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Jan 26th, 2016
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  1.  
  2. UnderRail v1.0.0.10 Update changelog:
  3. -------------------------------------
  4.  
  5. Version 1.0.0.10
  6. Fixed the bug that would cause total carried weight to not be updated immediately when stacking items in the utility slots
  7. Fixed the bug that would cause grenades to sometimes be thrown through walls when they miss their initial marks
  8. Enemies that die from the burning effect from incdendiery bombs will no longer count towards "Fire and Ice" achievement
  9. Fix the bug that caused the player to sometimes not be able to attack back in melee when rooted (while still getting attacked in melee)
  10. Fire and other environmental effects will now properly despawn between arena matches (instead of becoming invisible)
  11. Chemical agent is now completely immune to acid and acid puddles
  12. Fire from any source will now properly trigger volatile objects (mines and the like)
  13. Jawbone crossbow no longer claims it can be unloaded somehow
  14. Boot spring made more common
  15. Boot spring now provides more extra movement points*
  16. Tabi boots extra base real-time movement speed bonus reduced but it now scales with material quality*
  17. Auto function on the bartering window will now prioritize SGS credits for merchants that accept them
  18. Increased the duration of foods to 20 minutes
  19. Fire and acid will now run out eventually even if you're not in the area
  20. Auto-attack command in quick invoker / action bar will now be properly disabled in turn-based mode if you don't have enough action points
  21. Fixed the bug that would in certain cases allow game to resume while the option screen is still open after rebinding a key
  22. Fixed the Deep Worm loot generation issue that caused all the worms to give out the same loot
  23. Fixed the bug that would cause certain respawning entities to always drop the same loot
  24. Giant grubs are now resistant to acid
  25. Fixed wrong music playing in the Mushroom Forest
  26. Fixed being able to repeatedly report to Jack Quicksilver that you've finished his missions
  27. Fixed Waylon's monitors not shutting down when associated cameras are destroyed
  28. Fixed being unable to pickpocket Kareem
  29. Fixed the Faceless at the blockade not behaving as they should after certain events
  30. Fixed an unreachable light switch in the player's house
  31. Fixed a minor console in DC not being usable
  32. Fixed an unusable hidden crawlspace in DC
  33. Fixed Rassophore Nevil not talking to the player after the event at RAF
  34. Typos/Grammar
  35. Various minor map fixes
  36. * Only applies to items generated/crafted after the update is applied. Will not modify existing items.
  37.  
  38. Version 1.0.0.9
  39. You'll only be able to pickpocket humans/humanoids now
  40. Keypads will now state that you need a keycard if that is the case in addition to beeping
  41. Creeping Dread and Eye of Spoiler debuff duration increased slightly to avoid having it drop unexpectedly under certain conditions
  42. Fixed that bug that cause a duplicate tentacle
  43. Increased the chance to reel the fish in, especially for the dexterity-challenged
  44. Max currency stack increased to 100000000
  45. Max stacks for ammo, meds, and batteries increased
  46. Game will now properly estimate your movement in turn-based combat when attempting to throw grenades through fences and the like
  47. Game will now properly display the amount of action points an auto-attack will cost if invoked through action bar or quick invoker
  48. Recycling fabric-based items will now always grant at least one dirty rag
  49. Notes window will now auto-expand the first category if it's the only one
  50. Fixed the bug that caused the game to stop handling key input for a while when choosing "Automatically overwrite" when saving a game
  51. Thermodynamic Destabilization will now have its AP cost properly reduced by thermodynamicity
  52. Fixed Sully's introduction repeating every time you talk to him
  53. Reduced electronics skill requirement for fixing Gloria
  54. Fixed Eidein's dialog bug where the player could choose both career paths one after the other
  55. Fixed a dialogue-breaking option when speaking to Vivian during one of the quests
  56. Fixed Fredd's workbench mercantile check
  57. Fixed infinite money exploit when talking to Staff Sergeant Fraser
  58. Fixed not being able to speak to Efreitor Hanna after certain events occur
  59. Fixed initiating combat with the Faceless commander not working in certain instances
  60. Fixed an unintended way to kill the Beast
  61. Added fixed special bullets blueprints to several game world locations and merchant stores
  62. Fixed not being able to trade with Phyllis
  63. Corrected an inaccuracy in Dr. Mali's explanation of how a certain thing works
  64. Various minor map fixes
  65.  
  66. Version 1.0.0.8
  67. Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
  68. Tweaked health and resistances of various DC creatures
  69. Burrowers in front of Arke Power Plant will no longer respawn
  70. Roman will no longer chicken out and disappear at the start of Junkyard battle
  71. When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
  72. Added more explosives to certain merchants
  73. Added bottles and dirty rags to some junkyard merchants
  74. Made bottles more common when scavenging trash
  75. Added more bolt triggers to some merchants
  76. Increased the amount of military components at certain merchants (especially in the early game)
  77. Buffed Balor's Hammer
  78. Buffed the damage of mk2 and mk3 EMP grenades and mines
  79. Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
  80. Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
  81. Using the mutagen scanner now pauses the game
  82. Certain named tchortling in Deep Caverns will no longer infinitely respawn
  83. Fixed Mysterious Lady not appearing at the Core City metro station
  84. Fixed Ola's dialogue tree bug
  85. Fixed the medical locker in one of DC outposts
  86. Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
  87. Various minor map bugs
  88.  
  89. Version 1.0.0.7
  90. Fixed the mutagen scanner in DC
  91. Fixed the Faceless Mindreader dialog bug in Rail Crossing that occurred when you had a specific amount of Thought Control skill
  92. Fixed the Foundry's ending slides regarding disappearances
  93. Fixed Sarine's hostility bug during kidnapping
  94. Fixed the bug that prevented Jyles from selling you lab equipment
  95. Carrier vest components will now count as "armor parts" for the purpose of selling
  96. Roman will no longer die of a heart attack at the start of Junkyard battle
  97. Minor map fixes
  98.  
  99. Version 1.0.0.6
  100. Fixed the memory leak that occurred when taking a screenshot for a saved game
  101. Fixed the bug that caused Gorsky to end dialog abruptly when trying to talk to him about Core City manners in certain cases
  102. Junkyard mutants nerfed
  103. Slowed down respawning in Deep Caverns
  104. Fixed the bug that caused the DC gate mechanism to take your hydraulic-fluid canister without registering it
  105.  
  106. Version 1.0.0.5
  107. Fixed the bug that caused the epilogue dialog to be empty if a certain item wasn't brought along and some other conditions were met
  108. Fixed crash involving caltrops, doorways, and possibly molotov's
  109. Fixed the bug that caused Faceless in DC to revert back to neutral attitude
  110. Fixed the bug that caused the console in Hecate Research Outpost to not activate under certain conditions
  111. Fixed the bug in Kupusije's dialog that caused the dialog to be cut short when you try to fake your identity as a female player
  112. Fixed the bug that caused one of the Drop Zone areas to display transition error when entering it after the showdown with Duff's gang
  113. Fixed the bug that caused certain automatic doors in Arke Power Plant to get stuck and prevent player from passing even while open
  114. Added an option to disable screen edge scrolling
  115.  
  116. Version 1.0.0.4
  117. Throwing nets will no longer work on targets that are immune to immobilization
  118. Fixed the area transition error that occurred after the final fight in certain situations
  119. Fixed a few unreachable containers in Deep Caverns as well as one stuck enemy
  120. Minor map glitches
  121. Some more typos/spelling
  122.  
  123. Version 1.0.0.3
  124. Game will no longer lock up when tring to rebind a control to an already bound key during enemy's turn
  125. Rebinding map scrolling keys will now work correctly
  126. You can now properly access second and third set of action buttons by using both left and right shift/ctrl keys
  127. Game will no longer warn you for unbinding multiple keys
  128. Action buttons will no longer display "None" for unbound keys
  129. Fixed the bug that caused characters to not be able to engage in melee in certain conditions (usually inside doorways and other cramped spaces)
  130. Corrected Cryokinetic Orb description
  131. Reduced mechanics skill requirement for repairing crashed tunneler in Core City
  132. Fixed Six hostility in Deep Caverns bug
  133. Fixed Geezer Ford fishing list issue
  134. Fixed not being to talk again to Mysterious Lady after telling her you will think about joining Free Drones
  135. Fixed tutorial monitors displaying a black image
  136. Updated Geezer Ford's quest note to contain the missing minihead and renamed red shrimp to just shrimp
  137. Changed so that Fixer's chemical workbench now also buffs biology alongside chemistry and changed dialogue and quest note to reflect that. (The biology buff was previously provided by medical equipment the player could purchase directly from Jyles, but that will no longer be the case)
  138. Fixed a faulty jackhammer in the Shopping Mall. Already picked up jackhammers will not be updated
  139. Minor map glitches
  140. Typos/spelling
  141.  
  142. Version 1.0.0.2
  143. Locked doors/containers will now be more clear on which skill they require
  144. Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse
  145. You will no longer be able to export character during tutorial
  146. Fixed being unable to advance the main quest if the player persuaded Gorsky that there is no way to open the GMS vault
  147. Fixed not being able to return to Silent Isle under certain circumstances
  148. Fixed not having the option to tell Big Bret what happened to Newton if he was killed by psi beetles
  149. Edgar's key now properly unlocks the safe in his room
  150. The game is now automatically saved after the final Arena match cutscene
  151. Fixed secret passage near GMS raider base
  152. Fixed Gerhard Page's locker
  153. Various minor types and map fixes
  154.  
  155. Version 1.0.0.1
  156. Concussive shots feat will no longer crash the game when you miss an attack with a crossbow
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