derpinator

OIC

Oct 18th, 2013
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  1. {
  2. "name": "OIC",
  3. "altname": "One in the Chamber",
  4. "threadlink": "null",
  5. "author": "Matt Ayala",
  6. "minplayers": 3,
  7. "summary": "One in the Chamber. In this theme, each player has one life, and one bullet. Their goal is to eliminate everyone else! Players can use /Kill to eliminate non-Campers, /Camp to hide from kills for a turn, and /Reload their guns, but they can use only one! If a gun is fired, you have to /reload. Camping protects you from kills.",
  8. "ticks": {
  9. "standby": 20,
  10. "night": 15
  11. },
  12. "nolynch": true,
  13. "nonPeak": true,
  14. "sides": [
  15. {
  16. "side": "killer1",
  17. "translation": "Soldier"
  18. },
  19. {
  20. "side": "killer2",
  21. "translation": "Soldier"
  22. },
  23. {
  24. "side": "killer3",
  25. "translation": "Soldier"
  26. },
  27. {
  28. "side": "killer4",
  29. "translation": "Soldier"
  30. },
  31. {
  32. "side": "killer5",
  33. "translation": "Soldier"
  34. },
  35. {
  36. "side": "killer6",
  37. "translation": "Soldier"
  38. },
  39. {
  40. "side": "killer7",
  41. "translation": "Soldier"
  42. },
  43. {
  44. "side": "killer8",
  45. "translation": "Soldier"
  46. }
  47. ],
  48. "roles": [
  49. {
  50. "role": "soldier_placeholder",
  51. "translation": "Soldier",
  52. "side": "killer1",
  53. "help": "Placeholder role.",
  54. "hide": "side",
  55. "info": "Can either kill, camp or reload their gun at night. Camp is a self protect that can be used every other day, and only twice per game. Reload gives them an extra bullet, just in case they shot already with kill. Sided with themselves."
  56. },
  57. {
  58. "role": "killer1",
  59. "translation": "Soldier",
  60. "side": "killer1",
  61. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  62. "hide": true,
  63. "actions": {
  64. "night": {
  65. "kill": {
  66. "common": "Self",
  67. "target": "AnyButSelf",
  68. "priority": 2,
  69. "charges": 1,
  70. "chargesmsg": "NO AMMO",
  71. "restrict": [
  72. "camp",
  73. "reload"
  74. ],
  75. "pierceChance": 0.08
  76. },
  77. "reload": {
  78. "command": "convert",
  79. "initialrecharge": 2,
  80. "target": "OnlySelf",
  81. "priority": 2,
  82. "common": "Self",
  83. "newRole": "killer1",
  84. "silent": true,
  85. "restrict": [
  86. "camp",
  87. "kill"
  88. ]
  89. },
  90. "camp": {
  91. "command": [
  92. "protect",
  93. "convert"
  94. ],
  95. "target": "OnlySelf",
  96. "priority": 1,
  97. "common": "Self",
  98. "restrict": [
  99. "reload",
  100. "kill"
  101. ],
  102. "newRole": "killer1_nocamp",
  103. "silent": true
  104. }
  105. }
  106. }
  107. },
  108. {
  109. "role": "killer1_nocamp",
  110. "translation": "Soldier",
  111. "side": "killer1",
  112. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  113. "hide": true,
  114. "actions": {
  115. "night": {
  116. "kill": {
  117. "common": "Self",
  118. "target": "AnyButSelf",
  119. "priority": 2,
  120. "charges": 1,
  121. "chargesmsg": "NO AMMO",
  122. "restrict": ["reload"],
  123. "pierceChance": 0.08,
  124. "hide": true
  125. },
  126. "reload": {
  127. "command": "convert",
  128. "initialrecharge": 2,
  129. "target": "OnlySelf",
  130. "priority": 2,
  131. "common": "Self",
  132. "newRole": "killer1_nocamp",
  133. "silent": true,
  134. "restrict": [
  135. "kill"
  136. ],
  137. "restrict": ["kill"],
