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Autoexec.cfg - Gevorian

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Apr 25th, 2019
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  1. // TUTORIAL--------------------------------------------------------------
  2. // Go to game directory i.e. C:\Program Files (x86)\Origin Games\Apex\cfg
  3. // Place this file in there as autoexec.cfg
  4. // Go to origins and set the following boot arguments to apex
  5. // +exec autoexec -novid -forcenovsync -fullscreen
  6. ---------------------------------------------------------------------------
  7. //Remove the "//" to use stretched res, divide your height by width. Ex. 1440 / 1080 = 1.33,
  8. //mat_letterbox_aspect_goal 1.33
  9. //mat_letterbox_aspect_threshold 1.33
  10.  
  11. //Preference commands
  12. cl_drawmonitors 0 //disabling banner pics
  13. miles_occlusion 0 //sound fix, remove if you find audio weird
  14. miles_occlusion_force 0 //sound fix, remove if you find audio weird
  15. miles_occlusion_partial 0 //sound fix, remove if you find audio weird
  16. mat_screen_blur_enabled 0 //menu blur
  17. hud_setting_minimapRotate 1 //Rotating Minimap
  18. hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
  19. //showfps_enabled 1 //shows fps in huge mumbo jumbo
  20. //+speed uncomment this if you want to sprint without pressing shift
  21.  
  22. // Uncomment the below line to make revive pings semi transparent
  23. // hud_setting_pingAlpha "0.100000"
  24.  
  25. //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
  26. alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
  27. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  28. bind_US_standard "mouse1" "+shoot" //muzzle flash
  29. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  30.  
  31. //most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
  32. cl_cull_weapon_fx 0
  33. cl_detaildist 0
  34. mat_diffuse 1
  35. cl_detailfade 0
  36. cl_disable_ragdolls 1
  37. cl_drawshadowtexture 0
  38. cl_ejectbrass 0
  39. cl_forcepreload 1
  40. cl_jiggle_bone_framerate_cutoff 0
  41. cl_new_impact_effects 0
  42. cl_show_splashes 0
  43. cl_particle_max_count 0
  44. cl_ragdoll_force_fade_time "0"
  45. cl_ragdoll_force_fade_time_local_view_player "0"
  46. cl_ragdoll_force_fade_time_on_moving_geo "0"
  47. cl_ragdoll_self_collision "0"
  48. cl_ragdoll_maxcount "0"
  49. cl_updaterate_mp "120"
  50. cl_showpos "0"
  51. cl_threaded_bone_setup 1
  52. cl_threaded_client_leaf_system 1
  53. cl_smooth 0
  54. particle_cpu_level "0"
  55. cl_particle_fallback_base "0"
  56. cl_particle_fallback_multiplier "0"
  57. csm_cascade_res 16
  58. csm_enableunlock 1
  59. csm_coverage 0
  60. csm_enabled 0
  61. csm_world_shadows 0
  62. dlight_enable 0
  63. env_lightglow 0
  64. dof_enable 0
  65. fog_enable 0
  66. fog_enable_water_fog 0
  67. fog_volume 0
  68. fog_enableskybox 1
  69. fps_max_use_refresh 0
  70. mat_antialias_mode "0"
  71. mat_colcorrection_disableentities "1"
  72. mat_depthfeather_enable "0"
  73. mat_fxaa_enable "0"
  74. mat_mip_linear "1"
  75. mat_autoexposure_max_multiplier 5
  76. mat_autoexposure_min_multiplier 1.0
  77. mat_diffuse 1
  78. mat_disable_fancy_blending 1
  79. mat_disable_lightmap_ambient 1
  80. mat_disable_lightmaps 1
  81. mat_disable_lightwarp 1
  82. mat_disable_model_ambient 1
  83. mat_bloom_max_lighting_value 0
  84. map_settings_override 1
  85. mat_bloom_streak_amount 0
  86. mat_bloom_wide_amount 0
  87. mat_bloomscale 0
  88. mat_bumpmap 0
  89. mat_colorcorrection 0
  90. mat_compressedtextures 1
  91. mat_depthbias_shadowmap 0
  92. mat_depthbias_tightshadowmap 0
  93. mat_dof_max_blur_radius 0
  94. mat_dof_quality 0
  95. mat_dynamic_tonemapping 0
  96. mat_dof_enabled 0
  97. mat_enable_ssr 0
  98. mat_envmapsize 8
  99. mat_envmaptgasize 8
  100. mat_fastnobump 1
  101. mat_fastspecular 1
  102. mat_filterlightmaps 0
  103. mat_filtertextures 0
  104. mat_force_bloom 0
  105. mat_global_lighting 0
  106. mat_hide_sun_in_last_cascade 1
  107. mat_motion_blur_enabled 0
  108. mat_motion_blur_falling_intensity 0
  109. mat_motion_blur_falling_max 0
  110. mat_motion_blur_falling_min 0
  111. mat_motion_blur_forward_enabled 0
