Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- unganda shall not fall
- --[[
- Uganda knuckles
- By: KYLETHORNTON
- --]]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Orientation = Vector3.new(0, -100, 0)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(1,1,1)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,2,0) * CFrame.Angles(0,math.rad(-360),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(0.0359999985, 0.0359999985, 0.0359999985)
- TrainMesh.MeshId = "rbxassetid://1300136843"
- TrainMesh.TextureId = "rbxassetid://1300137893"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Orientation = Vector3.new(0, -100, 0)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0.01,1.55,0.25)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- local SmokeMesh = Instance.new("SpecialMesh",Smoke)
- SmokeMesh.MeshType = Enum.MeshType.FileMesh
- SmokeMesh.Scale = Vector3.new(0.0390000008, 0.0390000008, 0.0390000008)
- SmokeMesh.MeshId = "rbxassetid://1300138314"
- SmokeMesh.TextureId = "rbxassetid://1300129774"
- local Particle = Instance.new("ParticleEmitter",Smoke)
- Particle.Rate = 50;
- Particle.Speed = NumberRange.new(30,60);
- Particle.VelocitySpread = 4;
- Particle.Texture = "rbxassetid://0"
- local Light = Instance.new("SpotLight",train)
- Light.Angle = 45;
- Light.Brightness = 0;
- Light.Face = Enum.NormalId.Back;
- Light.Range = 30;
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- train.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- local Whistle = SFX(0)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(0)
- Music.Looped = true;
- wait(0)
- Music:Play();
- -- ~CL 2016
- wait(0.1)
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 60
- local Orin = "rbxassetid://0"
- Head.face.Texture = Orin
- spawn(function()
- while wait() do
- Head.BrickColor = BrickColor.new("Bright yellow")
- RightArm.BrickColor = BrickColor.new("Bright yellow")
- LeftArm.BrickColor = BrickColor.new("Bright yellow")
- Torso.BrickColor = BrickColor.new("Bright blue")
- RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
- LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
- end
- end)
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Graphic Shirt") then
- v:Destroy()
- end
- end
- wait(0.1)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Script0 = Instance.new("Script")
- Sound1 = Instance.new("Sound")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Script0.Name = "sound's"
- Script0.Parent = mas
- table.insert(cors,sandbox(Script0,function()
- --Uganda sound--
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.R then
- script.Sound:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.E then
- script.Sound2:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.T then
- script.Sound3:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Y then
- script.Sound4:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.U then
- script.Sound5:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- end))
- Sound1.Parent = Script0
- Sound1.SoundId = "rbxassetid://1320393438"
- Sound1.Volume = 1
- Sound2.Name = "Sound2"
- Sound2.Parent = Script0
- Sound2.SoundId = "rbxassetid://1295525558"
- Sound2.Volume = 1
- Sound3.Name = "Sound3"
- Sound3.Parent = Script0
- Sound3.SoundId = "rbxassetid://1322795266"
- Sound3.Volume = 5
- Sound4.Name = "Sound4"
- Sound4.Parent = Script0
- Sound4.SoundId = "rbxassetid://1311432465"
- Sound5.Name = "Sound5"
- Sound5.Parent = Script0
- Sound5.SoundId = "rbxassetid://1316278479"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement