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- #include "SpectatorCamera.h"
- // Sets default values
- ASpectatorCamera::ASpectatorCamera()
- {
- // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
- PrimaryActorTick.bCanEverTick = true;
- renderer = new FWidgetRenderer(false);
- }
- // Called when the game starts or when spawned
- void ASpectatorCamera::BeginPlay()
- {
- Super::BeginPlay();
- }
- // Called every frame
- void ASpectatorCamera::Tick(float DeltaTime)
- {
- Super::Tick(DeltaTime);
- }
- void ASpectatorCamera::RenderWidgetToTargetEnhanced(bool UseGamma, TextureFilter Filter, UUserWidget * WidgetToRender, FVector2D DrawSize, float DeltaTime, UPARAM(ref) UTextureRenderTarget2D * Target)
- {
- if (!WidgetToRender) return;
- if (DrawSize == FVector2D(0, 0)) return;
- if (!Target) return;
- TSharedRef<SWidget> ref = WidgetToRender->TakeWidget();
- renderer->DrawWidget(Target, ref, DrawSize, DeltaTime);
- }
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