Advertisement
tzAria

Evocati 3.11.1b Patch Notes

Oct 30th, 2020
8,164
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.28 KB | None | 0 0
  1. Star Citizen Patch 3.11.1b
  2. Alpha Patch 3.11.1b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.11.1-PTU.6377084.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: YES
  7. Long Term Persistence: Enabled
  8. Starting aUEC: 15,000,000
  9.  
  10. The current build is under NDA
  11.  
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings: r_displaySessionInfo = 1
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  16.  
  17. Testing Focus
  18. Intergalactic Aerospace Expo Exterior
  19. General Gameplay with client/server stability
  20.  
  21. Known Issues
  22. Ships can become doubled after a character reset
  23. A Players Ship can enter a state where it cannot be Retrieved
  24. When retrieving ships at New Babbage or Lorville's spaceports, the UI telling you what Hangar your ship is placed is missing
  25. Global chat may be unavailable in the visor HUD
  26. Ships landed at Lorville cannot be stored
  27. Players can get their ship into an 'unknown' status after abandoning it and then dying and respawning at some Rest Stops causing an
  28. insurance loophole
  29. Ground vehicles will be impounded when the player lands at a designated garage at the New Babbage Spaceport planetary surface exit
  30. Using an emote then getting a knockdown at the same time causes animation delay
  31. Origin 100 series Rain / slush effects are moving backwards to the direction of travel
  32. Greycat ROC mining arm can snap out of place upon re-entering the vehicle if the mining arm had been previously extended prior to
  33. exiting the vehicle
  34. Player may experience stalls when extracting crystals with the Greycat ROC
  35. Origin 100 series beds do not retract
  36. Running into the stairs of an Origin 100 series ship as the door of the ship opens will cause players to fall through the ground
  37. Players cannot re-enter the Drake Cutlass ships if the ramp is damaged
  38. Refueling hydrogen fuel first can prevent you from refueling quantum fuel
  39. Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  40. Feature Updates
  41. Locations
  42. Polish Pass on Expo Hall exterior lighting
  43. Gameplay
  44. Updated FPS mining HUD to use drop shadows and to use dynamic brightness to make it more visible against bright backdrops.
  45. Weapons and Items
  46. VFX Performance optimizations for Distortion Repeaters
  47. Bug Fixes
  48. Ships spawned at Lorville & New Babbage should now correctly be affected by the atmospheric flight model.
  49. Purchasing OxyPens or MedPens from the shelf will now correctly place the item in the player's personal inventory.
  50. Fixed an issue that was causing ships in Arena Commander to not be customizable.
  51. BAD TOKEN should no longer fail to clear from 'Select System' drop down.
  52. Models on the character customizer should no longer stand in an A Pose until selected.
  53. Stow option should now function consistently when FPS mining and picking up gems.
  54. ASOP landing pad location should now display correctly after spawning a ship.
  55. Clovus Darneely should now correctly interact with players.
  56. Fixed a visarea issue when looking down into the Carrack's hangar from outside of the ship.
  57. Target pin sound effects should now correctly trigger.
  58. Fixed an issue causing close range FoIP animations to not transmit to remote clients.
  59. Prison Oxygen Kiosk Repair mission name should no longer be blank in contract available notification.
  60. Prison o2 replenishment terminals should no longer be excessively bright
  61. Technical
  62. Fixed 2 Client crashes
  63. Fixed 3 Server crashes
  64.  
  65. Leaks brought to you by Aria - sourced only from the freshest avocados
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement