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MineUHC Scenarios

May 25th, 2020 (edited)
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  1. MineUHC Scenarios
  2.  
  3. 1/2 Ores: For every 2 ores you mine, 1 drops. Every single ore is separate from one and another.
  4.  
  5. 3x Arrows: When you shoot with your bow, not one, but three arrows get shot out.
  6.  
  7. Achievement Paranoia: Achievements show up in chat like in vanilla minecraft but at the end of each achievement it shows the coordinates of the player who earned that achievement.
  8.  
  9. Apple Famine: Apples do not drop, meaning you can only heal with potions and golden heads.
  10.  
  11. Armageddon: Lava, gravel, potions and nuggets fall from the sky.
  12.  
  13. Armor vs Health: For every half Armor Point you add to your Armor bar, half a Health Point will be taken away from your Health. Any health lost to armor will not be healed back.
  14.  
  15. Balance: After the 5th diamond, it gets progressively harder to obtain diamonds.
  16.  
  17. Barebones: The Nether is disabled, Iron is the highest tier you can obtain through gearing up. When a player dies, they will drop 1 diamond, 1 golden apple, 32 arrows and 2 strings. You cannot craft an enchantment table, anvil or golden apple.
  18.  
  19. Bats: When a player kills a bat, there's a 95% chance of dropping a Golden Apple, and a 5% chance of killing the player.
  20.  
  21. Bench Blitz: You can only craft one crafting table.
  22.  
  23. Beta Zombies: Zombies drop feathers.
  24.  
  25. Biome paranoia: When players are in a different biome, their name will turn a certain color on tab.
  26.  
  27. Bleeding Sweet: When a players dies, they drop 1 diamond, 5 gold, 16 arrows and 1 string.
  28.  
  29. Blocked: You can't break the blocks that you place. Other players can break blocks that you place and you can break blocks that other players place.
  30.  
  31. Block Rush: Mining a specific block type for the first time gives you a reward, usually 1 gold ingot.
  32.  
  33. Blood Cycle: In this gamemode, every 10 minutes it will cycle to a new ore, these ores consist of Emerald, Diamond, Gold, Iron, Coal, Lapis and Redstone. If it cycle to one of these ores, when you mine it, it has a chance of damaging you by half a heart, but you could be lucky and it will cycle to no ore.
  34.  
  35. Blood Diamonds: When a diamond ore is mined, the player mining the diamond ore will take half a heart of damage.
  36.  
  37. Bomber: Everyone starts out with an unbreakable flint and steel, most animals and monsters drop TNT.
  38.  
  39. Bow: All kind of melee, including sword, punch or axe are disabled. Even iPvP is disabled. The only way to damage a player is with a bow. However, you are able to damage mobs with sword/melee.
  40.  
  41. Bow Fighters: Everyone is given 1 arrow, 2 string and an Infinity book. The highest tier of melee weapon you can get is wood sword/stone axe.
  42.  
  43. Carrot Combo: When you craft a sword, it gives you a carrot with an enchantment equal to the sword.
  44.  
  45. Cat's Eye: All players are given Night Vision at the start of the game.
  46.  
  47. Chicken: Everyone starts on 1/2 heart with a notch apple.
  48.  
  49. Crafting Teleportation: If you rename an ender pearl to an online player's name, it will remove the ender pearl from your inventory and teleport you withing a 50 blocks radius of that player. Teleports are not instant, as skript has to find a safe location to teleport the player to.
  50.  
  51. Cripple: If you take fall damage, you will get slowness for 30 seconds.
  52.  
  53. Coco: Everyone start out with 5 cocoa beans. If you right click the cocoa bean, you 'eat' it and receive speed I for 30 seconds and strength I for 10 seconds. After 30 seconds, you receive 15 seconds of slowness I and 5 seconds of weakness I.
  54.  
  55. Cutclean: Ores and animals drops are automatically smelted, no furnaces needed.
  56.  
  57. Diamond less: Diamonds do not drop. Players drop 4 gold and 1 diamond upon death.
  58.  
  59. Double or Nothing: On mining iron, diamond, emerald or gold ore, you have a 50% chance of 2 of the ores dropping or no ores dropping.
  60. Eggs: When you throw an egg, a random mob will spawn where it lands, This includes enderdragons and withers. When you kill a chicken, there is a 5% chance of it dropping an egg.
  61.  
  62. Enchanted Death: You cannot craft enchantment tables, the only way of getting them is from killing players.
  63.  
  64. Enchanted Less: The only way to get XP levels is by killing a player. You get 5 XP levels per kill.
  65.  
  66. Fast Smelting: Smelting time is reduced.
  67.  
  68. First Hit Love: The first person you hit after pvp is on, becomes your teammate. Friendly fire is disabled.
  69.  
  70. Flower Power: When a player breaks any random flower, there is a chance that the flower will drop a random item (excluding notch apples).
  71.  
