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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Willem\Documents\tf_closeencounters.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. **** leaked ****
  13. Entity prop_static (4288.00 -1152.00 -1536.00) leaked!
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21. skybox/nightocean*.vmt
  22. ! Run buildcubemaps in the engine to get the correct cube maps.
  23. Creating default HDR cubemaps for env_cubemap using skybox materials:
  24. skybox/nightocean*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (0) (152842 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Water found with no water_lod_control entity, creating a default one.
  33. Compacting texture/material tables...
  34. Reduced 439 texinfos to 313
  35. Reduced 29 texdatas to 24 (803 bytes to 528)
  36. Writing C:\Users\Willem\Documents\tf_closeencounters.bsp
  37. Wrote ZIP buffer, estimated size 176353, actual size 175201
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  42. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters"
  43.  
  44. Valve Software - vvis.exe (Oct 14 2017)
  45. 4 threads
  46. reading c:\users\willem\documents\tf_closeencounters.bsp
  47. reading c:\users\willem\documents\tf_closeencounters.prt
  48. LoadPortals: couldn't read c:\users\willem\documents\tf_closeencounters.prt
  49.  
  50.  
  51. ** Executing...
  52. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  53. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Willem\Documents\tf_closeencounters"
  54.  
  55. Valve Software - vrad.exe SSE (Oct 14 2017)
  56.  
  57. Valve Radiosity Simulator
  58. 4 threads
  59. [Reading texlights from 'lights.rad']
  60. unknown light specifier type - lights
  61.  
  62. [56 texlights parsed from 'lights.rad']
  63.  
  64. Loading c:\users\willem\documents\tf_closeencounters.bsp
  65. No vis information, direct lighting only.
  66. Setting up ray-trace acceleration structure... Done (0.17 seconds)
  67. 3287 faces
  68. 3 degenerate faces
  69. 2021658 square feet [291118752.00 square inches]
  70. 0 Displacements
  71. 0 Square Feet [0.00 Square Inches]
  72. sun extent from map=0.000000
  73. 2 direct lights
  74. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  75. Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
  76. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  77. FinalLightFace Done
  78. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  79. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  80. Writing leaf ambient...done
  81. Ready to Finish
  82.  
  83. Object names Objects/Maxobjs Memory / Maxmem Fullness
  84. ------------ --------------- --------------- --------
  85. models 1/1024 48/49152 ( 0.1%)
  86. brushes 434/8192 5208/98304 ( 5.3%)
  87. brushsides 3098/65536 24784/524288 ( 4.7%)
  88. planes 1344/65536 26880/1310720 ( 2.1%)
  89. vertexes 3891/65536 46692/786432 ( 5.9%)
  90. nodes 1858/65536 59456/2097152 ( 2.8%)
  91. texinfos 313/12288 22536/884736 ( 2.5%)
  92. texdata 24/2048 768/65536 ( 1.2%)
  93. dispinfos 0/0 0/0 ( 0.0%)
  94. disp_verts 0/0 0/0 ( 0.0%)
  95. disp_tris 0/0 0/0 ( 0.0%)
  96. disp_lmsamples 0/0 0/0 ( 0.0%)
  97. faces 3287/65536 184072/3670016 ( 5.0%)
  98. hdr faces 0/65536 0/3670016 ( 0.0%)
  99. origfaces 1491/65536 83496/3670016 ( 2.3%)
  100. leaves 1860/65536 59520/2097152 ( 2.8%)
  101. leaffaces 4283/65536 8566/131072 ( 6.5%)
  102. leafbrushes 860/65536 1720/131072 ( 1.3%)
  103. areas 3/256 24/2048 ( 1.2%)
  104. surfedges 21728/512000 86912/2048000 ( 4.2%)
  105. edges 12488/256000 49952/1024000 ( 4.9%)
  106. LDR worldlights 2/8192 176/720896 ( 0.0%)
  107. HDR worldlights 0/8192 0/720896 ( 0.0%)
  108. leafwaterdata 3/32768 36/393216 ( 0.0%)
  109. waterstrips 345/32768 3450/327680 ( 1.1%)
  110. waterverts 0/65536 0/786432 ( 0.0%)
  111. waterindices 5049/65536 10098/131072 ( 7.7%)
  112. cubemapsamples 0/1024 0/16384 ( 0.0%)
  113. overlays 0/512 0/180224 ( 0.0%)
  114. LDR lightdata [variable] 2746248/0 ( 0.0%)
  115. HDR lightdata [variable] 0/0 ( 0.0%)
  116. visdata [variable] 0/16777216 ( 0.0%)
  117. entdata [variable] 22096/393216 ( 5.6%)
  118. LDR ambient table 1860/65536 7440/262144 ( 2.8%)
  119. HDR ambient table 1860/65536 7440/262144 ( 2.8%)
  120. LDR leaf ambient 13251/65536 371028/1835008 (20.2%)
  121. HDR leaf ambient 1860/65536 52080/1835008 ( 2.8%)
  122. occluders 0/0 0/0 ( 0.0%)
  123. occluder polygons 0/0 0/0 ( 0.0%)
  124. occluder vert ind 0/0 0/0 ( 0.0%)
  125. detail props [variable] 1/12 ( 8.3%)
  126. static props [variable] 1/2208 ( 0.0%)
  127. pakfile [variable] 175201/0 ( 0.0%)
  128. physics [variable] 152842/4194304 ( 3.6%)
  129. physics terrain [variable] 2/1048576 ( 0.0%)
  130.  
  131. Level flags = 0
  132.  
  133. Total triangle count: 9195
  134. Writing c:\users\willem\documents\tf_closeencounters.bsp
  135. 9 seconds elapsed
  136.  
  137. ** Executing...
  138. ** Command: Copy File
  139. ** Parameters: "C:\Users\Willem\Documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
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