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  1. \
  2.  
  3. Running C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject6 Development Win64 -project="C:/Users/Name/Documents/Unreal Projects/MyProject6/MyProject6.uproject" -editorrecompile -progress -NoHotReloadFromIDE
  4. Performing full C++ include scan (building a new target)
  5. Creating makefile for MyProject6 (no existing makefile)
  6. @progress push 5%
  7. Parsing headers for MyProject6Editor
  8. Running UnrealHeaderTool "C:\Users\Name\Documents\Unreal Projects\MyProject6\MyProject6.uproject" "C:\Users\Name\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\MyProject6Editor\Development\MyProject6Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  9. Reflection code generated for MyProject6Editor in 18.2261635 seconds
  10. @progress pop
  11. ERROR: Windows SDK v8.1 must be installed in order to build this target.
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