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- # PlayerHeads Configuration
- # IMPORTANT NOTE: heads dropped by charged creepers are not modified by this plugin nor the below settings.
- # Defaults/explanation:
- # pkonly: true [true/false] When true trophies only drop when a player kills another player (as opposed to self drowning, etc)
- # droprate: 0.05 [0.0 -> 1.0] Chance that a trophy will drop when a player dies (1 is 100%, 0 is never)
- # lootingrate: 0.2 [0.0 -> 1.0] Increases all droprates by lootingrate percent per looting level when a enchanted weapon is used
- # mobpkonly: true [true/false] When true mob trophies only drop when a player kills the mob (as opposed to a lava blade or fall death)
- # creeperdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a creeper dies
- # zombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie dies
- # skeletondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton dies
- # witherskeletondroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither skeleton dies. (NOTE: if this is negative, wither skeleton will use vanilla drop behavior and items instead.)
- # spiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a spider dies
- # endermandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when an enderman dies
- # blazedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a blaze dies
- # horsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a horse dies
- # donkeydroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a donkey dies
- # squiddroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a squid dies
- # silverfishdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a silverfish dies
- # enderdragondroprate: 0.05 [0.0 -> 1.0] Chance that a mob trophy will drop when an ender dragon dies
- # slimedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a slime dies
- # irongolemdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an iron golem dies
- # mushroomcowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mushroom cow dies
- # batdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a bat dies
- # pigzombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig zombie dies
- # snowmandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a snowman dies
- # ghastdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a ghast dies
- # pigdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig dies
- # villagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a villager dies
- # sheepdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a sheep dies
- # cowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cow dies
- # chickendroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a chicken dies
- # ocelotdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an ocelot dies
- # witchdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a witch dies
- # magmacubedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a magma cube dies
- # wolfdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a wolf dies
- # cavespiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cave spider dies
- # rabbitdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a rabbit dies
- # guardiandroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a guardian dies
- # elderguardiandroprate: 0.030 [0.0 -> 1.0] Chance that a mob trophy will drop when an elder guardian dies
- # polarbeardroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a polarbear dies
- # shulkerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a shulker dies
- # straydroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a stray dies
- # endermitedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a endermite dies
- # evokerdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an evoker dies
- # illusionerdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an illusioner dies
- # vindicatordroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a vindicator dies
- # witherdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither(boss) dies
- # vexdroprate: 0.004 [0.0 -> 1.0] Chance that a mob trophy will drop when a vex dies
- # llamadroprate: 0.008 [0.0 -> 1.0] Chance that a mob trophy will drop when a llama dies
- # parrotdroprate: 0.008 [0.0 -> 1.0] Chance that a mob trophy will drop when a parrot dies
- # huskdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a husk dies (version 4.0+)
- # zombievillagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie villager dies (version 4.0+)
- # skeletonhorsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton horse dies (version 4.0+)
- # zombiehorsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie horse dies (version 4.0+)
- # muledroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mule dies (version 4.0+)
- # turtledroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a turtle dies (version 4.0+)
- # phantomdroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a phasntom dies (version 4.0+)
- # coddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cod dies (version 4.0+)
- # salmondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a salmon dies (version 4.0+)
- # pufferfishdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pufferfish dies (version 4.0+)
- # tropicalfishdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a tropical fish dies (version 4.0+)
- # drowneddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a drowned dies (version 4.0+)
- # dolphindroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a dolphin dies (version 4.0+)
- # fixcase: true [true/false] When spawning/renaming heads, will attempt to make the input case insensitive
- # updatecheck: true [true/false] Checks for update on startup and alerts admins
- # broadcast: true [true/false] Sends a message when someone gets beheaded
- # broadcastrange: 0 [positive int] Radial distance in meters in which other players will hear the broadcast message (0 is unlimited)
- # antideathchest: false [true/false] Do not allow other plugins to fiddle with dropping player heads, makes certain they drop on the ground
- # dropboringplayerheads: false [true/false] Drop plain heads when a player dies, instead of the player's head
- # dropvanillaheads: true [true/false] Drop vanilla mob heads whenever possible on death and on breaking head (for creeper/skeleton/zombie/witherskeleton/dragon) (version 4.1+)
- # If this is false, any modified drops and breaking of skulls will use skinned player head versions only.