  138. "hide": true
  139. }
  140. }
  141. }
  142. },
  143. {
  144. "role": "killer2",
  145. "translation": "Soldier",
  146. "side": "killer2",
  147. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  148. "hide": true,
  149. "actions": {
  150. "night": {
  151. "kill": {
  152. "common": "Self",
  153. "target": "AnyButSelf",
  154. "priority": 2,
  155. "charges": 1,
  156. "chargesmsg": "NO AMMO",
  157. "restrict": [
  158. "camp",
  159. "reload"
  160. ],
  161. "pierceChance": 0.08,
  162. "hide": true
  163. },
  164. "reload": {
  165. "command": "convert",
  166. "initialrecharge": 2,
  167. "target": "OnlySelf",
  168. "priority": 2,
  169. "common": "Self",
  170. "newRole": "killer2",
  171. "silent": true,
  172. "restrict": [
  173. "camp",
  174. "kill"
  175. ],
  176. "hide": true
  177. },
  178. "camp": {
  179. "command": [
  180. "protect",
  181. "convert"
  182. ],
  183. "target": "OnlySelf",
  184. "priority": 1,
  185. "common": "Self",
  186. "restrict": [
  187. "reload",
  188. "kill"
  189. ],
  190. "newRole": "killer2_nocamp",
  191. "hide": true,
  192. "silent": true
  193. }
  194. }
  195. }
  196. },
  197. {
  198. "role": "killer2_nocamp",
  199. "translation": "Soldier",
  200. "side": "killer2",
  201. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  202. "hide": true,
  203. "actions": {
  204. "night": {
  205. "kill": {
  206. "common": "Self",
  207. "target": "AnyButSelf",
  208. "priority": 2,
  209. "charges": 1,
  210. "chargesmsg": "NO AMMO",
  211. "restrict": ["reload"],
  212. "pierceChance": 0.08,
  213. "hide": true
  214. },
  215. "reload": {
  216. "command": "convert",
  217. "initialrecharge": 2,
  218. "target": "OnlySelf",
  219. "priority": 2,
  220. "common": "Self",
  221. "newRole": "killer2_nocamp",
  222. "silent": true,
  223. "restrict": [
  224. "kill"
  225. ],
  226. "restrict": ["kill"],
  227. "hide": true
  228. }
  229. }
  230. }
  231. },
  232. {
  233. "role": "killer3",
  234. "translation": "Soldier",
  235. "side": "killer3",
  236. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  237. "hide": true,
  238. "actions": {
  239. "night": {
  240. "kill": {
  241. "common": "Self",
  242. "target": "AnyButSelf",
  243. "priority": 2,
  244. "charges": 1,
  245. "chargesmsg": "NO AMMO",
  246. "restrict": [
  247. "camp",
  248. "reload"
  249. ],
  250. "pierceChance": 0.08,
  251. "hide": true
  252. },
  253. "reload": {
  254. "command": "convert",
  255. "initialrecharge": 2,
  256. "target": "OnlySelf",
  257. "priority": 2,
  258. "common": "Self",
  259. "newRole": "killer3",
  260. "silent": true,
  261. "restrict": [
  262. "camp",
  263. "kill"
  264. ],
  265. "hide": true
  266. },
  267. "camp": {
  268. "command": [
  269. "protect",
  270. "convert"
  271. ],
  272. "target": "OnlySelf",
  273. "priority": 1,
  274. "common": "Self",
  275. "restrict": [
  276. "reload",
  277. "kill"
  278. ],
  279. "newRole": "killer3_nocamp",
  280. "hide": true,
  281. "silent": true
  282. }
  283. }
  284. }
  285. },
  286. {
  287. "role": "killer3_nocamp",
  288. "translation": "Soldier",
  289. "side": "killer3",
  290. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  291. "hide": true,
  292. "actions": {
  293. "night": {
  294. "kill": {
  295. "common": "Self",
  296. "target": "AnyButSelf",
  297. "priority": 2,
  298. "charges": 1,
  299. "chargesmsg": "NO AMMO",
  300. "restrict": ["reload"],
