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h4ckr14

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Apr 20th, 2015
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  1. <skill id="420" levels="3" name="Zealot" enchantLevels1="30" enchantLevels2="30">
  2. <!-- L2NextGen Team -->
  3. <table name="#hpConsume">159 183 204</table>
  4. <table name="#mpConsume">106 122 136</table>
  5. <table name="#runSpd">10 20 30</table>
  6. <table name="#pAtkSpd">1.1 1.2 1.2</table>
  7. <table name="#baseCrit">33 66 100</table>
  8. <table name="#cAtk">1.33 1.66 2.00</table>
  9. <table name="#abnormal_lv">1 2 3</table>
  10. <table name="#ench1MpConsume">133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68</table>
  11. <table name="#ench1HpConsume">200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102</table>
  12. <table name="#ench2time">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
  13. <set name="hpConsume" val="#hpConsume"/>
  14. <set name="mpConsume" val="#mpConsume"/>
  15. <set name="reuseDelay" val="300000"/>
  16. <set name="hitTime" val="2000"/>
  17. <set name="target" val="TARGET_SELF"/>
  18. <set name="skillType" val="BUFF"/>
  19. <set name="operateType" val="OP_ACTIVE"/>
  20. <cond msg="This skill is only available when your HP is at 30 percent or lower.">
  21. <player percentHP="30"/>
  22. </cond>
  23. <enchant1cond msg="This skill is only available when your HP is at 30 percent or lower.">
  24. <player percentHP="30"/>
  25. </enchant1cond>
  26. <enchant2cond msg="This skill is only available when your HP is at 30 percent or lower.">
  27. <player percentHP="30"/>
  28. </enchant2cond>
  29. <enchant1 name="mpConsume" val="#ench1MpConsume"/>
  30. <enchant1 name="hpConsume" val="#ench1HpConsume"/>
  31. <for>
  32. <effect name="Buff" time="60" val="0" stackOrder="#abnormal_lv" stackType="pd_up_special">
  33. <add order="0x40" stat="debuffRcpt" val="80"/>
  34. <add order="0x40" stat="cancelRcpt" val="40"/>
  35. <add order="0x40" stat="runSpd" val="#runSpd"/>
  36. <add order="0x40" stat="accCombat" val="6">
  37. <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist"/>
  38. </add>
  39. <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
  40. <add order="0x40" stat="baseCrit" val="#baseCrit">
  41. <using kind="Sword,Big Sword,Pole"/>
  42. </add>
  43. <mul order="0x30" stat="cAtk" val="#cAtk">
  44. <using kind="Blunt, Big Blunt, Fist, Dual Fist"/>
  45. </mul>
  46. <mul order="0x30" stat="mpConsumePhysical" val="0.5"/>
  47. <mul order="0x30" stat="hpEff" val="0.5"/>
  48. </effect>
  49. </for>
  50. <enchant2for>
  51. <effect name="Buff" time="#ench2time" val="0" stackOrder="3" stackType="pd_up_special">
  52. <add order="0x40" stat="debuffRcpt" val="80"/>
  53. <add order="0x40" stat="cancelRcpt" val="40"/>
  54. <add order="0x40" stat="runSpd" val="30"/>
  55. <add order="0x40" stat="accCombat" val="6">
  56. <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist"/>
  57. </add>
  58. <mul order="0x30" stat="pAtkSpd" val="1.2"/>
  59. <add order="0x40" stat="baseCrit" val="100">
  60. <using kind="Sword,Big Sword,Pole"/>
  61. </add>
  62. <mul order="0x30" stat="cAtk" val="2.00">
  63. <using kind="Blunt, Big Blunt, Fist, Dual Fist"/>
  64. </mul>
  65. <mul order="0x30" stat="mpConsumePhysical" val="0.5"/>
  66. <mul order="0x30" stat="hpEff" val="0.5"/>
  67. </effect>
  68. </enchant2for>
  69. </skill>
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