- # convertvanillaheads: false [true/false] When false, avoid converting the type head of when its block is broken.
- # When true (or pre-4.2), the head is automatically converted to vanilla or skinned depending on the state of `dropvanillaheads` setting. (version 4.2+)
- # nerfdeathspam: false [true/false] Don't drop a head when a player has died recently to the same killer (within a threshold). This alleviates some ability to farm heads. (version 4.3+)
- # If pkonly is disabled, a player dying repeatedly to any mob is also nerfed similarly under this option.
- # addlore: true [true/false] If true (or pre-4.6), add plugin and player/mob lore text to plugin-added head items. If false, skip adding any lore. (version 4.6+)
- # clickspamcount: 5 [positive int] Number of click interactions to record and check for spam (version 4.7+)
- # clickspamthreshold: 1000 [positive int] Amount of miliseconds to match click interactions for spam (version 4.7+)
- # deathspamamount: 5 [positive int] Number of player deaths to record and check for spam (version 4.7+)
- # deathspamthreshold: 300000 [positive int] Amount of miliseconds to match player deaths for spam (version 4.7+)
- pkonly: true
- droprate: 0.05
- lootingrate: 0.2
- mobpkonly: true
- fixcase: false
- updatecheck: true
- broadcast: true
- broadcastrange: 0
- antideathchest: false
- dropboringplayerheads: false
- dropvanillaheads: true
- convertvanillaheads: false
- nerfdeathspam: false
- addlore: true
- clickspamcount: 5
- clickspamthreshold: 1000
- deathspamcount: 5
- deathspamthreshold: 300000
- creeperdroprate: 0.005
- zombiedroprate: 0.002
- skeletondroprate: 0.002
- witherskeletondroprate: 0.025
- spiderdroprate: 0.002
- endermandroprate: 0.002
- blazedroprate: 0.002
- horsedroprate: 0.002
- donkeydroprate: 0.002
- squiddroprate: 0.005
- silverfishdroprate: 0.005
- enderdragondroprate: 0.05
- slimedroprate: 0.001
- irongolemdroprate: 0.005
- mushroomcowdroprate: 0.002
- batdroprate: 0.005
- pigzombiedroprate: 0.002
- snowmandroprate: 0.002
- ghastdroprate: 0.005
- pigdroprate: 0.002
- villagerdroprate: 0.002
- sheepdroprate: 0.002
- cowdroprate: 0.002
- chickendroprate: 0.002
- ocelotdroprate: 0.005
- witchdroprate: 0.005
- magmacubedroprate: 0.001
- wolfdroprate: 0.002
- cavespiderdroprate: 0.002
- rabbitdroprate: 0.002
- guardiandroprate: 0.025
- elderguardiandroprate: 0.030
- polarbeardroprate: 0.005
- shulkerdroprate: 0.002
- straydroprate: 0.002
- endermitedroprate: 0.005
- evokerdroprate: 0.005
- illusionerdroprate: 0.005
- vindicatordroprate: 0.005
- witherdroprate: 0.005
- vexdroprate: 0.004
- llamadroprate: 0.008
- parrotdroprate: 0.008
- #new drop rates supported since the 4.x redesign
- huskdroprate: 0.002
- zombievillagerdroprate: 0.002
- skeletonhorsedroprate: 0.002
- zombiehorsedroprate: 0.002
- muledroprate: 0.002
- turtledroprate: 0.002
- phantomdroprate: 0.001
- coddroprate: 0.002
- salmondroprate: 0.002
- pufferfishdroprate: 0.002
- tropicalfishdroprate: 0.002
- drowneddroprate: 0.002
- dolphindroprate: 0.002
- #speculative drop rates with 1.14 mobs - these names are NOT final
- pillagerdroprate: 0.002
- illagerbeastdroprate: 0.005
- pandadroprate: 0.002
- catdroprate: 0.002
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