  301. "pierceChance": 0.08,
  302. "hide": true
  303. },
  304. "reload": {
  305. "command": "convert",
  306. "initialrecharge": 2,
  307. "target": "OnlySelf",
  308. "priority": 2,
  309. "common": "Self",
  310. "newRole": "killer3_nocamp",
  311. "silent": true,
  312. "restrict": [
  313. "kill"
  314. ],
  315. "restrict": ["kill"],
  316. "hide": true
  317. }
  318. }
  319. }
  320. },
  321. {
  322. "role": "killer4",
  323. "translation": "Soldier",
  324. "side": "killer4",
  325. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  326. "hide": true,
  327. "actions": {
  328. "night": {
  329. "kill": {
  330. "common": "Self",
  331. "target": "AnyButSelf",
  332. "priority": 2,
  333. "charges": 1,
  334. "chargesmsg": "NO AMMO",
  335. "restrict": [
  336. "camp",
  337. "reload"
  338. ],
  339. "pierceChance": 0.08,
  340. "hide": true
  341. },
  342. "reload": {
  343. "command": "convert",
  344. "initialrecharge": 2,
  345. "target": "OnlySelf",
  346. "priority": 2,
  347. "common": "Self",
  348. "newRole": "killer4",
  349. "silent": true,
  350. "restrict": [
  351. "camp",
  352. "kill"
  353. ],
  354. "hide": true
  355. },
  356. "camp": {
  357. "command": [
  358. "protect",
  359. "convert"
  360. ],
  361. "target": "OnlySelf",
  362. "priority": 1,
  363. "common": "Self",
  364. "restrict": [
  365. "reload",
  366. "kill"
  367. ],
  368. "newRole": "killer4_nocamp",
  369. "hide": true,
  370. "silent": true
  371. }
  372. }
  373. }
  374. },
  375. {
  376. "role": "killer4_nocamp",
  377. "translation": "Soldier",
  378. "side": "killer4",
  379. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  380. "hide": true,
  381. "actions": {
  382. "night": {
  383. "kill": {
  384. "common": "Self",
  385. "target": "AnyButSelf",
  386. "priority": 2,
  387. "charges": 1,
  388. "chargesmsg": "NO AMMO",
  389. "restrict": ["reload"],
  390. "pierceChance": 0.08,
  391. "hide": true
  392. },
  393. "reload": {
  394. "command": "convert",
  395. "initialrecharge": 2,
  396. "target": "OnlySelf",
  397. "priority": 2,
  398. "common": "Self",
  399. "newRole": "killer4_nocamp",
  400. "silent": true,
  401. "restrict": [
  402. "kill"
  403. ],
  404. "restrict": ["kill"],
  405. "hide": true,
  406. "silent": true
  407. }
  408. }
  409. }
  410. },
  411. {
  412. "role": "killer5",
  413. "translation": "Soldier",
  414. "side": "killer5",
  415. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  416. "hide": true,
  417. "actions": {
  418. "night": {
  419. "kill": {
  420. "common": "Self",
  421. "target": "AnyButSelf",
  422. "priority": 2,
  423. "charges": 1,
  424. "chargesmsg": "NO AMMO",
  425. "restrict": [
  426. "camp",
  427. "reload"
  428. ],
  429. "pierceChance": 0.08,
  430. "hide": true
  431. },
  432. "reload": {
  433. "command": "convert",
  434. "initialrecharge": 2,
  435. "target": "OnlySelf",
  436. "priority": 2,
  437. "common": "Self",
  438. "newRole": "killer5",
  439. "silent": true,
  440. "restrict": [
  441. "camp",
  442. "kill"
  443. ],
  444. "hide": true
  445. },
  446. "camp": {
  447. "command": [
  448. "protect",
  449. "convert"
  450. ],
  451. "target": "OnlySelf",
  452. "priority": 1,
  453. "common": "Self",
  454. "restrict": [
  455. "reload",
  456. "kill"
  457. ],
  458. "newRole": "killer5_nocamp",
  459. "hide": true,
  460. "silent": true
  461. }
  462. }
  463. }
  464. },
  465. {
  466. "role": "killer5_nocamp",