  72. Go in Ham: All players start with a raw porkchop named 'Ham'. Upon eating it, the player will receive 10 absorption hearts, strength I and speed 2 for 1 minute.
  73.  
  74. Golden Fleece: Sheep have a 60% chance of dropping 1 iron ingot, 30% chance of dropping 1 gold ingot and a 10% of dropping 1 diamond. There is also a chance that when you kill a sheep, a skeleton wearing full gold armor will spawn.
  75.  
  76. Golden Retriever: When a player dies, they drop 1 golden head.
  77.  
  78. Gone Fishin': Each player starts with a Lure 5 and Luck of the Sea 250 fishing rod along with 20 anvils.
  79.  
  80. Go to Hell: You must be in the nether or you will take damage every 30 seconds at the meetup.
  81.  
  82. Guns N Roses: When you break a poppy, you get 1 arrow, when you break a rose bush, you get 4 arrows. You have a 2% chance of getting a bow from both of them.
  83.  
  84. Hastey Boys: Everyone mines faster.
  85.  
  86. Health Donor: Players can donate their health to their teammates with /team donate <mate> <health>.
  87.  
  88. Highway to Hell: Each player/team is given 14 Obsidian, 1 Flint & Steel, 1 Lava Bucket, 1 Iron Pickaxe and a stack of food (Steak or Pork). Intended to encourage Nethering, Trapping/camping is not allowed.
  89.  
  90. Iron drop: Mining Iron Ore does not drop Iron Ore. Killing a zombie will drop 1 iron ingot and a chance to drop a poppy.
  91.  
  92. Infestation: Everytime you kill a mob there's a 40% change that the same mobs spawns in the same place.
  93.  
  94. Infinite Enchanter: All players start with 128 bookshelves, infinite xp levels, 64 anvils and 64 enchantment tables.
  95.  
  96. Inventors: The first person to craft any item will be broadcasted in chat.
  97.  
  98. Jackpot: Everytime someone mines gold or diamond, an equivalent amount of what they received is added to the Pot. Write jackpot in the chat to see the jackpot. When a player dies, they will drop all of the items currently in the Pot and it will reset back to 0 gold and 0 diamonds. If the death was caused by PvE, the player's death location will be broadcasted.
  99.  
  100. Kill Switch: You take your victim's inventory in place of yours upon killing them.
  101.  
  102. King: Team based fun, where one member on your team is the king. The King has some buffs and when he dies his teammates either get debuffs.
  103.  
  104. Krenzinator: Krenzinator always mines redstone, therefore 9 redstone blocks can be crafted into 1 diamond to make bloody sure you will mine all of the redstone. Krenzinator doesn't like diamond swords, therefore crafting a diamond sword will result in a loss of 1 heart (armor does not matter). Krenzinator likes throwing eggs at people, therefore eggs to damage in this gamemode (0.5 heart, is reduced with armor). Krenzinator doesn't like Nether, so it's off.
  105.  
  106. Last Resort: When having 1 heart or less hp, you can type /lastresort and it will heal you up to full, but it also gives you infinite Wither 1.
  107.  
  108. Lights Out: Torches cannot be placed.
  109.  
  110. Long Shots: If you hit a shot 75+ blocks away you get healed 1 heart and do 1.5x more damage.
  111.  
  112. MeleeFun: The hit delay is 0. However fast you click is how fast you hit someone.
  113.  
  114. MobsPassive: Mobs can't target players.
  115.  
  116. MobsShots: If someone gets shot with a bow from a certain distance it spawns a mob on the player. 5-20 blocks: 3 Silverfish. 21-40 blocks: 3 zombies. 41-60 blocks: 5 skeletons. 61-85 blocks: 2 witches. 86+ blocks: 7 ghasts.
  117.  
  118. NineSlots: You can only use your hotbar to hold items.
  119.  
  120. Ninjanaut: A random player is selected on the first night and is given an infinite speed 2 effect and an infinite strength 2 effect. If a player kills the Ninjanaut they get the effects.
  121.  
  122. NoAbso/Absorptionless: You can't get absorption.
  123.  
  124. NoCleanUp: Killing a player gives you 4 hearts.
  125.  
  126. NoFall: You cna't get fall damage.
  127.  
  128. No Fishing Rods: You can't use a fishing rod to knockback players.
  129.  
  130. No Furnace: Furnaces cannot be crafted.
  131.  
  132. No Sprint: Sprinting is disabled.
  133.  
  134. No Shiny Enough: Enchantment tables and anvils are not craftable.
  135.  
  136. One Heal: At start, you get a golden hoe, which fully heals you once. After you heal, the how disappears. You can still heal from golden apples and golden heads, however.
  137.  
  138. Overcook: When smelting you get time to cook 64 of any item in a furnace, after it has finished smelting 64 items it explodes. The result drops on the ground after explosion so you don't lose items.
  139.  
