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- # Display options
- name: Mining
- # Experience given to the main level
- # when leveling up this profession
- experience:
- base: 20
- per-level: 3
- on-mine:
- emerald:
- material: EMERALD_ORE
- drop-table:
- items:
- - 'vanilla{type=EMERALD} 1 1-2'
- vanilla-drops: false
- regen:
- time: 200
- temp-block: AIR
- triggers:
- - 'exp{profession=mining;amount=32}'
- iron:
- material: IRON_ORE
- drop-table:
- items:
- - 'vanilla{type=IRON_NUGGET} 1 1-2'
- vanilla-drops: false
- regen:
- time: 200
- temp-block: AIR
- triggers:
- - 'exp{profession=woodcutting;amount=2}'
- oak:
- material: STONE
- drop-table:
- items:
- - 'vanilla{type=BIRCH_LOG} 1 1-2'
- vanilla-drops: false
- regen:
- time: 200
- temp-block: AIR
- triggers:
- - 'exp{profession=woodcutting;amount=2}'
- diamond:
- #the material you need to mine
- material: DIAMOND_ORE
- # Refer to drop-tables.yml
- # The drop table used by the block.
- drop-table:
- items:
- - 'vanilla{type=DIAMOND} 1 1-2'
- # - 'mmoitem{type=material;id=RARE_DIAMOND} .1 1-3'
- # - 'droptable{id=other-drop-table} .1'
- # Triggers when destroying the block, can
- # be used to give exp to a player!
- triggers:
- - 'exp{profession=mining;amount=20}'
- # Set to false if you want to disable vanila drops.
- vanilla-drops: false
- regen:
- # Ticks the block takes to appear again
- time: 20
- # The temporary block which shows
- # during the block regen time.
- #
- # !! Warning !!
- # When using the temp-block option, make sure you choose
- # one temp block and don't use it anywhere else in the
- # configuration so that block regens do not affect each other
- temp-block: AIR
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