  467. "translation": "Soldier",
  468. "side": "killer5",
  469. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  470. "hide": true,
  471. "actions": {
  472. "night": {
  473. "kill": {
  474. "common": "Self",
  475. "target": "AnyButSelf",
  476. "priority": 2,
  477. "charges": 1,
  478. "chargesmsg": "NO AMMO",
  479. "restrict": ["reload"],
  480. "pierceChance": 0.08,
  481. "hide": true
  482. },
  483. "reload": {
  484. "command": "convert",
  485. "initialrecharge": 2,
  486. "target": "OnlySelf",
  487. "priority": 2,
  488. "common": "Self",
  489. "newRole": "killer5_nocamp",
  490. "silent": true,
  491. "restrict": [
  492. "kill"
  493. ],
  494. "restrict": ["kill"],
  495. "hide": true
  496. }
  497. }
  498. }
  499. },
  500. {
  501. "role": "killer6",
  502. "translation": "Soldier",
  503. "side": "killer6",
  504. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  505. "hide": true,
  506. "actions": {
  507. "night": {
  508. "kill": {
  509. "common": "Self",
  510. "target": "AnyButSelf",
  511. "priority": 2,
  512. "charges": 1,
  513. "chargesmsg": "NO AMMO",
  514. "restrict": [
  515. "camp",
  516. "reload"
  517. ],
  518. "pierceChance": 0.08,
  519. "hide": true
  520. },
  521. "reload": {
  522. "command": "convert",
  523. "initialrecharge": 2,
  524. "target": "OnlySelf",
  525. "priority": 2,
  526. "common": "Self",
  527. "newRole": "killer6",
  528. "silent": true,
  529. "restrict": [
  530. "camp",
  531. "kill"
  532. ],
  533. "hide": true
  534. },
  535. "camp": {
  536. "command": [
  537. "protect",
  538. "convert"
  539. ],
  540. "target": "OnlySelf",
  541. "priority": 1,
  542. "common": "Self",
  543. "restrict": [
  544. "reload",
  545. "kill"
  546. ],
  547. "newRole": "killer6_nocamp",
  548. "hide": true,
  549. "silent": true
  550. }
  551. }
  552. }
  553. },
  554. {
  555. "role": "killer6_nocamp",
  556. "translation": "Soldier",
  557. "side": "killer6",
  558. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  559. "hide": true,
  560. "actions": {
  561. "night": {
  562. "kill": {
  563. "common": "Self",
  564. "target": "AnyButSelf",
  565. "priority": 2,
  566. "charges": 1,
  567. "chargesmsg": "NO AMMO",
  568. "restrict": ["reload"],
  569. "pierceChance": 0.08,
  570. "hide": true
  571. },
  572. "reload": {
  573. "command": "convert",
  574. "initialrecharge": 2,
  575. "target": "OnlySelf",
  576. "priority": 2,
  577. "common": "Self",
  578. "newRole": "killer6_nocamp",
  579. "silent": true,
  580. "restrict": [
  581. "kill"
  582. ],
  583. "restrict": ["kill"],
  584. "hide": true
  585. }
  586. }
  587. }
  588. },
  589. {
  590. "role": "killer7",
  591. "translation": "Soldier",
  592. "side": "killer7",
  593. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  594. "hide": true,
  595. "actions": {
  596. "night": {
  597. "kill": {
  598. "common": "Self",
  599. "target": "AnyButSelf",
  600. "priority": 2,
  601. "charges": 1,
  602. "chargesmsg": "NO AMMO",
  603. "restrict": [
  604. "camp",
  605. "reload"
  606. ],
  607. "pierceChance": 0.08,
  608. "hide": true
  609. },
  610. "reload": {
  611. "command": "convert",
  612. "initialrecharge": 2,
  613. "target": "OnlySelf",
  614. "priority": 2,
  615. "common": "Self",
  616. "newRole": "killer7",
  617. "silent": true,
  618. "restrict": [
  619. "camp",
  620. "kill"
  621. ],
  622. "hide": true
  623. },
  624. "camp": {
