Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <skill id="420" levels="3" name="Zealot" enchantLevels1="30" enchantLevels2="30">
- <!-- L2NextGen Team -->
- <table name="#hpConsume">159 183 204</table>
- <table name="#mpConsume">106 122 136</table>
- <table name="#runSpd">10 20 30</table>
- <table name="#pAtkSpd">1.1 1.2 1.2</table>
- <table name="#baseCrit">33 66 100</table>
- <table name="#cAtk">1.33 1.66 2.00</table>
- <table name="#abnormal_lv">1 2 3</table>
- <table name="#ench1MpConsume">133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68</table>
- <table name="#ench1HpConsume">200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102</table>
- <table name="#ench2time">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
- <set name="hpConsume" val="#hpConsume"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="reuseDelay" val="300000"/>
- <set name="hitTime" val="2000"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <cond msg="This skill is only available when your HP is at 30 percent or lower.">
- <player percentHP="30"/>
- </cond>
- <enchant1cond msg="This skill is only available when your HP is at 30 percent or lower.">
- <player percentHP="30"/>
- </enchant1cond>
- <enchant2cond msg="This skill is only available when your HP is at 30 percent or lower.">
- <player percentHP="30"/>
- </enchant2cond>
- <enchant1 name="mpConsume" val="#ench1MpConsume"/>
- <enchant1 name="hpConsume" val="#ench1HpConsume"/>
- <for>
- <effect name="Buff" time="60" val="0" stackOrder="#abnormal_lv" stackType="pd_up_special">
- <add order="0x40" stat="debuffRcpt" val="80"/>
- <add order="0x40" stat="cancelRcpt" val="40"/>
- <add order="0x40" stat="runSpd" val="#runSpd"/>
- <add order="0x40" stat="accCombat" val="6">
- <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist"/>
- </add>
- <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
- <add order="0x40" stat="baseCrit" val="#baseCrit">
- <using kind="Sword,Big Sword,Pole"/>
- </add>
- <mul order="0x30" stat="cAtk" val="#cAtk">
- <using kind="Blunt, Big Blunt, Fist, Dual Fist"/>
- </mul>
- <mul order="0x30" stat="mpConsumePhysical" val="0.5"/>
- <mul order="0x30" stat="hpEff" val="0.5"/>
- </effect>
- </for>
- <enchant2for>
- <effect name="Buff" time="#ench2time" val="0" stackOrder="3" stackType="pd_up_special">
- <add order="0x40" stat="debuffRcpt" val="80"/>
- <add order="0x40" stat="cancelRcpt" val="40"/>
- <add order="0x40" stat="runSpd" val="30"/>
- <add order="0x40" stat="accCombat" val="6">
- <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist"/>
- </add>
- <mul order="0x30" stat="pAtkSpd" val="1.2"/>
- <add order="0x40" stat="baseCrit" val="100">
- <using kind="Sword,Big Sword,Pole"/>
- </add>
- <mul order="0x30" stat="cAtk" val="2.00">
- <using kind="Blunt, Big Blunt, Fist, Dual Fist"/>
- </mul>
- <mul order="0x30" stat="mpConsumePhysical" val="0.5"/>
- <mul order="0x30" stat="hpEff" val="0.5"/>
- </effect>
- </enchant2for>
- </skill>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement