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- mods used are these plus mwse, morrowind code patch (toggle basically everything on), mgexe with a shader to make things brighter, loot to make load order
- DLC: Tribunal
- DLC: Bloodmoon
- Patch for Purists
- Morrowind Optimization Patch
- Velothi's Veloth's Velothian be Blessed
- Vanilla-Friendly Almalexia Replacer
- Services Restored
- Rarer Scrap Metal
- Protective Masks Redux
- Outdoor Banners With Sound
- Descriptive NPC Classes
- Container Ownership
- Commonly Used Containers Nerfed
- Better Clothes and Roberts Bodies patch
- Adamantium Ore Fix
- UI Expansion
- The Crafting Framework
- Skills Module
- Weather Adjuster
- Morrowind Enhanced Textures 6.1
- Correct_Meshes_4.6a
- Properly Smoothed Meshes
- Better Meshes 111
- Overlooked Meshes Replacer
- RR - Better Crates and Barrels
- RR - Better Meshes
- RR - Better Skulls and Bones
- Ingredients Mesh Replacer
- Beast Overhaul (TR compatible)
- Better Dialogue Font
- Beauty Font.7z
- Creature VFX restoration
- FIMs Better Spell Effects 2.1
- Vapourmist 4.3.1
- Animation Blending
- The Midnight Oil
- RR - Better Crystals 1.0
- MacKom's Humanoid Heads
- New Starfields
- Robert's Bodies - Pluginless
- Watch the Skies 5.0.0
- Idle Talk
- Its a Deal
- Djangos Dialogue
- Next Generation Combat
- Immersive Movement
- Pickpocket Fix by TheOneAndOnly
- Stealth
- Regional Bounty
- No Witness - No Bounty - 1.0.1
- Buying Game
- Barter Experience
- Silver Tongue
- HeartStrings
- AURA 5.4.1
- Races RESPECted
- Evened Birthsigns
- Attribute Effect Tweaks
- quest_skill_reward_fix
- Magicka Based Skill Progression
- Class-Conscious Character Progression
- Religions Elaborated
- Morag Tong Polished
- Census and Excise Office Faction
- Blades Informant
- Join the Royal Guards
- Main Quest Overhaul
- Expansion Delay
- Feminist Nerevarine
- OAAB_Data
- FatigueSpeedAndCarryWeightRebalance
- Enchanting Balance Redone
- Tribunal Rebalance
- Bloodmoon Rebalance
- Magicka Expanded
- In MGEXEgui.exe: Graphics > Shader Setup > Modding > Editor
- Paste: (or download https://www.nexusmods.com/morrowind/mods/45265)
- // Apel's gamma correction shader
- //tweakables
- static float gamma = 0.890;
- static float saturation = 1.0;
- static float luminance = 2.0;
- //tweakables
- texture lastshader;
- sampler s0 = sampler_state { texture = <lastshader>; minfilter = none; magfilter = none; };
- float3 grayscale(float3 col)
- {
- return dot(col.rgb, float3(0.3, 0.59, 0.11));
- }
- float4 gammatoo(float2 tex : TEXCOORD) : COLOR0
- {
- float3 c = tex2D(s0, tex).rgb;
- c = lerp(grayscale(c), c, saturation); // Apply saturation
- c = pow(c, gamma); // Apply gamma
- return float4(saturate(c * luminance ), 1.0);
- }
- technique T0 < string MGEinterface = "MGE XE 0"; >
- {
- pass { PixelShader = compile ps_3_0 gammatoo(); }
- }
- Save and restart MGEXEgui.exe
- Back to Graphics > Shader Setup > Modding
- You should now have the new shader in your 'available' list. Double click to make it active and save.
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