FrozenWrath

Neos homebrew support

Sep 4th, 2017 (edited)
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  1. OKAY SO my older brother who's a huge E-HERO nerd wanted to make Neos homebrew so i made some (turns out he made his own)
  2. the lore i imagine is that like, Neos ~mysteriously vanishes~, but then returns in time to save his Neo-Spacian buddies from some new villain, now with even bigger superpowers
  3.  
  4. Elemental HERO Neos Galaxia Level 7 LIGHT Warrior/Effect Monster, 2500 ATK/2100 DEF
  5. This card is also treated as "Elemental HERO Neos" while face-up on the field or in the GY.
  6. If you control a "Neo-Spacian" monster, you can Special Summon this card (from your hand).
  7. When this card is Normal or Special Summoned, you can add 1 "Contact" Spell/Trap from your deck to your hand.
  8.  
  9. Neo-Spacian Chaos Panther Level 4 DARK Beast/Effect Monster, 1500 ATK/1100 DEF
  10. This card is also treated as "Neo-Spacian Dark Panther" while face-up on the field or in the GY.
  11. You can only use each effect of this card's name once per turn.
  12. If this card is Normal or Special Summoned, you can send 1 "Neo-Spacian" monster from your hand or Deck to the GY: This card gains that monster's name and effects until it leaves the field.
  13. You can banish this card from the GY (Quick Effect): Special Summon 1 "Neo-Spacian" monster from your hand or GY, except "Neo-Spacian Chaos Panther".
  14.  
  15. Neo-Spacian Magma Scarab Level 4 FIRE Insect/Effect Monster, 1000 ATK/1000 DEF
  16. This card is also treated as "Neo-Spacian Flare Scarab" while face-up on the field or in the GY.
  17. You can only use each effect of this card's name once per turn.
  18. You can target 1 "Neo-Spacian", "HERO", "Neos", or "Neo Space" monster you control: Give that monster 400 ATK for every Spell/Trap on the field.
  19. When your opponent activates a Spell/Trap, Quick Effect: Banish this card from the GY; Negate it, and if you do, destroy it.
  20.  
  21. Neo-Spacian Storm Hummingbird Level 4 WIND Winged Beast/Effect Monster, 1300 ATK/1100 DEF
  22. This card is also treated as "Neo-Spacian Air Hummingbird" while face-up on the field or in the GY.
  23. You can only use each effect of this card's name once per turn.
  24. You can pay any multiple of 500 Life Points: Destroy a Spell/Trap card on the field for every 500 Life Points paid by this effect.
  25. You can banish this card from the GY (Quick Effect): Return 1 monster on the field to the hand.
  26.  
  27. Neo Space II - Neo Galaxy Field Spell
  28. "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK.
  29. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects at the end of their turn that shuffle them into the Extra Deck.
  30. When you summon a Fusion Monster that lists "Elemental HERO Neos" as Fusion Material from your Extra Deck, you can draw 1 card. You can only activate this effect of "Neo Space II - Neo Galaxy" once per turn.
  31. Once per turn, (Quick Effect): You can shuffle 1 Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster into your Extra Deck, and if you do, Special Summon 1 "Elemental HERO Neos" or "Elemental HERO Neos Galaxia" from your Deck.
  32.  
  33. Elemental HERO Prime Neos Level 7 LIGHT Warrior/Fusion/Effect Monster, 3000 ATK/2500 DEF
  34. "Elemental HERO Neos" + 1 "Neo-Spacian" monster
  35. Must first be Special Summoned by Fusion Summon. You can also Fusion Summon this card by shuffling the above materials from your field into the Deck (in which case you do not use "Polymerization").
  36. When your opponent activates a monster effect, you can send 1 "Neo-Spacian" monster from your deck to the GY (Quick Effect): Negate the effect, and if you do, destroy that monster, and if you do, banish it. You can only activate this effect of this card's name once per turn.
  37. You can banish 3 "Neo-Spacian" monsters from your GY with different names (Quick Effect): Until your opponent's next turn, your opponent cannot activate monster effects.
  38. During the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 "Elemental HERO Neos" from your hand or Deck.
  39.  
  40. Neo Space X-Porter Level 3 DARK Warrior/Effect Monster, 600/600
  41. You can discard this card (from your hand): Add 1 "Neos", "Contact", or "Neo Space" Spell/Trap card, or 1 "Neo-Spacian" monster from your Deck to your hand.
  42.  
  43. A Hero Returns Normal Spell
  44. While you control exactly 1 "Neo-Spacian" monster on your side of the field and no other monsters, you can Special Summon 1 Level 7 LIGHT Warrior-Type monster from your Deck. Shuffle the monster summoned by this effect into the Deck at the End Phase.
  45.  
  46. neo-spacian aqua dolphin getting saved by neos galaxia
  47.  
  48.  
  49. Neo Space Wormhole Continuous Spell
  50. While you control a "Neo Space" Field Spell, your opponent cannot activate cards or effects in response to the summoning of "Neos" and "Neo-Spacian" monsters or the activation of "Contact" Spell/Trap Cards that would Special Summon a monster or monsters.
  51. If a Field Spell you control would be targeted by a card effect, you can change the target to this card.
  52.  
  53. Super Contact Quick-Play Spell
  54. Discard 1 card: Shuffle into the deck, from your hand, field, or GY, the Fusion Material Monsters listed on a "Neos" Fusion Monster in your Extra Deck, then Special Summon that monster from the Extra Deck. (This Special Summon is also treated as a Fusion Summon.)
  55. If this card is in your GY, except the turn this card was sent there, you can banish this card from your GY (Quick Effect): Send 1 "Neos" Fusion Monster you control to the Deck, and if you do, Special Summon that monster's Fusion Materials from your deck.
  56.  
  57. a cross of super poly + miracle contact
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