();
  37. for (var j = 0; j < 80; j++)
  38. arr[i][j] = 0;
  39. }
  40. }
  41.  
  42. var min = 9999;
  43. var x = me.getX();
  44. var y = me.getY();
  45. if (y > 15) return;
  46. var dir = '';
  47. if (me.canMove('up') && arr[y-1][x] < min) {
  48. min = arr[y-1][x]; dir='up'; }
  49. if (me.canMove('left') && arr[y][x-1] < min) {
  50. min = arr[y][x-1]; dir='left';}
  51. if (me.canMove('down') && arr[y+1][x] <= min) {
  52. min = arr[y+1][x]; dir='down'; }
  53. if (me.canMove('right') && arr[y][x+1] <= min) {
  54. min = arr[y][x+1]; dir='right';}
  55. arr[y][x]++;
  56. me.move(dir);
  57. }
  58. });
  59.  
  60. var arr;
  61. map.getPlayer().setPhoneCallback(function () {
  62. {
  63. map.setSquareColor(map.getPlayer().getX()-1, map.getPlayer().getY()
  64. , '#fff');
  65.  
  66. }
  67. });
  68.  
  69. map.defineObject('barrier', {
  70. 'symbol': '░',
  71. 'color': 'purple',
  72. 'impassable': true,
  73. 'passableFor': ['robot']
  74. });
  75.  
  76. map.placeObject(0, map.getHeight() - 1, 'exit');
  77. map.placeObject(1, 1, 'robot');
  78. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  79. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  80.  
  81. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  82. autoGeneratedMaze.create( function (x, y, mapValue) {
  83. // don't write maze over robot or barrier
  84. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  85. return 0;
  86. } else if (mapValue === 1) { //0 is empty space 1 is wall
  87. map.placeObject(x,y, 'block');
  88. } else {
  89. map.placeObject(x,y,'empty');
  90. }
  91. });
  92. }
  93.  
  94. function validateLevel(map) {
  95. map.validateExactlyXManyObjects(1, 'exit');
  96. map.validateExactlyXManyObjects(1, 'robot');
  97. map.validateAtMostXObjects(1, 'blueKey');
  98. }
  99.  
  100. function onExit(map) {
  101. if (!map.getPlayer().hasItem('blueKey')) {
  102. map.writeStatus("We need to get that key!");
  103. return false;
  104. } else {
  105. return true;
  106. }
  107. }
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