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Jelly Man

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Apr 17th, 2021
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  1. Jelly Man (Dark/Law) -
  2.  
  3. Initial Stats (Lv 15)
  4. St 3
  5. In 7
  6. Ma 9
  7. En 5
  8. Ag 8
  9. Lu 8
  10.  
  11. Affinities:
  12. Slash - 50% (Resist) Pierce - 200% (Weak) Strike - 0% (Null) Havoc - 0% (Null) Fire - 0% (Null) Ice - 100%
  13. Elect - 100% Force - 200% (Weak) Nerve - 200% (Weak) Mind - 50% (Weak) Light - 200% (Weak) Dark - 0% (Null)
  14. Earth - 100% Water - 100% Wind - 200% (Weak) Grav - 100% Nuclear - 100% Almig - 100%
  15.  
  16. Skills Learned:
  17. Lunge - Deals light Strike damage to one foe. Can be used in the back row.
  18. Maragi - Light Fire damage to an enemy row.
  19. Tarunda - Lowers attack of all enemies.
  20. Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for one ally.
  21. Sabbatma - Summons an ally demon.
  22. Marin Karin (LV 17) - Inflict CHARM on a single enemy.
  23. Bad Beat (LV 19) - Havoc damage to an enemy row. May CURSE.
  24. Maragion (LV 21) - Medium Fire damage to a row of enemies.
  25. Dekunda (LV 23) - Restored the lowered abilities of all allies.
  26. Maeigaon (LV 32) - Deals heavy dark damage to all enemies.
  27. Mind Boost (LV 34) - All Mind-element damage dealt is 25% higher.
  28. Frilly Wall (LV 36) - Create a wall to protect all allies from one ailment attack each.
  29. Makarakarn (LV 38) - For 1 turn, sets up a barrier around all allies that reflects magical attacks.
  30. Mind Scream (LV 40) - Deals medium Havoc damage + chance to PARALYZE to a row.
  31. Frolic (LV 50) - High chances to CHARM all foes.
  32.  
  33. Evolution: Mara
  34.  
  35. Affinities:
  36. Slash - 0% (Null) Pierce - 200% (Weak) Strike - 0% (Null) Havoc - -50% (Absorb) Fire - 50% (Resist) Ice - 100%
  37. Elect - 100% Force - 200% (Weak) Nerve - 100% Mind - 0% Light - 200% (Weak) Dark - 0% (Null)
  38. Earth - 100% Water - 100% Wind - 200% (Weak) Grav - 100% Nuclear - 50% (Resist) Almig - 100%
  39.  
  40. Gate of Hell (LV 57) - Deals severe Havoc damage + chance to STONE to all foes.
  41. Mind Guard Break (LV 59) - Negates all enemies' Mind resistance for 2 turns.
  42. Tentacles Frenzy (LV 61) - Deals light Havoc damage 3 to 6 time to random foe in a row. Can attack from the back row.
  43. Succubus Dance (LV 63) - Inflict light Nerve damage+PALAYZE on all foes.
  44. Multi-Strike (LV 65) - Deals light Strike damage 2 to 7 times randomly to a row. Speed influence the number of attacks.
  45. Fire Boost (LV 67) - All Fire-element damage dealt is 25% higher.
  46. Mega Strike (LV 70) - Charge assisted by willpower. Severe physical Mind damage. Spreads to surrounding enemies if user is inflicted with an ailment.
  47. Maralagidyne (LV 80) - Deals severe Fire damage + charm to all foes. Finisher that symbolizes the demon Mara.
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