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VS error

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Feb 3rd, 2024
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  1. Running on 64 bit Windows 10.0.19045.0 with 32718 MB RAM
  2. Game Version: v1.19.3 (Stable)
  3. 2/3/2024 10:37:28 PM: Critical error occurred
  4. Loaded Mods: aculinaryartillery@1.0.16, bettertraders@0.0.4, natshumanskin@1.0.0, primitivesurvival@3.4.5, she1fish@1.2.0, somethinginthewater@1.19.3, ot_SticksFromFirewood@1.1.0, game@1.19.3, wrenchtip_disable@1.0.0, alchemy@1.6.23, ancienttools@1.5.12, betterruins@0.3.2, blacksmithenhancements@1.0.4, canjewelry@0.2.9, immersivewoodchopping@0.6.1, prospecttogether@1.3.0, toolworks@1.4.1, creative@1.19.3, survival@1.19.3, wildfarmingrevival@1.1.7, em@2.5.0, morefloors@1.3.0, bricklayers@2.5.0-pre.2
  5. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  6. at Vintagestory.GameContent.DynFoliageProperties.GetOrLoadTexture(ICoreClientAPI capi, String key) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 40
  7. at Vintagestory.GameContent.BlockEntityFruitTreePart.get_Item(String textureCode) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 109
  8. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
  9. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
  10. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
  11. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
  12. at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMeshes() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 306
  13. at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMesh() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 229
  14. at Vintagestory.GameContent.BlockEntityFruitTreeBranch.updateProperties() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 224
  15. at Vintagestory.GameContent.BlockEntityFruitTreeBranch.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 379
  16. at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 437
  17. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414
  18. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
  19. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
  20. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
  21. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
  22. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  23. at OpenTK.Windowing.Desktop.GameWindow.Run()
  24. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
  25. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  26. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  27.  
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