  140. Perma kill: When a player dies, it toggles perma day/night.
  141.  
  142. Popeye: At the start of the game everyone will receive spinach(cactus green or green wool). When you right click it, you will get Strength I for 5 seconds.
  143.  
  144. Potion Swap: After scatter, each player will receive a random potion effect (Speed 1, Strength 1, Haste 1, Jump 1, Invis 2, Res 1, Fire Res 1). Every 5 minutes, a new effect will be given and previous effects will be removed. Players do not all get the same effect.
  145.  
  146. Puppy Power: Everyone starts with 64 bones, 64 rotten flesh and 64 wolf spawn eggs.
  147.  
  148. Pyro: All players start with a flame 1 book and a fire aspect 1 book.
  149.  
  150. RandomCraft: When you craft or cook an object, it will give you a random item instead of the normal one.
  151.  
  152. RandomDrop: Blocks are randomized. When a player breaks a block, object or kills an entity, it will give an object different from the usual loot.
  153.  
  154. Rag Dolls: All players start with a knockback 2 and punch 2 book.
  155.  
  156. Red Arrows: When a player dies a red arrow spawns above the surface to show where the death was.
  157.  
  158. Rewarding Longshots: When shooting and hitting people with an arrow from a variable distance, you will be rewarded with different items. 30-50 blocks: 1 iron ingot. 50-100 blocks: 1 iron, 1 gold ingot. 100-200 blocks: 1 iron, 1 gold, 1 diamond. 200+ blocks: 5 diamonds, 3 gold, 2 iron.
  159.  
  160. Rush: The game is shorter than usual.
  161.  
  162. Rotten Potions: Eating rotten flesh can give a player a random effect for 10 seconds. You can get positive or negative effects.
  163.  
  164. Shared Health: Damage is shared across players in the team.
  165.  
  166. Sheep Lovers: Sheep become useful! Upon killing them, they drop 1-3 uncooked beef. If you sheer them, there's a 5% chance they could drop a gold ingot.
  167.  
  168. Sky High: You will take damage every 30 seconds if you are below y 90 at meetup.
  169.  
  170. Snowball Fight: When you throw a snowball you ride it. After 1 second, the snowball breaks so you need to constantly be throwing them to maintain a sustainable flight.
  171.  
  172. SlutClean: Ores drop smelted if you're not wearing armour.
  173.  
  174. Super Heroes: Each player will gain a special ability. The powers are speed 1, strength 1, resistance 2, invisibility, 6 extra hearts and jump boost 4.
  175.  
  176. Super Heroes +: Each player will gain an extra ability. The powers are: speed 2 and haste 2, jump 4, haste 2 and saturation 10, resistance 2 and fire resistance 1, health boost (20 hearts), invis 1 and water breathing 1, strength 1.
  177.  
  178. Switcheroo: When you shoot someone, you trade places with them.
  179.  
  180. SwitchTeam: Every 10 minutes, a random player from every team switches to another team.
  181.  
  182. TeamInventory/Backpacks: Throughout the game, you and your teammates can access an inventory that is shared among your team. There is no phyisical inventory so any teammate can access it from anywhere with /team inventory.
  183.  
  184. The Hobbit: At the start of the game, everyone will be given a golden nugget (which signifies as your own ring). Once you right click it, it will disappear from your inventory and will give you invisibility for 30 seconds.
  185.  
  186. Timber: Breaking a log of a tree will cause the whole tree to fall down.
  187.  
  188. TimeBomb: After killing a player, their loot will drop into a chest. After 30 seconds, the chest will explode.
  189.  
  190. Webcage: A sphere of cobwebs spawns around the player's death location.
  191.  
  192. Siphon: Whenever you get a kill, you will regenerate 2 hearts, gain 2 levels and get a random tier 1 enchanted book that isn't flame or fire aspect.
  193.  
  194. Fireless: You can't take fire damage.
  195.  
  196. Cold Weapons: You cannot enchant your items with flame or fire aspect.
  197.  
  198. Lucky Leaves: There is a 0.5% chance of leaves dropping a golden apple.
  199.  
  200. Limitations: You can only mine 16 diamonds, 32 gold and 64 iron.
  201.  
  202. Safe Loot: When you kill someone, if Timebomb is active, only the killer will have access to the spawned chest.
  203.  
  204. Blood Gold: When you mine gold, you will lose half a heart.
  205.  
  206. Diamondless: You won't be able to mine diamond ores, but you will receive one diamond when you kill a player.
  207.  
  208. Rodless: You can't use fishing rods.
  209.  
  210. Bowless: You can't use bows.
  211.  
  212. Blood Enchants: You lose half a heart for every level you enchant.
  213.  
  214. Double Health: Health is doubled, you have 20 hearts instead of 10.
  215.  
  216. Hypixel Heads: When you right click a head you will get Regeneration III for 4 seconds and Speed II for 20 seconds.
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