  112. mat_motion_blur_percent_of_screen_max 0
  113. mat_motion_blur_rotation_intensity 0
  114. mat_motion_blur_strength 0
  115. mat_non_hdr_bloom_scalefactor 0
  116. mat_normalmaps 0
  117. mat_normals 0
  118. mat_postprocess_enable 0
  119. mat_reducefillrate 1
  120. mat_reduceparticles 1
  121. mat_queue_mode 2
  122. mat_sky_scale "5"
  123. mat_sun_scale "10"
  124. mat_instancing 1
  125. mat_fullbright 1
  126. mat_norendering 1
  127. hud_setting_adsDof 0
  128. lightmap_ambient 0
  129. lightmap_realtimelight 0
  130. lightmap_realtimeshadows 0
  131. m_rawinput 1 //raw mouse input
  132. mat_bloom_max_lighting_value 0
  133. map_settings_override 1
  134. mat_bloom_streak_amount 0
  135. mat_bloom_wide_amount 0
  136. mat_bloomscale 0
  137. mat_bumpmap 0
  138. mat_colorcorrection 0
  139. mat_compressedtextures 1
  140. mat_depthbias_shadowmap 0
  141. mat_shadowstate "0"
  142. mat_depthbias_tightshadowmap 0
  143. mat_disable_bloom 1 //disables bloom
  144. mat_disable_dof 1
  145. mat_disable_fancy_blending 1
  146. mat_disable_lightmap_ambient 1
  147. mat_disable_lightmaps 1
  148. mat_disable_lightwarp 1
  149. mat_disable_model_ambient 1
  150. mat_disable_particles 1
  151. mat_displacementmap 0
  152. mat_dof_enabled 0
  153. mat_dof_max_blur_radius 0
  154. mat_dof_quality 0
  155. mat_dynamic_tonemapping 0
  156. mat_enable_ssr 0
  157. mat_envmapsize 8
  158. mat_envmaptgasize 8
  159. mat_fastnobump 1
  160. mat_fastspecular 1
  161. mat_filterlightmaps 0
  162. mat_filtertextures 0
  163. mat_force_bloom 0
  164. mat_global_lighting 0
  165. mat_hdr_enabled 0
  166. mat_hdr_level 0
  167. mat_hide_sun_in_last_cascade 1
  168. mat_motion_blur_enabled 0
  169. mat_non_hdr_bloom_scalefactor 0
  170. mat_normalmaps 0
  171. mat_normals 0
  172. mat_parallaxmap 0
  173. mat_phong 0
  174. mat_postprocess_enable 0
  175. mat_reducefillrate 1
  176. mat_shadercount 0
  177. mat_shadowstate 0
  178. mat_showlowresimage 1
  179. mat_specular 0
  180. mat_use_compressed_hdr_textures 1
  181. mat_instancing 1
  182. mat_vignette_enable 0
  183. particle_dlights_enable 0
  184. r_PhysPropStaticLighting 0
  185. r_DrawDisp 0
  186. particle_dlights_enable 0
  187. r_rimlight "0"
  188. r_decals 0
  189. r_drawscreenspaceparticles "0"
  190. r_waterdrawreflection "0"
  191. r_waterdrawrefraction "0"
  192. r_waterforceexpensive "0"
  193. r_waterforcereflectentities "0"
  194. r_fastzreject "0"
  195. r_jiggle_bones "0"
  196. r_ambientfraction "0.2"
  197. r_lod_switch_scale "0"
  198. r_modeldecal_maxtotal "1"
  199. r_DrawDisp 0
  200. r_PhysPropStaticLighting 0
  201. r_ambientrefraction 0
  202. r_drawdetailprops 0
  203. r_drawflecks 0
  204. r_drawmodeldecals 0
  205. r_drawsprites 0
  206. r_drawstaticlight 0
  207. r_drawviewmodel 0
  208. r_dynamic 0
  209. r_dynamiclighting 0
  210. r_fog 0
  211. r_forcecheapwater 1
  212. r_fullscreen 1
  213. r_lightstyle 0
  214. r_lightmap 0
  215. r_particle_lighting_enable 0
  216. r_particle_lighting_force 0
  217. r_rimlight 0
  218. r_shadowmaxrendered 0
  219. r_shadowrendertotexture 0
  220. r_shadows 0
  221. r_sse_s 0
  222. r_updaterefracttexture 0
  223. r_volumetric_lighting_enabled "0"
  224. shadow_capable 0
  225. shadow_default_filter_size 0
  226. shadow_filter_maxstep 0
  227. shadow_enable 0
  228. shadow_maxspotshadows 0
  229. shadow_maxspotshadows 0
  230. func_break_max_pieces "0"
  231. m_acceleration "0"
  232. cl_predict "1"
  233. bob_yaw "0"
  234. bob_pitch "0"
  235. ssao_blur 0
  236. sssss_enable 0
  237. static_shadow 1
  238. static_shadow_res 0
  239. stream_cache_high_priority_static_models 0 // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  240. stream_cache_preload_from_rpak 0 // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  241. stream_drop_unused 1 // drop unused textures aggressively
  242. stream_enable 0 // if "disabled", you have to specify stream_picmip, possible bug
  243. stream_mode "none" // disable streaming altogether values: default all none
  244. stream_picmip "4.0"
  245. cl_ejectbrass "0"
  246. viewmodel_selfshadow "0"
  247. violence_ablood "0"
  248. violence_hblood "0"
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