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cgprojectsfx

Log

Jul 1st, 2019
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  1. Generating report for minidump
  2.  
  3. Application version 4.21.2.0
  4. ... built from changelist 0
  5.  
  6. OS version Linux 4.15.0-54-generic (network name: vivienne-System-Omega)
  7. Running 4 x86_64 processors (8 logical cores)
  8. Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
  9.  
  10. <SOURCE START>
  11. <SOURCE END>
  12.  
  13. <CALLSTACK START>
  14. libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:411]
  15. libUE4Editor-Core.so!FUnixErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Unix/UnixErrorOutputDevice.cpp:56]
  16. libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
  17. libUE4Editor-Core.so!FDebug::AssertFailed(char const*, char const*, int, char16_t const*, ...) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:417]
  18. libUE4Editor-CoreUObject.so!UObject::UObject() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:2572]
  19. libUE4Editor-OrvilleTrek.so!UProcGalaxy::UProcGalaxy() [/media/home2/vivienne/Unreal Projects/OrvilleTrek/Source/OrvilleTrek/Private/ProcGalaxy/ProcGalaxy.cpp:8]
  20. libUE4Editor-OrvilleTrek.so!UProcGalaxyController::UProcGalaxyController() [/media/home2/vivienne/Unreal Projects/OrvilleTrek/Source/OrvilleTrek/Private/ProcGalaxy/ProcGalaxyController.cpp:13]
  21. libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3019]
  22. libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:866]
  23. UE4Editor!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:811]
  24. UE4Editor!TBaseMulticastDelegate<void>::Broadcast() const [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:974]
  25. libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:504]
  26. libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:592]
  27. libUE4Editor-Projects.so!FProjectManager::LoadModulesForProject(ELoadingPhase::Type) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp:61]
  28. UE4Editor!FEngineLoop::LoadStartupModules() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2897]
  29. UE4Editor!FEngineLoop::PreInit(char16_t const*) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2310]
  30. UE4Editor!GuardedMain(char16_t const*) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:135]
  31. libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*)) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:245]
  32. libc.so.6!__libc_start_main(+0xef)
  33. UE4Editor!_start()
  34.  
  35. <CALLSTACK END>
  36.  
  37. 0 loaded modules
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