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second save (abc)

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Jul 27th, 2022
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  1. Starting load of save: abc.thrivesave
  2. Starting microbe editor with: 35 organelles in the microbe
  3. Jukebox now playing from: MicrobeEditor
  4. load finished, success: True message: Load finished elapsed: 00:00:08.3888743
  5. Jukebox: starting track: res://assets/sounds/microbe-editor-theme-4.ogg position: 0
  6. MicrobeEditor: applying changes to edited Species
  7. MicrobeEditorReportComponent: applying changes of component
  8. MicrobeEditorPatchMap: applying changes of component
  9. MicrobeEditorPatchMap: applying player move to patch: Zairutic Coastal
  10. CellEditorComponent: applying changes of component
  11. Edited species name is now Primum thrivium
  12. MicrobeEditor: updated organelles for species: Primum thrivium
  13. Player Microbe spawned
  14. World generation settings: [LAWK: False, Difficulty preset: Custom, Life origin: Vent, Seed: 59047299, MP multiplier: 1, AI mutation multiplier: 2.5, Compound density: 1, Player death population penalty: 1, Glucose decay: 0.8, Osmoregulation multiplier: 1, Free glucose cloud: True, Map type: Procedural, Include Multicellular: True, Easter eggs: True]
  15. Jukebox now playing from: MicrobeStage
  16. Previous patch (Zairutic Tidepool) different to current patch (Zairutic Coastal) despawning all entities.
  17. Applying patch (Zairutic Coastal) settings
  18. Number of clouds in this patch = 9
  19. Registering new spawner: Name: ammonia density: 0.6
  20. Registering new spawner: Name: glucose density: 0.0057646
  21. Registering new spawner: Name: phosphates density: 0.6
  22. hydrogensulfide spawn density is 0. It won't spawn
  23. oxygen spawn density is 0. It won't spawn
  24. carbondioxide spawn density is 0. It won't spawn
  25. nitrogen spawn density is 0. It won't spawn
  26. sunlight spawn density is 0. It won't spawn
  27. temperature spawn density is 0. It won't spawn
  28. Number of chunks in this patch = 4
  29. Registering new spawner: Name: FLOATING_HAZARD density: 1
  30. Registering new spawner: Name: SMALL_IRON_CHUNK density: 0.8
  31. Registering new spawner: Name: BIG_IRON_CHUNK density: 0.5
  32. Registering new spawner: Name: GOOGLY_EYE_CELL density: 0.001
  33. Number of species in this patch = 14
  34. Registering new spawner: Name: 286 density: 0.03270329
  35. Registering new spawner: Name: 246 density: 0.03135494
  36. Registering new spawner: Name: 5 density: 0.03048325
  37. Registering new spawner: Name: 213 density: 0.02802147
  38. Registering new spawner: Name: 258 density: 0.02782539
  39. Registering new spawner: Name: 36 density: 0.02520917
  40. Registering new spawner: Name: 179 density: 0.02440606
  41. Registering new spawner: Name: 153 density: 0.02306577
  42. Registering new spawner: Name: 30 density: 0.02282382
  43. Registering new spawner: Name: 134 density: 0.02033398
  44. Registering new spawner: Name: 176 density
  45. Ignoring save property at: MicrobeEditor.ReturnToStage.Camera.ObjectToFollow.engulfedObjects[0].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.Camera.ObjectToFollow.engulfedObjects[1].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.Camera.ObjectToFollow.engulfedObjects[2].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.Camera.ObjectToFollow.engulfedObjects[3].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.Camera.ObjectToFollow.engulfedObjects[4].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.Camera.ObjectToFollow.engulfedObjects[5].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.DynamicEntities[6].engulfedObjects[0].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.DynamicEntities[11].engulfedObjects[0].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.DynamicEntities[11].engulfedObjects[1].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.DynamicEntities[11].engulfedObjects[2].Object.NodeGroups Ignoring save property at: MicrobeEditor.ReturnToStage.DynamicEntities[11].engulfedObjects[3].Object.NodeGroups Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at NodeHelpers.DestroyDetachAndQueueFree (IEntity entity) [0x00000] in <5208d8567ee64dd29346dd4ccb964802>:0 at Microbe.ClearEngulfedObjects () [0x00049] in <5208d8567ee64dd29346dd4ccb964802>:0 at MicrobeStage.UpdatePatchSettings (System.Boolean promptPatchNameChange) [0x00040] in <5208d8567ee64dd29346dd4ccb964802>:0 at MicrobeStage.SetupStage () [0x00098] in <5208d8567ee64dd29346dd4ccb964802>:0 at MicrobeStage._Ready () [0x00065] in <5208d8567ee64dd29346dd4ccb964802>:0 at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_441(intptr,intptr,intptr,bool) at Godot.Node.AddChild (Godot.Node node, System.Boolean legibleUniqueName) [0x00011] in <255400c4320c44b8897009d693c12504>:0 at SceneManager.SwitchToScene (Godot.Node newSceneRoot, System.Boolean keepOldRoot) [0x00027] in <5208d8567ee64dd29346dd4ccb964802>:0 at EditorBase`2[TAction,TStage].OnEditorExitTransitionFinished () [0x00092] in <5208d8567ee64dd29346dd4ccb964802>:0 at TransitionManager+Sequence.StartNext () [0x00094] in <5208d8567ee64dd29346dd4ccb964802>:0 at TransitionManager+Sequence.Process () [0x00087] in <5208d8567ee64dd29346dd4ccb964802>:0 at TransitionManager._Process (System.Single delta) [0x00019] in <5208d8567ee64dd29346dd4ccb964802>:0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at NodeHelpers.DestroyDetachAndQueueFree (IEntity entity) [0x00000] in <5208d8567ee64dd29346dd4ccb964802>:0 at Microbe.ClearEngulfedObjects () [0x00049] in <5208d8567ee64dd29346dd4ccb964802>:0 at MicrobeStage.UpdatePatchSettings (System.Boolean promptPatchNameChange) [0x00040] in <5208d8567ee64dd29346dd4ccb964802>:0 at MicrobeStage.SetupStage () [0x00098] in <5208d8567ee64dd29346dd4ccb964802>:0 at MicrobeStage._Ready () [0x00065] in <5208d8567ee64dd29346dd4ccb964802>:0 at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_441(intptr,intptr,intptr,bool) at Godot.Node.AddChild (Godot.Node node, System.Boolean legibleUniqueName) [0x00011] in <255400c4320c44b8897009d693c12504>:0 at SceneManager.SwitchToScene (Godot.Node newSceneRoot, System.Boolean keepOldRoot) [0x00027] in <5208d8567ee64dd29346dd4ccb964802>:0 at EditorBase`2[TAction,TStage].OnEditorExitTransitionFinished () [0x00092] in <5208d8567ee64dd29346dd4ccb964802>:0 at TransitionManager+Sequence.StartNext () [0x00094] in <5208d8567ee64dd29346dd4ccb964802>:0 at TransitionManager+Sequence.Process () [0x00087] in <5208d8567ee64dd29346dd4ccb964802>:0 at TransitionManager._Process (System.Single delta) [0x00019] in <5208d8567ee64dd29346dd4ccb964802>:0
  46. : 0.01648659
  47. Registering new spawner: Name: 267 density: 0.01640937
  48. Registering new spawner: Name: 57 density: 0.01560248
  49. Primum thrivium population <= 0. Skipping Cell Spawn in patch.
  50. child process exited with code 1
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