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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\tf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (4288.00 -1152.00 -1536.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/nightocean*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/nightocean*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (152842 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 439 texinfos to 313
- Reduced 29 texdatas to 24 (803 bytes to 528)
- Writing C:\Users\Willem\Documents\tf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 176353, actual size 175201
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading c:\users\willem\documents\tf_closeencounters.bsp
- reading c:\users\willem\documents\tf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\tf_closeencounters.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Willem\Documents\tf_closeencounters"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\tf_closeencounters.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 3287 faces
- 3 degenerate faces
- 2021658 square feet [291118752.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 3098/65536 24784/524288 ( 4.7%)
- planes 1344/65536 26880/1310720 ( 2.1%)
- vertexes 3891/65536 46692/786432 ( 5.9%)
- nodes 1858/65536 59456/2097152 ( 2.8%)
- texinfos 313/12288 22536/884736 ( 2.5%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3287/65536 184072/3670016 ( 5.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1491/65536 83496/3670016 ( 2.3%)
- leaves 1860/65536 59520/2097152 ( 2.8%)
- leaffaces 4283/65536 8566/131072 ( 6.5%)
- leafbrushes 860/65536 1720/131072 ( 1.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 21728/512000 86912/2048000 ( 4.2%)
- edges 12488/256000 49952/1024000 ( 4.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 345/32768 3450/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5049/65536 10098/131072 ( 7.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2746248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 22096/393216 ( 5.6%)
- LDR ambient table 1860/65536 7440/262144 ( 2.8%)
- HDR ambient table 1860/65536 7440/262144 ( 2.8%)
- LDR leaf ambient 13251/65536 371028/1835008 (20.2%)
- HDR leaf ambient 1860/65536 52080/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2208 ( 0.0%)
- pakfile [variable] 175201/0 ( 0.0%)
- physics [variable] 152842/4194304 ( 3.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 9195
- Writing c:\users\willem\documents\tf_closeencounters.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Willem\Documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
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