  625. "command": [
  626. "protect",
  627. "convert"
  628. ],
  629. "target": "OnlySelf",
  630. "priority": 1,
  631. "common": "Self",
  632. "restrict": [
  633. "reload",
  634. "kill"
  635. ],
  636. "newRole": "killer7_nocamp",
  637. "hide": true,
  638. "silent": true
  639. }
  640. }
  641. }
  642. },
  643. {
  644. "role": "killer7_nocamp",
  645. "translation": "Soldier",
  646. "side": "killer7",
  647. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  648. "hide": true,
  649. "actions": {
  650. "night": {
  651. "kill": {
  652. "common": "Self",
  653. "target": "AnyButSelf",
  654. "priority": 2,
  655. "charges": 1,
  656. "chargesmsg": "NO AMMO",
  657. "restrict": ["reload"],
  658. "pierceChance": 0.08,
  659. "hide": true
  660. },
  661. "reload": {
  662. "command": "convert",
  663. "initialrecharge": 2,
  664. "target": "OnlySelf",
  665. "priority": 2,
  666. "common": "Self",
  667. "newRole": "killer7_nocamp",
  668. "silent": true,
  669. "restrict": [
  670. "kill"
  671. ],
  672. "restrict": ["kill"],
  673. "hide": true
  674. }
  675. }
  676. }
  677. },
  678. {
  679. "role": "killer8",
  680. "translation": "Soldier",
  681. "side": "killer8",
  682. "help": "Type /Kill to kill someone! Type /Camp to hide from kills for a turn! After you fired a shot, you can type /Reload to search for spare bullets. You can only use one of these commands, though!",
  683. "hide": true,
  684. "actions": {
  685. "night": {
  686. "kill": {
  687. "common": "Self",
  688. "target": "AnyButSelf",
  689. "priority": 2,
  690. "charges": 1,
  691. "chargesmsg": "NO AMMO",
  692. "restrict": [
  693. "camp",
  694. "reload"
  695. ],
  696. "pierceChance": 0.08,
  697. "hide": true
  698. },
  699. "reload": {
  700. "command": "convert",
  701. "initialrecharge": 2,
  702. "target": "OnlySelf",
  703. "priority": 2,
  704. "common": "Self",
  705. "newRole": "killer8",
  706. "silent": true,
  707. "restrict": [
  708. "camp",
  709. "kill"
  710. ],
  711. "hide": true
  712. },
  713. "camp": {
  714. "command": [
  715. "protect",
  716. "convert"
  717. ],
  718. "target": "OnlySelf",
  719. "priority": 1,
  720. "common": "Self",
  721. "restrict": [
  722. "reload",
  723. "kill"
  724. ],
  725. "newRole": "killer8_nocamp",
  726. "hide": true,
  727. "silent": true
  728. }
  729. }
  730. }
  731. },
  732. {
  733. "role": "killer8_nocamp",
  734. "translation": "Soldier",
  735. "side": "killer8",
  736. "help": "Type /Kill to kill someone! After you fired a shot, you can type /Reload to search for spare bullets.",
  737. "hide": true,
  738. "actions": {
  739. "night": {
  740. "kill": {
  741. "common": "Self",
  742. "target": "AnyButSelf",
  743. "priority": 2,
  744. "charges": 1,
  745. "chargesmsg": "NO AMMO",
  746. "restrict": ["reload"],
  747. "pierceChance": 0.08,
  748. "hide": true
  749. },
  750. "reload": {
  751. "command": "convert",
  752. "initialrecharge": 2,
  753. "target": "OnlySelf",
  754. "priority": 2,
  755. "common": "Self",
  756. "newRole": "killer8_nocamp",
  757. "silent": true,
  758. "restrict": [
  759. "kill"
  760. ],
  761. "restrict": ["kill"],
  762. "hide": true
  763. }
  764. }
  765. }
  766. }
  767. ],
  768. "roles1": [
  769. "killer1",
  770. "killer2",
  771. "killer3",
  772. "killer4",
  773. "killer5",
  774. "killer6",
  775. "killer7",
  776. "killer8"
  777. ]
  778. }
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