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protocolgame.h

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Feb 10th, 2013
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  1.  //shop
  2. void AddShopItem(NetworkMessage_ptr msg, const ShopInfo& item);
  3.  
  4. + void parseExtendedOpcode(NetworkMessage& msg);
  5. + void sendExtendedOpcode(uint8_t opcode, const std::string& buffer);
  6.  
  7. #define addGameTask(f, ...) addGameTaskInternal(0, boost::bind(f, &g_game, __VA_ARGS__))
  8. #define addGameTaskTimed(delay, f, ...) addGameTaskInternal(delay, boost::bind(f, &g_game, __VA_ARGS__))
  9. template<class FunctionType>
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