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architekt909

Untitled

Mar 31st, 2021
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  1. local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
  2. local NP = E:GetModule('NamePlates')
  3.  
  4. local strlower = strlower
  5.  
  6. function NP:PvPIndicator_PostUpdate(_, status)
  7.     if status and status ~= 'FFA' and (not self.Badge or not self.Badge:IsShown()) then
  8.         self:SetAtlas('bfa-landingbutton-'..strlower(status)..'-up')
  9.         self:SetTexCoord(0, 1, 0, 1)
  10.     end
  11. end
  12.  
  13. function NP:Construct_PvPIndicator(nameplate)
  14.     local PvPIndicator = nameplate:CreateTexture(nil, 'OVERLAY')
  15.     PvPIndicator.Badge_ = nameplate:CreateTexture(nil, 'ARTWORK')
  16.     PvPIndicator.PostUpdate = NP.PvPIndicator_PostUpdate
  17.  
  18.     return PvPIndicator
  19. end
  20.  
  21. function NP:Update_PvPIndicator(nameplate)
  22.     local db = NP:PlateDB(nameplate)
  23.  
  24.     if db.pvpindicator and db.pvpindicator.enable then
  25.         if not nameplate:IsElementEnabled('PvPIndicator') then
  26.             nameplate:EnableElement('PvPIndicator')
  27.         end
  28.  
  29.         nameplate.PvPIndicator:Size(db.pvpindicator.size, db.pvpindicator.size)
  30.         nameplate.PvPIndicator.Badge_:Size(db.pvpindicator.size + 14, db.pvpindicator.size + 16)
  31.  
  32.         nameplate.PvPIndicator.Badge = nil
  33.  
  34.         if db.pvpindicator.showBadge then
  35.             nameplate.PvPIndicator.Badge = nameplate.PvPIndicator.Badge_
  36.         end
  37.  
  38.         nameplate.PvPIndicator:ClearAllPoints()
  39.         nameplate.PvPIndicator:Point(E.InversePoints[db.pvpindicator.position], nameplate, db.pvpindicator.position, db.pvpindicator.xOffset, db.pvpindicator.yOffset)
  40.     elseif nameplate:IsElementEnabled('PvPIndicator') then
  41.         nameplate:DisableElement('PvPIndicator')
  42.     end
  43. end
  44.  
  45. function NP:Construct_PvPClassificationIndicator(nameplate)
  46.     local PvPClassificationIndicator = nameplate:CreateTexture(nil, 'OVERLAY')
  47.     return PvPClassificationIndicator
  48. end
  49.  
  50. function NP:Update_PvPClassificationIndicator(nameplate)
  51.     local db = NP:PlateDB(nameplate)
  52.  
  53.     if (nameplate.frameType == 'ENEMY_PLAYER' or nameplate.frameType == 'FRIENDLY_PLAYER' or nameplate.frameType == 'PLAYER') and db.pvpclassificationindicator and db.pvpclassificationindicator.enable then
  54.         if not nameplate:IsElementEnabled('PvPClassificationIndicator') then
  55.             nameplate:EnableElement('PvPClassificationIndicator')
  56.         end
  57.  
  58.         nameplate.PvPClassificationIndicator:ClearAllPoints()
  59.         nameplate.PvPClassificationIndicator:Point(E.InversePoints[db.pvpclassificationindicator.position], nameplate, db.pvpclassificationindicator.position, db.pvpclassificationindicator.xOffset, db.pvpclassificationindicator.yOffset)
  60.         nameplate.PvPClassificationIndicator:Size(db.pvpclassificationindicator.size)
  61.     elseif nameplate:IsElementEnabled('PvPClassificationIndicator') then
  62.         nameplate:DisableElement('PvPClassificationIndicator')
  63.     end
  64. end
  65.  
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