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- Generating report for minidump
- Application version 4.21.2.0
- ... built from changelist 0
- OS version Linux 4.15.0-54-generic (network name: vivienne-System-Omega)
- Running 4 x86_64 processors (8 logical cores)
- Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
- <SOURCE START>
- <SOURCE END>
- <CALLSTACK START>
- libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:411]
- libUE4Editor-Core.so!FUnixErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Unix/UnixErrorOutputDevice.cpp:56]
- libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
- libUE4Editor-Core.so!FDebug::AssertFailed(char const*, char const*, int, char16_t const*, ...) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:417]
- libUE4Editor-CoreUObject.so!UObject::UObject() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:2572]
- libUE4Editor-OrvilleTrek.so!UProcGalaxy::UProcGalaxy() [/media/home2/vivienne/Unreal Projects/OrvilleTrek/Source/OrvilleTrek/Private/ProcGalaxy/ProcGalaxy.cpp:8]
- libUE4Editor-OrvilleTrek.so!UProcGalaxyController::UProcGalaxyController() [/media/home2/vivienne/Unreal Projects/OrvilleTrek/Source/OrvilleTrek/Private/ProcGalaxy/ProcGalaxyController.cpp:13]
- libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3019]
- libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:866]
- UE4Editor!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:811]
- UE4Editor!TBaseMulticastDelegate<void>::Broadcast() const [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:974]
- libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:504]
- libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:592]
- libUE4Editor-Projects.so!FProjectManager::LoadModulesForProject(ELoadingPhase::Type) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp:61]
- UE4Editor!FEngineLoop::LoadStartupModules() [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2897]
- UE4Editor!FEngineLoop::PreInit(char16_t const*) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2310]
- UE4Editor!GuardedMain(char16_t const*) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:135]
- libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*)) [/media/home2/vivienne/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:245]
- libc.so.6!__libc_start_main(+0xef)
- UE4Editor!_start()
- <CALLSTACK END>
- 0 loaded modules
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